tilemap clear
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@@ -92,6 +92,6 @@ function pump() {
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$_.delay(pump, 1/240)
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$_.delay(pump, 1/240)
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}
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}
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pump()
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//pump()
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return audio
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return audio
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@@ -66,19 +66,28 @@ tilemap.prototype =
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// Ensure array exists up to x
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// Ensure array exists up to x
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while (this.tiles.length <= x) this.tiles.push([]);
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while (this.tiles.length <= x) this.tiles.push([]);
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// Convert string to image object if needed
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// Convert string to image object if needed, or handle null to remove tile
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if (image && typeof image == 'string') {
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if (image && typeof image == 'string') {
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var graphics = use('graphics');
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var graphics = use('graphics');
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image = graphics.texture(image);
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image = graphics.texture(image);
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}
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}
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// Note: if image is null, it will remove the tile
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// Set the value
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// Set the value (null removes the tile)
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this.tiles[x][y] = image;
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this.tiles[x][y] = image;
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// Mark cache as dirty when tiles change
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// Mark cache as dirty when tiles change
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this._dirty = true;
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this._dirty = true;
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},
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},
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clear() {
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this.tiles = [];
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this.offset_x = 0;
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this.offset_y = 0;
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this._geometry_cache = {};
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this._dirty = true;
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},
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// Build cached geometry grouped by texture
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// Build cached geometry grouped by texture
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_build_geometry_cache(pos = {x: 0, y: 0}) {
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_build_geometry_cache(pos = {x: 0, y: 0}) {
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var geometry = use('geometry');
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var geometry = use('geometry');
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