# imgui
### windowpos() function
Return the position of the current ImGui window as an ImVec2.
**Returns**: A 2-element array [x, y] representing the top-left corner of the current window in screen coordinates.
### plot2pixels(coords) function
Convert a point from plot coordinates to pixel coordinates in the current ImPlot.
**coords**: A 2-element array [x, y] in plot coordinates.
**Returns**: A 2-element array [x, y] in pixel coordinates, mapped from the current ImPlot.
### plotpos() function
Return the top-left corner of the current ImPlot region in screen (pixel) coordinates.
**Returns**: A 2-element array [x, y] representing the position of the current ImPlot in screen coordinates.
### plotlimits() function
Retrieve the current plot’s axis limits (min/max) for both X and Y axes.
**Returns**: An object { x: { min, max }, y: { min, max } } describing the current plot’s visible axis ranges.
### setaxes(xAxis, yAxis) function
Switch the active axes in ImPlot (useful if multiple axes exist).
**xAxis**: The x-axis index (0..2).
**yAxis**: The y-axis index (0..2).
**Returns**: None
### setupaxis(axis) function
Setup the specified axis in the current ImPlot (e.g., for customizing tick labels).
**axis**: The numeric index of the axis (0..2).
**Returns**: None
### inplot(coords) function
Check if the given point is within the current ImPlot's visible region.
**coords**: A 2-element array [x, y] in plot coordinates.
**Returns**: True if the point is within the visible plot region, otherwise false.
### window(title, callback) function
Create a new ImGui window with the given title and invoke the callback to render inside it.
**title**: The text displayed as the window title.
**callback**: A function called to render the contents of the window.
**Returns**: A boolean indicating if the window is still active (open) after rendering.
### menu(label, callback) function
Create a new menu entry in a menu bar or menu. The callback is invoked to populate the menu if opened.
**label**: The label of the menu (visible in the menubar).
**callback**: A function called to render menu items when the menu is open.
**Returns**: None
### sameline(offset) function
Place the next widget on the same line, optionally specifying a horizontal offset.
**offset**: A float offset from the current cursor position. If omitted, defaults to 0.
**Returns**: None
### int(label, value) function
Display an integer input box with a label.
**label**: The label text for the input.
**value**: The initial integer value.
**Returns**: The updated integer value after user edits.
### pushid(id) function
Push an integer ID onto the ImGui ID stack.
**id**: An integer used to differentiate widgets/items with the same label.
**Returns**: None
### popid() function
Pop an ID off the ImGui ID stack.
**Returns**: None
### slider(label, value, minValue, maxValue) function
Create a float slider (or multi-float sliders if given an array) within the specified range.
**label**: The slider label text.
**value**: A single float or an array of floats (e.g., [r,g,b,a]).
**minValue**: The minimum slider value.
**maxValue**: The maximum slider value.
**Returns**: The updated float or array of floats after user adjustment.
### intslider(label, value, minValue, maxValue) function
Create an integer slider (or multiple integer sliders if given a typed array) in the specified range.
**label**: The slider label text.
**value**: A single integer or a typed array of integers (for multi-component sliders).
**minValue**: The minimum integer value.
**maxValue**: The maximum integer value.
**Returns**: The updated integer or array of integers after user adjustment.
### menubar(callback) function
Begin rendering a menubar. The callback is invoked to create menu items. Ends automatically.
**callback**: A function that creates menu items within the menubar.
**Returns**: None
### mainmenubar(callback) function
Create the main menu bar at the top of the screen. The callback is invoked for populating it.
**callback**: A function to render items in the main menu bar.
**Returns**: None
### menuitem(label, shortcut, callback, selected) function
Create a menu item that can optionally be toggled. If selected, calls the provided callback.
**label**: The text label of the menu item.
**shortcut**: An optional shortcut text to display (e.g. "Ctrl+S").
**callback**: A function called if the user clicks or activates this item.
**selected**: A boolean indicating whether this menu item is toggled or not.
**Returns**: A boolean reflecting the toggled state.
### radio(label, active) function
Create a radio button.
**label**: The text label for the radio button.
**active**: Whether this radio button is currently selected.
**Returns**: True if this radio button is now selected by the user, otherwise false.
### image(texture) function
Render a texture as an image at a default size (100x100).
**texture**: The GPU texture to display.
**Returns**: None
### imagebutton(label, texture, callback) function
Create an ImageButton widget which displays a texture; calls the callback when clicked.
**label**: A string identifier (not visually used).
**texture**: The GPU texture to display on the button.
**callback**: A function called when the button is clicked.
**Returns**: None
### textinput(label, text) function
Show a single-line text input widget.
**label**: The label text next to the input box.
**text**: The current text. If undefined, the box starts empty.
**Returns**: The updated text string after user editing.
### textbox(label, text) function
Show a multi-line text input widget.
**label**: The label text next to the input box.
**text**: The current multi-line text. If undefined, starts empty.
**Returns**: The updated text after user editing.
### button(label, callback) function
Create a button. The callback fires if the user clicks it.
**label**: The text displayed on the button.
**callback**: The function called on click.
**Returns**: None
### checkbox(label, checked) function
Create a checkbox to toggle a boolean value.
**label**: The text label for the checkbox.
**checked**: The current boolean state.
**Returns**: The updated boolean state after user toggle.
### text(text) function
Render a line of text in the ImGui window.
**text**: The string to display.
**Returns**: None
### plot(title, callback) function
Begin a new ImPlot region with the specified title. Calls the callback to render plot contents.
**title**: The title (label) of the plot.
**callback**: A function that sets up and draws within the ImPlot region.
**Returns**: None
### lineplot(label, data, shaded, lastPoint) function
Plot a line graph in the current ImPlot.
**label**: The label for the line plot.
**data**: An array of [x,y] points or a single array of y-values.
**shaded**: Boolean indicating if the area under the line should be filled.
**lastPoint**: (Optional) Additional point or frame usage. (Currently partial/placeholder in code.)
**Returns**: None
### scatterplot(label, data, shaded, lastPoint) function
Plot a scatter graph in the current ImPlot.
**label**: The label for the scatter plot.
**data**: An array of [x,y] points or a single array of y-values.
**shaded**: Typically unused for scatter.
**lastPoint**: (Optional) Additional param if needed.
**Returns**: None
### stairplot(label, data, shaded, lastPoint) function
Plot a stair-step graph in the current ImPlot.
**label**: The label for the stair plot.
**data**: An array of [x,y] points or a single array of y-values.
**shaded**: A boolean to fill under the stair-step line.
**lastPoint**: (Optional) Extended data usage if needed.
**Returns**: None
### digitalplot(label, data, shaded, lastPoint) function
Plot a digital (step-like) graph in the current ImPlot.
**label**: The label for the digital plot.
**data**: An array of [x,y] points or a single array of y-values.
**shaded**: Typically not used for digital plots.
**lastPoint**: (Optional) Extended data usage if needed.
**Returns**: None
### barplot(label, data, width) function
Plot a bar chart in the current ImPlot.
**label**: The label for the bar series.
**data**: An array of [x,y] points or just an array of y-values.
**width**: The width of each bar in plot units.
**Returns**: None
### textplot(text, coords) function
Render text at the specified coordinates in plot space.
**text**: The string to render.
**coords**: A 2-element array [x, y] in plot coordinates.
**Returns**: None
### histogramplot(label, data) function
Plot a histogram from the given data array/typed array in the current ImPlot.
**label**: The label for the histogram.
**data**: A typed array (or numeric array) containing the values to bin/display.
**Returns**: None
### plotaxes(xLabel, yLabel) function
Set up labels for the X and Y axes of the current ImPlot.
**xLabel**: The label for the x-axis.
**yLabel**: The label for the y-axis.
**Returns**: None
### plotmousepos() function
Get the mouse cursor’s position in the current plot’s coordinate system.
**Returns**: A 2-element array [x, y] representing the mouse position in plot coordinates.
### plothovered() function
Check if the mouse is hovering over the current ImPlot.
**Returns**: True if the plot area is hovered, otherwise false.
### axeslimits(xMin, xMax, yMin, yMax) function
Set up the visible axis limits in the current ImPlot.
**xMin**: The left (min) bound of the x-axis.
**xMax**: The right (max) bound of the x-axis.
**yMin**: The bottom (min) bound of the y-axis.
**yMax**: The top (max) bound of the y-axis.
**Returns**: None
### prepend(commandBuffer) function
Prepare ImGui draw data for rendering, typically called after ImGui::Render().
**commandBuffer**: The SDL GPU command buffer where draw data will be queued.
**Returns**: None
### fitaxis(axis) function
Fit either the x-axis or y-axis to its data range on the next plot frame.
**axis**: 0 for X-axis, 1 for Y-axis.
**Returns**: None
### columns(count) function
Switch the layout to use a specified number of columns.
**count**: The number of columns to layout in the current region.
**Returns**: None
### nextcolumn() function
Advance to the next column in a multi-column layout.
**Returns**: None
### collapsingheader(label) function
Create a collapsible header. Returns true if it is open (expanded).
**label**: The text label of the header.
**Returns**: True if the header is expanded, otherwise false.
### tree(label, callback) function
Create a tree node. If opened, calls the callback for nested content.
**label**: The label for the tree node.
**callback**: A function called if the node is expanded.
**Returns**: None
### listbox(label, items, selectedIndex) function
Create a list box widget to select from a list of strings.
**label**: The label next to the list box.
**items**: An array of strings to display.
**selectedIndex**: The currently selected index.
**Returns**: The updated selected index after user selection.
### axisfmt(axis, callback) function
Set a custom formatter for a specified y-axis in ImPlot.
**axis**: The y-axis index (0..2) to format.
**callback**: A function(value) => string that converts axis values to text.
**Returns**: None
### tabbar(label, callback) function
Begin a tab bar container. The callback is invoked to create tabs.
**label**: The identifier label of the tab bar.
**callback**: A function that creates tab items.
**Returns**: None
### tab(label, callback) function
Create a tab item. If selected, calls the callback for tab content.
**label**: The name of the tab.
**callback**: A function to render the tab’s content if active.
**Returns**: None
### open_popup(label) function
Open a popup by its identifier.
**label**: The identifier of the popup to open.
**Returns**: None
### modal(label, callback) function
Begin a modal popup. The callback is invoked to display contents if the modal is open.
**label**: The identifier of the modal popup.
**callback**: A function for rendering the modal’s UI if open.
**Returns**: None
### popup(label, callback) function
Begin a popup. The callback is invoked if the popup is open.
**label**: The identifier of the popup.
**callback**: A function for rendering the popup’s UI.
**Returns**: None
### close_popup() function
Close the current popup.
**Returns**: None
### context(label, callback) function
Create a popup context menu. The callback is invoked if the menu opens.
**label**: The identifier for the context menu.
**callback**: A function that renders menu items in the context.
**Returns**: None
### table(label, columns, callback, sortCallback) function
Create a table with multiple columns. Optionally enable sorting and pass a sort callback.
**label**: The identifier for the table.
**columns**: The number of columns.
**callback**: A function to populate the table (rows/cells).
**sortCallback**: An optional function(columnIndex, ascending) called if user sorts a column.
**Returns**: None
### tablenextcolumn() function
Move to the next column in a table row.
**Returns**: None
### tablenextrow() function
Move to the next row in a table.
**Returns**: None
### tableheadersrow() function
Create a row of headers in the current table (should be called once after column setup).
**Returns**: None
### tableangledheadersrow() function
Create an angled header row (for advanced usage). Typically not used as often.
**Returns**: None
### tablesetupcolumn(label) function
Setup configuration for a single column in the table.
**label**: The label/header text for this column.
**Returns**: None
### dnd(type, payload, callback) function
Begin a drag source for custom data payload.
**type**: A string identifier for the drag-drop payload type.
**payload**: A numeric payload stored in the drag-drop.
**callback**: (Currently unused) Placeholder if you want to do extra on drag start.
**Returns**: None
### dndtarget(type, callback) function
Create a drop target for matching drag-drop payload type. Invokes callback on drop.
**type**: A string identifier for the drag-drop payload type to accept.
**callback**: A function(payloadNumber) called when a matching payload is dropped.
**Returns**: None
### color(label, color) function
Create a color editor (3 or 4 floats). Returns the updated color.
**label**: The label for the color editor.
**color**: An array [r,g,b] or [r,g,b,a].
**Returns**: Updated color array after user input.
### startnode(callback, linkCreatedCallback, nodeHoveredCallback, linkHoveredCallback) function
Begin a node editor session with ImNodes. The callback defines nodes.
Additional callbacks handle link creation and hover events.
**callback**: A function to define node editor contents (adding nodes, etc).
**linkCreatedCallback**: A function(startAttr, endAttr) called when a new link is created.
**nodeHoveredCallback**: A function(nodeId) called when a node is hovered.
**linkHoveredCallback**: A function(linkId) called when a link is hovered.
**Returns**: None
### node(nodeId, callback) function
Begin a node with a unique ID, then call the callback to define its contents.
**nodeId**: A unique integer ID for this node.
**callback**: A function that populates the node’s UI.
**Returns**: None
### nodein(attributeId, callback) function
Create an input attribute in the current node.
**attributeId**: The attribute ID for this input.
**callback**: A function that defines the UI within the input attribute.
**Returns**: None
### nodeout(attributeId, callback) function
Create an output attribute in the current node.
**attributeId**: The attribute ID for this output.
**callback**: A function that defines the UI within the output attribute.
**Returns**: None
### nodelink(linkId, startAttributeId, endAttributeId) function
Link two node attributes by their IDs.
**linkId**: A unique integer ID for this link.
**startAttributeId**: The attribute ID where the link starts.
**endAttributeId**: The attribute ID where the link ends.
**Returns**: None
### nodemini(size) function
Show a minimap for the current node editor.
**size**: A float controlling the minimap size ratio.
**Returns**: None
### mousehoveringrect(min, max) function
Check if the mouse is hovering within the given rectangle.
**min**: A 2-element array [x, y] for the top-left corner.
**max**: A 2-element array [x, y] for the bottom-right corner.
**Returns**: True if the mouse is within that rectangle, otherwise false.
### mouseclicked(button) function
Check if a specific mouse button was clicked (went from up to down) this frame.
**button**: An integer for the mouse button index (0 = left, 1 = right, etc).
**Returns**: True if the button was clicked, otherwise false.
### mousedown(button) function
Check if the specified mouse button is currently held down.
**button**: The mouse button index.
**Returns**: True if the button is down, otherwise false.
### mousereleased(button) function
Check if the specified mouse button was released this frame.
**button**: The mouse button index.
**Returns**: True if the button was released, otherwise false.
### mousedragging(button) function
Check if the mouse is being dragged with the specified button.
**button**: The mouse button index.
**Returns**: True if the mouse is dragging, otherwise false.
### mousedelta() function
Get the mouse movement delta (difference) for the current frame.
**Returns**: A 2-element array [dx, dy] representing the mouse movement.
### rect(pMin, pMax, color) function
Draw a rectangle outline in the current window’s draw list.
**pMin**: A 2-element array [x, y] for the top-left corner.
**pMax**: A 2-element array [x, y] for the bottom-right corner.
**color**: A 4-element array [r, g, b, a] specifying the outline color.
**Returns**: None
### rectfilled(pMin, pMax, color) function
Draw a filled rectangle in the current window’s draw list.
**pMin**: [x, y] for the top-left corner.
**pMax**: [x, y] for the bottom-right corner.
**color**: [r, g, b, a] fill color.
**Returns**: None
### line(p1, p2, color) function
Draw a line between two points in the current window’s draw list.
**p1**: [x, y] start position.
**p2**: [x, y] end position.
**color**: [r, g, b, a] line color.
**Returns**: None
### bezierquad(p1, p2, p3, color, thickness) function
Draw a quadratic bezier curve.
**p1**: [x, y] start point.
**p2**: [x, y] control point.
**p3**: [x, y] end point.
**color**: [r, g, b, a] color.
**thickness**: Line thickness.
**Returns**: None
### beziercubic(p1, p2, p3, p4, color, thickness) function
Draw a cubic bezier curve.
**p1**: [x, y] start point.
**p2**: [x, y] first control point.
**p3**: [x, y] second control point.
**p4**: [x, y] end point.
**color**: [r, g, b, a] color.
**thickness**: Line thickness.
**Returns**: None
### point(center, radius, color) function
Draw a filled circle (point) in the current window’s draw list.
**center**: [x, y] center of the circle.
**radius**: The radius of the circle.
**color**: [r, g, b, a] fill color.
**Returns**: None
### drawtext(text, position, color) function
Draw text at the given screen position with a specified color.
**text**: The string to draw.
**position**: [x, y] in screen coordinates.
**color**: [r, g, b, a] text color.
**Returns**: None
### cursorscreenpos() function
Get the current ImGui cursor screen position.
**Returns**: A 2-element array [x, y] in screen coordinates.
### setcursorscreenpos(position) function
Set the ImGui cursor screen position.
**position**: A 2-element array [x, y] in screen coordinates.
**Returns**: None
### contentregionavail() function
Return the available space in the current window’s content region.
**Returns**: A 2-element array [width, height] of available space.
### dummy(size) function
Add a dummy item (invisible) of the specified size to the layout.
**size**: A 2-element array [width, height].
**Returns**: None
### invisiblebutton(label, size) function
Create an invisible button that occupies a given size and can catch clicks.
**label**: The identifier for the button.
**size**: [width, height] specifying the button area.
**Returns**: None
### width(width) function
Set the width of the next item in the layout.
**width**: The width (in pixels) for the next item.
**Returns**: None
### setclipboard(text) function
Set the system clipboard text.
**text**: The string to put into the clipboard.
**Returns**: None
### newframe() function
Start a new ImGui frame. Should be called once per frame before rendering UI elements.
**Returns**: None
### endframe(commandBuffer, renderPass) function
Finalize and render the ImGui draw data to the specified command buffer and render pass.
**commandBuffer**: The SDL GPU command buffer to render into.
**renderPass**: The SDL GPU render pass used to draw ImGui data.
**Returns**: None
### wantmouse() function
Check if ImGui wants to capture the mouse (e.g., if a window or widget needs mouse events).
**Returns**: True if ImGui is capturing the mouse, otherwise false.
### wantkeys() function
Check if ImGui wants to capture the keyboard (e.g., if a text input is active).
**Returns**: True if ImGui is capturing the keyboard, otherwise false.
### init(gpuDevice, window) function
Initialize ImGui with SDL and SDL_gpu, creating the ImGui context and configuring it.
**gpuDevice**: The SDL_GPUDevice object.
**window**: The SDL_Window object to attach ImGui onto.
**Returns**: None
### render_menu(render) function
### prosperon_menu() function