--- title: "Garbage Collection" description: "Cheney copying collector" --- ## Overview ƿit uses a Cheney copying collector for automatic memory management. Each actor has its own independent heap — actors never share mutable memory, so garbage collection is per-actor with no global pauses. ## Algorithm The Cheney algorithm is a two-space copying collector: 1. **Allocate new space** — a fresh memory block for the new heap 2. **Copy roots** — copy all live root objects from old space to new space 3. **Scan** — walk the new space, updating all internal references 4. **Free old space** — the entire old heap is freed at once ### Copying and Forwarding When an object is copied from old space to new space: 1. The object's data is copied to the next free position in new space 2. The old object's header is overwritten with a **forwarding pointer** (`OBJ_FORWARD`) containing the new address 3. Future references to the old address find the forwarding pointer and follow it to the new location ``` Old space: New space: ┌──────────────┐ ┌──────────────┐ │ OBJ_FORWARD ─┼────────> │ copied object│ │ (new addr) │ │ │ └──────────────┘ └──────────────┘ ``` ### Scan Phase After roots are copied, the collector scans new space linearly. For each object, it examines every JSValue field: - If the field points to old space, copy the referenced object (or follow its forwarding pointer if already copied) - If the field points to stone memory, skip it (stone objects are permanent) - If the field is an immediate value (integer, boolean, null, immediate string), skip it The scan continues until the scan pointer catches up with the allocation pointer — at that point, all live objects have been found and copied. ## Roots The collector traces from these root sources: - **Global object** — all global variables - **Class prototypes** — built-in type prototypes - **Exception** — the current exception value - **Value stack** — all values on the operand stack - **Frame stack** — all stack frames (register VM and mcode) - **GC reference stack** — manually registered roots (via `JS_PUSH_VALUE` / `JS_POP_VALUE`) - **Parser constant pool** — during compilation, constants being built ## Per-Actor Heaps Each actor maintains its own heap with independent collection: - No stop-the-world pauses across actors - No synchronization between collectors - Each actor's GC runs at the end of a turn (between message deliveries) - Heap sizes adapt independently based on each actor's allocation patterns ## Heap Growth The collector uses a buddy allocator for heap blocks. After each collection, if less than 20% of the heap was recovered, the next block size is doubled. The new space size is: `max(live_estimate + alloc_size, next_block_size)`. All allocations within a heap block use bump allocation (advance a pointer), which is extremely fast. ## Alignment All objects are aligned to 8-byte boundaries. Object sizes are rounded up to ensure this alignment, which guarantees that the low 3 bits of any heap pointer are always zero — available for JSValue tag bits. ## Interaction with Stone Memory Stone memory objects (S bit set) are never copied by the collector. When the scanner encounters a pointer to stone memory, it leaves it unchanged. This means: - Stone objects are effectively permanent GC roots - No overhead for tracing through immutable object graphs - Module return values and interned strings impose zero GC cost