(function engine() { // Hidden vars (os, actorsym, init, core_path) come from env var ACTORDATA = actorsym var SYSYM = '__SYSTEM__' var _cell = {} var dylib_ext switch(os.platform()) { case 'Windows': dylib_ext = '.dll'; break; case 'macOS': dylib_ext = '.dylib'; break; case 'Linux': dylib_ext = '.so'; break; } var MOD_EXT = '.cm' var ACTOR_EXT = '.ce' var load_internal = os.load_internal function use_embed(name) { return load_internal("js_" + name + "_use") } function logical(val1) { if (val1 == 0 || val1 == false || val1 == "false" || val1 == null) return false; if (val1 == 1 || val1 == true || val1 == "true") return true; return null; } function some(arr, pred) { return find(arr, pred) != null } function every(arr, pred) { return find(arr, x => not(pred(x))) == null } function starts_with(str, prefix) { return search(str, prefix) == 0 } function ends_with(str, suffix) { return search(str, suffix, -length(suffix)) != null } var js = use_embed('js') var fd = use_embed('fd') // Get the shop path from HOME environment var home = os.getenv('HOME') || os.getenv('USERPROFILE') if (!home) { throw Error('Could not determine home directory') } var shop_path = home + '/.cell' var packages_path = shop_path + '/packages' var core_path = packages_path + '/core' if (!fd.is_dir(core_path)) { throw Error('Cell shop not found at ' + shop_path + '. Run "cell install" to set up.') } var use_cache = {} use_cache['core/os'] = os // Load a core module from the file system function use_core(path) { var cache_key = 'core/' + path if (use_cache[cache_key]) return use_cache[cache_key]; var sym = use_embed(replace(path, '/', '_')) // Core scripts are in packages/core/ var file_path = core_path + '/' + path + MOD_EXT if (fd.is_file(file_path)) { var script_blob = fd.slurp(file_path) var script = text(script_blob) var mod = `(function setup_module(use){${script}})` var fn = js.eval('core:' + path, mod) var result = call(fn,sym, [use_core]) use_cache[cache_key] = result; return result; } use_cache[cache_key] = sym; return sym; } var blob = use_core('blob') function actor() { } var actor_mod = use_core('actor') var wota = use_core('wota') var nota = use_core('nota') function is_actor(value) { return is_object(value) && value[ACTORDATA] } var ENETSERVICE = 0.1 var REPLYTIMEOUT = 60 // seconds before replies are ignored function caller_data(depth = 0) { var file = "nofile" var line = 0 var caller = array(Error().stack, "\n")[1+depth] if (caller) { var md = extract(caller, /\((.*)\:/) var m = md ? md[1] : "SCRIPT" if (m) file = m md = extract(caller, /\:(\d*)\)/) m = md ? md[1] : 0 if (m) line = m } return {file,line} } function console_rec(line, file, msg) { return `[${text(_cell.id, 0, 5)}] [${file}:${line}]: ${msg}\n` // time: [${time.text("mb d yyyy h:nn:ss")}] } function log(name, args) { var caller = caller_data(1) var msg = args[0] switch(name) { case 'console': os.print(console_rec(caller.line, caller.file, msg)) break case 'error': msg = msg ?? Error() if (is_proto(msg, Error)) msg = msg.name + ": " + msg.message + "\n" + msg.stack os.print(console_rec(caller.line, caller.file, msg)) break case 'system': msg = "[SYSTEM] " + msg os.print(console_rec(caller.line, caller.file, msg)) break default: log.console(`unknown log type: ${name}`) break } } function disrupt(err) { if (is_function(err.toString)) { os.print(err.toString()) os.print("\n") os.print(err.stack) } if (overling) { if (err) { // with an err, this is a forceful disrupt var reason = (is_proto(err, Error)) ? err.stack : err report_to_overling({type:'disrupt', reason}) } else report_to_overling({type:'stop'}) } if (underlings) { var unders = array(underlings) arrfor(unders, function(id, index) { log.console(`calling on ${id} to disrupt too`) $_.stop(create_actor({id})) }) } if (err) { if (err.message) log.console(err.message) if (err.stack) log.console(err.stack) } actor_mod.disrupt() } actor_mod.on_exception(disrupt) _cell.args = init ?? {} _cell.id = "newguy" function create_actor(desc = {id:guid()}) { var actor = {} actor[ACTORDATA] = desc return actor } var $_ = {} $_.self = create_actor() os.use_cache = use_cache os.global_shop_path = shop_path os.$_ = $_ var shop = use_core('internal/shop') var json = use_core('json') var time = use_core('time') var pronto = use_core('pronto') var fallback = pronto.fallback var parallel = pronto.parallel var race = pronto.race var sequence = pronto.sequence // Create runtime environment for modules var runtime_env = { logical: logical, some: some, every: every, starts_with: starts_with, ends_with: ends_with, actor: actor, is_actor: is_actor, log: log, send: send, fallback: fallback, parallel: parallel, race: race, sequence: sequence } // Pass to os for shop to access os.runtime_env = runtime_env $_.time_limit = function(requestor, seconds) { if (!pronto.is_requestor(requestor)) throw Error('time_limit: first argument must be a requestor'); if (!is_number(seconds) || seconds <= 0) throw Error('time_limit: seconds must be a positive number'); return function time_limit_requestor(callback, value) { pronto.check_callback(callback, 'time_limit') var finished = false var requestor_cancel = null var timer_cancel = null function cancel(reason) { if (finished) return finished = true if (timer_cancel) { timer_cancel() timer_cancel = null } if (requestor_cancel) { try { pronto.requestor_cancel(reason) } catch (_) {} requestor_cancel = null } } timer_cancel = $_.delay(function() { if (finished) return def reason = make_reason(factory, 'Timeout.', seconds) if (requestor_cancel) { try { requestor_cancel(reason) } catch (_) {} requestor_cancel = null } finished = true callback(null, reason) }, seconds) try { requestor_cancel = requestor(function(val, reason) { if (finished) return finished = true if (timer_cancel) { timer_cancel() timer_cancel = null } callback(val, reason) }, value) } catch (ex) { cancel(ex) callback(null, ex) } return function(reason) { if (requestor_cancel) { try { requestor_cancel(reason) } catch (_) {} requestor_cancel = null } } } } var config = { ar_timer: 60, actor_memory:0, net_service:0.1, reply_timeout:60, main: true } _cell.config = config ENETSERVICE = config.net_service REPLYTIMEOUT = config.reply_timeout /* When handling a message, the message appears like this: { type: type of message - contact: used for contact messages - stop: used to issue stop command - etc reply: ID this message will respond to (callback saved on the actor) replycc: the actor that is waiting for the reply target: ID of the actor that's supposed to receive the message. Only added to non direct sends (out of portals) return: reply ID so the replycc actor can know what callback to send the message to data: the actual content of the message } actors look like { id: the GUID of this actor address: the IP this actor can be found at port: the port of the IP the actor can be found at } */ function guid(bits = 256) { var guid = blob(bits, os.random) stone(guid) return text(guid,'h') } var HEADER = {} // takes a function input value that will eventually be called with the current time in number form. $_.clock = function(fn) { actor_mod.clock(_ => { fn(time.number()) send_messages() }) } var underlings = {} // this is more like "all actors that are notified when we die" var overling = null var root = null var receive_fn = null var greeters = {} // Router functions for when messages are received for a specific actor function peer_connection(peer) { return { latency: peer.rtt, bandwidth: { incoming: peer.incoming_bandwidth, outgoing: peer.outgoing_bandwidth }, activity: { last_sent: peer.last_send_time, last_received: peer.last_receive_time }, mtu: peer.mtu, data: { incoming_total: peer.incoming_data_total, outgoing_total: peer.outgoing_data_total, reliable_in_transit: peer.reliable_data_in_transit }, latency_variance: peer.rtt_variance, packet_loss: peer.packet_loss, state: peer.state } } // takes a callback function, an actor object, and a configuration record for getting information about the status of a connection to the actor. The configuration record is used to request the sort of information that needs to be communicated. This can include latency, bandwidth, activity, congestion, cost, partitions. The callback is given a record containing the requested information. $_.connection = function(callback, actor, config) { var peer = peers[actor[ACTORDATA].id] if (peer) { callback(peer_connection(peer)) return } if (actor_mod.mailbox_exist(actor[ACTORDATA].id)) { callback({type:"local"}) return } callback() } var peers = {} var id_address = {} var peer_queue = {} var portal = null var portal_fn = null // takes a function input value that will eventually be called with the current time in number form. $_.portal = function(fn, port) { if (portal) throw Error(`Already started a portal listening on ${portal.port}`) if (!port) throw Error("Requires a valid port.") log.system(`starting a portal on port ${port}`) portal = enet.create_host({address: "any", port}) portal_fn = fn } function handle_host(e) { switch (e.type) { case "connect": log.system(`connected a new peer: ${e.peer.address}:${e.peer.port}`) peers[`${e.peer.address}:${e.peer.port}`] = e.peer var queue = peer_queue.get(e.peer) if (queue) { arrfor(queue, (msg, index) => e.peer.send(nota.encode(msg))) log.system(`sent ${msg} out of queue`) peer_queue.delete(e.peer) } break case "disconnect": peer_queue.delete(e.peer) arrfor(array(peers), function(id, index) { if (peers[id] == e.peer) delete peers[id] }) log.system('portal got disconnect from ' + e.peer.address + ":" + e.peer.port) break case "receive": var data = nota.decode(e.data) if (data.replycc && !data.replycc.address) { data.replycc[ACTORDATA].address = e.peer.address data.replycc[ACTORDATA].port = e.peer.port } function populate_actor_addresses(obj) { if (!is_object(obj)) return if (obj[ACTORDATA] && !obj[ACTORDATA].address) { obj[ACTORDATA].address = e.peer.address obj[ACTORDATA].port = e.peer.port } arrfor(array(obj), function(key, index) { if (key in obj) populate_actor_addresses(obj[key]) }) } if (data.data) populate_actor_addresses(data.data) turn(data) break } } // takes a callback function, an actor object, and a configuration record for getting information about the status of a connection to the actor. The configuration record is used to request the sort of information that needs to be communicated. This can include latency, bandwidth, activity, congestion, cost, partitions. The callback is given a record containing the requested information. $_.contact = function(callback, record) { send(create_actor(record), record, callback) } // registers a function that will receive all messages... $_.receiver = function receiver(fn) { receive_fn = fn } $_.start = function start(cb, program) { if (!program) return var id = guid() var startup = { id, overling: $_.self, root, program, } greeters[id] = cb push(message_queue, { startup }) } // stops an underling or self. $_.stop = function stop(actor) { if (!actor) { need_stop = true return } if (!is_actor(actor)) throw Error('Can only call stop on an actor.') if (is_null(underlings[actor[ACTORDATA].id])) throw Error('Can only call stop on an underling or self.') sys_msg(actor, {kind:"stop"}) } // schedules the removal of an actor after a specified amount of time. $_.unneeded = function unneeded(fn, seconds) { actor_mod.unneeded(fn, seconds) } // schedules the invocation of a function after a specified amount of time. $_.delay = function delay(fn, seconds = 0) { function delay_turn() { fn() send_messages() } var id = actor_mod.delay(delay_turn, seconds) return function() { actor_mod.removetimer(id) } } var enet = use_core('enet') // causes this actor to stop when another actor stops. var couplings = {} $_.couple = function couple(actor) { if (actor == $_.self) return // can't couple to self couplings[actor[ACTORDATA].id] = true sys_msg(actor, {kind:'couple', from: $_.self}) log.system(`coupled to ${actor}`) } function actor_prep(actor, send) { push(message_queue, {actor,send}); } // Send a message immediately without queuing function actor_send_immediate(actor, send) { try { actor_send(actor, send); } catch (err) { log.error("Failed to send immediate message:", err); } } function actor_send(actor, message) { if (actor[HEADER] && !actor[HEADER].replycc) // attempting to respond to a message but sender is not expecting; silently drop return if (!is_actor(actor) && !is_actor(actor.replycc)) throw Error(`Must send to an actor object. Attempted send to ${actor}`) if (!is_object(message)) throw Error('Must send an object record.') // message to self if (actor[ACTORDATA].id == _cell.id) { if (receive_fn) receive_fn(message.data) return } // message to actor in same flock if (actor[ACTORDATA].id && actor_mod.mailbox_exist(actor[ACTORDATA].id)) { var wota_blob = wota.encode(message) // log.console(`sending wota blob of ${length(wota_blob)/8} bytes`) actor_mod.mailbox_push(actor[ACTORDATA].id, wota_blob) return } if (actor[ACTORDATA].address) { if (actor[ACTORDATA].id) message.target = actor[ACTORDATA].id else message.type = "contact" var peer = peers[actor[ACTORDATA].address + ":" + actor[ACTORDATA].port] if (!peer) { if (!portal) { log.system(`creating a contactor ...`) portal = enet.create_host({address:"any"}) log.system(`allowing contact to port ${portal.port}`) } log.system(`no peer! connecting to ${actor[ACTORDATA].address}:${actor[ACTORDATA].port}`) peer = portal.connect(actor[ACTORDATA].address, actor[ACTORDATA].port) peer_queue.set(peer, [message]) } else { peer.send(nota.encode(message)) } return } log.system(`Unable to send message to actor ${actor[ACTORDATA]}`) } // Holds all messages queued during the current turn. var message_queue = [] var need_stop = false function send_messages() { // if we've been flagged to stop, bail out before doing anything if (need_stop) { disrupt() message_queue = [] return } arrfor(message_queue, function(msg, index) { if (msg.startup) { // now is the time to actually spin up the actor actor_mod.createactor(msg.startup) } else { actor_send(msg.actor, msg.send) } }) message_queue = [] } var replies = {} function send(actor, message, reply) { if (!is_object(actor)) throw Error(`Must send to an actor object. Provided: ${actor}`); if (!is_object(message)) throw Error('Message must be an object') var send_msg = {type:"user", data: message} if (actor[HEADER] && actor[HEADER].replycc) { var header = actor[HEADER] if (!header.replycc || !is_actor(header.replycc)) throw Error(`Supplied actor had a return, but it's not a valid actor! ${actor[HEADER]}`) actor = header.replycc send_msg.return = header.reply } if (reply) { var id = guid() replies[id] = reply $_.delay(_ => { if (replies[id]) { replies[id](null, "timeout") delete replies[id] } }, REPLYTIMEOUT) send_msg.reply = id send_msg.replycc = $_.self } // Instead of sending immediately, queue it actor_prep(actor, send_msg); } stone(send) if (!_cell.args.id) _cell.id = guid() else _cell.id = _cell.args.id $_.self[ACTORDATA].id = _cell.id // Actor's timeslice for processing a single message function turn(msg) { var mes = wota.decode(msg) handle_message(mes) send_messages() } //log.console(`FIXME: need to get main from config, not just set to true`) actor_mod.register_actor(_cell.id, turn, true, config.ar_timer) if (config.actor_memory) js.mem_limit(config.actor_memory) if (config.stack_max) js.max_stacksize(config.system.stack_max); overling = _cell.args.overling $_.overling = overling root = _cell.args.root root ??= $_.self if (overling) { $_.couple(overling) // auto couple to overling report_to_overling({type:'greet', actor: $_.self}) } // sys messages are always dispatched immediately function sys_msg(actor, msg) { actor_send(actor, {[SYSYM]:msg}) } // messages sent to here get put into the cb provided to start function report_to_overling(msg) { if (!overling) return sys_msg(overling, {kind:'underling', message:msg, from: $_.self}) } // Determine the program to run from command line var program = _cell.args.program if (!program) { log.error('No program specified. Usage: cell [args...]') os.exit(1) } function handle_actor_disconnect(id) { var greeter = greeters[id] if (greeter) { greeter({type: "stopped", id}) delete greeters[id] } log.system(`actor ${id} disconnected`) if (!is_null(couplings[id])) disrupt("coupled actor died") // couplings now disrupts instead of stop } function handle_sysym(msg) { var from switch(msg.kind) { case 'stop': disrupt("got stop message") break case 'underling': from = msg.from var greeter = greeters[from[ACTORDATA].id] if (greeter) greeter(msg.message) if (msg.message.type == 'disrupt') delete underlings[from[ACTORDATA].id] break case 'contact': if (portal_fn) { var letter2 = msg.data letter2[HEADER] = msg delete msg.data portal_fn(letter2) } else throw Error('Got a contact message, but no portal is established.') break case 'couple': // from must be notified when we die from = msg.from underlings[from[ACTORDATA].id] = true log.system(`actor ${from} is coupled to me`) break } } function handle_message(msg) { if (msg[SYSYM]) { handle_sysym(msg[SYSYM], msg.from) return } switch (msg.type) { case "user": var letter = msg.data // what the sender really sent _ObjectDefineProperty(letter, HEADER, { value: msg, enumerable: false }) _ObjectDefineProperty(letter, ACTORDATA, { // this is so is_actor == true value: { reply: msg.reply }, enumerable: false }) if (msg.return) { var fn = replies[msg.return] if (fn) fn(letter) delete replies[msg.return] return } if (receive_fn) receive_fn(letter) return case "stopped": handle_actor_disconnect(msg.id) break } }; function enet_check() { if (portal) portal.service(handle_host) $_.delay(enet_check, ENETSERVICE); } // enet_check(); // Finally, run the program actor_mod.setname(_cell.args.program) var prog = _cell.args.program var package = use_core('package') var locator = shop.resolve_locator(_cell.args.program + ".ce", null) if (!locator) { var pkg = package.find_package_dir(_cell.args.program + ".ce") locator = shop.resolve_locator(_cell.args.program + ".ce", pkg) } if (!locator) throw Error(`Main program ${_cell.args.program} could not be found`) $_.clock(_ => { // Get capabilities for the main program var file_info = shop.file_info ? shop.file_info(locator.path) : null var inject = shop.script_inject_for ? shop.script_inject_for(file_info) : [] // Build env object for injection var env = {} for (var i = 0; i < length(inject); i++) { var key = inject[i] if (key && key[0] == '$') key = text(key, 1) if (key == 'fd') env[key] = fd else env[key] = $_[key] } // Create use function bound to the program's package var pkg = file_info ? file_info.package : null var use_fn = function(path) { return shop.use(path, pkg) } // Call with signature: setup_module(args, use, env) // The script wrapper binds $delay, $start, etc. from env var val = call(locator.symbol, null, [_cell.args.arg, use_fn, env]) if (val) throw Error('Program must not return anything'); }) })()