// micro_ops.bench.ce (or .cm depending on your convention) // Note: We use a function-local sink in each benchmark to avoid cross-contamination function blackhole(sink, x) { // Prevent dead-code elimination return (sink + (x | 0)) | 0 } function make_obj_xy(x, y) { return { x, y } } function make_obj_yx(x, y) { // Different insertion order to force a different shape in many engines return { y, x } } function make_shapes(n) { var out = [] for (var i = 0; i < n; i++) { var o = { a: i } o[`p${i}`] = i out.push(o) } return out } function make_packed_array(n) { var a = [] for (var i = 0; i < n; i++) a.push(i) return a } function make_holey_array(n) { var a = [] for (var i = 0; i < n; i += 2) a[i] = i return a } return { // 0) Baseline loop cost loop_empty: function(n) { var sink = 0 for (var i = 0; i < n; i++) {} return blackhole(sink, n) }, // 1) Numeric pipelines i32_add: function(n) { var sink = 0 var x = 1 for (var i = 0; i < n; i++) x = (x + 3) | 0 return blackhole(sink, x) }, f64_add: function(n) { var sink = 0 var x = 1.0 for (var i = 0; i < n; i++) x = x + 3.14159 return blackhole(sink, x | 0) }, mixed_add: function(n) { var sink = 0 var x = 1 for (var i = 0; i < n; i++) x = x + 0.25 return blackhole(sink, x | 0) }, bit_ops: function(n) { var sink = 0 var x = 0x12345678 for (var i = 0; i < n; i++) x = ((x << 5) ^ (x >>> 3)) | 0 return blackhole(sink, x) }, overflow_path: function(n) { var sink = 0 var x = 0x70000000 for (var i = 0; i < n; i++) x = (x + 0x10000000) | 0 return blackhole(sink, x) }, // 2) Branching branch_predictable: function(n) { var sink = 0 var x = 0 for (var i = 0; i < n; i++) { if ((i & 7) != 0) x++ else x += 2 } return blackhole(sink, x) }, branch_alternating: function(n) { var sink = 0 var x = 0 for (var i = 0; i < n; i++) { if ((i & 1) == 0) x++ else x += 2 } return blackhole(sink, x) }, // 3) Calls call_direct: function(n) { var sink = 0 function f(a) { return (a + 1) | 0 } var x = 0 for (var i = 0; i < n; i++) x = f(x) return blackhole(sink, x) }, call_indirect: function(n) { var sink = 0 function f(a) { return (a + 1) | 0 } var g = f var x = 0 for (var i = 0; i < n; i++) x = g(x) return blackhole(sink, x) }, call_closure: function(n) { var sink = 0 function make_adder(k) { return function(a) { return (a + k) | 0 } } var add3 = make_adder(3) var x = 0 for (var i = 0; i < n; i++) x = add3(x) return blackhole(sink, x) }, // 4) Object props (ICs / shapes) prop_read_mono: function(n) { var sink = 0 var o = make_obj_xy(1, 2) var x = 0 for (var i = 0; i < n; i++) x = (x + o.x) | 0 return blackhole(sink, x) }, prop_read_poly_2: function(n) { var sink = 0 var a = make_obj_xy(1, 2) var b = make_obj_yx(1, 2) var x = 0 for (var i = 0; i < n; i++) { var o = (i & 1) == 0 ? a : b x = (x + o.x) | 0 } return blackhole(sink, x) }, prop_read_mega: function(n) { var sink = 0 var objs = make_shapes(32) var x = 0 for (var i = 0; i < n; i++) { var o = objs[i & 31] x = (x + o.a) | 0 } return blackhole(sink, x) }, prop_write_mono: function(n) { var sink = 0 var o = make_obj_xy(1, 2) for (var i = 0; i < n; i++) o.x = (o.x + 1) | 0 return blackhole(sink, o.x) }, // 5) Arrays array_read_packed: function(n) { var sink = 0 var a = make_packed_array(1024) var x = 0 for (var i = 0; i < n; i++) x = (x + a[i & 1023]) | 0 return blackhole(sink, x) }, array_write_packed: function(n) { var sink = 0 var a = make_packed_array(1024) for (var i = 0; i < n; i++) a[i & 1023] = i return blackhole(sink, a[17] | 0) }, array_read_holey: function(n) { var sink = 0 var a = make_holey_array(2048) var x = 0 for (var i = 0; i < n; i++) { var v = a[(i & 2047)] // If "missing" is a special value in your language, this stresses that path too if (v) x = (x + v) | 0 } return blackhole(sink, x) }, array_push_steady: function(n) { var sink = 0 var x = 0 for (var j = 0; j < n; j++) { var a = [] for (var i = 0; i < 256; i++) a.push(i) x = (x + length(a)) | 0 } return blackhole(sink, x) }, // 6) Strings string_concat_small: function(n) { var sink = 0 var x = 0 for (var j = 0; j < n; j++) { var s = "" for (var i = 0; i < 16; i++) s = s + "x" x = (x + length(s)) | 0 } return blackhole(sink, x) }, // 7) Allocation / GC pressure alloc_tiny_objects: function(n) { var sink = 0 var x = 0 for (var i = 0; i < n; i++) { var o = { a: i, b: i + 1, c: i + 2 } x = (x + o.b) | 0 } return blackhole(sink, x) }, alloc_linked_list: function(n) { var sink = 0 var head = null for (var i = 0; i < n; i++) head = { v: i, next: head } var x = 0 var p = head while (p) { x = (x + p.v) | 0 p = p.next } return blackhole(sink, x) }, // 8) meme-specific (adapt these to your exact semantics) meme_clone_read: function(n) { // If meme(obj) clones like Object.create / prototypal clone, this hits it hard. // Replace with your exact meme call form. var sink = 0 var base = { x: 1, y: 2 } var x = 0 for (var i = 0; i < n; i++) { var o = meme(base) x = (x + o.x) | 0 } return blackhole(sink, x) }, }