# Getting Started This guide explains how to set up a minimal Prosperon project and run it. ## Installation 1. **Download/Install Prosperon**: (Describe your installation steps or where to get Prosperon.) 2. **Folder Structure**: A typical project might have: ``` my-game/ game.js <-- main entry script config.js <-- runs at engine startup, sets up environment scripts/ <-- .js, .jso, or actor-based script files assets/ <-- images, sounds, etc. ``` 3. **Run the Engine**: From your project folder, run: ``` prosperon ``` By default, it will look for `config.js` (if present), then `main.js` (or editor scripts) to start. ## Hello World Example 1. Create a file named `config.js` in your project folder: ```js console.log("Hello from Prosperon!") this.kill() // quits immediately after printing ``` 2. Run `prosperon` in that folder: ``` prosperon ``` You’ll see `"Hello from Prosperon!"` in the console, and then the engine exits. That’s it! Next, we’ll explore writing more complex logic with actors, spawning objects, and drawing a game screen.