#include "common/pixel.hlsl" #include "common/sdf.hlsl" // Pixel shader main function float4 main(PSInput input) : SV_TARGET { float4 color = input.color; float2 p = input.uv; p -= 0.5; p *= 2; color.a = abs(sdf.circle(p, 1)) <= 0.005 ? 1:0 ; return color; }