Files
cell/source/cell_internal.h

88 lines
2.5 KiB
C

#include <pthread.h>
/* Letter type for unified message queue */
typedef enum {
LETTER_BLOB, /* Blob message */
LETTER_CALLBACK /* JSValue callback function */
} letter_type;
typedef struct letter {
letter_type type;
union {
blob *blob_data; /* For LETTER_BLOB */
JSValue callback; /* For LETTER_CALLBACK */
};
} letter;
#define ACTOR_IDLE 0 // Actor not doing anything
#define ACTOR_READY 1 // Actor ready for a turn
#define ACTOR_RUNNING 2 // Actor taking a turn
#define ACTOR_EXHAUSTED 3 // Actor waiting for GC
#define ACTOR_RECLAIMING 4 // Actor running GC
#define ACTOR_SLOW 5 // Actor going slowly; deprioritize
typedef struct cell_rt {
JSContext *context;
/* JSValues on the GC heap — each paired with a JSGCRef so the
Cheney GC can relocate them during compaction. */
JSGCRef idx_buffer_ref;
JSGCRef on_exception_ref;
JSGCRef message_handle_ref;
JSGCRef unneeded_ref;
JSGCRef actor_sym_ref;
void *init_wota;
/* Protects JSContext usage */
pthread_mutex_t *mutex; /* for everything else */
pthread_mutex_t *msg_mutex; /* For message queue and timers queue */
char *id;
int idx_count;
/* The "mailbox" for incoming messages + a dedicated lock for it: */
letter *letters;
/* CHANGED FOR EVENTS: a separate lock for the actor->events queue */
struct { uint32_t key; JSValue value; } *timers;
int state;
uint32_t ar; // timer for unneeded
double ar_secs; // time for unneeded
int disrupt;
int main_thread_only;
int affinity;
const char *name; // human friendly name
cell_hook trace_hook;
} cell_rt;
cell_rt *create_actor(void *wota);
const char *register_actor(const char *id, cell_rt *actor, int mainthread, double ar);
void actor_disrupt(cell_rt *actor);
const char *send_message(const char *id, void *msg);
const char *register_actor(const char *id, cell_rt *actor, int mainthread, double ar);
void actor_unneeded(cell_rt *actor, JSValue fn, double seconds);
void script_startup(cell_rt *rt);
int uncaught_exception(JSContext *js, JSValue v);
int actor_exists(const char *id);
void set_actor_state(cell_rt *actor);
void actor_clock(cell_rt *actor, JSValue fn);
uint32_t actor_delay(cell_rt *actor, JSValue fn, double seconds);
JSValue actor_remove_timer(cell_rt *actor, uint32_t timer_id);
void exit_handler(void);
int actor_interrupt_cb(JSRuntime *rt, cell_rt *crt);
void actor_loop();
void actor_initialize(void);
void actor_free(cell_rt *actor);
uint64_t cell_ns();
void cell_sleep(double seconds);
int randombytes(void *buf, size_t n);