Files
cell/source/model.c

190 lines
4.2 KiB
C

#include "model.h"
#include "stb_ds.h"
#include "render.h"
#include "HandmadeMath.h"
#include "math.h"
#include "time.h"
#include <cgltf.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include "jsffi.h"
SDL_GPUBuffer *texcoord_floats(float *f, int n)
{
return NULL;
}
SDL_GPUBuffer *float_buffer(float *f, int v)
{
return NULL;
}
SDL_GPUBuffer *index_buffer(float *f, int verts)
{
return NULL;
}
uint32_t pack_int10_n2(float *norm)
{
uint32_t ret = 0;
for (int i = 0; i < 3; i++) {
int n = (norm[i]+1.0)*511;
ret |= (n & 0x3ff) << (10*i);
}
return ret;
}
// Pack an array of normals into
SDL_GPUBuffer *normal_floats(float *f, int n)
{
return float_buffer(f, n);
}
SDL_GPUBuffer *ubyten_buffer(float *f, int v)
{
return NULL;
}
SDL_GPUBuffer *ubyte_buffer(float *f, int v)
{
return NULL;
}
SDL_GPUBuffer *accessor2buffer(cgltf_accessor *a, int type)
{
return NULL;
}
void packFloats(float *src, float *dest, int srcLength) {
int i, j;
for (i = 0, j = 0; i < srcLength; i += 3, j += 4) {
dest[j] = src[i];
dest[j + 1] = src[i + 1];
dest[j + 2] = src[i + 2];
dest[j + 3] = 0.0f;
}
}
static md5joint *node2joint(skin *sk, cgltf_node *n, cgltf_skin *skin)
{
int k = 0;
while (skin->joints[k] != n && k < skin->joints_count) k++;
return sk->joints+k;
}
animation *gltf_anim(cgltf_animation *anim, skin *sk, cgltf_skin *skin)
{
animation *ret = calloc(sizeof(*ret), 1);
animation an = *ret;
arrsetlen(an.samplers, anim->samplers_count);
for (int i = 0; i < anim->samplers_count; i++) {
cgltf_animation_sampler s = anim->samplers[i];
sampler samp = (sampler){0};
int n = cgltf_accessor_unpack_floats(s.input, NULL, 0);
arrsetlen(samp.times, n);
cgltf_accessor_unpack_floats(s.input, samp.times, n);
n = cgltf_accessor_unpack_floats(s.output, NULL, 0);
int comp = cgltf_num_components(s.output->type);
arrsetlen(samp.data, n/comp);
if (comp == 4)
cgltf_accessor_unpack_floats(s.output, samp.data, n);
else {
float *out = malloc(sizeof(*out)*n);
cgltf_accessor_unpack_floats(s.output, out, n);
packFloats(out, samp.data, n);
free(out);
}
samp.type = s.interpolation;
if (samp.type == LINEAR && comp == 4)
samp.type = SLERP;
an.samplers[i] = samp;
}
for (int i = 0; i < anim->channels_count; i++) {
cgltf_animation_channel ch = anim->channels[i];
struct anim_channel ach = (struct anim_channel){0};
md5joint *md = node2joint(sk, ch.target_node, skin);
switch(ch.target_path) {
case cgltf_animation_path_type_translation:
ach.target = &md->pos;
break;
case cgltf_animation_path_type_rotation:
ach.target = &md->rot;
break;
case cgltf_animation_path_type_scale:
ach.target = &md->scale;
break;
default: break;
}
ach.sampler = an.samplers+(ch.sampler-anim->samplers);
arrput(an.channels, ach);
}
an.time = 0;
*ret = an;
return ret;
}
skin *make_gltf_skin(cgltf_skin *skin, cgltf_data *data)
{
int n = cgltf_accessor_unpack_floats(skin->inverse_bind_matrices, NULL, 0);
struct skin *sk = NULL;
sk = calloc(sizeof(*sk),1);
arrsetlen(sk->invbind, n/16);
cgltf_accessor_unpack_floats(skin->inverse_bind_matrices, sk->invbind, n);
arrsetlen(sk->joints, skin->joints_count);
for (int i = 0; i < 50; i++)
sk->binds[i] = MAT1;
for (int i = 0; i < skin->joints_count; i++) {
cgltf_node *n = skin->joints[i];
md5joint *j = sk->joints+i;
if (n == skin->skeleton)
j->parent = NULL;
else
j->parent = node2joint(sk, n->parent, skin);
for (int i = 0; i < 3; i++) {
j->pos.e[i] = n->translation[i];
j->scale.e[i] = n->scale[i];
}
for (int i = 0; i < 4; i++)
j->rot.e[i] = n->rotation[i];
}
sk->anim = gltf_anim(data->animations+0, sk, skin);
return sk;
}
void skin_calculate(skin *sk)
{
// animation_run(sk->anim, apptime());
for (int i = 0; i < arrlen(sk->joints); i++) {
md5joint *md = sk->joints+i;
md->t = HMM_M4TRS(md->pos.xyz, md->rot, md->scale.xyz);
if (md->parent)
md->t = HMM_MulM4(md->parent->t, md->t);
sk->binds[i] = HMM_MulM4(md->t, sk->invbind[i]);
}
}