Files
cell/source/render.h

64 lines
1.1 KiB
C

#ifndef OPENGL_RENDER_H
#define OPENGL_RENDER_H
#include "HandmadeMath.h"
#include <SDL3/SDL.h>
#define RGBA_MAX 255
extern struct rgba color_white;
extern struct rgba color_black;
extern struct rgba color_clear;
extern int TOPLEFT;
typedef struct viewstate {
HMM_Mat4 v;
HMM_Mat4 p;
HMM_Mat4 vp;
} viewstate;
extern viewstate globalview;
void capture_screen(int x, int y, int w, int h, const char *path);
void gif_rec_start(int w, int h, int cpf, int bitdepth);
void gif_rec_end(const char *path);
struct uv_n {
unsigned short u;
unsigned short v;
};
struct st_n {
struct uv_n s;
struct uv_n t;
};
struct rgba {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
};
typedef struct rgba rgba;
typedef HMM_Vec4 rgbaf;
typedef HMM_Vec4 colorf;
static inline rgba vec2rgba(HMM_Vec4 v) {
return (rgba){v.e[0]*255,v.e[1]*255,v.e[2]*255,v.e[3]*255};
}
// rectangles are always defined with [x,y] in the bottom left
typedef SDL_FRect rect;
typedef SDL_Rect irect;
float *rgba2floats(float *r, struct rgba c);
static inline float lerp(float f, float a, float b)
{
return a * (1.0-f)+(b*f);
}
#endif