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cell/source/qjs_sdl_video.c
John Alanbrook 1040c61863
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fix blob usage errors
2025-05-28 23:56:18 -05:00

1826 lines
58 KiB
C

#include "qjs_sdl_video.h"
#include "jsffi.h"
#include "qjs_macros.h"
#include "qjs_sdl_surface.h"
#include "qjs_actor.h"
#include "prosperon.h"
#include "sprite.h"
#include "transform.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_gpu.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_properties.h>
#include <stdio.h>
#include <string.h>
#include "qjs_sdl.h"
// External function declarations
extern prosperon_rt *create_actor(int argc, char **argv, void (*hook)(JSContext *));
extern const char *register_actor(const char *id, prosperon_rt *rt, int main_thread);
// SDL Window free function
void SDL_Window_free(JSRuntime *rt, SDL_Window *w)
{
SDL_DestroyWindow(w);
}
void SDL_Renderer_free(JSRuntime *rt, SDL_Renderer *r)
{
SDL_DestroyRenderer(r);
}
void SDL_Texture_free(JSRuntime *rt, SDL_Texture *t){
SDL_DestroyTexture(t);
}
QJSCLASS(SDL_Texture,
float w, h;
SDL_GetTextureSize(n, &w, &h);
JS_SetPropertyStr(js, j, "width", number2js(js,w));
JS_SetPropertyStr(js,j,"height",number2js(js,h));
)
// Class definitions
QJSCLASS(SDL_Renderer,)
QJSCLASS(SDL_Window,)
void SDL_Cursor_free(JSRuntime *rt, SDL_Cursor *c)
{
SDL_DestroyCursor(c);
}
QJSCLASS(SDL_Cursor,)
// External function declarations
extern JSValue rect2js(JSContext *js, rect r);
extern rect js2rect(JSContext *js, JSValue v);
extern HMM_Vec2 js2vec2(JSContext *js, JSValue v);
extern JSValue vec22js(JSContext *js, HMM_Vec2 v);
extern colorf js2color(JSContext *js, JSValue v);
extern double js2number(JSContext *js, JSValue v);
extern JSValue number2js(JSContext *js, double n);
extern SDL_Texture *js2SDL_Texture(JSContext *js, JSValue v);
extern JSValue SDL_Texture2js(JSContext *js, SDL_Texture *t);
extern SDL_Window *js2SDL_Window(JSContext *js, JSValue v);
extern JSValue SDL_Window2js(JSContext *js, SDL_Window *w);
extern SDL_Renderer *js2SDL_Renderer(JSContext *js, JSValue v);
extern JSValue SDL_Renderer2js(JSContext *js, SDL_Renderer *r);
extern void *get_gpu_buffer(JSContext *js, JSValue argv, size_t *stride, size_t *size);
extern double js_getnum_str(JSContext *js, JSValue v, const char *str);
extern sprite *js2sprite(JSContext *js, JSValue v);
extern HMM_Vec3 js2vec3(JSContext *js, JSValue v);
extern JSValue vec32js(JSContext *js, HMM_Vec3 v);
extern HMM_Vec4 js2vec4(JSContext *js, JSValue v);
extern JSValue vec42js(JSContext *js, HMM_Vec4 v);
extern JSValue make_gpu_buffer(JSContext *js, void *data, size_t size, int type, int elements, int copy, int index);
extern JSValue make_quad_indices_buffer(JSContext *js, int quads);
extern JSClassID js_SDL_Surface_id;
// Forward declarations for blend mode helpers
static JSValue blendmode2js(JSContext *js, SDL_BlendMode mode);
static SDL_BlendMode js2blendmode(JSContext *js, JSValue v);
// Window constructor function
static JSValue js_window_constructor(JSContext *js, JSValueConst new_target, int argc, JSValueConst *argv)
{
if (argc < 1 || !JS_IsObject(argv[0]))
return JS_ThrowTypeError(js, "Window constructor requires an object argument");
JSValue opts = argv[0];
// Get basic properties (defaults are handled in JavaScript)
const char *title = NULL;
JSValue title_val = JS_GetPropertyStr(js, opts, "title");
if (!JS_IsUndefined(title_val) && !JS_IsNull(title_val)) {
title = JS_ToCString(js, title_val);
}
JS_FreeValue(js, title_val);
if (!title) {
return JS_ThrowTypeError(js, "Window title is required");
}
int width = 640;
JSValue width_val = JS_GetPropertyStr(js, opts, "width");
if (!JS_IsUndefined(width_val) && !JS_IsNull(width_val)) {
width = js2number(js, width_val);
}
JS_FreeValue(js, width_val);
int height = 480;
JSValue height_val = JS_GetPropertyStr(js, opts, "height");
if (!JS_IsUndefined(height_val) && !JS_IsNull(height_val)) {
height = js2number(js, height_val);
}
JS_FreeValue(js, height_val);
// Create SDL properties object
SDL_PropertiesID props = SDL_CreateProperties();
// Always set basic properties
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
// Handle window position
JSValue x_val = JS_GetPropertyStr(js, opts, "x");
if (!JS_IsUndefined(x_val)) {
if (JS_IsString(x_val)) {
const char *pos = JS_ToCString(js, x_val);
if (strcmp(pos, "centered") == 0)
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
else
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_UNDEFINED);
JS_FreeCString(js, pos);
} else {
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, js2number(js, x_val));
}
}
JS_FreeValue(js, x_val);
JSValue y_val = JS_GetPropertyStr(js, opts, "y");
if (!JS_IsUndefined(y_val)) {
if (JS_IsString(y_val)) {
const char *pos = JS_ToCString(js, y_val);
if (strcmp(pos, "centered") == 0)
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
else
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_UNDEFINED);
JS_FreeCString(js, pos);
} else {
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, js2number(js, y_val));
}
}
JS_FreeValue(js, y_val);
// Helper function to check and set boolean properties
#define SET_BOOL_PROP(js_name, sdl_prop) do { \
JSValue val = JS_GetPropertyStr(js, opts, js_name); \
if (!JS_IsUndefined(val)) { \
SDL_SetBooleanProperty(props, sdl_prop, JS_ToBool(js, val)); \
} \
JS_FreeValue(js, val); \
} while(0)
// Set all boolean properties directly on the SDL properties object
SET_BOOL_PROP("resizable", SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN);
SET_BOOL_PROP("fullscreen", SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN);
SET_BOOL_PROP("hidden", SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN);
SET_BOOL_PROP("borderless", SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN);
SET_BOOL_PROP("alwaysOnTop", SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN);
SET_BOOL_PROP("minimized", SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN);
SET_BOOL_PROP("maximized", SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN);
SET_BOOL_PROP("mouseGrabbed", SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN);
SET_BOOL_PROP("highPixelDensity", SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN);
SET_BOOL_PROP("transparent", SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN);
SET_BOOL_PROP("utility", SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN);
SET_BOOL_PROP("tooltip", SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN);
SET_BOOL_PROP("popupMenu", SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN);
SET_BOOL_PROP("opengl", SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN);
SET_BOOL_PROP("vulkan", SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN);
SET_BOOL_PROP("metal", SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN);
SET_BOOL_PROP("modal", SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN);
SET_BOOL_PROP("externalGraphicsContext", SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN);
// Handle focusable (inverse logic)
JSValue focusable_val = JS_GetPropertyStr(js, opts, "focusable");
if (!JS_IsUndefined(focusable_val)) {
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN, JS_ToBool(js, focusable_val));
}
JS_FreeValue(js, focusable_val);
// Handle notFocusable (for backwards compatibility)
JSValue not_focusable_val = JS_GetPropertyStr(js, opts, "notFocusable");
if (!JS_IsUndefined(not_focusable_val)) {
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN, !JS_ToBool(js, not_focusable_val));
}
JS_FreeValue(js, not_focusable_val);
#undef SET_BOOL_PROP
// Handle parent window
JSValue parent_val = JS_GetPropertyStr(js, opts, "parent");
if (!JS_IsUndefined(parent_val) && !JS_IsNull(parent_val)) {
SDL_Window *parent = js2SDL_Window(js, parent_val);
if (parent) {
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, parent);
}
}
JS_FreeValue(js, parent_val);
// Create window with properties
SDL_Window *window = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
// Always free the title string since we allocated it
if (title) {
JS_FreeCString(js, title);
}
if (!window) {
return JS_ThrowReferenceError(js, "Failed to create window: %s", SDL_GetError());
}
// Create the window JS object
JSValue window_obj = SDL_Window2js(js, window);
// Set additional properties that can't be set during creation
// These will be applied through the property setters
JSValue opacity_val = JS_GetPropertyStr(js, opts, "opacity");
if (!JS_IsUndefined(opacity_val)) {
JS_SetPropertyStr(js, window_obj, "opacity", opacity_val);
}
JSValue min_size_val = JS_GetPropertyStr(js, opts, "minimumSize");
if (!JS_IsUndefined(min_size_val)) {
JS_SetPropertyStr(js, window_obj, "minimumSize", min_size_val);
}
JSValue max_size_val = JS_GetPropertyStr(js, opts, "maximumSize");
if (!JS_IsUndefined(max_size_val)) {
JS_SetPropertyStr(js, window_obj, "maximumSize", max_size_val);
}
JSValue pos_val = JS_GetPropertyStr(js, opts, "position");
if (!JS_IsUndefined(pos_val)) {
JS_SetPropertyStr(js, window_obj, "position", pos_val);
}
// Handle text input
JSValue text_input = JS_GetPropertyStr(js, opts, "textInput");
if (JS_ToBool(js, text_input)) {
SDL_StartTextInput(window);
}
JS_FreeValue(js, text_input);
return window_obj;
}
// Window functions
JSC_SCALL(SDL_Window_make_renderer,
SDL_Window *win = js2SDL_Window(js,self);
SDL_Renderer *renderer = SDL_CreateRenderer(win, NULL);
if (!renderer) {
return JS_ThrowReferenceError(js, "Error creating renderer: %s",SDL_GetError());
}
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
return SDL_Renderer2js(js,renderer);
)
JSC_CCALL(SDL_Window_fullscreen,
SDL_SetWindowFullscreen(js2SDL_Window(js,self), SDL_WINDOW_FULLSCREEN)
)
JSValue js_SDL_Window_keyboard_shown(JSContext *js, JSValue self) {
SDL_Window *window = js2SDL_Window(js,self);
return JS_NewBool(js,SDL_ScreenKeyboardShown(window));
}
JSValue js_window_theme(JSContext *js, JSValue self)
{
return JS_UNDEFINED;
}
JSValue js_window_safe_area(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
rect r;
SDL_GetWindowSafeArea(w, &r);
return rect2js(js,r);
}
JSValue js_window_bordered(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowBordered(w, JS_ToBool(js,argv[0]));
return JS_UNDEFINED;
}
JSValue js_window_get_title(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
const char *title = SDL_GetWindowTitle(w);
return JS_NewString(js,title);
}
JSValue js_window_set_title(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
const char *title = JS_ToCString(js,val);
SDL_SetWindowTitle(w,title);
JS_FreeCString(js,title);
return JS_UNDEFINED;
}
JSValue js_window_get_size(JSContext *js, JSValue self)
{
SDL_Window *win = js2SDL_Window(js,self);
int w, h;
SDL_GetWindowSize(win, &w, &h);
return vec22js(js, (HMM_Vec2){w,h});
}
JSValue js_window_set_size(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
HMM_Vec2 size = js2vec2(js,val);
SDL_SetWindowSize(w,size.x,size.y);
return JS_UNDEFINED;
}
JSValue js_window_set_icon(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_Surface *s = js2SDL_Surface(js,argv[0]);
if (!SDL_SetWindowIcon(w,s))
return JS_ThrowReferenceError(js, "could not set window icon: %s", SDL_GetError());
return JS_UNDEFINED;
}
// Position getter/setter
JSValue js_window_get_position(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
int x, y;
SDL_GetWindowPosition(w, &x, &y);
return vec22js(js, (HMM_Vec2){x,y});
}
JSValue js_window_set_position(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
HMM_Vec2 pos = js2vec2(js,val);
SDL_SetWindowPosition(w,pos.x,pos.y);
return JS_UNDEFINED;
}
// Mouse grab getter/setter
JSValue js_window_get_mouseGrab(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
return JS_NewBool(js, SDL_GetWindowMouseGrab(w));
}
JSValue js_window_set_mouseGrab(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowMouseGrab(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Keyboard grab getter/setter
JSValue js_window_get_keyboardGrab(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
return JS_NewBool(js, SDL_GetWindowKeyboardGrab(w));
}
JSValue js_window_set_keyboardGrab(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowKeyboardGrab(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Opacity getter/setter
JSValue js_window_get_opacity(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
return number2js(js, SDL_GetWindowOpacity(w));
}
JSValue js_window_set_opacity(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
float opacity = js2number(js,val);
SDL_SetWindowOpacity(w, opacity);
return JS_UNDEFINED;
}
// Minimum size getter/setter
JSValue js_window_get_minimumSize(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
int width, height;
SDL_GetWindowMinimumSize(w, &width, &height);
return vec22js(js, (HMM_Vec2){width,height});
}
JSValue js_window_set_minimumSize(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
HMM_Vec2 size = js2vec2(js,val);
SDL_SetWindowMinimumSize(w,size.x,size.y);
return JS_UNDEFINED;
}
// Maximum size getter/setter
JSValue js_window_get_maximumSize(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
int width, height;
SDL_GetWindowMaximumSize(w, &width, &height);
return vec22js(js, (HMM_Vec2){width,height});
}
JSValue js_window_set_maximumSize(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
HMM_Vec2 size = js2vec2(js,val);
SDL_SetWindowMaximumSize(w,size.x,size.y);
return JS_UNDEFINED;
}
// Resizable setter (read from flags)
JSValue js_window_get_resizable(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, flags & SDL_WINDOW_RESIZABLE);
}
JSValue js_window_set_resizable(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowResizable(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Bordered getter/setter
JSValue js_window_get_bordered(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, !(flags & SDL_WINDOW_BORDERLESS));
}
JSValue js_window_set_bordered(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowBordered(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Always on top getter/setter
JSValue js_window_get_alwaysOnTop(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, flags & SDL_WINDOW_ALWAYS_ON_TOP);
}
JSValue js_window_set_alwaysOnTop(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowAlwaysOnTop(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Fullscreen getter/setter
JSValue js_window_get_fullscreen(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, flags & SDL_WINDOW_FULLSCREEN);
}
JSValue js_window_set_fullscreen(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowFullscreen(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Focusable setter
JSValue js_window_get_focusable(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, !(flags & SDL_WINDOW_NOT_FOCUSABLE));
}
JSValue js_window_set_focusable(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowFocusable(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Modal setter
JSValue js_window_get_modal(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, flags & SDL_WINDOW_MODAL);
}
JSValue js_window_set_modal(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SetWindowModal(w, JS_ToBool(js,val));
return JS_UNDEFINED;
}
// Hidden/visible state
JSValue js_window_get_visible(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, !(flags & SDL_WINDOW_HIDDEN));
}
JSValue js_window_set_visible(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
if (JS_ToBool(js,val))
SDL_ShowWindow(w);
else
SDL_HideWindow(w);
return JS_UNDEFINED;
}
// Minimized state
JSValue js_window_get_minimized(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, flags & SDL_WINDOW_MINIMIZED);
}
JSValue js_window_set_minimized(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
if (JS_ToBool(js,val))
SDL_MinimizeWindow(w);
else
SDL_RestoreWindow(w);
return JS_UNDEFINED;
}
// Maximized state
JSValue js_window_get_maximized(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_WindowFlags flags = SDL_GetWindowFlags(w);
return JS_NewBool(js, flags & SDL_WINDOW_MAXIMIZED);
}
JSValue js_window_set_maximized(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
if (JS_ToBool(js,val))
SDL_MaximizeWindow(w);
else
SDL_RestoreWindow(w);
return JS_UNDEFINED;
}
// Other window methods
JSValue js_window_raise(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_RaiseWindow(w);
return JS_UNDEFINED;
}
JSValue js_window_restore(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_RestoreWindow(w);
return JS_UNDEFINED;
}
JSValue js_window_flash(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_FlashOperation op = SDL_FLASH_BRIEFLY;
if (argc > 0 && JS_IsString(argv[0])) {
const char *operation = JS_ToCString(js,argv[0]);
if (strcmp(operation, "cancel") == 0) op = SDL_FLASH_CANCEL;
else if (strcmp(operation, "briefly") == 0) op = SDL_FLASH_BRIEFLY;
else if (strcmp(operation, "until_focused") == 0) op = SDL_FLASH_UNTIL_FOCUSED;
JS_FreeCString(js,operation);
}
SDL_FlashWindow(w, op);
return JS_UNDEFINED;
}
JSValue js_window_destroy(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_DestroyWindow(w);
return JS_UNDEFINED;
}
JSValue js_window_get_id(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
return number2js(js, SDL_GetWindowID(w));
}
JSValue js_window_get_parent(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_Window *parent = SDL_GetWindowParent(w);
if (!parent) return JS_NULL;
return SDL_Window2js(js, parent);
}
JSValue js_window_set_parent(JSContext *js, JSValue self, JSValue val)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_Window *parent = NULL;
if (!JS_IsNull(val) && !JS_IsUndefined(val))
parent = js2SDL_Window(js,val);
SDL_SetWindowParent(w, parent);
return JS_UNDEFINED;
}
JSValue js_window_get_pixelDensity(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
return number2js(js, SDL_GetWindowPixelDensity(w));
}
JSValue js_window_get_displayScale(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
return number2js(js, SDL_GetWindowDisplayScale(w));
}
JSValue js_window_get_sizeInPixels(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
int width, height;
SDL_GetWindowSizeInPixels(w, &width, &height);
return vec22js(js, (HMM_Vec2){width,height});
}
// Surface related
JSValue js_window_get_surface(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_Surface *surf = SDL_GetWindowSurface(w);
if (!surf) return JS_NULL;
return SDL_Surface2js(js, surf);
}
JSValue js_window_updateSurface(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
if (!SDL_UpdateWindowSurface(w))
return JS_ThrowReferenceError(js, "Failed to update window surface: %s", SDL_GetError());
return JS_UNDEFINED;
}
JSValue js_window_updateSurfaceRects(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
if (!JS_IsArray(js, argv[0]))
return JS_ThrowTypeError(js, "Expected array of rectangles");
int len = JS_ArrayLength(js, argv[0]);
SDL_Rect rects[len];
for (int i = 0; i < len; i++) {
JSValue val = JS_GetPropertyUint32(js, argv[0], i);
rect r = js2rect(js, val);
rects[i] = (SDL_Rect){r.x, r.y, r.w, r.h};
JS_FreeValue(js, val);
}
if (!SDL_UpdateWindowSurfaceRects(w, rects, len))
return JS_ThrowReferenceError(js, "Failed to update window surface rects: %s", SDL_GetError());
return JS_UNDEFINED;
}
JSValue js_window_get_flags(JSContext *js, JSValue self)
{
SDL_Window *w = js2SDL_Window(js,self);
return number2js(js, SDL_GetWindowFlags(w));
}
JSValue js_window_sync(JSContext *js, JSValue self, int argc, JSValue *argv)
{
SDL_Window *w = js2SDL_Window(js,self);
SDL_SyncWindow(w);
return JS_UNDEFINED;
}
static const JSCFunctionListEntry js_SDL_Window_funcs[] = {
MIST_FUNC_DEF(SDL_Window, fullscreen, 0),
MIST_FUNC_DEF(SDL_Window, make_renderer, 1),
MIST_FUNC_DEF(SDL_Window, keyboard_shown, 0),
MIST_FUNC_DEF(window, theme, 0),
MIST_FUNC_DEF(window, safe_area, 0),
MIST_FUNC_DEF(window, set_icon, 1),
MIST_FUNC_DEF(window, raise, 0),
MIST_FUNC_DEF(window, restore, 0),
MIST_FUNC_DEF(window, flash, 1),
MIST_FUNC_DEF(window, destroy, 0),
MIST_FUNC_DEF(window, sync, 0),
CGETSET_ADD(window, title),
CGETSET_ADD(window, size),
CGETSET_ADD(window, position),
CGETSET_ADD(window, mouseGrab),
CGETSET_ADD(window, keyboardGrab),
CGETSET_ADD(window, opacity),
CGETSET_ADD(window, minimumSize),
CGETSET_ADD(window, maximumSize),
CGETSET_ADD(window, resizable),
CGETSET_ADD(window, bordered),
CGETSET_ADD(window, alwaysOnTop),
CGETSET_ADD(window, fullscreen),
CGETSET_ADD(window, focusable),
CGETSET_ADD(window, modal),
CGETSET_ADD(window, visible),
CGETSET_ADD(window, minimized),
CGETSET_ADD(window, maximized),
CGETSET_ADD(window, parent),
JS_CGETSET_DEF("id", js_window_get_id, NULL),
JS_CGETSET_DEF("pixelDensity", js_window_get_pixelDensity, NULL),
JS_CGETSET_DEF("displayScale", js_window_get_displayScale, NULL),
JS_CGETSET_DEF("sizeInPixels", js_window_get_sizeInPixels, NULL),
JS_CGETSET_DEF("flags", js_window_get_flags, NULL),
JS_CGETSET_DEF("surface", js_window_get_surface, NULL),
MIST_FUNC_DEF(window, updateSurface, 0),
MIST_FUNC_DEF(window, updateSurfaceRects, 1),
};
// Renderer functions
JSC_CCALL(SDL_Renderer_clear,
SDL_Renderer *renderer = js2SDL_Renderer(js,self);
SDL_RenderClear(renderer);
)
JSC_CCALL(SDL_Renderer_present,
SDL_Renderer *ren = js2SDL_Renderer(js,self);
SDL_RenderPresent(ren);
)
JSC_CCALL(renderer_load_texture,
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_Surface *surf = js2SDL_Surface(js,argv[0]);
if (!surf) return JS_ThrowReferenceError(js, "Surface was not a surface.");
SDL_Texture *tex = SDL_CreateTextureFromSurface(r,surf);
if (!tex) return JS_ThrowReferenceError(js, "Could not create texture from surface: %s", SDL_GetError());
ret = SDL_Texture2js(js,tex);
)
JSC_CCALL(renderer_get_image,
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_Surface *surf = NULL;
if (!JS_IsUndefined(argv[0])) {
rect rect = js2rect(js,argv[0]);
surf = SDL_RenderReadPixels(r,&rect);
} else
surf = SDL_RenderReadPixels(r,NULL);
if (!surf) return JS_ThrowReferenceError(js, "could not make surface from renderer");
return SDL_Surface2js(js,surf);
)
JSC_CCALL(renderer_line,
if (!JS_IsArray(js, argv[0])) return JS_ThrowReferenceError(js, "First arugment must be an array of points.");
SDL_Renderer *r = js2SDL_Renderer(js,self);
int len = JS_ArrayLength(js,argv[0]);
if (len < 2) return JS_ThrowReferenceError(js, "Must provide at least 2 points to render.");
SDL_FPoint points[len];
assert(sizeof(HMM_Vec2) == sizeof(SDL_FPoint));
for (int i = 0; i < len; i++) {
JSValue val = JS_GetPropertyUint32(js,argv[0],i);
HMM_Vec2 pt = js2vec2(js,val);
JS_FreeValue(js,val);
points[i] = (SDL_FPoint){pt.x, pt.y};
}
SDL_RenderLines(r,points,len);
)
JSC_CCALL(renderer_point,
SDL_Renderer *r = js2SDL_Renderer(js, self);
if (JS_IsArray(js, argv[0])) {
int len = JS_ArrayLength(js, argv[0]);
SDL_FPoint pts[len];
for (int i = 0; i < len; ++i) {
JSValue val = JS_GetPropertyUint32(js, argv[0], i);
HMM_Vec2 pt = js2vec2(js, val);
JS_FreeValue(js, val);
pts[i] = (SDL_FPoint){pt.x, pt.y};
}
SDL_RenderPoints(r, pts, len);
return JS_UNDEFINED;
}
HMM_Vec2 pt = js2vec2(js, argv[0]);
SDL_RenderPoint(r, pt.x, pt.y);
)
JSC_CCALL(renderer_texture,
SDL_Renderer *r = js2SDL_Renderer(js, self);
SDL_Texture *tex = js2SDL_Texture(js,argv[0]);
rect src = js2rect(js,argv[1]);
rect dst = js2rect(js,argv[2]);
double angle;
JS_ToFloat64(js, &angle, argv[3]);
angle *= -360;
HMM_Vec2 anchor = js2vec2(js, argv[4]);
anchor.y = dst.h - anchor.y*dst.h;
anchor.x *= dst.w;
SDL_RenderTextureRotated(r, tex, &src, &dst, angle, &anchor, SDL_FLIP_NONE);
)
JSC_CCALL(renderer_rects,
SDL_Renderer *r = js2SDL_Renderer(js, self);
/* array-of-rectangles case */
if (JS_IsArray(js, argv[0])) {
int len = JS_ArrayLength(js, argv[0]);
if (len <= 0) return JS_UNDEFINED;
SDL_FRect rects[len];
for (int i = 0; i < len; ++i) {
JSValue val = JS_GetPropertyUint32(js, argv[0], i);
rect rect = js2rect(js, val);
JS_FreeValue(js, val);
rects[i] = rect;
}
if (!SDL_RenderFillRects(r, rects, len))
return JS_ThrowReferenceError(js, "SDL_RenderFillRects: %s", SDL_GetError());
return JS_UNDEFINED;
}
/* single-rect path */
rect rect = js2rect(js, argv[0]);
if (!SDL_RenderFillRects(r, &rect, 1))
return JS_ThrowReferenceError(js, "SDL_RenderFillRects: %s", SDL_GetError());
)
// Should take a single struct with pos, color, uv, and indices arrays
JSC_CCALL(renderer_geometry,
SDL_Renderer *r = js2SDL_Renderer(js,self);
JSValue pos = JS_GetPropertyStr(js,argv[1], "pos");
JSValue color = JS_GetPropertyStr(js,argv[1], "color");
JSValue uv = JS_GetPropertyStr(js,argv[1], "uv");
JSValue indices = JS_GetPropertyStr(js,argv[1], "indices");
int vertices = js_getnum_str(js, argv[1], "vertices");
int count = js_getnum_str(js, argv[1], "num_indices");
size_t pos_stride, indices_stride, uv_stride, color_stride;
void *posdata = get_gpu_buffer(js,pos, &pos_stride, NULL);
void *idxdata = get_gpu_buffer(js,indices, &indices_stride, NULL);
void *uvdata = get_gpu_buffer(js,uv, &uv_stride, NULL);
void *colordata = get_gpu_buffer(js,color,&color_stride, NULL);
SDL_Texture *tex = js2SDL_Texture(js,argv[0]);
if (!SDL_RenderGeometryRaw(r, tex, posdata, pos_stride,colordata,color_stride,uvdata, uv_stride, vertices, idxdata, count, indices_stride))
ret = JS_ThrowReferenceError(js, "Error rendering geometry: %s",SDL_GetError());
JS_FreeValue(js,pos);
JS_FreeValue(js,color);
JS_FreeValue(js,uv);
JS_FreeValue(js,indices);
)
JSC_CCALL(renderer_geometry2,
SDL_Renderer *r = js2SDL_Renderer(js, self);
SDL_Texture *tex = js2SDL_Texture(js, argv[0]);
JSValue geo = argv[1];
int vertices = js_getnum_str(js, geo, "vertices");
int count = js_getnum_str(js, geo, "num_indices");
JSValue pos_v = JS_GetPropertyStr(js, geo, "pos");
JSValue color_v = JS_GetPropertyStr(js, geo, "color");
JSValue uv_v = JS_GetPropertyStr(js, geo, "uv");
JSValue idx_v = JS_GetPropertyStr(js, geo, "indices");
size_t pos_stride, color_stride, uv_stride, idx_stride;
void *pos_data = get_gpu_buffer(js, pos_v, &pos_stride, NULL);
void *color_data = get_gpu_buffer(js, color_v, &color_stride, NULL);
void *uv_data = get_gpu_buffer(js, uv_v, &uv_stride, NULL);
void *idx_data = get_gpu_buffer(js, idx_v, &idx_stride, NULL);
SDL_Vertex *verts = malloc(vertices * sizeof *verts);
for(int i = 0; i < vertices; ++i) {
const float *p = (const float *)((uint8_t *)pos_data + i * pos_stride);
const float *u = (const float *)((uint8_t *)uv_data + i * uv_stride);
const float *c = (const float *)((uint8_t *)color_data + i * color_stride);
verts[i].position = (SDL_FPoint){ p[0], p[1] };
verts[i].tex_coord = (SDL_FPoint){ u[0], u[1] };
verts[i].color = (SDL_FColor){ c[0], c[1], c[2], c[3] };
}
const int *indices32 = NULL;
int *tmp_idx = NULL;
if(idx_data && count) {
if(idx_stride == 4) indices32 = (const int *)idx_data;
else {
tmp_idx = malloc(count * sizeof *tmp_idx);
if(idx_stride == 2) {
const uint16_t *src = idx_data;
for(int i = 0; i < count; ++i) tmp_idx[i] = src[i];
} else { /* 8-bit */
const uint8_t *src = idx_data;
for(int i = 0; i < count; ++i) tmp_idx[i] = src[i];
}
indices32 = tmp_idx;
}
}
printf("num verts, num indices: %d, %d\n", vertices, count);
if(!SDL_RenderGeometry(r, tex, verts, vertices, indices32, count))
printf("Error rendering geometry: %s\n", SDL_GetError());
free(tmp_idx);
free(verts);
JS_FreeValue(js, pos_v);
JS_FreeValue(js, color_v);
JS_FreeValue(js, uv_v);
JS_FreeValue(js, idx_v);
)
static sprite js_getsprite(JSContext *js, JSValue sp)
{
sprite *s = js2sprite(js, sp);
if (s)
return *s;
sprite pp = {0};
return pp;
}
JSC_CCALL(renderer_sprite,
SDL_Renderer *r = js2SDL_Renderer(js, self);
sprite sp = js_getsprite(js, argv[0]);
SDL_Texture *tex;
JSValue texture_val = JS_GetPropertyStr(js, sp.image, "texture");
tex = js2SDL_Texture(js, texture_val);
JS_FreeValue(js, texture_val);
rect uv;
JSValue rect_val = JS_GetPropertyStr(js, sp.image, "rect");
uv = js2rect(js, rect_val);
JS_FreeValue(js, rect_val);
float w = uv.w, h = uv.h;
HMM_Vec2 tl_local = { -sp.center.X, -sp.center.Y };
HMM_Vec2 tr_local = { -sp.center.X + w, -sp.center.Y };
HMM_Vec2 bl_local = { -sp.center.X, -sp.center.Y + h };
HMM_Vec2 world_tl = HMM_AddV2(sp.pos, HMM_MulM2V2(sp.affine, tl_local));
HMM_Vec2 world_tr = HMM_AddV2(sp.pos, HMM_MulM2V2(sp.affine, tr_local));
HMM_Vec2 world_bl = HMM_AddV2(sp.pos, HMM_MulM2V2(sp.affine, bl_local));
SDL_FPoint origin = (SDL_FPoint){world_tl.x, world_tl.y};
SDL_FPoint right = (SDL_FPoint){world_tr.x, world_tr.y};
SDL_FPoint down = (SDL_FPoint){world_bl.x, world_bl.y};
if (!SDL_RenderTextureAffine(r, tex, &uv, &origin, &right, &down))
return JS_ThrowInternalError(js, "Render sprite error: %s", SDL_GetError());
)
/* logical presentation helpers */
typedef struct { const char *name; SDL_RendererLogicalPresentation pres; } pres_entry;
static const pres_entry k_pres_table[] = {
{ "stretch", SDL_LOGICAL_PRESENTATION_STRETCH },
{ "letterbox", SDL_LOGICAL_PRESENTATION_LETTERBOX },
{ "overscan", SDL_LOGICAL_PRESENTATION_OVERSCAN },
{ "integer", SDL_LOGICAL_PRESENTATION_INTEGER_SCALE },
{ NULL, SDL_LOGICAL_PRESENTATION_DISABLED } /* fallback */
};
static JSValue logicalpresentation2js(JSContext *js,
SDL_RendererLogicalPresentation pres){
const pres_entry *it;
for(it = k_pres_table; it->name; ++it)
if(it->pres == pres) break;
return JS_NewString(js, it->name ? it->name : "disabled");
}
static SDL_RendererLogicalPresentation
js2SDL_LogicalPresentation(JSContext *js, JSValue v){
if(JS_IsUndefined(v)) return SDL_LOGICAL_PRESENTATION_DISABLED;
const char *s = JS_ToCString(js, v);
if(!s) return SDL_LOGICAL_PRESENTATION_DISABLED;
const pres_entry *it;
for(it = k_pres_table; it->name; ++it)
if(!strcmp(it->name, s)) break;
JS_FreeCString(js, s);
return it->pres;
}
// Renderer getter/setter functions
// Target getter/setter
JSValue js_renderer_get_target(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_Texture *tex = SDL_GetRenderTarget(r);
if (!tex) return JS_NULL;
return SDL_Texture2js(js, tex);
}
JSValue js_renderer_set_target(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
if (JS_IsNull(val) || JS_IsUndefined(val))
SDL_SetRenderTarget(r, NULL);
else {
SDL_Texture *tex = js2SDL_Texture(js,val);
SDL_SetRenderTarget(r,tex);
}
return JS_UNDEFINED;
}
// Logical presentation getter/setter
JSValue js_renderer_get_logicalPresentation(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
int w, h;
SDL_RendererLogicalPresentation mode;
SDL_GetRenderLogicalPresentation(r, &w, &h, &mode);
JSValue ret = JS_NewObject(js);
JS_SetPropertyStr(js, ret, "width", number2js(js, w));
JS_SetPropertyStr(js, ret, "height", number2js(js, h));
JS_SetPropertyStr(js, ret, "mode", logicalpresentation2js(js, mode));
return ret;
}
JSValue js_renderer_set_logicalPresentation(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
double w = js_getnum_str(js, val, "width");
double h = js_getnum_str(js, val, "height");
JSValue mode_val = JS_GetPropertyStr(js, val, "mode");
SDL_RendererLogicalPresentation mode = js2SDL_LogicalPresentation(js, mode_val);
JS_FreeValue(js, mode_val);
SDL_SetRenderLogicalPresentation(r, w, h, mode);
return JS_UNDEFINED;
}
// Viewport getter/setter
JSValue js_renderer_get_viewport(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
rect viewport;
SDL_GetRenderViewport(r, &viewport);
return rect2js(js, viewport);
}
JSValue js_renderer_set_viewport(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
if (JS_IsNull(val) || JS_IsUndefined(val))
SDL_SetRenderViewport(r,NULL);
else {
rect view = js2rect(js,val);
SDL_SetRenderViewport(r,&view);
}
return JS_UNDEFINED;
}
// Clip rect getter/setter
JSValue js_renderer_get_clipRect(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
rect clip;
SDL_GetRenderClipRect(r, &clip);
return rect2js(js, clip);
}
JSValue js_renderer_set_clipRect(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
if (JS_IsNull(val) || JS_IsUndefined(val))
SDL_SetRenderClipRect(r,NULL);
else {
rect clip = js2rect(js,val);
SDL_SetRenderClipRect(r,&clip);
}
return JS_UNDEFINED;
}
// Scale getter/setter
JSValue js_renderer_get_scale(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
float x, y;
SDL_GetRenderScale(r, &x, &y);
return vec22js(js, (HMM_Vec2){x, y});
}
JSValue js_renderer_set_scale(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
HMM_Vec2 scale = js2vec2(js,val);
SDL_SetRenderScale(r, scale.x, scale.y);
return JS_UNDEFINED;
}
// Draw color getter/setter (float version)
JSValue js_renderer_get_drawColor(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
float red, green, blue, alpha;
SDL_GetRenderDrawColorFloat(r, &red, &green, &blue, &alpha);
JSValue ret = JS_NewObject(js);
JS_SetPropertyStr(js, ret, "r", number2js(js, red));
JS_SetPropertyStr(js, ret, "g", number2js(js, green));
JS_SetPropertyStr(js, ret, "b", number2js(js, blue));
JS_SetPropertyStr(js, ret, "a", number2js(js, alpha));
return ret;
}
JSValue js_renderer_set_drawColor(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
colorf color = js2color(js,val);
SDL_SetRenderDrawColorFloat(r, color.r, color.g, color.b, color.a);
return JS_UNDEFINED;
}
// Color scale getter/setter
JSValue js_renderer_get_colorScale(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
float scale;
SDL_GetRenderColorScale(r, &scale);
return number2js(js, scale);
}
JSValue js_renderer_set_colorScale(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
float scale = js2number(js,val);
SDL_SetRenderColorScale(r, scale);
return JS_UNDEFINED;
}
// Draw blend mode getter/setter
JSValue js_renderer_get_drawBlendMode(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_BlendMode mode;
SDL_GetRenderDrawBlendMode(r, &mode);
return blendmode2js(js, mode);
}
JSValue js_renderer_set_drawBlendMode(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_BlendMode mode = js2blendmode(js,val);
SDL_SetRenderDrawBlendMode(r, mode);
return JS_UNDEFINED;
}
// VSync getter/setter
JSValue js_renderer_get_vsync(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
int vsync;
SDL_GetRenderVSync(r, &vsync);
return number2js(js, vsync);
}
JSValue js_renderer_set_vsync(JSContext *js, JSValue self, JSValue val)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
int vsync = js2number(js,val);
SDL_SetRenderVSync(r, vsync);
return JS_UNDEFINED;
}
// Read-only properties
JSValue js_renderer_get_window(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_Window *win = SDL_GetRenderWindow(r);
if (!win) return JS_NULL;
return SDL_Window2js(js, win);
}
JSValue js_renderer_get_name(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
const char *name = SDL_GetRendererName(r);
return JS_NewString(js, name ? name : "");
}
JSValue js_renderer_get_outputSize(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
int w, h;
SDL_GetRenderOutputSize(r, &w, &h);
return vec22js(js, (HMM_Vec2){w, h});
}
JSValue js_renderer_get_currentOutputSize(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
int w, h;
SDL_GetCurrentRenderOutputSize(r, &w, &h);
return vec22js(js, (HMM_Vec2){w, h});
}
JSValue js_renderer_get_logicalPresentationRect(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
rect presentRect;
SDL_GetRenderLogicalPresentationRect(r, &presentRect);
return rect2js(js, presentRect);
}
JSValue js_renderer_get_safeArea(JSContext *js, JSValue self)
{
SDL_Renderer *r = js2SDL_Renderer(js,self);
rect safe;
SDL_GetRenderSafeArea(r, &safe);
return rect2js(js, safe);
}
// Converts window coordinates to renderer coordinates
JSC_CCALL(renderer_coordsFromWindow,
SDL_Renderer *r = js2SDL_Renderer(js,self);
HMM_Vec2 pos, coord;
pos = js2vec2(js,argv[0]);
SDL_RenderCoordinatesFromWindow(r,pos.x,pos.y, &coord.x, &coord.y);
return vec22js(js,coord);
)
// Converts renderer coordinates to window coordinates
JSC_CCALL(renderer_coordsToWindow,
SDL_Renderer *r = js2SDL_Renderer(js,self);
HMM_Vec2 pos, coord;
pos = js2vec2(js,argv[0]);
SDL_RenderCoordinatesToWindow(r,pos.x,pos.y, &coord.x, &coord.y);
return vec22js(js,coord);
)
// Flush any pending rendering commands
JSC_CCALL(renderer_flush,
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_FlushRenderer(r);
)
// Additional rendering functions
JSC_CCALL(renderer_rect,
SDL_Renderer *r = js2SDL_Renderer(js,self);
rect rect = js2rect(js, argv[0]);
if (!SDL_RenderRect(r, &rect))
return JS_ThrowReferenceError(js, "SDL_RenderRect: %s", SDL_GetError());
)
JSC_CCALL(renderer_fillRect,
SDL_Renderer *r = js2SDL_Renderer(js,self);
rect rect = js2rect(js, argv[0]);
if (!SDL_RenderFillRect(r, &rect))
return JS_ThrowReferenceError(js, "SDL_RenderFillRect: %s", SDL_GetError());
)
// Render a single line from point A to point B
JSC_CCALL(renderer_lineTo,
SDL_Renderer *r = js2SDL_Renderer(js,self);
HMM_Vec2 a = js2vec2(js, argv[0]);
HMM_Vec2 b = js2vec2(js, argv[1]);
if (!SDL_RenderLine(r, a.x, a.y, b.x, b.y))
return JS_ThrowReferenceError(js, "SDL_RenderLine: %s", SDL_GetError());
)
// Check if clipping is enabled
JSC_CCALL(renderer_clipEnabled,
SDL_Renderer *r = js2SDL_Renderer(js,self);
return JS_NewBool(js, SDL_RenderClipEnabled(r));
)
// Render texture with 9-slice grid
JSC_CCALL(renderer_texture9Grid,
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_Texture *tex = js2SDL_Texture(js, argv[0]);
rect src_rect = js2rect(js, argv[1]);
double left_w = js2number(js,argv[2]);
double right_w = js2number(js,argv[3]);
double top_h = js2number(js,argv[4]);
double bottom_h = js2number(js, argv[5]);
double tex_scale = js2number(js, argv[6]);
rect dst_rect = js2rect(js, argv[7]);
if (!SDL_RenderTexture9Grid(r, tex, &src_rect, left_w, right_w, top_h, bottom_h, tex_scale, &dst_rect))
return JS_ThrowReferenceError(js, "Failed to render 9-grid texture: %s", SDL_GetError());
)
// Render tiled texture
JSC_CCALL(renderer_textureTiled,
SDL_Renderer *r = js2SDL_Renderer(js,self);
SDL_Texture *tex = js2SDL_Texture(js, argv[0]);
rect src_rect = {0};
if (argc > 1 && !JS_IsNull(argv[1]) && !JS_IsUndefined(argv[1]))
src_rect = js2rect(js, argv[1]);
float scale = 1.0f;
if (argc > 2)
scale = js2number(js, argv[2]);
rect dst_rect = {0};
if (argc > 3 && !JS_IsNull(argv[3]) && !JS_IsUndefined(argv[3]))
dst_rect = js2rect(js, argv[3]);
if (!SDL_RenderTextureTiled(r, tex,
(src_rect.w > 0 && src_rect.h > 0) ? &src_rect : NULL,
scale,
(dst_rect.w > 0 && dst_rect.h > 0) ? &dst_rect : NULL))
return JS_ThrowReferenceError(js, "Failed to render tiled texture: %s", SDL_GetError());
)
// Render debug text
JSC_CCALL(renderer_debugText,
SDL_Renderer *r = js2SDL_Renderer(js,self);
HMM_Vec2 pos = js2vec2(js, argv[0]);
const char *text = JS_ToCString(js, argv[1]);
int ren = SDL_RenderDebugText(r, pos.x, pos.y, text);
JS_FreeCString(js,text);
if (!ren)
return JS_ThrowReferenceError(js, "Failed to render debug text: %s", SDL_GetError());
)
// Read pixels from renderer
JSC_CCALL(renderer_readPixels,
SDL_Renderer *r = js2SDL_Renderer(js,self);
rect read_rect = {0};
if (argc >= 1 && !JS_IsNull(argv[0]) && !JS_IsUndefined(argv[0]))
read_rect = js2rect(js, argv[0]);
SDL_Surface *surf = SDL_RenderReadPixels(r,
(read_rect.w > 0 && read_rect.h > 0) ? &read_rect : NULL);
if (!surf)
return JS_ThrowReferenceError(js, "Failed to read pixels: %s", SDL_GetError());
return SDL_Surface2js(js, surf);
)
static const JSCFunctionListEntry js_SDL_Renderer_funcs[] = {
MIST_FUNC_DEF(SDL_Renderer, present, 0),
MIST_FUNC_DEF(SDL_Renderer, clear, 0),
MIST_FUNC_DEF(renderer, line, 1),
MIST_FUNC_DEF(renderer, point, 1),
MIST_FUNC_DEF(renderer, texture, 5),
MIST_FUNC_DEF(renderer, rects, 1),
MIST_FUNC_DEF(renderer, geometry, 2),
MIST_FUNC_DEF(renderer, geometry2, 2),
MIST_FUNC_DEF(renderer, sprite, 1),
MIST_FUNC_DEF(renderer, load_texture, 1),
MIST_FUNC_DEF(renderer, get_image, 1),
MIST_FUNC_DEF(renderer, coordsFromWindow, 1),
MIST_FUNC_DEF(renderer, coordsToWindow, 1),
MIST_FUNC_DEF(renderer, flush, 0),
// Additional shape drawing functions
MIST_FUNC_DEF(renderer, rect, 1),
MIST_FUNC_DEF(renderer, fillRect, 1),
MIST_FUNC_DEF(renderer, lineTo, 2),
MIST_FUNC_DEF(renderer, debugText, 2),
MIST_FUNC_DEF(renderer, readPixels, 1),
MIST_FUNC_DEF(renderer, clipEnabled, 0),
MIST_FUNC_DEF(renderer, texture9Grid, 6),
MIST_FUNC_DEF(renderer, textureTiled, 4),
// Getter/setter properties
CGETSET_ADD(renderer, target),
CGETSET_ADD(renderer, logicalPresentation),
CGETSET_ADD(renderer, viewport),
CGETSET_ADD(renderer, clipRect),
CGETSET_ADD(renderer, scale),
CGETSET_ADD(renderer, drawColor),
CGETSET_ADD(renderer, colorScale),
CGETSET_ADD(renderer, drawBlendMode),
CGETSET_ADD(renderer, vsync),
// Read-only properties
JS_CGETSET_DEF("window", js_renderer_get_window, NULL),
JS_CGETSET_DEF("name", js_renderer_get_name, NULL),
JS_CGETSET_DEF("outputSize", js_renderer_get_outputSize, NULL),
JS_CGETSET_DEF("currentOutputSize", js_renderer_get_currentOutputSize, NULL),
JS_CGETSET_DEF("logicalPresentationRect", js_renderer_get_logicalPresentationRect, NULL),
JS_CGETSET_DEF("safeArea", js_renderer_get_safeArea, NULL),
};
extern SDL_ScaleMode js2SDL_ScaleMode(JSContext *js, JSValue v);
// Blend mode helper
static JSValue blendmode2js(JSContext *js, SDL_BlendMode mode) {
switch(mode) {
case SDL_BLENDMODE_NONE: return JS_NewString(js, "none");
case SDL_BLENDMODE_BLEND: return JS_NewString(js, "blend");
case SDL_BLENDMODE_BLEND_PREMULTIPLIED: return JS_NewString(js, "blend_premultiplied");
case SDL_BLENDMODE_ADD: return JS_NewString(js, "add");
case SDL_BLENDMODE_ADD_PREMULTIPLIED: return JS_NewString(js, "add_premultiplied");
case SDL_BLENDMODE_MOD: return JS_NewString(js, "mod");
case SDL_BLENDMODE_MUL: return JS_NewString(js, "mul");
default: return JS_NewString(js, "invalid");
}
}
static SDL_BlendMode js2blendmode(JSContext *js, JSValue v) {
if (JS_IsNumber(v)) {
return js2number(js, v);
}
const char *str = JS_ToCString(js, v);
SDL_BlendMode mode = SDL_BLENDMODE_BLEND;
if (str) {
if (strcmp(str, "none") == 0) mode = SDL_BLENDMODE_NONE;
else if (strcmp(str, "blend") == 0) mode = SDL_BLENDMODE_BLEND;
else if (strcmp(str, "blend_premultiplied") == 0) mode = SDL_BLENDMODE_BLEND_PREMULTIPLIED;
else if (strcmp(str, "add") == 0) mode = SDL_BLENDMODE_ADD;
else if (strcmp(str, "add_premultiplied") == 0) mode = SDL_BLENDMODE_ADD_PREMULTIPLIED;
else if (strcmp(str, "mod") == 0) mode = SDL_BLENDMODE_MOD;
else if (strcmp(str, "mul") == 0) mode = SDL_BLENDMODE_MUL;
JS_FreeCString(js, str);
}
return mode;
}
// Texture constructor
static JSValue js_texture_constructor(JSContext *js, JSValueConst new_target, int argc, JSValueConst *argv)
{
if (argc < 2)
return JS_ThrowTypeError(js, "Texture constructor requires renderer and either surface or object with width/height/format");
SDL_Renderer *renderer = js2SDL_Renderer(js, argv[0]);
if (!renderer)
return JS_ThrowReferenceError(js, "Invalid renderer");
SDL_Texture *tex = NULL;
// Check if second arg is a surface
if (JS_GetClassID(argv[1]) == js_SDL_Surface_id) {
SDL_Surface *surf = js2SDL_Surface(js, argv[1]);
tex = SDL_CreateTextureFromSurface(renderer, surf);
if (!tex)
return JS_ThrowReferenceError(js, "Failed to create texture from surface: %s", SDL_GetError());
}
else if (JS_IsObject(argv[1])) {
// Create from properties object
JSValue obj = argv[1];
int width = js_getnum_str(js, obj, "width");
int height = js_getnum_str(js, obj, "height");
JSValue format_val = JS_GetPropertyStr(js, obj, "format");
SDL_PixelFormat format = SDL_PIXELFORMAT_RGBA8888;
if (!JS_IsUndefined(format_val))
format = js2pixelformat(js, format_val);
JS_FreeValue(js, format_val);
// Check for pixels data
JSValue pixels_val = JS_GetPropertyStr(js, obj, "pixels");
if (!JS_IsUndefined(pixels_val)) {
// Create surface first, then texture
size_t size;
uint8_t *pixels = js_get_blob_data(js, &size, pixels_val);
if (!pixels) {
JS_FreeValue(js, pixels_val);
return JS_ThrowTypeError(js, "pixels must be an ArrayBuffer");
}
int pitch = js_getnum_str(js, obj, "pitch");
if (pitch == 0) {
// Calculate pitch from format
int bpp = SDL_BYTESPERPIXEL(format);
pitch = width * bpp;
}
SDL_Surface *surf = SDL_CreateSurfaceFrom(width, height, format, pixels, pitch);
if (!surf) {
JS_FreeValue(js, pixels_val);
return JS_ThrowReferenceError(js, "Failed to create surface: %s", SDL_GetError());
}
tex = SDL_CreateTextureFromSurface(renderer, surf);
SDL_DestroySurface(surf);
JS_FreeValue(js, pixels_val);
if (!tex)
return JS_ThrowReferenceError(js, "Failed to create texture: %s", SDL_GetError());
}
else {
// Create empty texture
tex = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, width, height);
if (!tex)
return JS_ThrowReferenceError(js, "Failed to create texture: %s", SDL_GetError());
}
}
else {
return JS_ThrowTypeError(js, "Second argument must be a surface or object with width/height/format");
}
JSValue tex_obj = SDL_Texture2js(js, tex);
return tex_obj;
}
static const JSCFunctionListEntry js_sdl_video_funcs[] = {
JS_PROP_INT32_DEF("BLENDMODE_NONE", SDL_BLENDMODE_NONE, JS_PROP_CONFIGURABLE),
JS_PROP_INT32_DEF("BLENDMODE_BLEND", SDL_BLENDMODE_BLEND, JS_PROP_CONFIGURABLE),
JS_PROP_INT32_DEF("BLENDMODE_ADD", SDL_BLENDMODE_ADD, JS_PROP_CONFIGURABLE),
JS_PROP_INT32_DEF("BLENDMODE_MOD", SDL_BLENDMODE_MOD, JS_PROP_CONFIGURABLE),
JS_PROP_INT32_DEF("BLENDMODE_MUL", SDL_BLENDMODE_MUL, JS_PROP_CONFIGURABLE),
};
// Cursor creation function
JSC_CCALL(sdl_create_cursor,
SDL_Surface *surf = js2SDL_Surface(js, argv[0]);
if (!surf) return JS_ThrowReferenceError(js, "Invalid surface");
HMM_Vec2 hot = {0, 0};
if (argc > 1) hot = js2vec2(js, argv[1]);
SDL_Cursor *cursor = SDL_CreateColorCursor(surf, hot.x, hot.y);
if (!cursor) return JS_ThrowReferenceError(js, "Failed to create cursor: %s", SDL_GetError());
return SDL_Cursor2js(js, cursor);
)
// Set cursor function
JSC_CCALL(sdl_set_cursor,
SDL_Cursor *cursor = js2SDL_Cursor(js, argv[0]);
if (!cursor) return JS_ThrowReferenceError(js, "Invalid cursor");
SDL_SetCursor(cursor);
)
// Texture getter/setter functions
// Alpha mod getter/setter
JSValue js_texture_get_alphaMod(JSContext *js, JSValue self)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
float alpha;
SDL_GetTextureAlphaModFloat(tex, &alpha);
return number2js(js, alpha);
}
JSValue js_texture_set_alphaMod(JSContext *js, JSValue self, JSValue val)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
float alpha = js2number(js,val);
SDL_SetTextureAlphaModFloat(tex, alpha);
return JS_UNDEFINED;
}
// Color mod getter/setter
JSValue js_texture_get_colorMod(JSContext *js, JSValue self)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
float r, g, b;
SDL_GetTextureColorModFloat(tex, &r, &g, &b);
JSValue ret = JS_NewObject(js);
JS_SetPropertyStr(js, ret, "r", number2js(js, r));
JS_SetPropertyStr(js, ret, "g", number2js(js, g));
JS_SetPropertyStr(js, ret, "b", number2js(js, b));
return ret;
}
JSValue js_texture_set_colorMod(JSContext *js, JSValue self, JSValue val)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
colorf color = js2color(js,val);
SDL_SetTextureColorModFloat(tex, color.r, color.g, color.b);
return JS_UNDEFINED;
}
// Blend mode getter/setter
JSValue js_texture_get_blendMode(JSContext *js, JSValue self)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
SDL_BlendMode mode;
SDL_GetTextureBlendMode(tex, &mode);
return blendmode2js(js, mode);
}
JSValue js_texture_set_blendMode(JSContext *js, JSValue self, JSValue val)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
SDL_BlendMode mode = js2blendmode(js,val);
SDL_SetTextureBlendMode(tex, mode);
return JS_UNDEFINED;
}
// Scale mode getter/setter
JSValue js_texture_get_scaleMode(JSContext *js, JSValue self)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
SDL_ScaleMode mode;
SDL_GetTextureScaleMode(tex, &mode);
const char *str = "nearest";
if (mode == SDL_SCALEMODE_LINEAR) str = "linear";
return JS_NewString(js, str);
}
JSValue js_texture_set_scaleMode(JSContext *js, JSValue self, JSValue val)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
SDL_ScaleMode mode = js2SDL_ScaleMode(js,val);
SDL_SetTextureScaleMode(tex, mode);
return JS_UNDEFINED;
}
// Size getter (read-only)
JSValue js_texture_get_size(JSContext *js, JSValue self)
{
SDL_Texture *tex = js2SDL_Texture(js,self);
float w, h;
SDL_GetTextureSize(tex, &w, &h);
return vec22js(js, (HMM_Vec2){w, h});
}
// Update texture data
JSC_CCALL(texture_update,
SDL_Texture *tex = js2SDL_Texture(js,self);
rect update_rect = {0};
void *pixels = NULL;
int pitch = 0;
if (argc >= 1 && !JS_IsNull(argv[0]) && !JS_IsUndefined(argv[0]))
update_rect = js2rect(js, argv[0]);
if (argc >= 2) {
size_t size;
pixels = js_get_blob_data(js, &size, argv[1]);
if (!pixels)
return JS_ThrowTypeError(js, "Second argument must be an ArrayBuffer");
}
if (argc >= 3)
pitch = js2number(js, argv[2]);
if (!SDL_UpdateTexture(tex,
(update_rect.w > 0 && update_rect.h > 0) ? &update_rect : NULL,
pixels, pitch))
return JS_ThrowReferenceError(js, "Failed to update texture: %s", SDL_GetError());
)
// Lock texture for direct pixel access
JSC_CCALL(texture_lock,
SDL_Texture *tex = js2SDL_Texture(js,self);
rect lock_rect = {0};
void *pixels;
int pitch;
if (argc >= 1 && !JS_IsNull(argv[0]) && !JS_IsUndefined(argv[0]))
lock_rect = js2rect(js, argv[0]);
if (!SDL_LockTexture(tex,
(lock_rect.w > 0 && lock_rect.h > 0) ? &lock_rect : NULL,
&pixels, &pitch))
return JS_ThrowReferenceError(js, "Failed to lock texture: %s", SDL_GetError());
)
// Unlock texture
JSC_CCALL(texture_unlock,
SDL_Texture *tex = js2SDL_Texture(js,self);
SDL_UnlockTexture(tex);
)
// Query texture info
JSC_CCALL(texture_query,
SDL_Texture *tex = js2SDL_Texture(js,self);
SDL_PixelFormat format;
int access, w, h;
if (!SDL_GetTextureProperties(tex))
return JS_ThrowReferenceError(js, "Failed to query texture");
ret = JS_NewObject(js);
// TODO: Get these from properties once SDL3 API is clear
return ret;
)
static const JSCFunctionListEntry js_SDL_Texture_funcs[] = {
CGETSET_ADD(texture, alphaMod),
CGETSET_ADD(texture, colorMod),
CGETSET_ADD(texture, blendMode),
CGETSET_ADD(texture, scaleMode),
JS_CGETSET_DEF("size", js_texture_get_size, NULL),
MIST_FUNC_DEF(texture, update, 3),
MIST_FUNC_DEF(texture, lock, 1),
MIST_FUNC_DEF(texture, unlock, 0),
MIST_FUNC_DEF(texture, query, 0),
};
// Additional renderer functions
// Create and destroy window/renderer pair
JSC_CCALL(sdl_createWindowAndRenderer,
const char *title = JS_ToCString(js, argv[0]);
int width = js2number(js, argv[1]);
int height = js2number(js, argv[2]);
SDL_WindowFlags flags = argc > 3 ? js2number(js, argv[3]) : 0;
SDL_Window *window;
SDL_Renderer *renderer;
if (!SDL_CreateWindowAndRenderer(title, width, height, flags, &window, &renderer)) {
JS_FreeCString(js,title);
return JS_ThrowReferenceError(js, "Failed to create window and renderer: %s", SDL_GetError());
}
JS_FreeCString(js,title);
ret = JS_NewObject(js);
JS_SetPropertyStr(js, ret, "window", SDL_Window2js(js, window));
JS_SetPropertyStr(js, ret, "renderer", SDL_Renderer2js(js, renderer));
return ret;
)
// Hook function to set up endowments for the video actor
static void video_actor_hook(JSContext *js) {
// Get prosperon object
JSValue prosperon = JS_GetPropertyStr(js, JS_GetGlobalObject(js), "prosperon");
JSValue c_types = JS_GetPropertyStr(js, prosperon, "c_types");
// Initialize classes
QJSCLASSPREP_FUNCS(SDL_Window)
QJSCLASSPREP_FUNCS(SDL_Renderer)
QJSCLASSPREP_FUNCS(SDL_Texture)
QJSCLASSPREP_NO_FUNCS(SDL_Cursor)
JS_FreeValue(js, c_types);
// Create window constructor
JSValue window_ctor = JS_NewCFunction2(js, js_window_constructor, "window", 1, JS_CFUNC_constructor, 0);
// Set prototype on constructor
JS_SetConstructor(js, window_ctor, SDL_Window_proto);
// Create texture constructor
JSValue texture_ctor = JS_NewCFunction2(js, js_texture_constructor, "texture", 2, JS_CFUNC_constructor, 0);
// Set prototype on constructor
JS_SetConstructor(js, texture_ctor, SDL_Texture_proto);
// Get or create endowments object
JSValue endowments = JS_GetPropertyStr(js, prosperon, "endowments");
if (JS_IsUndefined(endowments)) {
endowments = JS_NewObject(js);
JS_SetPropertyStr(js, prosperon, "endowments", JS_DupValue(js, endowments));
}
// Set constructors in endowments
JS_SetPropertyStr(js, endowments, "window", window_ctor);
JS_SetPropertyStr(js, endowments, "texture", texture_ctor);
// Add utility function
JS_SetPropertyStr(js, endowments, "createWindowAndRenderer",
JS_NewCFunction(js, js_sdl_createWindowAndRenderer, "createWindowAndRenderer", 4));
// Add cursor functions
JS_SetPropertyStr(js, endowments, "createCursor",
JS_NewCFunction(js, js_sdl_create_cursor, "createCursor", 2));
JS_SetPropertyStr(js, endowments, "setCursor",
JS_NewCFunction(js, js_sdl_set_cursor, "setCursor", 1));
JS_FreeValue(js, endowments);
JS_FreeValue(js, prosperon);
}
JSValue js_sdl_video_use(JSContext *js) {
if (!SDL_Init(SDL_INIT_VIDEO))
return JS_ThrowInternalError(js, "Unable to initialize video subsystem: %s", SDL_GetError());
// Generate a unique ID for the video actor
char id[64];
snprintf(id, sizeof(id), "video_%llu", (unsigned long long)SDL_GetTicks());
// Prepare argv for create_actor
// We need to create the actor on the main thread
const char *argv[] = {
"./prosperon",
"spawn",
"--id", id,
"--program", "scripts/core/_sdl_video.js",
"--main", "1"
};
int argc = 8;
// Create the actor with the hook to set up endowments
prosperon_rt *actor = create_actor(argc, (char**)argv, video_actor_hook);
return actor2js(js,actor);
}