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cell/prosperon/tests/prosperon.ce

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var draw2d = use('draw2d')
var color = use('color')
function update(dt)
{
// Update game logic here
return {}
}
function draw()
{
// Clear the draw list
draw2d.clear()
// Draw a red outlined rectangle
draw2d.rectangle(
{x: 100, y: 100, width: 200, height: 150}, // rect
{thickness: 3}, // geometry options
{color: color.red} // material
)
// Draw a filled green circle
draw2d.circle(
[300, 300], // position
50, // radius
{thickness: 0}, // geometry (0 = filled)
{color: color.green} // material
)
// Draw blue rounded rectangle
draw2d.rectangle(
{x: 350, y: 200, width: 150, height: 100},
{thickness: 2, radius: 15}, // rounded corners
{color: color.blue}
)
// Draw text
draw2d.text(
"Hello from Prosperon!",
{x: 50, y: 50},
'fonts/c64.ttf',
16,
color.white, // no wrap
)
// Draw a line
draw2d.line(
[[50, 400], [150, 450], [250, 400]],
{thickness: 2},
{color: color.yellow}
)
draw2d.image("tests/bunny", {x:0,y:0})
// Return the draw commands
return draw2d.get_commands()
}
$_.receiver(e => {
if (e.kind == 'update')
send(e, update(e.dt))
else if (e.kind == 'draw')
send(e, draw())
})