Files
cell/source/qjs_geometry.c

807 lines
23 KiB
C

#include "qjs_geometry.h"
#include "jsffi.h"
#include "qjs_macros.h"
#include <SDL3/SDL.h>
#include <math.h>
#include "HandmadeMath.h"
#include "prosperon.h"
#include "font.h"
#include "sprite.h"
#include "transform.h"
#include "stb_ds.h"
// External function declarations
extern JSValue make_gpu_buffer(JSContext *js, void *data, size_t size, int type, int elements, int copy, int index);
extern void *get_gpu_buffer(JSContext *js, JSValue argv, size_t *stride, size_t *size);
extern JSValue make_quad_indices_buffer(JSContext *js, int quads);
extern colorf js2color(JSContext *js, JSValue v);
extern HMM_Vec4 js2vec4(JSContext *js, JSValue v);
extern sprite *js2sprite(JSContext *js, JSValue v);
extern transform *js2transform(JSContext *js, JSValue v);
extern HMM_Mat3 transform2mat3(transform *tr);
extern JSValue quads_to_mesh(JSContext *js, text_vert *buffer);
// GEOMETRY FUNCTIONS
JSC_CCALL(geometry_rect_intersection,
rect a = js2rect(js,argv[0]);
rect b = js2rect(js,argv[1]);
rect c;
SDL_GetRectIntersectionFloat(&a, &b, &c);
return rect2js(js,c);
)
JSC_CCALL(geometry_rect_intersects,
rect a = js2rect(js,argv[0]);
rect b = js2rect(js,argv[1]);
return JS_NewBool(js, SDL_HasRectIntersectionFloat(&a,&b));
)
JSC_CCALL(geometry_rect_inside,
rect inner = js2rect(js,argv[0]);
rect outer = js2rect(js,argv[1]);
return JS_NewBool(js,
inner.x >= outer.x &&
inner.x + inner.w <= outer.x + outer.w &&
inner.y >= outer.y &&
inner.y + inner.h <= outer.y + outer.h
);
)
JSC_CCALL(geometry_rect_random,
rect a = js2rect(js,argv[0]);
return vec22js(js,(HMM_Vec2){
a.x + rand_range(js,-0.5,0.5)*a.w,
a.y + rand_range(js,-0.5,0.5)*a.h
});
)
JSC_CCALL(geometry_rect_point_inside,
rect a = js2rect(js,argv[0]);
HMM_Vec2 p = js2vec2(js,argv[1]);
return JS_NewBool(js,p.x >= a.x && p.x <= a.x+a.w && p.y <= a.y+a.h && p.y >= a.y);
)
JSC_CCALL(geometry_cwh2rect,
HMM_Vec2 c = js2vec2(js,argv[0]);
HMM_Vec2 wh = js2vec2(js,argv[1]);
rect r;
r.x = c.x;
r.y = c.y;
r.w = wh.x;
r.h = wh.y;
return rect2js(js,r);
)
JSC_CCALL(geometry_rect_pos,
rect r = js2rect(js,argv[0]);
return vec22js(js,(HMM_Vec2){
.x = r.x,
.y = r.y
});
)
JSC_CCALL(geometry_rect_move,
rect r = js2rect(js,argv[0]);
HMM_Vec2 move = js2vec2(js,argv[1]);
r.x += move.x;
r.y += move.y;
return rect2js(js,r);
)
JSC_CCALL(geometry_rect_expand,
rect a = js2rect(js,argv[0]);
rect b = js2rect(js,argv[1]);
rect c = {0};
c.x = fmin(a.x,b.x);
c.y = fmin(a.y,b.y);
c.w = fmax(a.x+a.w,b.x+b.w);
c.h = fmax(a.y+a.h,b.y+b.h);
return rect2js(js,c);
)
// Helper functions for geometry operations
static inline void add_quad(text_vert **verts, rect *restrict src, rect *restrict dst)
{
text_vert v = (text_vert){
.pos = (HMM_Vec2){dst->x, dst->y},
.uv = (HMM_Vec2){src->x,src->y},
.color = (HMM_Vec4){1,1,1,1}
};
arrput(*verts, v);
v = (text_vert){
.pos = (HMM_Vec2){dst->x+dst->w, dst->y},
.uv = (HMM_Vec2){src->x+src->w,src->y},
.color = (HMM_Vec4){1,1,1,1}
};
arrput(*verts, v);
v = (text_vert){
.pos = (HMM_Vec2){dst->x, dst->y+dst->h},
.uv = (HMM_Vec2){src->x,src->y+src->h},
.color = (HMM_Vec4){1,1,1,1}
};
arrput(*verts, v);
v = (text_vert){
.pos = (HMM_Vec2){dst->x+dst->w, dst->y+dst->h},
.uv = (HMM_Vec2){src->x+src->w,src->y+src->h},
.color = (HMM_Vec4){1,1,1,1}
};
arrput(*verts, v);
}
static inline void tile_region(text_vert **verts, rect src_uv, rect dst, float tex_w, float tex_h, bool tile_x, bool tile_y)
{
// Convert the incoming UV rect into pixel coords
rect src_px = {
.x = src_uv.x * tex_w,
.y = src_uv.y * tex_h,
.w = src_uv.w * tex_w,
.h = src_uv.h * tex_h
};
// If src_px or dst is degenerate, early out
if (src_px.w <= 0.0f || src_px.h <= 0.0f || dst.w <= 0.0f || dst.h <= 0.0f)
return;
// How many full tiles horizontally/vertically?
// If not tiling in a dimension, we treat it as exactly 1 tile (no leftover).
float cols_f, rows_f;
float remain_wf = 0.0f;
float remain_hf = 0.0f;
if (tile_x) {
remain_wf = modff(dst.w / src_px.w, &cols_f);
} else {
// Only 1 "column" covering entire width, no leftover
cols_f = 1.0f;
remain_wf = 0.0f;
}
if (tile_y) {
remain_hf = modff(dst.h / src_px.h, &rows_f);
} else {
// Only 1 "row" covering entire height, no leftover
rows_f = 1.0f;
remain_hf = 0.0f;
}
int cols = (int)cols_f;
int rows = (int)rows_f;
// The leftover portion in screen coords (pixels)
float remain_dst_w = remain_wf * src_px.w;
float remain_dst_h = remain_hf * src_px.h;
// Build the UV rect for a "full" tile
rect src_full = src_uv;
// Partial leftover in UV
float remain_src_w_uv = remain_dst_w / tex_w;
float remain_src_h_uv = remain_dst_h / tex_h;
// For partial leftover in X dimension
rect src_partial_x = src_full;
src_partial_x.w = remain_src_w_uv;
// For partial leftover in Y dimension
rect src_partial_y = src_full;
src_partial_y.h = remain_src_h_uv;
// For partial leftover in both X & Y
rect src_partial_xy = src_full;
src_partial_xy.w = remain_src_w_uv;
src_partial_xy.h = remain_src_h_uv;
// Each tile is drawn 1:1 in screen coords
float tile_w = tile_x ? src_px.w : dst.w; // If not tiling horizontally, match the entire dst width
float tile_h = tile_y ? src_px.h : dst.h; // If not tiling vertically, match the entire dst height
rect curr_dst;
curr_dst.w = tile_w;
curr_dst.h = tile_h;
curr_dst.y = dst.y;
// Loop over rows
for (int y = 0; y < rows; y++) {
curr_dst.x = dst.x;
// Loop over columns
for (int x = 0; x < cols; x++) {
add_quad(verts, &src_full, &curr_dst);
curr_dst.x += tile_w;
}
// Right-side leftover tile (only if tile_x is true)
if (tile_x && remain_dst_w > 0.0f) {
rect partial_dst = {
.x = curr_dst.x, .y = curr_dst.y,
.w = remain_dst_w, .h = tile_h
};
add_quad(verts, &src_partial_x, &partial_dst);
}
curr_dst.y += tile_h;
}
// Bottom leftover row (only if tile_y is true)
if (tile_y && remain_dst_h > 0.0f) {
rect partial_row_dst;
partial_row_dst.w = tile_w;
partial_row_dst.h = remain_dst_h;
partial_row_dst.y = curr_dst.y;
partial_row_dst.x = dst.x;
// Full columns in leftover row
for (int x = 0; x < cols; x++) {
add_quad(verts, &src_partial_y, &partial_row_dst);
partial_row_dst.x += tile_w;
}
// Partial leftover corner (both X & Y leftover)
if (tile_x && remain_dst_w > 0.0f) {
rect partial_corner_dst = {
.x = partial_row_dst.x, .y = partial_row_dst.y,
.w = remain_dst_w, .h = remain_dst_h
};
add_quad(verts, &src_partial_xy, &partial_corner_dst);
}
}
}
JSC_CCALL(gpu_slice9,
JSValue jstex = argv[0];
rect dst = js2rect(js, argv[1]);
// Full texture in UV coords
rect src = {
.x = 0, .y = 0,
.w = 1, .h = 1
};
// The "slice" LRTB in PIXELS, but we convert to UV below
lrtb src_slice = js2lrtb(js, argv[2]);
lrtb dst_slice = src_slice;
HMM_Vec2 size;
JS_GETPROP(js, size.x, jstex, width, number)
JS_GETPROP(js, size.y, jstex, height, number)
JSValue info = argv[3];
int tile_top, tile_bottom, tile_left, tile_right, center_x, center_y;
JS_GETPROP(js,tile_top, info, tile_top, bool)
JS_GETPROP(js,tile_bottom,info,tile_bottom,bool)
JS_GETPROP(js,tile_left,info,tile_left,bool)
JS_GETPROP(js,tile_right,info,tile_right,bool)
JS_GETPROP(js, center_x, info, tile_center_x, bool)
JS_GETPROP(js, center_y, info, tile_center_y, bool)
// Convert the slice edges from pixel to UV
src_slice.l /= size.x;
src_slice.r /= size.x;
src_slice.t /= size.y;
src_slice.b /= size.y;
text_vert *verts = NULL;
rect curr_src;
rect curr_dst;
// bottom-left corner (single quad)
curr_src = src;
curr_src.w = src_slice.l;
curr_src.h = src_slice.b;
curr_dst = dst;
curr_dst.w = dst_slice.l;
curr_dst.h = dst_slice.b;
add_quad(&verts, &curr_src, &curr_dst);
// top-left corner (single quad)
curr_src = src;
curr_src.x = src.x;
curr_src.y = src.y + src.h - src_slice.t;
curr_src.w = src_slice.l;
curr_src.h = src_slice.t;
curr_dst = dst;
curr_dst.x = dst.x;
curr_dst.y = dst.y + dst.h - dst_slice.t;
curr_dst.w = dst_slice.l;
curr_dst.h = dst_slice.t;
add_quad(&verts, &curr_src, &curr_dst);
// bottom-right corner (single quad)
curr_src = src;
curr_src.x = src.x + src.w - src_slice.r;
curr_src.y = src.y;
curr_src.w = src_slice.r;
curr_src.h = src_slice.b;
curr_dst = dst;
curr_dst.x = dst.x + dst.w - dst_slice.r;
curr_dst.y = dst.y;
curr_dst.w = dst_slice.r;
curr_dst.h = dst_slice.b;
add_quad(&verts, &curr_src, &curr_dst);
// top-right corner (single quad)
curr_src = src;
curr_src.x = src.x + src.w - src_slice.r;
curr_src.y = src.y + src.h - src_slice.t;
curr_src.w = src_slice.r;
curr_src.h = src_slice.t;
curr_dst = dst;
curr_dst.x = dst.x + dst.w - dst_slice.r;
curr_dst.y = dst.y + dst.h - dst_slice.t;
curr_dst.w = dst_slice.r;
curr_dst.h = dst_slice.t;
add_quad(&verts, &curr_src, &curr_dst);
// left bar (tiled)
curr_src = src;
curr_src.x = src.x;
curr_src.y = src.y + src_slice.b;
curr_src.w = src_slice.l;
curr_src.h = src.h - src_slice.t - src_slice.b;
curr_dst = dst;
curr_dst.x = dst.x;
curr_dst.y = dst.y + dst_slice.b;
curr_dst.w = dst_slice.l;
curr_dst.h = dst.h - dst_slice.t - dst_slice.b;
tile_region(&verts, curr_src, curr_dst, size.x, size.y,tile_left,tile_left);
// right bar (tiled)
curr_src = src;
curr_src.x = src.x + src.w - src_slice.r;
curr_src.y = src.y + src_slice.b;
curr_src.w = src_slice.r;
curr_src.h = src.h - src_slice.t - src_slice.b;
curr_dst = dst;
curr_dst.x = dst.x + dst.w - dst_slice.r;
curr_dst.y = dst.y + dst_slice.b;
curr_dst.w = dst_slice.r;
curr_dst.h = dst.h - dst_slice.t - dst_slice.b;
tile_region(&verts, curr_src, curr_dst, size.x, size.y,tile_right,tile_right);
// bottom bar (tiled)
curr_src = src;
curr_src.x = src.x + src_slice.l;
curr_src.y = src.y;
curr_src.w = src.w - src_slice.l - src_slice.r;
curr_src.h = src_slice.b;
curr_dst = dst;
curr_dst.x = dst.x + dst_slice.l;
curr_dst.y = dst.y;
curr_dst.w = dst.w - dst_slice.l - dst_slice.r;
curr_dst.h = dst_slice.b;
tile_region(&verts, curr_src, curr_dst, size.x, size.y,tile_bottom,tile_bottom);
// top bar (tiled)
curr_src = src;
curr_src.x = src.x + src_slice.l;
curr_src.y = src.y + src.h - src_slice.t;
curr_src.w = src.w - src_slice.l - src_slice.r;
curr_src.h = src_slice.t;
curr_dst = dst;
curr_dst.x = dst.x + dst_slice.l;
curr_dst.y = dst.y + dst.h - dst_slice.t;
curr_dst.w = dst.w - dst_slice.l - dst_slice.r;
curr_dst.h = dst_slice.t;
tile_region(&verts, curr_src, curr_dst, size.x, size.y,tile_top,tile_top);
// center (tiled)
curr_src = src;
curr_src.x = src.x + src_slice.l;
curr_src.y = src.y + src_slice.b;
curr_src.w = src.w - src_slice.l - src_slice.r;
curr_src.h = src.h - src_slice.t - src_slice.b;
curr_dst = dst;
curr_dst.x = dst.x + dst_slice.l;
curr_dst.y = dst.y + dst_slice.b;
curr_dst.w = dst.w - dst_slice.l - dst_slice.r;
curr_dst.h = dst.h - dst_slice.t - dst_slice.b;
tile_region(&verts, curr_src, curr_dst, size.x, size.y, center_x,center_y);
JSValue mesh = quads_to_mesh(js, verts);
arrfree(verts);
ret = mesh;
)
JSC_CCALL(gpu_tile,
HMM_Vec2 size;
JSValue jstex = argv[0];
JS_GETATOM(js,size.x,jstex,width,number)
JS_GETATOM(js, size.y, jstex, height, number)
rect src_pixels = js2rect(js, argv[1]); // 'src' as pixel dimensions
rect dst = js2rect(js, argv[2]); // 'dst' as screen coords
int tilex, tiley;
JSValue jstile = argv[3];
JS_GETPROP(js,tilex,jstile,repeat_x,bool)
JS_GETPROP(js,tiley,jstile,repeat_y,bool)
text_vert *verts = NULL;
tile_region(&verts, src_pixels, dst, size.x, size.y,tilex,tiley);
ret = quads_to_mesh(js,verts);
arrfree(verts);
)
// Sprite mesh generation functions
typedef struct {
JSValue val;
void *ptr;
size_t size;
int need_new;
} BufferCheckResult;
static BufferCheckResult get_or_extend_buffer(
JSContext *js,
JSValue old_mesh,
const char *prop,
size_t needed_size,
int type,
int elements_per_item,
int copy,
int index
) {
BufferCheckResult res = { JS_UNDEFINED, NULL, 0, 0 };
if (!JS_IsUndefined(old_mesh)) {
JSValue old_buf = JS_GetPropertyStr(js, old_mesh, prop);
if (!JS_IsUndefined(old_buf)) {
size_t old_size;
void *data = get_gpu_buffer(js, old_buf, NULL, &old_size);
if (data && old_size >= needed_size) {
// Old buffer is large enough
res.val = old_buf; // keep it
res.ptr = data;
res.size = old_size;
return res;
}
JS_FreeValue(js, old_buf);
}
}
// If we reach here, we need a new buffer
res.need_new = 1;
return res;
}
static HMM_Vec3 base_quad[4] = {
{0.0,0.0,1.0},
{1.0,0.0,1.0},
{0.0,1.0,1.0},
{1.0,1.0,1.0}
};
JSC_CCALL(gpu_make_sprite_mesh,
size_t quads = JS_ArrayLength(js, argv[0]);
size_t verts = quads*4;
size_t count = quads*6;
// Prepare arrays on CPU
HMM_Vec2 *posdata = malloc(sizeof(*posdata)*verts);
HMM_Vec2 *uvdata = malloc(sizeof(*uvdata)*verts);
HMM_Vec4 *colordata = malloc(sizeof(*colordata)*verts);
for (int i = 0; i < quads; i++) {
JSValue sub = JS_GetPropertyUint32(js,argv[0],i);
transform *tr;
rect src;
HMM_Vec4 color;
JS_GETATOM(js,src,sub,src,rect)
JS_GETATOM(js,color,sub,color,color)
JS_GETATOM(js,tr,sub,transform,transform)
JS_FreeValue(js,sub);
size_t base = i*4;
if (tr) {
HMM_Mat3 trmat = transform2mat3(tr);
for (int j = 0; j < 4; j++)
posdata[base+j] = HMM_MulM3V3(trmat, base_quad[j]).xy;
} else {
rect dst;
JS_GETATOM(js,dst,sub,rect,rect);
posdata[base+0] = (HMM_Vec2){dst.x,dst.y};
posdata[base + 1] = (HMM_Vec2){ dst.x+dst.w, dst.y };
posdata[base + 2] = (HMM_Vec2){ dst.x, dst.y+dst.h };
posdata[base + 3] = (HMM_Vec2){ dst.x+dst.w, dst.y+dst.h };
}
uvdata[base+0] = (HMM_Vec2){src.x, src.y+src.h};
uvdata[base+1] = (HMM_Vec2){src.x+src.w, src.y+src.h};
uvdata[base+2] = (HMM_Vec2){src.x, src.y};
uvdata[base+3] = (HMM_Vec2){src.x+src.w, src.y};
colordata[base+0] = color;
colordata[base+1] = color;
colordata[base+2] = color;
colordata[base+3] = color;
}
// Check old mesh
JSValue old_mesh = JS_UNDEFINED;
if (argc > 1)
old_mesh = argv[1];
// Needed sizes
size_t pos_size = sizeof(*posdata)*verts;
size_t uv_size = sizeof(*uvdata)*verts;
size_t color_size = sizeof(*colordata)*verts;
BufferCheckResult pos_chk = get_or_extend_buffer(js, old_mesh, "pos", pos_size, JS_TYPED_ARRAY_FLOAT32, 2, 1, 0);
BufferCheckResult uv_chk = get_or_extend_buffer(js, old_mesh, "uv", uv_size, JS_TYPED_ARRAY_FLOAT32, 2, 1, 0);
BufferCheckResult color_chk = get_or_extend_buffer(js, old_mesh, "color", color_size, JS_TYPED_ARRAY_FLOAT32, 4, 1, 0);
int need_new_all = pos_chk.need_new || uv_chk.need_new || color_chk.need_new;
ret = JS_NewObject(js);
if (need_new_all) {
// Create all new buffers
JSValue new_pos = make_gpu_buffer(js, posdata, pos_size, JS_TYPED_ARRAY_FLOAT32, 2, 1,0);
JSValue new_uv = make_gpu_buffer(js, uvdata, uv_size, JS_TYPED_ARRAY_FLOAT32, 2, 1,0);
JSValue new_color = make_gpu_buffer(js, colordata, color_size, JS_TYPED_ARRAY_FLOAT32, 0, 1,0);
JS_SetPropertyStr(js, ret, "pos", new_pos);
JS_SetPropertyStr(js, ret, "uv", new_uv);
JS_SetPropertyStr(js, ret, "color", new_color);
// Indices
JSValue indices = make_quad_indices_buffer(js, quads);
JS_SetPropertyStr(js, ret, "indices", indices);
} else {
// Reuse the old buffers
// Just copy data into existing buffers via their pointers
memcpy(pos_chk.ptr, posdata, pos_size);
memcpy(uv_chk.ptr, uvdata, uv_size);
memcpy(color_chk.ptr, colordata, color_size);
// Duplicate old references since we're returning a new object
JS_SetPropertyStr(js, ret, "pos", JS_DupValue(js, pos_chk.val));
JS_SetPropertyStr(js, ret, "uv", JS_DupValue(js, uv_chk.val));
JS_SetPropertyStr(js, ret, "color", JS_DupValue(js, color_chk.val));
// Indices can remain the same if they were also large enough. If using a shared global index buffer:
JSValue indices = make_quad_indices_buffer(js, quads);
JS_SetPropertyStr(js, ret, "indices", indices);
}
JS_SetPropertyStr(js, ret, "vertices", number2js(js, verts));
JS_SetPropertyStr(js, ret, "count", number2js(js, count));
JS_SetPropertyStr(js,ret,"num_indices", number2js(js,count));
// Free temporary CPU arrays
free(posdata);
free(uvdata);
free(colordata);
// Free old buffer values if they were fetched
if (!JS_IsUndefined(pos_chk.val)) JS_FreeValue(js, pos_chk.val);
if (!JS_IsUndefined(uv_chk.val)) JS_FreeValue(js, uv_chk.val);
if (!JS_IsUndefined(color_chk.val)) JS_FreeValue(js, color_chk.val);
return ret;
)
struct quad_buffers {
HMM_Vec2 *pos;
HMM_Vec2 *uv;
HMM_Vec4 *color;
int verts;
};
struct quad_buffers quad_buffers_new(int verts)
{
struct quad_buffers b;
b.verts = verts;
b.pos = malloc(sizeof(HMM_Vec2)*verts);
b.uv = malloc(sizeof(HMM_Vec2)*verts);
b.color = malloc(sizeof(HMM_Vec4)*verts);
return b;
}
JSValue quadbuffers_to_mesh(JSContext *js, struct quad_buffers buffers)
{
JSValue jspos = make_gpu_buffer(js, buffers.pos, sizeof(HMM_Vec2)*buffers.verts, JS_TYPED_ARRAY_FLOAT32, 2, 0, 0);
JSValue jsuv = make_gpu_buffer(js, buffers.uv, sizeof(HMM_Vec2)*buffers.verts, JS_TYPED_ARRAY_FLOAT32, 2,0,0);
JSValue jscolor = make_gpu_buffer(js, buffers.color, sizeof(HMM_Vec4)*buffers.verts, JS_TYPED_ARRAY_FLOAT32, 4,0,0);
size_t quads = buffers.verts/4;
size_t count = buffers.verts/2*3;
JSValue jsidx = make_quad_indices_buffer(js, quads);
JSValue ret = JS_NewObject(js);
JS_SetPropertyStr(js, ret, "pos", jspos);
JS_SetPropertyStr(js, ret, "uv", jsuv);
JS_SetPropertyStr(js, ret, "color", jscolor);
JS_SetPropertyStr(js, ret, "indices", jsidx);
JS_SetPropertyStr(js, ret, "vertices", number2js(js, buffers.verts));
JS_SetPropertyStr(js,ret,"num_indices", number2js(js,count));
return ret;
}
int sort_sprite(const sprite *a, const sprite *b)
{
if (a->layer != b->layer) return a->layer - b->layer;
if (a->pos.Y != b->pos.Y)
return (b->pos.Y - a->pos.Y);
if (JS_VALUE_GET_PTR(a->image) != JS_VALUE_GET_PTR(b->image))
return JS_VALUE_GET_PTR(a->image) < JS_VALUE_GET_PTR(b->image) ? -1 : 1;
return 0;
}
JSC_CCALL(gpu_make_sprite_queue,
sprite *sprites = NULL;
size_t quads = 0;
int needfree = 1;
if (JS_IsArrayBuffer(js, argv[0])) {
// test for fastest
size_t size;
sprite *sprites = JS_GetArrayBuffer(js, &size, argv[0]);
quads = size/sizeof(*sprites);
needfree = 0;
for (int i = 0; i < quads; i++)
JS_DupValue(js,sprites[i].image);
} else {
quads = JS_ArrayLength(js, argv[0]);
if (quads == 0)
return JS_ThrowReferenceError(js, "Expected an array of sprites with length > 0.");
arrsetcap(sprites, quads);
for (int i = 0; i < quads; i++) {
JSValue sub = JS_GetPropertyUint32(js, argv[0], i);
sprite *jsp = js2sprite(js, sub);
if (jsp) {
arrput(sprites, *jsp);
JS_DupValue(js,jsp->image);
}
else {
sprite sp = {0};
JS_GETATOM(js, sp.pos, sub, pos, vec2)
JS_GETATOM(js, sp.center, sub, center, vec2)
JS_GETATOM(js, sp.skew, sub, skew, vec2)
JS_GETATOM(js, sp.scale, sub, scale, vec2)
JS_GETATOM(js, sp.color,sub,color,color)
JS_GETATOM(js, sp.layer,sub,layer,number)
sp.image = JS_GetPropertyStr(js,sub,"image");
sprite_apply(&sp);
arrput(sprites,sp);
}
JS_FreeValue(js, sub);
}
}
qsort(sprites, quads, sizeof(sprite), sort_sprite);
struct quad_buffers buffers = quad_buffers_new(quads*4);
const HMM_Vec2 local[4] = { {0,0}, {1,0}, {0,1}, {1,1} };
rect uv;
rect uv_px;
JSValue cur_img = JS_UNDEFINED;
for (size_t i = 0; i < quads; i++) {
sprite *s = &sprites[i];
if (JS_IsUndefined(cur_img) || !JS_StrictEq(js, s->image, cur_img)) {
cur_img = s->image;
JS_GETATOM(js, uv, cur_img, rect, rect)
JS_GETATOM(js, uv_px, cur_img, rect_px, rect)
}
HMM_Vec2 px_size = {
uv_px.w * s->scale.X,
uv_px.h * s->scale.Y
};
HMM_Vec2 anchor = {
px_size.X * s->center.X,
px_size.Y * s->center.Y
};
size_t base = i * 4;
for (int v = 0; v < 4; v++) {
HMM_Vec2 lp = {
local[v].X * px_size.X - anchor.X,
local[v].Y * px_size.Y - anchor.Y
};
HMM_Vec2 world = HMM_AddV2(s->pos, HMM_MulM2V2(s->affine, lp));
buffers.pos[base + v] = world;
buffers.color[base + v] = s->color;
}
/* UVs are still top-left-origin pixel coords, so keep previous packing */
buffers.uv[base + 0] = (HMM_Vec2){ uv.x, uv.y + uv.h };
buffers.uv[base + 1] = (HMM_Vec2){ uv.x + uv.w, uv.y + uv.h };
buffers.uv[base + 2] = (HMM_Vec2){ uv.x, uv.y };
buffers.uv[base + 3] = (HMM_Vec2){ uv.x + uv.w, uv.y };
}
JSValue mesh = quadbuffers_to_mesh(js, buffers);
ret = JS_NewArray(js);
int first_index = 0;
int count = 0;
int n = 0;
JSValue img = JS_UNDEFINED;
for (int i = 0; i < quads; i++) {
if (!JS_SameValue(js, sprites[i].image, img)) {
if (count > 0) {
JSValue q = JS_NewObject(js);
JS_SetPropertyStr(js, q, "type", JS_NewString(js, "geometry"));
JS_SetPropertyStr(js, q, "mesh", JS_DupValue(js, mesh));
JS_SetPropertyStr(js, q, "pipeline", JS_DupValue(js, argv[2]));
JS_SetPropertyStr(js, q, "image", img);
JS_SetPropertyStr(js, q, "first_index", number2js(js, first_index));
JS_SetPropertyStr(js, q, "num_indices", number2js(js, count * 6));
JS_SetPropertyUint32(js, ret, n++, q);
}
first_index = i*6;
count = 1;
img = JS_DupValue(js, sprites[i].image);
} else count++;
JS_FreeValue(js,sprites[i].image);
}
if (count > 0) {
JSValue q = JS_NewObject(js);
JS_SetPropertyStr(js, q, "type", JS_NewString(js, "geometry"));
JS_SetPropertyStr(js, q, "mesh", JS_DupValue(js, mesh));
JS_SetPropertyStr(js, q, "pipeline", JS_DupValue(js, argv[2]));
JS_SetPropertyStr(js, q, "image", img);
JS_SetPropertyStr(js, q, "first_index", number2js(js, first_index));
JS_SetPropertyStr(js, q, "num_indices", number2js(js, count * 6));
JS_SetPropertyUint32(js, ret, n++, q);
}
if (needfree)
arrfree(sprites);
JS_FreeValue(js, mesh);
)
static const JSCFunctionListEntry js_geometry_funcs[] = {
MIST_FUNC_DEF(geometry, rect_intersection, 2),
MIST_FUNC_DEF(geometry, rect_intersects, 2),
MIST_FUNC_DEF(geometry, rect_expand, 2),
MIST_FUNC_DEF(geometry, rect_inside, 2),
MIST_FUNC_DEF(geometry, rect_random, 1),
MIST_FUNC_DEF(geometry, cwh2rect, 2),
MIST_FUNC_DEF(geometry, rect_point_inside, 2),
MIST_FUNC_DEF(geometry, rect_pos, 1),
MIST_FUNC_DEF(geometry, rect_move, 2),
MIST_FUNC_DEF(gpu, tile, 4),
MIST_FUNC_DEF(gpu, slice9, 3),
MIST_FUNC_DEF(gpu, make_sprite_mesh, 2),
MIST_FUNC_DEF(gpu, make_sprite_queue, 4),
};
JSValue js_geometry_use(JSContext *js) {
JSValue mod = JS_NewObject(js);
JS_SetPropertyFunctionList(js,mod,js_geometry_funcs,countof(js_geometry_funcs));
return mod;
}