Files
cell/source/scheduler_single.c

482 lines
12 KiB
C

#include "stb_ds.h"
#include "cell.h"
#include "cell_internal.h"
// --- Data Structures ---
// Simple linked list for the ready queue
typedef struct actor_node {
cell_rt *actor;
struct actor_node *next;
} actor_node;
// Timer node for the min-heap
typedef struct {
uint64_t execute_at_ns;
cell_rt *actor;
uint32_t timer_id;
int is_native; // 1 for native remove timer, 0 for JS timer
} timer_node;
// --- Global State ---
static actor_node *ready_head = NULL;
static actor_node *ready_tail = NULL;
static timer_node *timer_heap = NULL; // stb_ds array
static struct { char *key; cell_rt *value; } *actors = NULL; // stb_ds hashmap
static int shutting_down = 0;
// --- Forward Declarations ---
void actor_turn(cell_rt *actor);
uint32_t actor_remove_cb(cell_rt *actor, uint32_t id, uint32_t interval);
// --- Heap Helpers ---
static void heap_push(uint64_t when, cell_rt *actor, uint32_t timer_id, int is_native) {
timer_node node = { .execute_at_ns = when, .actor = actor, .timer_id = timer_id, .is_native = is_native };
arrput(timer_heap, node);
// Bubble up
int i = arrlen(timer_heap) - 1;
while (i > 0) {
int parent = (i - 1) / 2;
if (timer_heap[i].execute_at_ns >= timer_heap[parent].execute_at_ns) break;
timer_node tmp = timer_heap[i];
timer_heap[i] = timer_heap[parent];
timer_heap[parent] = tmp;
i = parent;
}
}
static int heap_pop(timer_node *out) {
if (arrlen(timer_heap) == 0) return 0;
*out = timer_heap[0];
timer_node last = arrpop(timer_heap);
if (arrlen(timer_heap) > 0) {
timer_heap[0] = last;
// Bubble down
int i = 0;
int n = arrlen(timer_heap);
while (1) {
int left = 2 * i + 1;
int right = 2 * i + 2;
int smallest = i;
if (left < n && timer_heap[left].execute_at_ns < timer_heap[smallest].execute_at_ns)
smallest = left;
if (right < n && timer_heap[right].execute_at_ns < timer_heap[smallest].execute_at_ns)
smallest = right;
if (smallest == i) break;
timer_node tmp = timer_heap[i];
timer_heap[i] = timer_heap[smallest];
timer_heap[smallest] = tmp;
i = smallest;
}
}
return 1;
}
// --- Implementation ---
void actor_initialize(void)
{
}
void actor_free(cell_rt *actor)
{
shdel(actors, actor->id);
// Remove from ready queue if present (O(N))
if (ready_head) {
if (ready_head->actor == actor) {
actor_node *next = ready_head->next;
free(ready_head);
ready_head = next;
if (!ready_head) ready_tail = NULL;
} else {
actor_node *curr = ready_head;
while (curr->next) {
if (curr->next->actor == actor) {
actor_node *to_free = curr->next;
curr->next = to_free->next;
if (to_free == ready_tail) ready_tail = curr;
free(to_free);
break;
}
curr = curr->next;
}
}
}
JSContext *js = actor->context;
JS_FreeValue(js, actor->idx_buffer);
JS_FreeValue(js, actor->message_handle);
JS_FreeValue(js, actor->on_exception);
JS_FreeValue(js, actor->unneeded);
JS_FreeAtom(js, actor->actor_sym);
/* Free timer callbacks stored in actor */
for (int i = 0; i < hmlen(actor->timers); i++) {
JS_FreeValue(js, actor->timers[i].value);
}
hmfree(actor->timers);
/* Free all letters in the queue */
for (int i = 0; i < arrlen(actor->letters); i++) {
if (actor->letters[i].type == LETTER_BLOB) {
blob_destroy(actor->letters[i].blob_data);
} else if (actor->letters[i].type == LETTER_CALLBACK) {
JS_FreeValue(js, actor->letters[i].callback);
}
}
arrfree(actor->letters);
JSRuntime *rt = JS_GetRuntime(js);
JS_SetInterruptHandler(rt, NULL, NULL);
JS_FreeContext(js);
JS_FreeRuntime(rt);
free(actor->id);
#ifdef HAVE_MIMALLOC
mi_heap_destroy(actor->heap);
#endif
free(actor);
int actor_count = shlen(actors);
if (actor_count == 0) exit(0);
}
void actor_unneeded(cell_rt *actor, JSValue fn, double seconds)
{
if (actor->disrupt) return;
JS_FreeValue(actor->context, actor->unneeded);
if (!JS_IsFunction(actor->context, fn)) {
actor->unneeded = JS_NULL;
goto END;
}
actor->unneeded = JS_DupValue(actor->context, fn);
actor->ar_secs = seconds;
END:
// If there was an existing unneeded timer, it will be handled/ignored in set_actor_state logic
// or we can explicitly invalidate it if we tracked the ID.
// For now, set_actor_state will schedule a new one if idle.
if (actor->ar) {
// In single threaded, we can't easily remove from heap O(N),
// but we can just let it fire and check ID match.
actor->ar = 0;
}
set_actor_state(actor);
}
void exit_handler(void)
{
shutting_down = 1;
shfree(actors);
arrfree(timer_heap);
// Clean up queue?
while(ready_head) {
actor_node *n = ready_head;
ready_head = n->next;
free(n);
}
exit(0);
}
int actor_exists(const char *id)
{
int idx = shgeti(actors, id);
return idx != -1;
}
void set_actor_state(cell_rt *actor)
{
if (actor->disrupt) {
actor_free(actor);
return;
}
// No mutex needed in single threaded
switch(actor->state) {
case ACTOR_RUNNING:
case ACTOR_READY:
if (actor->ar) {
// Invalidate existing unneeded timer
actor->ar = 0;
}
break;
case ACTOR_IDLE:
if (arrlen(actor->letters)) {
actor->state = ACTOR_READY;
// Add to ready queue
actor_node *n = malloc(sizeof(actor_node));
n->actor = actor;
n->next = NULL;
if (ready_tail) {
ready_tail->next = n;
} else {
ready_head = n;
}
ready_tail = n;
} else if (!arrlen(actor->letters) && !hmlen(actor->timers)) {
// Schedule remove timer
static uint32_t global_timer_id = 1;
uint32_t id = global_timer_id++;
actor->ar = id;
uint64_t now = cell_ns();
uint64_t execute_at = now + (uint64_t)(actor->ar_secs * 1e9);
heap_push(execute_at, actor, id, 1); // 1 = native remove
}
break;
}
}
uint32_t actor_remove_cb(cell_rt *actor, uint32_t id, uint32_t interval)
{
// Check if this timer is still valid (match actor->ar)
if (actor->ar != id && id != 0) {
return 0;
}
actor->disrupt = 1;
if (!JS_IsNull(actor->unneeded)) {
JSValue ret = JS_Call(actor->context, actor->unneeded, JS_NULL, 0, NULL);
uncaught_exception(actor->context, ret);
}
int should_free = (actor->state == ACTOR_IDLE);
if (should_free) actor_free(actor);
return 0;
}
cell_rt *get_actor(char *id)
{
int idx = shgeti(actors, id);
if (idx == -1) {
return NULL;
}
return shget(actors, id);
}
void actor_loop()
{
while (!shutting_down) {
// 1. Check Ready Queue
if (ready_head) {
actor_node *node = ready_head;
ready_head = node->next;
if (!ready_head) ready_tail = NULL;
actor_turn(node->actor);
free(node);
continue; // Loop again to check for more work or timers
}
// 2. Check Timers
uint64_t now = cell_ns();
if (arrlen(timer_heap) > 0) {
if (timer_heap[0].execute_at_ns <= now) {
timer_node t;
heap_pop(&t);
if (t.is_native) {
actor_remove_cb(t.actor, t.timer_id, 0);
} else {
// JS Timer
int idx = hmgeti(t.actor->timers, t.timer_id);
if (idx != -1) {
JSValue cb = t.actor->timers[idx].value;
hmdel(t.actor->timers, t.timer_id);
actor_clock(t.actor, cb);
JS_FreeValue(t.actor->context, cb);
}
}
continue; // Loop again
} else {
// Wait until next timer
uint64_t diff = timer_heap[0].execute_at_ns - now;
double seconds = (double)diff / 1e9;
cell_sleep(seconds);
}
} else {
exit(0);
}
}
}
cell_rt *create_actor(void *wota)
{
cell_rt *actor = calloc(sizeof(*actor), 1);
#ifdef HAVE_MIMALLOC
actor->heap = mi_heap_new();
#endif
actor->init_wota = wota;
actor->idx_buffer = JS_NULL;
actor->message_handle = JS_NULL;
actor->unneeded = JS_NULL;
actor->on_exception = JS_NULL;
actor->actor_sym = JS_ATOM_NULL;
arrsetcap(actor->letters, 5);
// No mutexes needed
actor->mutex = NULL;
actor->msg_mutex = NULL;
script_startup(actor);
set_actor_state(actor);
return actor;
}
const char *register_actor(const char *id, cell_rt *actor, int mainthread, double ar)
{
actor->main_thread_only = mainthread;
actor->id = strdup(id);
actor->ar_secs = ar;
if (shgeti(actors, id) != -1) {
free(actor->id);
return "Actor with given ID already exists.";
}
shput(actors, id, actor);
return NULL;
}
int actor_interrupt_cb(JSRuntime *rt, cell_rt *crt)
{
return shutting_down || crt->disrupt;
}
const char *send_message(const char *id, void *msg)
{
cell_rt *target = get_actor(id);
if (!target) {
blob_destroy((blob *)msg);
return "Could not get actor from id.";
}
letter l;
l.type = LETTER_BLOB;
l.blob_data = (blob *)msg;
arrput(target->letters, l);
if (target->ar) {
// Invalidate unneeded timer
target->ar = 0;
}
set_actor_state(target);
return NULL;
}
void actor_turn(cell_rt *actor)
{
#ifdef TRACY_ENABLE
int entered = 0;
if (tracy_profiling_enabled && TracyCIsConnected) {
TracyCFiberEnter(actor->name);
entered = 1;
}
#endif
actor->state = ACTOR_RUNNING;
TAKETURN:
JSValue result;
if (!arrlen(actor->letters)) {
goto ENDTURN;
}
letter l = actor->letters[0];
arrdel(actor->letters, 0);
if (l.type == LETTER_BLOB) {
// Create a JS blob from the C blob
size_t size = l.blob_data->length / 8; // Convert bits to bytes
JSValue arg = js_new_blob_stoned_copy(actor->context, l.blob_data->data, size);
blob_destroy(l.blob_data);
result = JS_Call(actor->context, actor->message_handle, JS_NULL, 1, &arg);
uncaught_exception(actor->context, result);
JS_FreeValue(actor->context, arg);
} else if (l.type == LETTER_CALLBACK) {
result = JS_Call(actor->context, l.callback, JS_NULL, 0, NULL);
uncaught_exception(actor->context, result);
JS_FreeValue(actor->context, l.callback);
}
if (actor->disrupt) goto ENDTURN;
ENDTURN:
actor->state = ACTOR_IDLE;
#ifdef TRACY_ENABLE
if (tracy_profiling_enabled && entered)
TracyCFiberLeave(actor->name);
#endif
set_actor_state(actor);
}
void actor_clock(cell_rt *actor, JSValue fn)
{
letter l;
l.type = LETTER_CALLBACK;
l.callback = JS_DupValue(actor->context, fn);
arrput(actor->letters, l);
set_actor_state(actor);
}
uint32_t actor_delay(cell_rt *actor, JSValue fn, double seconds)
{
static uint32_t global_timer_id = 1;
uint32_t id = global_timer_id++;
JSValue cb = JS_DupValue(actor->context, fn);
hmput(actor->timers, id, cb);
uint64_t now = cell_ns();
uint64_t execute_at = now + (uint64_t)(seconds * 1e9);
heap_push(execute_at, actor, id, 0); // 0 = JS timer
return id;
}
JSValue actor_remove_timer(cell_rt *actor, uint32_t timer_id)
{
JSValue cb = JS_NULL;
int id = hmgeti(actor->timers, timer_id);
if (id != -1) {
cb = actor->timers[id].value;
hmdel(actor->timers, timer_id);
}
return cb;
}