302 lines
9.7 KiB
YAML
302 lines
9.7 KiB
YAML
name: Build
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on:
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push:
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branches: [ "master" ]
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pull_request:
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jobs:
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# ===============================================================
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# LINUX BUILD
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# ===============================================================
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build-linux:
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runs-on: ubuntu-latest
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steps:
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# 1) Check out code
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- name: Check Out Code
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uses: actions/checkout@v3
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# 2) Install system dependencies + ccache
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- name: Install Dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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libasound2-dev libpulse-dev libudev-dev \
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libwayland-dev wayland-protocols libxkbcommon-dev \
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libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
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libxi-dev libxinerama-dev libxss-dev \
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libegl1-mesa-dev libgl1-mesa-dev \
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cmake ninja-build git build-essential binutils mold meson pkg-config \
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ccache
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# 3) Configure ccache
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- name: Configure ccache
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run: |
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echo "CMAKE_C_COMPILER_LAUNCHER=ccache" >> $GITHUB_ENV
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echo "CMAKE_CXX_COMPILER_LAUNCHER=ccache" >> $GITHUB_ENV
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# 4) Cache ccache
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- name: Cache ccache
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uses: actions/cache@v3
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with:
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path: ~/.ccache
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key: ccache-linux-${{ hashFiles('**/*.c', '**/*.cpp', '**/*.h', '**/CMakeLists.txt', '**/meson.build') }}
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restore-keys: |
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ccache-linux-
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# 5) Cache SDL3 (Linux)
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- name: Cache SDL3 (Linux)
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uses: actions/cache@v3
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with:
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path: |
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sdl3
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sdl3-build
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key: sdl3-linux-${{ hashFiles('sdl3/CMakeLists.txt') }}
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# 6) Build SDL3 (Linux)
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- name: Build SDL3 (Linux)
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run: |
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if [ ! -d "sdl3/.git" ]; then
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echo "Cloning SDL3 repository..."
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git clone --depth 1 --branch main https://github.com/libsdl-org/SDL.git sdl3
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else
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echo "SDL3 source is already present (possibly from cache)."
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fi
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mkdir -p sdl3-build
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cd sdl3-build
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cmake ../sdl3 -GNinja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX="${PWD}/installed_sdl3" \
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-DSDL_SHARED=ON \
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-DSDL_STATIC=OFF
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ninja
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ninja install
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# 7) Build Prosperon (Linux)
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- name: Build Prosperon (Linux)
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run: |
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export PKG_CONFIG_PATH="${PWD}/sdl3-build/installed_sdl3/lib/pkgconfig:$PKG_CONFIG_PATH"
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meson setup build_dbg -Dbuildtype=debugoptimized
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meson compile -C build_dbg
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# 8) Create minimal artifact folder (Linux)
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- name: Create artifact folder (Linux)
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run: |
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mkdir _pack
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cp build_dbg/prosperon _pack/
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# Adjust wildcard if there's a versioned libSDL3. e.g. libSDL3-0.600.0.so
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cp sdl3-build/installed_sdl3/lib/libSDL3.so _pack/
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# 9) Upload artifact (Linux)
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- name: Upload Artifact (Linux)
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uses: actions/upload-artifact@v4
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with:
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name: prosperon-artifacts-linux
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path: _pack
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# ===============================================================
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# MACOS BUILD (Using Homebrew SDL3)
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# ===============================================================
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build-macos:
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runs-on: macos-latest
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steps:
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# 1) Check out code
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- name: Check Out Code
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uses: actions/checkout@v3
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# 2) Install dependencies (SDL3 via Homebrew) + ccache
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- name: Install Dependencies (macOS)
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run: |
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brew update
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brew install sdl3 meson ninja cmake ccache
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# 3) Configure ccache
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- name: Configure ccache
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run: |
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echo "CMAKE_C_COMPILER_LAUNCHER=ccache" >> $GITHUB_ENV
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echo "CMAKE_CXX_COMPILER_LAUNCHER=ccache" >> $GITHUB_ENV
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# 4) Cache ccache
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- name: Cache ccache
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uses: actions/cache@v3
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with:
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path: ~/Library/Caches/ccache
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key: ccache-macos-${{ hashFiles('**/*.c', '**/*.cpp', '**/*.h', '**/CMakeLists.txt', '**/meson.build') }}
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restore-keys: |
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ccache-macos-
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# 5) Build Prosperon (macOS) linking against Homebrew's SDL3
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- name: Build Prosperon (macOS)
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run: |
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# Ensure pkg-config can find Homebrew's SDL3 .pc files
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export PKG_CONFIG_PATH="$(brew --prefix sdl3)/lib/pkgconfig:$PKG_CONFIG_PATH"
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meson setup build_macos -Dbuildtype=debugoptimized
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meson compile -C build_macos
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# 6) Copy SDL3 .dylib from Homebrew for packaging
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- name: Copy SDL3 library for packaging
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run: |
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SDL3_PREFIX=$(brew --prefix sdl3)
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mkdir -p sdl3-macos
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# Copy all versions of the SDL3 dynamic library
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cp -a "${SDL3_PREFIX}/lib/libSDL3*.dylib" sdl3-macos/ || echo "No .dylib found, ignoring"
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# 7) Create minimal artifact folder (macOS)
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- name: Create artifact folder (macOS)
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run: |
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mkdir _pack
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cp build_macos/prosperon _pack/
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cp sdl3-macos/libSDL3*.dylib _pack/ || echo "No .dylib found, ignoring"
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# 8) Upload artifact (macOS)
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- name: Upload Artifact (macOS)
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uses: actions/upload-artifact@v4
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with:
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name: prosperon-artifacts-macos
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path: _pack
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# ===============================================================
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# WINDOWS BUILD (Cross-compiling on Ubuntu)
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# ===============================================================
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build-windows:
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runs-on: ubuntu-latest
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steps:
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# 1) Check out code
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- name: Check Out Code
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uses: actions/checkout@v3
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# 2) Install dependencies (MinGW, etc.) + ccache
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- name: Install Dependencies (Windows Cross)
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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mingw-w64 cmake ninja-build git build-essential \
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binutils pkg-config meson ccache
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# 3) Configure ccache for cross-compiler
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- name: Configure ccache
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run: |
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echo "CMAKE_C_COMPILER_LAUNCHER=ccache" >> $GITHUB_ENV
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echo "CMAKE_CXX_COMPILER_LAUNCHER=ccache" >> $GITHUB_ENV
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# 4) Cache ccache
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- name: Cache ccache
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uses: actions/cache@v3
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with:
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path: ~/.ccache
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key: ccache-win-${{ hashFiles('**/*.c', '**/*.cpp', '**/*.h', '**/CMakeLists.txt', '**/meson.build') }}
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restore-keys: |
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ccache-win-
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# 5) Cache SDL3 (Windows cross)
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- name: Cache SDL3 (Windows cross)
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uses: actions/cache@v3
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with:
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path: |
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sdl3-win
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sdl3-build-win
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key: sdl3-win-${{ hashFiles('sdl3-win/CMakeLists.txt') }}
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# 6) Build SDL3 (Windows cross)
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- name: Build SDL3 (Windows cross)
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run: |
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if [ ! -d "sdl3-win/.git" ]; then
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echo "Cloning SDL3 for Windows cross..."
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git clone --depth 1 --branch main https://github.com/libsdl-org/SDL.git sdl3-win
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else
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echo "SDL3-win source already present (possibly from cache)."
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fi
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mkdir -p sdl3-build-win
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cd sdl3-build-win
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cmake ../sdl3-win -GNinja \
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-DCMAKE_SYSTEM_NAME=Windows \
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-DCMAKE_C_COMPILER=x86_64-w64-mingw32-gcc \
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-DCMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++ \
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-DCMAKE_RC_COMPILER=x86_64-w64-mingw32-windres \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX="${PWD}/installed_sdl3_win" \
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-DSDL_SHARED=ON \
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-DSDL_STATIC=OFF
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ninja
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ninja install
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# 7) Expose local SDL3 (Windows cross) for pkg-config
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- name: Configure PKG_CONFIG_PATH (Windows cross)
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run: |
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echo "PKG_CONFIG_PATH=${GITHUB_WORKSPACE}/sdl3-build-win/installed_sdl3_win/lib/pkgconfig:$PKG_CONFIG_PATH" >> $GITHUB_ENV
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# 8) Build Prosperon (Windows cross)
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- name: Build Prosperon (Windows cross)
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run: |
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meson setup -Dbuildtype=debugoptimized --cross-file mingw32.cross build_win
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meson compile -C build_win
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# 9) Create minimal artifact folder (Windows)
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- name: Create package folder
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run: |
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mkdir _pack
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cp build_win/prosperon.exe _pack/
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cp sdl3-build-win/installed_sdl3_win/bin/SDL3.dll _pack/
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# 10) Upload artifacts (Windows cross)
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- name: Upload Artifact (Windows cross)
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uses: actions/upload-artifact@v4
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with:
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name: prosperon-artifacts-windows
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path: _pack
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package-dist:
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# This job depends on the three builds completing successfully.
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needs: [build-linux, build-macos, build-windows]
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository
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uses: actions/checkout@v3
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- name: Download Linux Artifacts
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uses: actions/download-artifact@v4
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with:
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name: prosperon-artifacts-linux
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path: linux_artifacts
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- name: Download macOS Artifacts
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uses: actions/download-artifact@v4
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with:
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name: prosperon-artifacts-macos
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path: macos_artifacts
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- name: Download Windows Artifacts
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uses: actions/download-artifact@v4
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with:
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name: prosperon-artifacts-windows
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path: windows_artifacts
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- name: Create the Dist Folder
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run: |
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mkdir dist
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cp README.md dist/
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cp license.txt dist/
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cp -r examples dist/
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# Make subdirectories for each platform
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mkdir dist/linux
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mkdir dist/macos
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mkdir dist/win
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# -------------------
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# Copy artifacts in
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# -------------------
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cp linux_artifacts/* dist/linux/
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cp macos_artifacts/* dist/macos/
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cp windows_artifacts/* dist/win/
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- name: Upload Final Dist
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uses: actions/upload-artifact@v4
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with:
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name: prosperon
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path: dist
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