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cell/meson.build
John Alanbrook 6c390aeae3
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add documentation for dmon, enet, and nota.
2025-02-24 19:04:16 -06:00

241 lines
6.5 KiB
Meson

project('prosperon', ['c', 'cpp'],
version: '0.9.3',
meson_version: '>=1.4',
default_options : [ 'cpp_std=c++11'])
libtype = get_option('default_library')
link = []
src = []
add_project_arguments('-pedantic', language: ['c'])
git_tag_cmd = run_command('git', 'describe', '--tags', '--abbrev=0', check: false)
prosperon_version = 'unknown'
if git_tag_cmd.returncode() == 0
prosperon_version = git_tag_cmd.stdout().strip()
endif
git_commit_cmd = run_command('git', 'rev-parse', '--short', 'HEAD', check: false)
prosperon_commit = 'unknown'
if git_commit_cmd.returncode() == 0
prosperon_commit = git_commit_cmd.stdout().strip()
endif
# Important: pass the definitions without double-escaping quotes
add_project_arguments(
'-DPROSPERON_VERSION="' + prosperon_version + '"',
'-DPROSPERON_COMMIT="' + prosperon_commit + '"',
language : 'c'
)
add_project_arguments('-Wno-incompatible-pointer-types', language: 'c')
add_project_arguments('-Wno-narrowing', language: 'cpp')
add_project_arguments('-Wno-missing-braces', language:'c')
add_project_arguments('-Wl,--disable-new-dtags', language:'cpp')
add_project_arguments('-Wl,--disable-new-dtags', language:'c')
deps = []
if host_machine.system() == 'darwin'
add_project_arguments('-x', 'objective-c', language: 'c')
fworks = [
'foundation',
'metal',
'audiotoolbox',
'metalkit',
'avfoundation',
'quartzcore',
'cocoa',
'coreaudio',
'coremedia',
'gamecontroller',
'forcefeedback',
'iokit',
'corefoundation',
'corehaptics',
'carbon',
'uniformtypeidentifiers'
]
foreach fkit : fworks
deps += dependency('appleframeworks', modules: fkit)
endforeach
endif
cmake = import('cmake')
sdl3_opts = cmake.subproject_options()
sdl3_opts.add_cmake_defines({
'SDL_STATIC': 'ON',
'SDL_SHARED': 'OFF',
'SDL_TEST': 'OFF',
'CMAKE_BUILD_TYPE': 'Release'
})
cc = meson.get_compiler('c')
if host_machine.system() == 'darwin'
deps += dependency('appleframeworks', modules: 'accelerate')
add_project_arguments('-DACCELERATE_NEW_LAPACK=1', language:'c')
add_project_arguments('-DACCELERATE_LAPACK_ILP64=1', language:'c')
endif
if host_machine.system() == 'linux'
deps += cc.find_library('asound', required:true)
deps += [dependency('x11'), dependency('xi'), dependency('xcursor'), dependency('egl'), dependency('gl')]
endif
if host_machine.system() == 'windows'
deps += cc.find_library('d3d11')
deps += cc.find_library('ws2_32', required:true)
deps += cc.find_library('dbghelp')
deps += cc.find_library('winmm')
deps += cc.find_library('setupapi')
deps += cc.find_library('imm32')
deps += cc.find_library('version')
deps += cc.find_library('cfgmgr32')
sdl3_opts.add_cmake_defines({'HAVE_ISINF': '1'}) # TODO: A hack to get this to compile on MSYS2; otherwise it doesn't link correctly
link += '-static'
endif
if host_machine.system() == 'emscripten'
link += '-sUSE_WEBGPU'
endif
sdl3_proj = cmake.subproject('sdl3', options: sdl3_opts)
deps += sdl3_proj.dependency('SDL3-static')
tracy_opts = ['fibers=true', 'on_demand=true']
quickjs_opts = []
src += 'qjs_tracy.c'
add_project_arguments('-DTRACY_ENABLE', language:['c','cpp'])
deps += dependency('tracy', static:true, default_options:tracy_opts)
quickjs_opts += 'default_library=static'
deps += dependency('quickjs', static:true, default_options:quickjs_opts)
storefront = get_option('storefront')
if storefront == 'steam'
deps += dependency('qjs-steam',static:false)
endif
deps += dependency('qjs-layout',static:true)
deps += dependency('qjs-miniz',static:true)
deps += dependency('physfs', static:true)
#deps += dependency('opencv4')
#deps += cc.find_library('opencv')
deps += dependency('threads')
deps += dependency('chipmunk', static:true)
deps += dependency('enet', static:true)
deps += dependency('soloud', static:true)
#deps += dependency('qjs-chipmunk', static:false)
sources = []
src += ['anim.c', 'config.c', 'datastream.c','font.c','HandmadeMath.c','jsffi.c','model.c','render.c','script.c','simplex.c','spline.c', 'timer.c', 'transform.c','prosperon.c', 'wildmatch.c', 'sprite.c', 'rtree.c', 'qjs_dmon.c', 'qjs_nota.c', 'qjs_enet.c', 'qjs_soloud.c']
imsrc = ['GraphEditor.cpp','ImCurveEdit.cpp','ImGradient.cpp','imgui_draw.cpp','imgui_tables.cpp','imgui_widgets.cpp','imgui.cpp','ImGuizmo.cpp','imnodes.cpp','implot_items.cpp','implot.cpp', 'imgui_impl_sdlrenderer3.cpp', 'imgui_impl_sdl3.cpp', 'imgui_impl_sdlgpu3.cpp']
srceng = 'source'
tp = srceng / 'thirdparty'
includes = [srceng,tp / 'cgltf',tp / 'imgui',tp / 'par',tp / 'stb',tp,tp / 'pl_mpeg/include']
foreach file : src
full_path = join_paths('source', file)
sources += files(full_path)
endforeach
if get_option('editor')
sources += 'source/qjs_imgui.cpp'
foreach imgui : imsrc
sources += tp / 'imgui' / imgui
endforeach
endif
includers = []
foreach inc : includes
includers += include_directories(inc)
endforeach
zip_folders = ['scripts', 'fonts', 'icons', 'shaders']
zip_paths = []
foreach folder: zip_folders
zip_paths += meson.project_source_root() / folder
endforeach
# Now use the hash file as a dependency so that any change in the files causes a rebuild.
core = custom_target('core.zip',
output : 'core.zip',
command : ['sh', '-c',
'cd ' + meson.project_source_root() +
' && echo "Rebuilding core.zip" && rm -f ' + meson.current_build_dir() + '/core.zip && ' +
'zip -r ' + meson.current_build_dir() + '/core.zip scripts fonts icons shaders'
],
build_always_stale: true,
build_by_default: true
)
prosperon_raw = executable('prosperon_raw', sources,
dependencies: deps,
include_directories: includers,
link_args: link,
build_rpath: '$ORIGIN',
install:false
)
if host_machine.system() == 'windows'
exe_ext = '.exe'
else
exe_ext = ''
endif
prosperon = custom_target('prosperon',
output: 'prosperon' + exe_ext,
input: [prosperon_raw, core],
command: [
'sh', '-c',
'cat "$1" "$2" > "$3" && chmod +x "$3" >/dev/null 2>&1',
'concat',
'@INPUT0@',
'@INPUT1@',
'@OUTPUT@'
],
build_always_stale: true,
build_by_default: true
)
prosperon_dep = declare_dependency(
link_with:prosperon
)
copy_tests = custom_target(
'copy_tests',
output: 'tests',
command: [
'cp', '-rf',
join_paths(meson.project_source_root(), 'tests'),
meson.project_build_root()
],
build_always_stale: true,
build_by_default: true
)
tests = [
'spawn_actor',
'empty',
'nota',
'enet'
]
foreach file : tests
test(file, prosperon_raw, args:['tests/' + file + '.js'], depends:copy_tests)
endforeach