784 lines
21 KiB
Plaintext
784 lines
21 KiB
Plaintext
(function engine() {
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globalThis.cell = prosperon
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cell.DOC = cell.hidden.DOCSYM
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var ACTORDATA = cell.hidden.ACTORSYM
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ACTORDATA = '__ACTORDATA__' // TODO: implement the actual actorsym
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var SYSYM = '__SYSTEM__'
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var ENETSERVICE = 0.1
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var REPLYTIMEOUT = 60 // seconds before replies are ignored
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var MOD_EXT = '.cm'
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var ACTOR_EXT = '.ce'
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globalThis.pi = 3.1415926535897932
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function caller_data(depth = 0)
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{
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var file = "nofile"
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var line = 0
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var caller = new Error().stack.split("\n")[1+depth]
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if (caller) {
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var md = caller.match(/\((.*)\:/)
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var m = md ? md[1] : "SCRIPT"
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if (m) file = m
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md = caller.match(/\:(\d*)\)/)
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m = md ? md[1] : 0
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if (m) line = m
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}
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return {file,line}
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}
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cell.args = cell.hidden.init
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cell.args ??= {}
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cell.id ??= "newguy"
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function console_rec(line, file, msg) {
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return `[${cell.id.slice(0,5)}] [${file}:${line}]: ${msg}\n`
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// time: [${time.text("mb d yyyy h:nn:ss")}]
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}
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var console_mod = cell.hidden.console
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var logs = {}
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logs.console = function(msg)
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{
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var caller = caller_data(4)
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console_mod.print(console_rec(caller.line, caller.file, msg))
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}
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logs.error = function(msg = new Error())
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{
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var caller = caller_data(4)
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if (msg instanceof Error)
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msg = msg + "\n" + msg.stack
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console_mod.print(console_rec(caller.line,caller.file,msg))
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}
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logs.system = function(msg) {
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msg = "[SYSTEM] " + msg
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log.console(msg)
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}
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function noop() {}
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globalThis.log = new Proxy(logs, {
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get(target,prop,receiver) {
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if (target[prop])
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return (...args) => args.forEach(arg => target[prop](arg))
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return noop
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}
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})
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// Get hidden modules from cell.hidden before stripping it
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var hidden = cell.hidden
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var actor_mod = hidden.actor
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var wota = hidden.wota
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var use_embed = hidden.use_embed
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var use_dyn = hidden.use_dyn
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var enet = hidden.enet
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var nota = hidden.nota
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// Strip hidden from cell so nothing else can access it
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delete cell.hidden
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var os = use_embed('os')
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function disrupt(err)
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{
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if (overling) {
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var reason = (err instanceof Error) ? err.stack : err
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report_to_overling({type:'disrupt', reason})
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}
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log.error(err)
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actor_mod.disrupt()
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}
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os.on(disrupt)
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var js = use_embed('js')
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var io = use_embed('io')
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if (!io.exists('.cell')) {
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console_mod.print("No cell directory found. Make one.\n");
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os.exit(1);
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}
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var use_cache = {}
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var BASEPATH = 'scripts/base' + MOD_EXT
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var script = io.slurp(BASEPATH)
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var fnname = "base"
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script = `(function ${fnname}() { ${script}; })`
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js.eval(BASEPATH, script)()
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var inProgress = {}
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var loadingStack = []
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globalThis.use = function use(file, ...args) {
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// Check cache first
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if (use_cache[file]) {
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return use_cache[file]
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}
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// We'll check for circular dependencies after we determine the path
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var path = null
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// First check if we're loading from a script and look in its directory
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if (loadingStack.length > 0) {
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var currentScript = loadingStack[loadingStack.length - 1]
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if (currentScript.includes('/')) {
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var currentDir = currentScript.substring(0, currentScript.lastIndexOf('/'))
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// Try the file name as-is in the current directory
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var localPath = currentDir + '/' + file + MOD_EXT
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if (io.exists(localPath) && !io.is_directory(localPath)) {
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path = localPath
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}
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}
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}
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// If not found locally, check the normal path
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if (!path && io.exists(file + MOD_EXT) && !io.is_directory(file + MOD_EXT)) {
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path = file + MOD_EXT
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}
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// Check if there's an embedded module
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var embed_mod = use_embed(file)
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// If no script and no embedded module, error
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if (!path && !embed_mod) {
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throw new Error(`Module ${file} could not be found`)
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}
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// If only embedded module exists, return it
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if (!path && embed_mod) {
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use_cache[file] = embed_mod
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return embed_mod
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}
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// Check for circular dependencies using the resolved path
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if (path && loadingStack.includes(path)) {
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let cycleIndex = loadingStack.indexOf(path)
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let cyclePath = loadingStack.slice(cycleIndex).concat(path)
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throw new Error(
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`Circular dependency detected while loading "${file}".\n` +
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`Module chain: ${loadingStack.join(" -> ")}\n` +
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`Cycle specifically: ${cyclePath.join(" -> ")}`
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)
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}
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inProgress[path] = true
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loadingStack.push(path)
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// Determine the compiled file path in .cell directory
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var compiledPath = ".cell/build/" + io.realdir(path) + "/" + path + '.o'
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io.mkdir(compiledPath.dir())
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// Check if compiled version exists and is newer than source
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var useCompiled = false
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if (io.exists(compiledPath)) {
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var srcStat = io.stat(path)
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var compiledStat = io.stat(compiledPath)
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if (compiledStat.modtime >= srcStat.modtime) {
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useCompiled = true
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}
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}
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var fn
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var mod_name = path.name()
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if (useCompiled) {
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var compiledBlob = io.slurpbytes(compiledPath)
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fn = js.compile_unblob(compiledBlob)
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fn = js.eval_compile(fn)
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} else {
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// Compile from source
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var script = io.slurp(path)
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var mod_script = `(function setup_${mod_name}_module(arg){${script};})`
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fn = js.compile(path, mod_script)
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// Save compiled version to .cell directory
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var compiled = js.compile_blob(fn)
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io.slurpwrite(compiledPath, compiled)
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fn = js.eval_compile(fn)
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}
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// Create context - if embedded module exists, script extends it
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var context = {}
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if (embed_mod)
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context.__proto__ = embed_mod
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// Call the script - pass embedded module as 'this' if it exists
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var ret = fn.call(context, args)
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// If script doesn't return anything, check if we have embedded module
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if (!ret && embed_mod) {
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ret = embed_mod
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} else if (!ret) {
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throw new Error(`Use must be used with a module, but ${path} doesn't return a value`)
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}
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loadingStack.pop()
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delete inProgress[path]
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// Cache the result
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use_cache[file] = ret
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return ret
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}
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var shop = use('shop')
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var config = shop.load_config()
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var default_config = {
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ar_timer: 60,
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actor_memory:0,
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net_service:0.1,
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reply_timeout:60
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}
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config.system ??= {}
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config.system.__proto__ = default_config
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ENETSERVICE = config.system.net_service
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REPLYTIMEOUT = config.system.reply_timeout
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globalThis.json = use('json')
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globalThis.text = use('text')
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var time = use('time')
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var blob = use('blob')
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function deepFreeze(object) {
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if (object instanceof blob)
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object.stone()
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// Retrieve the property names defined on object
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var propNames = Object.keys(object);
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// Freeze properties before freezing self
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for (var name of propNames) {
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var value = object[name];
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if ((value && typeof value === "object") || typeof value === "function") {
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deepFreeze(value);
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}
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}
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return Object.freeze(object);
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}
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globalThis.stone = deepFreeze
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stone.p = function(object)
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{
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if (object instanceof blob) {
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try {
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object.read_logical(0)
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return true
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} catch(e) {
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return false
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}
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}
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return Object.isFrozen(object)
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}
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/*
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When handling a message, the message appears like this:
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{
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type: type of message
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- contact: used for contact messages
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- stop: used to issue stop command
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- etc
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reply: ID this message will respond to (callback saved on the actor)
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replycc: the actor that is waiting for the reply
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target: ID of the actor that's supposed to receive the message. Only added to non direct sends (out of portals)
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return: reply ID so the replycc actor can know what callback to send the message to
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data: the actual content of the message
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}
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actors look like
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{
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id: the GUID of this actor
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address: the IP this actor can be found at
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port: the port of the IP the actor can be found at
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}
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*/
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var util = use('util')
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var math = use('math')
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var crypto = use('crypto')
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var HEADER = Symbol()
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function create_actor(desc = {id:util.guid()}) {
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var actor = {}
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actor[ACTORDATA] = desc
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return actor
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}
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var $_ = create_actor()
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$_.random = crypto.random
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$_.random[cell.DOC] = "returns a number between 0 and 1. There is a 50% chance that the result is less than 0.5."
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$_.random_fit = crypto.random_fit
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$_.clock = function(fn) { return os.now() }
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$_.clock[cell.DOC] = "takes a function input value that will eventually be called with the current time in number form."
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var underlings = new Set() // this is more like "all actors that are notified when we die"
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var overling = undefined
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var root = undefined
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// Don't make $_ global - it should only be available to actor scripts
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var receive_fn = undefined
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var greeters = {} // Router functions for when messages are received for a specific actor
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globalThis.is_actor = function is_actor(actor) {
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return actor[ACTORDATA]
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}
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function peer_connection(peer) {
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return {
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latency: peer.rtt,
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bandwidth: {
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incoming: peer.incoming_bandwidth,
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outgoing: peer.outgoing_bandwidth
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},
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activity: {
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last_sent: peer.last_send_time,
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last_received: peer.last_receive_time
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},
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mtu: peer.mtu,
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data: {
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incoming_total: peer.incoming_data_total,
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outgoing_total: peer.outgoing_data_total,
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reliable_in_transit: peer.reliable_data_in_transit
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},
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latency_variance: peer.rtt_variance,
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packet_loss: peer.packet_loss,
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state: peer.state
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}
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}
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$_.connection = function(callback, actor, config) {
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var peer = peers[actor[ACTORDATA].id]
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if (peer) {
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callback(peer_connection(peer))
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return
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}
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if (actor_mod.mailbox_exist(actor[ACTORDATA].id)) {
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callback({type:"local"})
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return
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}
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callback()
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}
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$_.connection[cell.DOC] = "The connection function takes a callback function, an actor object, and a configuration record for getting information about the status of a connection to the actor. The configuration record is used to request the sort of information that needs to be communicated. This can include latency, bandwidth, activity, congestion, cost, partitions. The callback is given a record containing the requested information."
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var peers = {}
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var id_address = {}
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var peer_queue = new WeakMap()
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var portal = undefined
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var portal_fn = undefined
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$_.portal = function(fn, port) {
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if (portal) throw new Error(`Already started a portal listening on ${portal.port}`)
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if (!port) throw new Error("Requires a valid port.")
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log.system(`starting a portal on port ${port}`)
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portal = enet.create_host({address: "any", port})
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portal_fn = fn
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}
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$_.portal[cell.DOC] = "A portal is a special actor with a public address that performs introduction services. It listens on a specified port for contacts by external actors that need to acquire an actor object. The function will receive the record containing the request. The record can have a reply sent through it. A portal can respond by beginning a new actor, or finding an existing actor, or by forwarding the contact message to another actor. This is how distributed Misty networks are bootstrapped. The portal function returns null."
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function handle_host(e) {
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switch (e.type) {
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case "connect":
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log.system(`connected a new peer: ${e.peer.address}:${e.peer.port}`)
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peers[`${e.peer.address}:${e.peer.port}`] = e.peer
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var queue = peer_queue.get(e.peer)
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if (queue) {
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for (var msg of queue) e.peer.send(nota.encode(msg))
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log.system(`sent ${json.encode(msg)} out of queue`)
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peer_queue.delete(e.peer)
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}
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break
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case "disconnect":
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peer_queue.delete(e.peer)
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for (var id in peers) if (peers[id] === e.peer) delete peers[id]
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log.system('portal got disconnect from ' + e.peer.address + ":" + e.peer.port)
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break
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case "receive":
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var data = nota.decode(e.data)
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if (data.replycc && !data.replycc.address) {
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data.replycc[ACTORDATA].address = e.peer.address
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data.replycc[ACTORDATA].port = e.peer.port
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}
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function populate_actor_addresses(obj) {
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if (typeof obj !== 'object' || obj === null) return
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if (obj[ACTORDATA] && !obj[ACTORDATA].address) {
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obj[ACTORDATA].address = e.peer.address
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obj[ACTORDATA].port = e.peer.port
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}
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for (var key in obj) {
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if (obj.hasOwnProperty(key)) {
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populate_actor_addresses(obj[key])
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}
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}
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}
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if (data.data) populate_actor_addresses(data.data)
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turn(data)
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break
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}
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}
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$_.contact = function(callback, record) {
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send(create_actor(record), record, callback)
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}
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$_.contact[cell.DOC] = `The contact function sends a message to a portal on another machine to obtain an actor object.
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The callback is a function with a actor input and a reason input. If successful, actor is bound to an actor object. If not successful, actor is null and reason may contain an explanation.`
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$_.receiver = function receiver(fn) {
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receive_fn = fn
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}
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$_.receiver[cell.DOC] = "registers a function that will receive all messages..."
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$_.start = function start(cb, program, ...args) {
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if (!program) return
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var id = util.guid()
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if (args.length === 1 && Array.isArray(args[0]))
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args = args[0]
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var startup = {
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id,
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overling: $_,
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root,
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arg: args,
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program
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}
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greeters[id] = cb
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actor_mod.createactor(startup)
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}
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$_.stop = function stop(actor) {
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if (!actor) {
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destroyself()
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return
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}
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if (!is_actor(actor))
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throw new Error('Can only call stop on an actor.')
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if (!underlings.has(actor[ACTORDATA].id))
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throw new Error('Can only call stop on an underling or self.')
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sys_msg(actor, {kind:"stop"})
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}
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$_.stop[cell.DOC] = "The stop function stops an underling."
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$_.unneeded = function unneeded(fn, seconds) {
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actor_mod.unneeded(fn, seconds)
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}
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$_.delay = function delay(fn, seconds) {
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function delay_turn() {
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fn()
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send_messages()
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}
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var id = actor_mod.delay(delay_turn, seconds)
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return function() { actor_mod.removetimer(id) }
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}
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$_.delay[cell.DOC] = "used to schedule the invocation of a function..."
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|
var couplings = new Set()
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$_.couple = function couple(actor) {
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if (actor === $_) return // can't couple to self
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couplings.add(actor[ACTORDATA].id)
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sys_msg(actor, {kind:'couple'})
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log.system(`coupled to ${actor}`)
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}
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$_.couple[cell.DOC] = "causes this actor to stop when another actor stops."
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function actor_prep(actor, send) {
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message_queue.push({actor,send});
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}
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// Send a message immediately without queuing
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function actor_send_immediate(actor, send) {
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try {
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actor_send(actor, send);
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} catch (err) {
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log.error("Failed to send immediate message:", err);
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}
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}
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function actor_send(actor, message) {
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if (actor[HEADER] && !actor[HEADER].replycc) // attempting to respond to a message but sender is not expecting; silently drop
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return
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if (!is_actor(actor) && !is_actor(actor.replycc)) throw new Error(`Must send to an actor object. Attempted send to ${json.encode(actor)}`)
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if (typeof message !== 'object') throw new Error('Must send an object record.')
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// message to self
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|
if (actor[ACTORDATA].id === cell.id) {
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if (receive_fn) receive_fn(message.data)
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return
|
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}
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// message to actor in same flock
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if (actor[ACTORDATA].id && actor_mod.mailbox_exist(actor[ACTORDATA].id)) {
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actor_mod.mailbox_push(actor[ACTORDATA].id, message)
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return
|
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}
|
|
|
|
if (actor[ACTORDATA].address) {
|
|
if (actor[ACTORDATA].id)
|
|
message.target = actor[ACTORDATA].id
|
|
else
|
|
message.type = "contact"
|
|
|
|
var peer = peers[actor[ACTORDATA].address + ":" + actor[ACTORDATA].port]
|
|
if (!peer) {
|
|
if (!portal) {
|
|
log.system(`creating a contactor ...`)
|
|
portal = enet.create_host({address:"any"})
|
|
log.system(`allowing contact to port ${portal.port}`)
|
|
}
|
|
log.system(`no peer! connecting to ${actor[ACTORDATA].address}:${actor[ACTORDATA].port}`)
|
|
peer = portal.connect(actor[ACTORDATA].address, actor[ACTORDATA].port)
|
|
peer_queue.set(peer, [message])
|
|
} else {
|
|
peer.send(nota.encode(message))
|
|
}
|
|
return
|
|
}
|
|
log.system(`Unable to send message to actor ${json.encode(actor)}`)
|
|
}
|
|
|
|
// Holds all messages queued during the current turn.
|
|
var message_queue = []
|
|
|
|
function send_messages() {
|
|
for (var msg of message_queue)
|
|
actor_send(msg.actor,msg.send)
|
|
|
|
message_queue.length = 0
|
|
}
|
|
|
|
var replies = {}
|
|
|
|
globalThis.send = function send(actor, message, reply) {
|
|
if (typeof actor !== 'object')
|
|
throw new Error('Must send to an actor object. Provided: ' + actor);
|
|
|
|
if (typeof message !== 'object')
|
|
throw new Error('Message must be an object')
|
|
var send = {type:"user", data: message}
|
|
|
|
if (actor[HEADER] && actor[HEADER].replycc) {
|
|
var header = actor[HEADER]
|
|
if (!header.replycc || !is_actor(header.replycc))
|
|
throw new Error(`Supplied actor had a return, but it's not a valid actor! ${json.encode(actor[HEADER])}`)
|
|
|
|
actor = header.replycc
|
|
send.return = header.reply
|
|
}
|
|
|
|
if (reply) {
|
|
var id = util.guid()
|
|
replies[id] = reply
|
|
$_.delay(_ => {
|
|
if (replies[id]) {
|
|
replies[id](undefined, "timeout")
|
|
delete replies[id]
|
|
}
|
|
}, REPLYTIMEOUT)
|
|
send.reply = id
|
|
send.replycc = $_
|
|
}
|
|
|
|
// Instead of sending immediately, queue it
|
|
actor_prep(actor,send);
|
|
}
|
|
|
|
stone(send)
|
|
|
|
if (!cell.args.id) cell.id = util.guid()
|
|
else cell.id = cell.args.id
|
|
|
|
$_[ACTORDATA].id = cell.id
|
|
|
|
// Actor's timeslice for processing a single message
|
|
function turn(msg)
|
|
{
|
|
handle_message(msg)
|
|
send_messages()
|
|
}
|
|
|
|
actor_mod.register_actor(cell.id, turn, cell.args.main, config.system.ar_timer)
|
|
|
|
if (config.system.actor_memory)
|
|
js.mem_limit(config.system.actor_memory)
|
|
|
|
if (config.system.stack_max)
|
|
js.max_stacksize(config.system.stack_max);
|
|
|
|
overling = cell.args.overling
|
|
root = cell.args.root
|
|
root ??= $_
|
|
|
|
if (overling) {
|
|
$_.couple(overling) // auto couple to overling
|
|
|
|
report_to_overling({type:'greet', actor: $_})
|
|
}
|
|
|
|
// sys messages are always dispatched immediately
|
|
function sys_msg(actor, msg)
|
|
{
|
|
actor_send(actor, {[SYSYM]:msg, from:$_})
|
|
}
|
|
|
|
// messages sent to here get put into the cb provided to start
|
|
function report_to_overling(msg)
|
|
{
|
|
if (!overling) return
|
|
sys_msg(overling, {kind:'underling', message:msg})
|
|
}
|
|
|
|
if (!cell.args.program)
|
|
os.exit(1)
|
|
|
|
function destroyself() {
|
|
for (var id of underlings)
|
|
$_.stop(create_actor({id}))
|
|
|
|
if (overling) report_to_overling({type:'stop'})
|
|
|
|
actor_mod.destroy()
|
|
}
|
|
|
|
function handle_actor_disconnect(id) {
|
|
var greeter = greeters[id]
|
|
if (greeter) {
|
|
greeter({type: "stopped", id})
|
|
delete greeters[id]
|
|
}
|
|
log.system(`actor ${id} disconnected`)
|
|
if (couplings.has(id)) disrupt("coupled actor died") // couplings now disrupts instead of stop
|
|
}
|
|
|
|
function handle_sysym(msg, from)
|
|
{
|
|
switch(msg.kind) {
|
|
case 'stop':
|
|
if (from[ACTORDATA].id !== overling[ACTORDATA].id)
|
|
log.error(`Got a message from a random actor ${msg.id} to stop`)
|
|
else
|
|
disrupt("got stop message")
|
|
break
|
|
case 'underling':
|
|
var greeter = greeters[from[ACTORDATA].id]
|
|
if (greeter) greeter(msg.message)
|
|
break
|
|
case 'contact':
|
|
if (portal_fn) {
|
|
var letter2 = msg.data
|
|
letter2[HEADER] = msg
|
|
delete msg.data
|
|
portal_fn(letter2)
|
|
} else throw new Error('Got a contact message, but no portal is established.')
|
|
break
|
|
case 'couple': // from must be notified when we die
|
|
underlings.add(from[ACTORDATA].id)
|
|
log.system(`actor ${from} is coupled to me`)
|
|
break
|
|
}
|
|
}
|
|
|
|
function handle_message(msg) {
|
|
if (msg[SYSYM]) {
|
|
handle_sysym(msg[SYSYM], msg.from)
|
|
return
|
|
}
|
|
|
|
switch (msg.type) {
|
|
case "user":
|
|
var letter = msg.data // what the sender really sent
|
|
Object.defineProperty(letter, HEADER, {
|
|
value: msg, enumerable: false
|
|
})
|
|
Object.defineProperty(letter, ACTORDATA, { // this is so is_actor === true
|
|
value: { reply: msg.reply }, enumerable: false
|
|
})
|
|
|
|
if (msg.return) {
|
|
var fn = replies[msg.return]
|
|
if (fn) fn(letter)
|
|
delete replies[msg.return]
|
|
return
|
|
}
|
|
|
|
if (receive_fn) receive_fn(letter)
|
|
return
|
|
case "stopped":
|
|
handle_actor_disconnect(msg.id)
|
|
break
|
|
}
|
|
};
|
|
|
|
function enet_check()
|
|
{
|
|
if (portal) portal.service(handle_host)
|
|
|
|
$_.delay(enet_check, ENETSERVICE);
|
|
}
|
|
|
|
// enet_check();
|
|
|
|
// Finally, run the program
|
|
actor_mod.setname(cell.args.program)
|
|
|
|
var prog = null
|
|
var progPath = cell.args.program
|
|
|
|
if (io.exists(progPath + ACTOR_EXT) && !io.is_directory(progPath + ACTOR_EXT)) {
|
|
prog = progPath + ACTOR_EXT
|
|
} else if (io.exists(progPath) && io.is_directory(progPath)) {
|
|
var mainPath = progPath + '/main' + ACTOR_EXT
|
|
if (io.exists(mainPath) && !io.is_directory(mainPath)) {
|
|
prog = mainPath
|
|
}
|
|
}
|
|
|
|
if (!prog)
|
|
throw new Error(cell.args.program + " not found.");
|
|
|
|
|
|
var progDir = io.realdir(prog) + "/" + prog.substring(0, prog.lastIndexOf('/'))
|
|
|
|
io.mount(progDir.replace(/\/+$/, ''))
|
|
|
|
var progContent = io.slurp(prog)
|
|
|
|
var prog_script = `(function ${cell.args.program.name()}_start($_, arg) { var args = arg; ${progContent} })`
|
|
|
|
var val = js.eval(cell.args.program, prog_script)($_, cell.args.arg)
|
|
if (val)
|
|
throw new Error('Program must not return anything');
|
|
|
|
send_messages()
|
|
|
|
})() |