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cell/shaders/dbgline.frag.hlsl
2025-01-11 16:43:17 -06:00

12 lines
173 B
HLSL

#include "common/common.hlsl"
struct VSOutput
{
float4 pos : SV_POSITION;
float4 color : COLOR;
};
float4 main(VSOutput input) : SV_TARGET
{
return input.color;
}