Files
cell/source/qjs_steam.cpp

515 lines
15 KiB
C++

#ifndef NSTEAM
extern "C" {
#include "qjs_steam.h"
#include "jsffi.h"
}
#include <steam/steam_api.h>
#include <steam/steam_api_flat.h>
#include <string.h>
// Steam interface pointers
static ISteamUserStats *steam_stats = NULL;
static ISteamApps *steam_apps = NULL;
static ISteamRemoteStorage *steam_remote = NULL;
static ISteamUGC *steam_ugc = NULL;
static ISteamUser *steam_user = NULL;
static ISteamFriends *steam_friends = NULL;
static ISteamUtils *steam_utils = NULL;
static bool steam_initialized = false;
// STEAM INITIALIZATION
JSC_CCALL(steam_init,
if (steam_initialized) {
return JS_NewBool(js, true);
}
SteamErrMsg err;
steam_initialized = SteamAPI_InitEx(&err);
if (!steam_initialized) {
return JS_ThrowInternalError(js, "Failed to initialize Steam: %s", err);
}
// Get interface pointers
steam_stats = SteamAPI_SteamUserStats();
steam_apps = SteamAPI_SteamApps();
steam_remote = SteamAPI_SteamRemoteStorage();
steam_ugc = SteamAPI_SteamUGC();
steam_user = SteamAPI_SteamUser();
steam_friends = SteamAPI_SteamFriends();
steam_utils = SteamAPI_SteamUtils();
return JS_NewBool(js, steam_initialized);
)
JSC_CCALL(steam_shutdown,
if (steam_initialized) {
SteamAPI_Shutdown();
steam_initialized = false;
}
return JS_NULL;
)
JSC_CCALL(steam_run_callbacks,
if (steam_initialized) {
SteamAPI_RunCallbacks();
}
return JS_NULL;
)
// USER STATS & ACHIEVEMENTS
JSC_CCALL(stats_request,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
bool success = SteamAPI_ISteamUserStats_RequestCurrentStats(steam_stats);
return JS_NewBool(js, success);
)
JSC_CCALL(stats_store,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
bool success = SteamAPI_ISteamUserStats_StoreStats(steam_stats);
return JS_NewBool(js, success);
)
JSC_CCALL(stats_get_int,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
int32 value;
bool success = SteamAPI_ISteamUserStats_GetStatInt32(steam_stats, name, &value);
JS_FreeCString(js, name);
if (!success) return JS_NULL;
return JS_NewInt32(js, value);
)
JSC_CCALL(stats_get_float,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
float value;
bool success = SteamAPI_ISteamUserStats_GetStatFloat(steam_stats, name, &value);
JS_FreeCString(js, name);
if (!success) return JS_NULL;
return JS_NewFloat64(js, value);
)
JSC_CCALL(stats_set_int,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
int32 value;
JS_ToInt32(js, &value, argv[1]);
bool success = SteamAPI_ISteamUserStats_SetStatInt32(steam_stats, name, value);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(stats_set_float,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
double dvalue;
JS_ToFloat64(js, &dvalue, argv[1]);
float value = (float)dvalue;
bool success = SteamAPI_ISteamUserStats_SetStatFloat(steam_stats, name, value);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(achievement_get,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
bool achieved;
bool success = SteamAPI_ISteamUserStats_GetAchievement(steam_stats, name, &achieved);
JS_FreeCString(js, name);
if (!success) return JS_NULL;
return JS_NewBool(js, achieved);
)
JSC_CCALL(achievement_set,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
bool success = SteamAPI_ISteamUserStats_SetAchievement(steam_stats, name);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(achievement_clear,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
bool success = SteamAPI_ISteamUserStats_ClearAchievement(steam_stats, name);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(achievement_count,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
uint32 count = SteamAPI_ISteamUserStats_GetNumAchievements(steam_stats);
return JS_NewUint32(js, count);
)
JSC_CCALL(achievement_name,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
uint32 index;
JS_ToUint32(js, &index, argv[0]);
const char *name = SteamAPI_ISteamUserStats_GetAchievementName(steam_stats, index);
if (!name) return JS_NULL;
return JS_NewString(js, name);
)
// APPS
JSC_CCALL(app_id,
if (!steam_utils) return JS_ThrowInternalError(js, "Steam utils not initialized");
AppId_t appid = SteamAPI_ISteamUtils_GetAppID(steam_utils);
return JS_NewUint32(js, appid);
)
JSC_CCALL(app_owner,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
uint64_steamid owner = SteamAPI_ISteamApps_GetAppOwner(steam_apps);
return JS_NewBigUint64(js, owner);
)
JSC_CCALL(app_installed,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
uint32 appid;
JS_ToUint32(js, &appid, argv[0]);
bool installed = SteamAPI_ISteamApps_BIsAppInstalled(steam_apps, appid);
return JS_NewBool(js, installed);
)
JSC_CCALL(app_subscribed,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
bool subscribed = SteamAPI_ISteamApps_BIsSubscribed(steam_apps);
return JS_NewBool(js, subscribed);
)
JSC_CCALL(app_language,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
const char *lang = SteamAPI_ISteamApps_GetCurrentGameLanguage(steam_apps);
return JS_NewString(js, lang ? lang : "english");
)
JSC_CCALL(app_dlc_installed,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
AppId_t dlcid;
JS_ToUint32(js, &dlcid, argv[0]);
bool installed = SteamAPI_ISteamApps_BIsDlcInstalled(steam_apps, dlcid);
return JS_NewBool(js, installed);
)
// USER
JSC_CCALL(user_logged_on,
if (!steam_user) return JS_ThrowInternalError(js, "Steam user not initialized");
bool logged = SteamAPI_ISteamUser_BLoggedOn(steam_user);
return JS_NewBool(js, logged);
)
JSC_CCALL(user_steam_id,
if (!steam_user) return JS_ThrowInternalError(js, "Steam user not initialized");
uint64_steamid id = SteamAPI_ISteamUser_GetSteamID(steam_user);
return JS_NewBigUint64(js, id);
)
JSC_CCALL(user_level,
if (!steam_user) return JS_ThrowInternalError(js, "Steam user not initialized");
int level = SteamAPI_ISteamUser_GetPlayerSteamLevel(steam_user);
return JS_NewInt32(js, level);
)
// FRIENDS
JSC_CCALL(friends_name,
if (!steam_friends) return JS_ThrowInternalError(js, "Steam friends not initialized");
const char *name = SteamAPI_ISteamFriends_GetPersonaName(steam_friends);
return JS_NewString(js, name ? name : "");
)
JSC_CCALL(friends_state,
if (!steam_friends) return JS_ThrowInternalError(js, "Steam friends not initialized");
EPersonaState state = SteamAPI_ISteamFriends_GetPersonaState(steam_friends);
const char *state_str;
switch(state) {
case k_EPersonaStateOffline: state_str = "offline"; break;
case k_EPersonaStateOnline: state_str = "online"; break;
case k_EPersonaStateBusy: state_str = "busy"; break;
case k_EPersonaStateAway: state_str = "away"; break;
case k_EPersonaStateSnooze: state_str = "snooze"; break;
case k_EPersonaStateLookingToTrade: state_str = "trade"; break;
case k_EPersonaStateLookingToPlay: state_str = "play"; break;
default: state_str = "unknown"; break;
}
return JS_NewString(js, state_str);
)
// CLOUD STORAGE
JSC_CCALL(cloud_enabled_app,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
bool enabled = SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(steam_remote);
return JS_NewBool(js, enabled);
)
JSC_CCALL(cloud_enabled_account,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
bool enabled = SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(steam_remote);
return JS_NewBool(js, enabled);
)
JSC_CCALL(cloud_enable,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
bool enable = JS_ToBool(js, argv[0]);
SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(steam_remote, enable);
return JS_NULL;
)
JSC_CCALL(cloud_quota,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
uint64 total, available;
bool success = SteamAPI_ISteamRemoteStorage_GetQuota(steam_remote, &total, &available);
if (!success) return JS_NULL;
JSValue obj = JS_NewObject(js);
JS_SetPropertyStr(js, obj, "total", JS_NewBigUint64(js, total));
JS_SetPropertyStr(js, obj, "available", JS_NewBigUint64(js, available));
return obj;
)
JSC_CCALL(cloud_write,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
size_t data_len;
uint8_t *data = NULL;
if (JS_IsString(argv[1])) {
const char *str = JS_ToCStringLen(js, &data_len, argv[1]);
if (!str) {
JS_FreeCString(js, filename);
return JS_EXCEPTION;
}
data = (uint8_t*)str;
} else {
data = js_get_blob_data(js, &data_len, argv[1]);
if (!data) {
JS_FreeCString(js, filename);
return JS_ThrowTypeError(js, "Second argument must be string or ArrayBuffer");
}
}
bool success = SteamAPI_ISteamRemoteStorage_FileWrite(steam_remote, filename, data, data_len);
if (JS_IsString(argv[1])) {
JS_FreeCString(js, (const char*)data);
}
JS_FreeCString(js, filename);
return JS_NewBool(js, success);
)
JSC_CCALL(cloud_read,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
int32 size = SteamAPI_ISteamRemoteStorage_GetFileSize(steam_remote, filename);
if (size <= 0) {
JS_FreeCString(js, filename);
return JS_NULL;
}
uint8_t *buffer = (uint8_t*)js_malloc(js, size);
if (!buffer) {
JS_FreeCString(js, filename);
return JS_EXCEPTION;
}
int32 read = SteamAPI_ISteamRemoteStorage_FileRead(steam_remote, filename, buffer, size);
JS_FreeCString(js, filename);
if (read != size) {
js_free(js, buffer);
return JS_NULL;
}
JSValue result = js_new_blob_stoned_copy(js, buffer, size);
js_free(js, buffer);
return result;
)
JSC_CCALL(cloud_delete,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
bool success = SteamAPI_ISteamRemoteStorage_FileDelete(steam_remote, filename);
JS_FreeCString(js, filename);
return JS_NewBool(js, success);
)
JSC_CCALL(cloud_exists,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
bool exists = SteamAPI_ISteamRemoteStorage_FileExists(steam_remote, filename);
JS_FreeCString(js, filename);
return JS_NewBool(js, exists);
)
// Function lists for sub-objects
static const JSCFunctionListEntry js_steam_stats_funcs[] = {
MIST_FUNC_DEF(steam, stats_request, 0),
MIST_FUNC_DEF(steam, stats_store, 0),
MIST_FUNC_DEF(steam, stats_get_int, 1),
MIST_FUNC_DEF(steam, stats_get_float, 1),
MIST_FUNC_DEF(steam, stats_set_int, 2),
MIST_FUNC_DEF(steam, stats_set_float, 2),
};
static const JSCFunctionListEntry js_steam_achievement_funcs[] = {
MIST_FUNC_DEF(steam, achievement_get, 1),
MIST_FUNC_DEF(steam, achievement_set, 1),
MIST_FUNC_DEF(steam, achievement_clear, 1),
MIST_FUNC_DEF(steam, achievement_count, 0),
MIST_FUNC_DEF(steam, achievement_name, 1),
};
static const JSCFunctionListEntry js_steam_app_funcs[] = {
MIST_FUNC_DEF(steam, app_id, 0),
MIST_FUNC_DEF(steam, app_owner, 0),
MIST_FUNC_DEF(steam, app_installed, 1),
MIST_FUNC_DEF(steam, app_subscribed, 0),
MIST_FUNC_DEF(steam, app_language, 0),
MIST_FUNC_DEF(steam, app_dlc_installed, 1),
};
static const JSCFunctionListEntry js_steam_user_funcs[] = {
MIST_FUNC_DEF(steam, user_logged_on, 0),
MIST_FUNC_DEF(steam, user_steam_id, 0),
MIST_FUNC_DEF(steam, user_level, 0),
};
static const JSCFunctionListEntry js_steam_friends_funcs[] = {
MIST_FUNC_DEF(steam, friends_name, 0),
MIST_FUNC_DEF(steam, friends_state, 0),
};
static const JSCFunctionListEntry js_steam_cloud_funcs[] = {
MIST_FUNC_DEF(steam, cloud_enabled_app, 0),
MIST_FUNC_DEF(steam, cloud_enabled_account, 0),
MIST_FUNC_DEF(steam, cloud_enable, 1),
MIST_FUNC_DEF(steam, cloud_quota, 0),
MIST_FUNC_DEF(steam, cloud_write, 2),
MIST_FUNC_DEF(steam, cloud_read, 1),
MIST_FUNC_DEF(steam, cloud_delete, 1),
MIST_FUNC_DEF(steam, cloud_exists, 1),
};
// Main Steam API functions
static const JSCFunctionListEntry js_steam_funcs[] = {
MIST_FUNC_DEF(steam, steam_init, 0),
MIST_FUNC_DEF(steam, steam_shutdown, 0),
MIST_FUNC_DEF(steam, steam_run_callbacks, 0),
};
extern "C" JSValue js_steam_use(JSContext *js) {
JSValue steam = JS_NewObject(js);
JS_SetPropertyFunctionList(js, steam, js_steam_funcs, countof(js_steam_funcs));
// Stats sub-object
JSValue stats = JS_NewObject(js);
JS_SetPropertyFunctionList(js, stats, js_steam_stats_funcs, countof(js_steam_stats_funcs));
JS_SetPropertyStr(js, steam, "stats", stats);
// Achievement sub-object
JSValue achievement = JS_NewObject(js);
JS_SetPropertyFunctionList(js, achievement, js_steam_achievement_funcs, countof(js_steam_achievement_funcs));
JS_SetPropertyStr(js, steam, "achievement", achievement);
// App sub-object
JSValue app = JS_NewObject(js);
JS_SetPropertyFunctionList(js, app, js_steam_app_funcs, countof(js_steam_app_funcs));
JS_SetPropertyStr(js, steam, "app", app);
// User sub-object
JSValue user = JS_NewObject(js);
JS_SetPropertyFunctionList(js, user, js_steam_user_funcs, countof(js_steam_user_funcs));
JS_SetPropertyStr(js, steam, "user", user);
// Friends sub-object
JSValue friends = JS_NewObject(js);
JS_SetPropertyFunctionList(js, friends, js_steam_friends_funcs, countof(js_steam_friends_funcs));
JS_SetPropertyStr(js, steam, "friends", friends);
// Cloud sub-object
JSValue cloud = JS_NewObject(js);
JS_SetPropertyFunctionList(js, cloud, js_steam_cloud_funcs, countof(js_steam_cloud_funcs));
JS_SetPropertyStr(js, steam, "cloud", cloud);
return steam;
}
#else
// Stub when Steam is disabled
extern "C" JSValue js_steam_use(JSContext *js) {
return JS_NULL;
}
#endif