791 lines
30 KiB
C
791 lines
30 KiB
C
#include "qjs_sdl_input.h"
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#include "jsffi.h"
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#include "qjs_macros.h"
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#include "cell.h"
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#include "qjs_blob.h"
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#include "stb_ds.h"
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#include "qjs_actor.h"
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#include "qjs_wota.h"
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#include "qjs_imgui.h"
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#include <SDL3/SDL.h>
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// Internal keymod function for input module
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static JSValue js_keymod(JSContext *js)
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{
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SDL_Keymod modstate = SDL_GetModState();
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JSValue ret = JS_NewObject(js);
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if (SDL_KMOD_CTRL & modstate)
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JS_SetPropertyStr(js,ret,"ctrl", JS_NewBool(js,1));
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if (SDL_KMOD_SHIFT & modstate)
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JS_SetPropertyStr(js,ret,"shift", JS_NewBool(js,1));
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if (SDL_KMOD_ALT & modstate)
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JS_SetPropertyStr(js,ret,"alt", JS_NewBool(js,1));
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if (SDL_KMOD_GUI & modstate)
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JS_SetPropertyStr(js,ret,"super", JS_NewBool(js,1));
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if (SDL_KMOD_NUM & modstate)
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JS_SetPropertyStr(js,ret,"numlock", JS_NewBool(js,1));
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if (SDL_KMOD_CAPS & modstate)
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JS_SetPropertyStr(js,ret,"caps", JS_NewBool(js,1));
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if (SDL_KMOD_SCROLL & modstate)
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JS_SetPropertyStr(js,ret,"scrolllock", JS_NewBool(js,1));
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if (SDL_KMOD_MODE & modstate)
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JS_SetPropertyStr(js,ret,"mode", JS_NewBool(js,1));
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return ret;
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}
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// INPUT FUNCTIONS
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JSC_CCALL(input_mouse_lock, SDL_CaptureMouse(JS_ToBool(js,argv[0])))
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JSC_CCALL(input_mouse_show,
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if (JS_ToBool(js,argv[0]))
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SDL_ShowCursor();
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else
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SDL_HideCursor();
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)
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JSC_CCALL(input_keyname,
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return JS_NewString(js, SDL_GetKeyName(js2number(js,argv[0])));
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)
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JSC_CCALL(input_keymod,
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return js_keymod(js);
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)
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JSC_CCALL(input_mousestate,
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float x,y;
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SDL_MouseButtonFlags flags = SDL_GetMouseState(&x,&y);
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JSValue m = JS_NewObject(js);
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JS_SetPropertyStr(js,m,"x", number2js(js,x));
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JS_SetPropertyStr(js,m,"y", number2js(js,y));
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if (flags & SDL_BUTTON_LMASK)
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JS_SetPropertyStr(js, m, "left", JS_NewBool(js, 1));
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if (flags & SDL_BUTTON_MMASK)
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JS_SetPropertyStr(js, m, "middle", JS_NewBool(js, 1));
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if (flags & SDL_BUTTON_RMASK)
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JS_SetPropertyStr(js, m, "right", JS_NewBool(js, 1));
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if (flags & SDL_BUTTON_X1MASK)
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JS_SetPropertyStr(js, m, "x1", JS_NewBool(js, 1));
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if (flags & SDL_BUTTON_X2MASK)
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JS_SetPropertyStr(js, m, "x2", JS_NewBool(js, 1));
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return m;
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)
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// Event processing functions (moved from cell.c)
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const char* event_type_to_string(Uint32 event_type) {
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switch (event_type) {
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// Application events
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case SDL_EVENT_QUIT: return "quit";
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case SDL_EVENT_TERMINATING: return "terminating";
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case SDL_EVENT_LOW_MEMORY: return "low_memory";
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case SDL_EVENT_WILL_ENTER_BACKGROUND: return "will_enter_background";
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case SDL_EVENT_DID_ENTER_BACKGROUND: return "did_enter_background";
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case SDL_EVENT_WILL_ENTER_FOREGROUND: return "will_enter_foreground";
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case SDL_EVENT_DID_ENTER_FOREGROUND: return "did_enter_foreground";
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case SDL_EVENT_LOCALE_CHANGED: return "locale_changed";
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case SDL_EVENT_SYSTEM_THEME_CHANGED: return "system_theme_changed";
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// Display events
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case SDL_EVENT_DISPLAY_ORIENTATION: return "display_orientation";
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case SDL_EVENT_DISPLAY_ADDED: return "display_added";
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case SDL_EVENT_DISPLAY_REMOVED: return "display_removed";
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case SDL_EVENT_DISPLAY_MOVED: return "display_moved";
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case SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED: return "display_desktop_mode_changed";
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case SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED: return "display_current_mode_changed";
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case SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED: return "display_content_scale_changed";
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// Window events
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case SDL_EVENT_WINDOW_SHOWN: return "window_shown";
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case SDL_EVENT_WINDOW_HIDDEN: return "window_hidden";
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case SDL_EVENT_WINDOW_EXPOSED: return "window_exposed";
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case SDL_EVENT_WINDOW_MOVED: return "window_moved";
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case SDL_EVENT_WINDOW_RESIZED: return "window_resized";
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: return "window_pixel_size_changed";
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case SDL_EVENT_WINDOW_METAL_VIEW_RESIZED: return "window_metal_view_resized";
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case SDL_EVENT_WINDOW_MINIMIZED: return "window_minimized";
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case SDL_EVENT_WINDOW_MAXIMIZED: return "window_maximized";
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case SDL_EVENT_WINDOW_RESTORED: return "window_restored";
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case SDL_EVENT_WINDOW_MOUSE_ENTER: return "window_mouse_enter";
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case SDL_EVENT_WINDOW_MOUSE_LEAVE: return "window_mouse_leave";
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case SDL_EVENT_WINDOW_FOCUS_GAINED: return "window_focus_gained";
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case SDL_EVENT_WINDOW_FOCUS_LOST: return "window_focus_lost";
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED: return "window_close_requested";
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case SDL_EVENT_WINDOW_HIT_TEST: return "window_hit_test";
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case SDL_EVENT_WINDOW_ICCPROF_CHANGED: return "window_iccprof_changed";
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case SDL_EVENT_WINDOW_DISPLAY_CHANGED: return "window_display_changed";
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case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED: return "window_display_scale_changed";
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case SDL_EVENT_WINDOW_SAFE_AREA_CHANGED: return "window_safe_area_changed";
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case SDL_EVENT_WINDOW_OCCLUDED: return "window_occluded";
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case SDL_EVENT_WINDOW_ENTER_FULLSCREEN: return "window_enter_fullscreen";
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case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN: return "window_leave_fullscreen";
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case SDL_EVENT_WINDOW_DESTROYED: return "window_destroyed";
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case SDL_EVENT_WINDOW_HDR_STATE_CHANGED: return "window_hdr_state_changed";
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// Keyboard events
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case SDL_EVENT_KEY_DOWN: return "key_down";
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case SDL_EVENT_KEY_UP: return "key_up";
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case SDL_EVENT_TEXT_EDITING: return "text_editing";
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case SDL_EVENT_TEXT_INPUT: return "text_input";
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case SDL_EVENT_KEYMAP_CHANGED: return "keymap_changed";
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case SDL_EVENT_KEYBOARD_ADDED: return "keyboard_added";
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case SDL_EVENT_KEYBOARD_REMOVED: return "keyboard_removed";
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case SDL_EVENT_TEXT_EDITING_CANDIDATES: return "text_editing_candidates";
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// Mouse events
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case SDL_EVENT_MOUSE_MOTION: return "mouse_motion";
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case SDL_EVENT_MOUSE_BUTTON_DOWN: return "mouse_button_down";
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case SDL_EVENT_MOUSE_BUTTON_UP: return "mouse_button_up";
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case SDL_EVENT_MOUSE_WHEEL: return "mouse_wheel";
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case SDL_EVENT_MOUSE_ADDED: return "mouse_added";
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case SDL_EVENT_MOUSE_REMOVED: return "mouse_removed";
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// Joystick events
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case SDL_EVENT_JOYSTICK_AXIS_MOTION: return "joystick_axis_motion";
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case SDL_EVENT_JOYSTICK_BALL_MOTION: return "joystick_ball_motion";
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case SDL_EVENT_JOYSTICK_HAT_MOTION: return "joystick_hat_motion";
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN: return "joystick_button_down";
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case SDL_EVENT_JOYSTICK_BUTTON_UP: return "joystick_button_up";
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case SDL_EVENT_JOYSTICK_ADDED: return "joystick_added";
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case SDL_EVENT_JOYSTICK_REMOVED: return "joystick_removed";
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case SDL_EVENT_JOYSTICK_BATTERY_UPDATED: return "joystick_battery_updated";
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case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE: return "joystick_update_complete";
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// Gamepad events
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case SDL_EVENT_GAMEPAD_AXIS_MOTION: return "gamepad_axis_motion";
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN: return "gamepad_button_down";
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case SDL_EVENT_GAMEPAD_BUTTON_UP: return "gamepad_button_up";
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case SDL_EVENT_GAMEPAD_ADDED: return "gamepad_added";
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case SDL_EVENT_GAMEPAD_REMOVED: return "gamepad_removed";
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case SDL_EVENT_GAMEPAD_REMAPPED: return "gamepad_remapped";
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case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN: return "gamepad_touchpad_down";
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case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION: return "gamepad_touchpad_motion";
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case SDL_EVENT_GAMEPAD_TOUCHPAD_UP: return "gamepad_touchpad_up";
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case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: return "gamepad_sensor_update";
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case SDL_EVENT_GAMEPAD_UPDATE_COMPLETE: return "gamepad_update_complete";
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case SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED: return "gamepad_steam_handle_updated";
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// Touch events
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case SDL_EVENT_FINGER_DOWN: return "finger_down";
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case SDL_EVENT_FINGER_UP: return "finger_up";
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case SDL_EVENT_FINGER_MOTION: return "finger_motion";
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// Clipboard events
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case SDL_EVENT_CLIPBOARD_UPDATE: return "clipboard_update";
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// Drag and drop events
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case SDL_EVENT_DROP_FILE: return "drop_file";
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case SDL_EVENT_DROP_TEXT: return "drop_text";
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case SDL_EVENT_DROP_BEGIN: return "drop_begin";
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case SDL_EVENT_DROP_COMPLETE: return "drop_complete";
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case SDL_EVENT_DROP_POSITION: return "drop_position";
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// Audio device events
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case SDL_EVENT_AUDIO_DEVICE_ADDED: return "audio_device_added";
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case SDL_EVENT_AUDIO_DEVICE_REMOVED: return "audio_device_removed";
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case SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED: return "audio_device_format_changed";
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// Sensor events
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case SDL_EVENT_SENSOR_UPDATE: return "sensor_update";
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// Pen events
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case SDL_EVENT_PEN_PROXIMITY_IN: return "pen_proximity_in";
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case SDL_EVENT_PEN_PROXIMITY_OUT: return "pen_proximity_out";
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case SDL_EVENT_PEN_DOWN: return "pen_down";
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case SDL_EVENT_PEN_UP: return "pen_up";
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case SDL_EVENT_PEN_BUTTON_DOWN: return "pen_button_down";
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case SDL_EVENT_PEN_BUTTON_UP: return "pen_button_up";
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case SDL_EVENT_PEN_MOTION: return "pen_motion";
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case SDL_EVENT_PEN_AXIS: return "pen_axis";
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// Camera events
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case SDL_EVENT_CAMERA_DEVICE_ADDED: return "camera_device_added";
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case SDL_EVENT_CAMERA_DEVICE_REMOVED: return "camera_device_removed";
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case SDL_EVENT_CAMERA_DEVICE_APPROVED: return "camera_device_approved";
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case SDL_EVENT_CAMERA_DEVICE_DENIED: return "camera_device_denied";
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// Render events
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case SDL_EVENT_RENDER_TARGETS_RESET: return "render_targets_reset";
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case SDL_EVENT_RENDER_DEVICE_RESET: return "render_device_reset";
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case SDL_EVENT_RENDER_DEVICE_LOST: return "render_device_lost";
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// User event (assuming it should be included)
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case SDL_EVENT_USER: return "user";
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default: return "unknown";
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}
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}
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const char* mouse_button_to_string(int mouse) {
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switch (mouse) {
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case SDL_BUTTON_LEFT: return "left";
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case SDL_BUTTON_MIDDLE: return "middle";
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case SDL_BUTTON_RIGHT: return "right";
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case SDL_BUTTON_X1: return "x1";
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case SDL_BUTTON_X2: return "x2";
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default: return "left";
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}
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}
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static void wota_write_vec2(WotaBuffer *wb, double x, double y) {
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// We'll store as WOTA_ARR of length 2, then two numbers
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wota_write_array(wb, 2);
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wota_write_number(wb, x);
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wota_write_number(wb, y);
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}
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static int event2wota_count_props(const SDL_Event *event)
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{
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// We always store at least "type" and "timestamp".
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int count = 2;
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switch (event->type) {
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case SDL_EVENT_AUDIO_DEVICE_ADDED:
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case SDL_EVENT_AUDIO_DEVICE_REMOVED:
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count += 2; // which, recording
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break;
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case SDL_EVENT_DISPLAY_ORIENTATION:
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case SDL_EVENT_DISPLAY_ADDED:
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case SDL_EVENT_DISPLAY_REMOVED:
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case SDL_EVENT_DISPLAY_MOVED:
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case SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED:
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case SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED:
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case SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED:
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count += 3; // which, orientation/data1, data2
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break;
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case SDL_EVENT_MOUSE_MOTION:
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count += 5;
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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// window, which, scroll, mouse => 4 extra
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count += 4;
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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// window, which, down, button, clicks, mouse => 6 extra
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count += 6;
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break;
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case SDL_EVENT_SENSOR_UPDATE:
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// which, sensor_timestamp => 2 extra
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count += 2;
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break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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// window, which, down, repeat, key, scancode, mod => 7 extra
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count += 7;
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break;
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP:
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// touch, finger, pos, d_pos, pressure, window => 6 extra
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count += 6;
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break;
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case SDL_EVENT_DROP_BEGIN:
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case SDL_EVENT_DROP_FILE:
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case SDL_EVENT_DROP_TEXT:
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case SDL_EVENT_DROP_COMPLETE:
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case SDL_EVENT_DROP_POSITION:
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// window, pos, data, source => 4 extra
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count += 4;
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break;
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case SDL_EVENT_TEXT_INPUT:
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// window, text, mod => 3 extra
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count += 3;
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break;
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case SDL_EVENT_CAMERA_DEVICE_APPROVED:
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case SDL_EVENT_CAMERA_DEVICE_REMOVED:
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case SDL_EVENT_CAMERA_DEVICE_ADDED:
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case SDL_EVENT_CAMERA_DEVICE_DENIED:
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// which => 1 extra
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count += 1;
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break;
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case SDL_EVENT_CLIPBOARD_UPDATE:
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// owner => 1 extra
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count += 1;
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break;
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/* Window events that only need 'which' */
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case SDL_EVENT_WINDOW_EXPOSED:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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// which => 1 extra
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count += 1;
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break;
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/* Window events that need data1 and data2 */
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case SDL_EVENT_WINDOW_SHOWN:
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case SDL_EVENT_WINDOW_HIDDEN:
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case SDL_EVENT_WINDOW_MOVED:
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case SDL_EVENT_WINDOW_RESIZED:
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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case SDL_EVENT_WINDOW_METAL_VIEW_RESIZED:
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case SDL_EVENT_WINDOW_MINIMIZED:
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case SDL_EVENT_WINDOW_MAXIMIZED:
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case SDL_EVENT_WINDOW_RESTORED:
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_HIT_TEST:
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case SDL_EVENT_WINDOW_ICCPROF_CHANGED:
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case SDL_EVENT_WINDOW_DISPLAY_CHANGED:
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case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
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case SDL_EVENT_WINDOW_OCCLUDED:
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case SDL_EVENT_WINDOW_ENTER_FULLSCREEN:
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case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN:
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case SDL_EVENT_WINDOW_DESTROYED:
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case SDL_EVENT_WINDOW_HDR_STATE_CHANGED:
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// which, x/width/display_index, y/height => 3 extra
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count += 3;
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break;
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case SDL_EVENT_WINDOW_SAFE_AREA_CHANGED:
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// which, x, y, width, height => 5 extra
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count += 5;
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break;
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case SDL_EVENT_JOYSTICK_ADDED:
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case SDL_EVENT_JOYSTICK_REMOVED:
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case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE:
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// which => 1 extra
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count += 1;
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break;
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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// which, axis, value => 3 extra
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count += 3;
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break;
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case SDL_EVENT_JOYSTICK_BALL_MOTION:
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// which, ball, rel => 3 extra
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count += 3;
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break;
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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case SDL_EVENT_JOYSTICK_BUTTON_UP:
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// which, button, down => 3 extra
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count += 3;
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break;
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case SDL_EVENT_GAMEPAD_ADDED:
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case SDL_EVENT_GAMEPAD_REMOVED:
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case SDL_EVENT_GAMEPAD_REMAPPED:
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case SDL_EVENT_GAMEPAD_UPDATE_COMPLETE:
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case SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED:
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// which => 1 extra
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count += 1;
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break;
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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// which, axis, value => 3 extra
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count += 3;
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break;
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_BUTTON_UP:
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// which, button, down => 3 extra
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count += 3;
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break;
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case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
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case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
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case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
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// which, touchpad, finger, pos, pressure => 5 extra
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count += 5;
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break;
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case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
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// which, sensor, sensor_timestamp => 3 extra
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count += 3;
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break;
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case SDL_EVENT_USER:
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// cb => 1 extra
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count += 1;
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break;
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}
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return count;
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}
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static void event2wota_write(WotaBuffer *wb, const SDL_Event *e, int c) {
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wota_write_record(wb, (unsigned long long)c);
|
|
wota_write_text(wb, "type");
|
|
wota_write_text(wb, event_type_to_string(e->type));
|
|
wota_write_text(wb, "timestamp");
|
|
wota_write_number(wb, (double)e->common.timestamp);
|
|
switch(e->type) {
|
|
case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
|
case SDL_EVENT_AUDIO_DEVICE_REMOVED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->adevice.which);
|
|
wota_write_text(wb, "recording");
|
|
wota_write_sym(wb, e->adevice.recording ? WOTA_TRUE : WOTA_FALSE);
|
|
break;
|
|
case SDL_EVENT_DISPLAY_ORIENTATION:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->display.displayID);
|
|
wota_write_text(wb, "orientation");
|
|
wota_write_number(wb, (double)e->display.data1);
|
|
wota_write_text(wb, "data2");
|
|
wota_write_number(wb, (double)e->display.data2);
|
|
break;
|
|
case SDL_EVENT_DISPLAY_ADDED:
|
|
case SDL_EVENT_DISPLAY_REMOVED:
|
|
case SDL_EVENT_DISPLAY_MOVED:
|
|
case SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED:
|
|
case SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED:
|
|
case SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->display.displayID);
|
|
wota_write_text(wb, "data1");
|
|
wota_write_number(wb, (double)e->display.data1);
|
|
wota_write_text(wb, "data2");
|
|
wota_write_number(wb, (double)e->display.data2);
|
|
break;
|
|
case SDL_EVENT_MOUSE_MOTION:
|
|
wota_write_text(wb, "window");
|
|
wota_write_number(wb, (double)e->motion.windowID);
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->motion.which);
|
|
wota_write_text(wb, "state");
|
|
wota_write_number(wb, (double)e->motion.state);
|
|
wota_write_text(wb, "pos");
|
|
wota_write_vec2(wb, (double)e->motion.x, (double)e->motion.y);
|
|
wota_write_text(wb, "d_pos");
|
|
wota_write_vec2(wb, (double)e->motion.xrel, (double)e->motion.yrel);
|
|
break;
|
|
case SDL_EVENT_MOUSE_WHEEL:
|
|
wota_write_text(wb, "window");
|
|
wota_write_number(wb, (double)e->wheel.windowID);
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->wheel.which);
|
|
wota_write_text(wb, "scroll");
|
|
wota_write_vec2(wb, (double)e->wheel.x, (double)e->wheel.y);
|
|
wota_write_text(wb, "pos");
|
|
wota_write_vec2(wb, (double)e->wheel.mouse_x, (double)e->wheel.mouse_y);
|
|
break;
|
|
case SDL_EVENT_MOUSE_BUTTON_UP:
|
|
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
|
wota_write_text(wb, "window");
|
|
wota_write_number(wb, (double)e->button.windowID);
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->button.which);
|
|
wota_write_text(wb, "down");
|
|
wota_write_sym(wb, e->button.down ? WOTA_TRUE : WOTA_FALSE);
|
|
wota_write_text(wb, "button");
|
|
wota_write_text(wb, mouse_button_to_string(e->button.button));
|
|
wota_write_text(wb, "clicks");
|
|
wota_write_number(wb, (double)e->button.clicks);
|
|
wota_write_text(wb, "pos");
|
|
wota_write_vec2(wb, (double)e->button.x, (double)e->button.y);
|
|
break;
|
|
case SDL_EVENT_SENSOR_UPDATE:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->sensor.which);
|
|
wota_write_text(wb, "sensor_timestamp");
|
|
wota_write_number(wb, (double)e->sensor.sensor_timestamp);
|
|
break;
|
|
case SDL_EVENT_KEY_DOWN:
|
|
case SDL_EVENT_KEY_UP:
|
|
wota_write_text(wb, "window");
|
|
wota_write_number(wb, (double)e->key.windowID);
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->key.which);
|
|
wota_write_text(wb, "down");
|
|
wota_write_sym(wb, e->key.down ? WOTA_TRUE : WOTA_FALSE);
|
|
wota_write_text(wb, "repeat");
|
|
wota_write_sym(wb, e->key.repeat ? WOTA_TRUE : WOTA_FALSE);
|
|
wota_write_text(wb, "key");
|
|
wota_write_number(wb, (double)e->key.key);
|
|
wota_write_text(wb, "scancode");
|
|
wota_write_number(wb, (double)e->key.scancode);
|
|
wota_write_text(wb, "mod");
|
|
wota_write_number(wb, (double)e->key.mod);
|
|
break;
|
|
case SDL_EVENT_FINGER_MOTION:
|
|
case SDL_EVENT_FINGER_DOWN:
|
|
case SDL_EVENT_FINGER_UP:
|
|
wota_write_text(wb, "touch");
|
|
wota_write_number(wb, (double)e->tfinger.touchID);
|
|
wota_write_text(wb, "finger");
|
|
wota_write_number(wb, (double)e->tfinger.fingerID);
|
|
wota_write_text(wb, "pos");
|
|
wota_write_vec2(wb, (double)e->tfinger.x, (double)e->tfinger.y);
|
|
wota_write_text(wb, "d_pos");
|
|
wota_write_vec2(wb, (double)e->tfinger.dx, (double)e->tfinger.dy);
|
|
wota_write_text(wb, "pressure");
|
|
wota_write_number(wb, (double)e->tfinger.pressure);
|
|
wota_write_text(wb, "window");
|
|
wota_write_number(wb, (double)e->key.windowID);
|
|
break;
|
|
case SDL_EVENT_DROP_BEGIN:
|
|
case SDL_EVENT_DROP_FILE:
|
|
case SDL_EVENT_DROP_TEXT:
|
|
case SDL_EVENT_DROP_COMPLETE:
|
|
case SDL_EVENT_DROP_POSITION:
|
|
wota_write_text(wb, "window");
|
|
wota_write_number(wb, (double)e->drop.windowID);
|
|
wota_write_text(wb, "pos");
|
|
wota_write_vec2(wb, (double)e->drop.x, (double)e->drop.y);
|
|
wota_write_text(wb, "data");
|
|
wota_write_text(wb, e->drop.data ? e->drop.data : "");
|
|
wota_write_text(wb, "source");
|
|
wota_write_text(wb, e->drop.source ? e->drop.source : "");
|
|
break;
|
|
case SDL_EVENT_TEXT_INPUT:
|
|
wota_write_text(wb, "window");
|
|
wota_write_number(wb, (double)e->text.windowID);
|
|
wota_write_text(wb, "text");
|
|
wota_write_text(wb, e->text.text);
|
|
wota_write_text(wb, "mod");
|
|
wota_write_number(wb, 0);
|
|
break;
|
|
case SDL_EVENT_CAMERA_DEVICE_APPROVED:
|
|
case SDL_EVENT_CAMERA_DEVICE_REMOVED:
|
|
case SDL_EVENT_CAMERA_DEVICE_ADDED:
|
|
case SDL_EVENT_CAMERA_DEVICE_DENIED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->cdevice.which);
|
|
break;
|
|
case SDL_EVENT_CLIPBOARD_UPDATE:
|
|
wota_write_text(wb, "owner");
|
|
wota_write_sym(wb, e->clipboard.owner ? WOTA_TRUE : WOTA_FALSE);
|
|
break;
|
|
case SDL_EVENT_WINDOW_EXPOSED:
|
|
case SDL_EVENT_WINDOW_FOCUS_GAINED:
|
|
case SDL_EVENT_WINDOW_FOCUS_LOST:
|
|
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->window.windowID);
|
|
break;
|
|
case SDL_EVENT_WINDOW_SHOWN:
|
|
case SDL_EVENT_WINDOW_HIDDEN:
|
|
case SDL_EVENT_WINDOW_MINIMIZED:
|
|
case SDL_EVENT_WINDOW_MAXIMIZED:
|
|
case SDL_EVENT_WINDOW_RESTORED:
|
|
case SDL_EVENT_WINDOW_MOUSE_ENTER:
|
|
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
|
|
case SDL_EVENT_WINDOW_HIT_TEST:
|
|
case SDL_EVENT_WINDOW_ICCPROF_CHANGED:
|
|
case SDL_EVENT_WINDOW_OCCLUDED:
|
|
case SDL_EVENT_WINDOW_ENTER_FULLSCREEN:
|
|
case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN:
|
|
case SDL_EVENT_WINDOW_DESTROYED:
|
|
case SDL_EVENT_WINDOW_HDR_STATE_CHANGED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->window.windowID);
|
|
wota_write_text(wb, "data1");
|
|
wota_write_number(wb, (double)e->window.data1);
|
|
wota_write_text(wb, "data2");
|
|
wota_write_number(wb, (double)e->window.data2);
|
|
break;
|
|
case SDL_EVENT_WINDOW_SAFE_AREA_CHANGED:
|
|
{
|
|
SDL_Window *window = SDL_GetWindowFromID(e->window.windowID);
|
|
SDL_Rect safe_area = {0, 0, 0, 0};
|
|
if (window && SDL_GetWindowSafeArea(window, &safe_area)) {
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->window.windowID);
|
|
wota_write_text(wb, "x");
|
|
wota_write_number(wb, (double)safe_area.x);
|
|
wota_write_text(wb, "y");
|
|
wota_write_number(wb, (double)safe_area.y);
|
|
wota_write_text(wb, "width");
|
|
wota_write_number(wb, (double)safe_area.w);
|
|
wota_write_text(wb, "height");
|
|
wota_write_number(wb, (double)safe_area.h);
|
|
} else {
|
|
// Fallback to original behavior if SDL_GetWindowSafeArea fails
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->window.windowID);
|
|
wota_write_text(wb, "data1");
|
|
wota_write_number(wb, (double)e->window.data1);
|
|
wota_write_text(wb, "data2");
|
|
wota_write_number(wb, (double)e->window.data2);
|
|
}
|
|
}
|
|
break;
|
|
case SDL_EVENT_WINDOW_MOVED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->window.windowID);
|
|
wota_write_text(wb, "x");
|
|
wota_write_number(wb, (double)e->window.data1);
|
|
wota_write_text(wb, "y");
|
|
wota_write_number(wb, (double)e->window.data2);
|
|
break;
|
|
case SDL_EVENT_WINDOW_RESIZED:
|
|
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
|
case SDL_EVENT_WINDOW_METAL_VIEW_RESIZED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->window.windowID);
|
|
wota_write_text(wb, "width");
|
|
wota_write_number(wb, (double)e->window.data1);
|
|
wota_write_text(wb, "height");
|
|
wota_write_number(wb, (double)e->window.data2);
|
|
break;
|
|
case SDL_EVENT_WINDOW_DISPLAY_CHANGED:
|
|
case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->window.windowID);
|
|
wota_write_text(wb, "display_index");
|
|
wota_write_number(wb, (double)e->window.data1);
|
|
wota_write_text(wb, "data2");
|
|
wota_write_number(wb, (double)e->window.data2);
|
|
break;
|
|
case SDL_EVENT_JOYSTICK_ADDED:
|
|
case SDL_EVENT_JOYSTICK_REMOVED:
|
|
case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->jdevice.which);
|
|
break;
|
|
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->jaxis.which);
|
|
wota_write_text(wb, "axis");
|
|
wota_write_number(wb, (double)e->jaxis.axis);
|
|
wota_write_text(wb, "value");
|
|
wota_write_number(wb, (double)e->jaxis.value);
|
|
break;
|
|
case SDL_EVENT_JOYSTICK_BALL_MOTION:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->jball.which);
|
|
wota_write_text(wb, "ball");
|
|
wota_write_number(wb, (double)e->jball.ball);
|
|
wota_write_text(wb, "rel");
|
|
wota_write_vec2(wb, (double)e->jball.xrel, (double)e->jball.yrel);
|
|
break;
|
|
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
|
case SDL_EVENT_JOYSTICK_BUTTON_UP:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->jbutton.which);
|
|
wota_write_text(wb, "button");
|
|
wota_write_number(wb, (double)e->jbutton.button);
|
|
wota_write_text(wb, "down");
|
|
wota_write_sym(wb, e->jbutton.down ? WOTA_TRUE : WOTA_FALSE);
|
|
break;
|
|
case SDL_EVENT_GAMEPAD_ADDED:
|
|
case SDL_EVENT_GAMEPAD_REMOVED:
|
|
case SDL_EVENT_GAMEPAD_REMAPPED:
|
|
case SDL_EVENT_GAMEPAD_UPDATE_COMPLETE:
|
|
case SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->gdevice.which);
|
|
break;
|
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->gaxis.which);
|
|
wota_write_text(wb, "axis");
|
|
wota_write_text(wb, SDL_GetGamepadStringForAxis(e->gaxis.axis));
|
|
wota_write_text(wb, "value");
|
|
// Normalize axis values
|
|
double normalized_value;
|
|
if (e->gaxis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
|
|
e->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
|
|
// Triggers: 0 to 32767 -> 0 to 1
|
|
normalized_value = (double)e->gaxis.value / 32767.0;
|
|
} else {
|
|
// Thumbsticks: -32768 to 32767 -> -1 to 1
|
|
normalized_value = (double)e->gaxis.value / 32767.0;
|
|
}
|
|
wota_write_number(wb, normalized_value);
|
|
break;
|
|
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
|
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->gbutton.which);
|
|
wota_write_text(wb, "button");
|
|
wota_write_text(wb, SDL_GetGamepadStringForButton(e->gbutton.button));
|
|
wota_write_text(wb, "down");
|
|
wota_write_sym(wb, e->gbutton.down ? WOTA_TRUE : WOTA_FALSE);
|
|
break;
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
|
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->gtouchpad.which);
|
|
wota_write_text(wb, "touchpad");
|
|
wota_write_number(wb, (double)e->gtouchpad.touchpad);
|
|
wota_write_text(wb, "finger");
|
|
wota_write_number(wb, (double)e->gtouchpad.finger);
|
|
wota_write_text(wb, "pos");
|
|
wota_write_vec2(wb, (double)e->gtouchpad.x, (double)e->gtouchpad.y);
|
|
wota_write_text(wb, "pressure");
|
|
wota_write_number(wb, (double)e->gtouchpad.pressure);
|
|
break;
|
|
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
|
|
wota_write_text(wb, "which");
|
|
wota_write_number(wb, (double)e->gsensor.which);
|
|
wota_write_text(wb, "sensor");
|
|
wota_write_number(wb, (double)e->gsensor.sensor);
|
|
wota_write_text(wb, "sensor_timestamp");
|
|
wota_write_number(wb, (double)e->gsensor.sensor_timestamp);
|
|
break;
|
|
case SDL_EVENT_USER:
|
|
wota_write_text(wb, "cb");
|
|
wota_write_number(wb, (double)(uintptr_t)e->user.data1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static WotaBuffer event2wota(const SDL_Event *event) {
|
|
WotaBuffer wb;
|
|
wota_buffer_init(&wb, 8);
|
|
int n = event2wota_count_props(event);
|
|
event2wota_write(&wb, event, n);
|
|
return wb;
|
|
}
|
|
|
|
// Get all events directly from SDL event queue
|
|
JSC_CCALL(input_get_events,
|
|
JSValue events_array = JS_NewArray(js);
|
|
SDL_Event event;
|
|
int event_count = 0;
|
|
|
|
while (SDL_PollEvent(&event)) {
|
|
gui_input(&event);
|
|
|
|
WotaBuffer wb = event2wota(&event);
|
|
JSValue event_obj = wota2value(js, wb.data);
|
|
JS_SetPropertyUint32(js, events_array, event_count, event_obj);
|
|
wota_buffer_free(&wb);
|
|
event_count++;
|
|
}
|
|
|
|
return events_array;
|
|
)
|
|
|
|
JSC_CCALL(input_gamepad_id_to_type,
|
|
int id = js2number(js, argv[0]);
|
|
return JS_NewString(js, SDL_GetGamepadStringForType(SDL_GetGamepadTypeForID(id)));
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_input_funcs[] = {
|
|
MIST_FUNC_DEF(input, mouse_show, 1),
|
|
MIST_FUNC_DEF(input, mouse_lock, 1),
|
|
MIST_FUNC_DEF(input, keyname, 1),
|
|
MIST_FUNC_DEF(input, keymod, 0),
|
|
MIST_FUNC_DEF(input, mousestate, 0),
|
|
MIST_FUNC_DEF(input, get_events, 0),
|
|
MIST_FUNC_DEF(input, gamepad_id_to_type, 1),
|
|
};
|
|
|
|
JSValue js_input_use(JSContext *js) {
|
|
JSValue mod = JS_NewObject(js);
|
|
JS_SetPropertyFunctionList(js,mod,js_input_funcs,countof(js_input_funcs));
|
|
return mod;
|
|
} |