656 lines
18 KiB
C
656 lines
18 KiB
C
#include <pthread.h>
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#include <sys/time.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <string.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdatomic.h>
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#include "stb_ds.h"
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#include "cell.h"
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#include "cell_internal.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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typedef struct actor_node {
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cell_rt *actor;
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struct actor_node *next;
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} actor_node;
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typedef enum {
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TIMER_JS,
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TIMER_NATIVE_REMOVE
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} timer_type;
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typedef struct {
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uint64_t execute_at_ns;
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cell_rt *actor;
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uint32_t timer_id;
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timer_type type;
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} timer_node;
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static timer_node *timer_heap = NULL;
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// --- 3. The Global Engine State ---
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static struct {
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pthread_mutex_t lock; // Protects queue, shutdown flag, and timers
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pthread_cond_t wake_cond; // Wakes up workers
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pthread_cond_t timer_cond; // Wakes up the timer thread
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pthread_cond_t main_cond; // Wakes up the main thread
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actor_node *head; // Ready Queue Head
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actor_node *tail; // Ready Queue Tail
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actor_node *main_head; // Main Thread Queue Head
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actor_node *main_tail; // Main Thread Queue Tail
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int shutting_down;
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pthread_t *worker_threads;
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int num_workers;
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pthread_t timer_thread;
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} engine;
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static pthread_mutex_t *actors_mutex;
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static struct { char *key; cell_rt *value; } *actors = NULL;
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#define lockless_shdel(NAME, KEY) pthread_mutex_lock(NAME##_mutex); shdel(NAME, KEY); pthread_mutex_unlock(NAME##_mutex);
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#define lockless_shlen(NAME) ({ \
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pthread_mutex_lock(NAME##_mutex); \
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size_t _len = shlen(NAME); \
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pthread_mutex_unlock(NAME##_mutex); \
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_len; \
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})
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#define lockless_shgeti(NAME, KEY) ({ \
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pthread_mutex_lock(NAME##_mutex); \
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int _idx = shgeti(NAME, KEY); \
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pthread_mutex_unlock(NAME##_mutex); \
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_idx; \
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})
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#define lockless_shget(NAME, KEY) ({ \
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pthread_mutex_lock(NAME##_mutex); \
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cell_rt *_actor = shget(NAME, KEY); \
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pthread_mutex_unlock(NAME##_mutex); \
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_actor; \
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})
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#define lockless_shput_unique(NAME, KEY, VALUE) ({ \
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pthread_mutex_lock(NAME##_mutex); \
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int _exists = shgeti(NAME, KEY) != -1; \
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if (!_exists) shput(NAME, KEY, VALUE); \
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pthread_mutex_unlock(NAME##_mutex); \
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!_exists; \
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})
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// Forward declarations
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uint32_t actor_remove_cb(cell_rt *actor, uint32_t id, uint32_t interval);
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void actor_turn(cell_rt *actor);
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void heap_push(uint64_t when, cell_rt *actor, uint32_t timer_id, timer_type type) {
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timer_node node = { .execute_at_ns = when, .actor = actor, .timer_id = timer_id, .type = type };
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arrput(timer_heap, node);
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// Bubble up
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int i = arrlen(timer_heap) - 1;
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while (i > 0) {
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int parent = (i - 1) / 2;
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if (timer_heap[i].execute_at_ns >= timer_heap[parent].execute_at_ns) break;
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timer_node tmp = timer_heap[i];
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timer_heap[i] = timer_heap[parent];
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timer_heap[parent] = tmp;
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i = parent;
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}
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}
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// Helper: Heap Pop
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int heap_pop(timer_node *out) {
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if (arrlen(timer_heap) == 0) return 0;
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*out = timer_heap[0];
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timer_node last = arrpop(timer_heap);
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if (arrlen(timer_heap) > 0) {
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timer_heap[0] = last;
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// Bubble down
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int i = 0;
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int n = arrlen(timer_heap);
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while (1) {
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int left = 2 * i + 1;
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int right = 2 * i + 2;
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int smallest = i;
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if (left < n && timer_heap[left].execute_at_ns < timer_heap[smallest].execute_at_ns)
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smallest = left;
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if (right < n && timer_heap[right].execute_at_ns < timer_heap[smallest].execute_at_ns)
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smallest = right;
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if (smallest == i) break;
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timer_node tmp = timer_heap[i];
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timer_heap[i] = timer_heap[smallest];
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timer_heap[smallest] = tmp;
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i = smallest;
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}
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}
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return 1;
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}
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void *timer_thread_func(void *arg) {
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while (1) {
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pthread_mutex_lock(&engine.lock);
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if (engine.shutting_down) {
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pthread_mutex_unlock(&engine.lock);
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return NULL;
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}
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if (arrlen(timer_heap) == 0) {
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pthread_cond_wait(&engine.timer_cond, &engine.lock);
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} else {
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uint64_t now = cell_ns();
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if (timer_heap[0].execute_at_ns <= now) {
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// --- TIMER FIRED ---
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timer_node t;
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heap_pop(&t);
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pthread_mutex_unlock(&engine.lock);
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if (t.type == TIMER_NATIVE_REMOVE) {
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actor_remove_cb(t.actor, t.timer_id, 0);
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} else {
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pthread_mutex_lock(t.actor->msg_mutex);
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int idx = hmgeti(t.actor->timers, t.timer_id);
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if (idx != -1) {
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JSValue cb = t.actor->timers[idx].value;
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hmdel(t.actor->timers, t.timer_id);
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actor_clock(t.actor, cb);
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JS_FreeValue(t.actor->context, cb);
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}
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pthread_mutex_unlock(t.actor->msg_mutex);
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}
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continue;
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} else {
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// --- WAIT FOR DEADLINE ---
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struct timespec ts;
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uint64_t wait_ns = timer_heap[0].execute_at_ns - now;
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// Convert relative wait time to absolute CLOCK_REALTIME
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struct timespec now_real;
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clock_gettime(CLOCK_REALTIME, &now_real);
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uint64_t deadline_real_ns = (uint64_t)now_real.tv_sec * 1000000000ULL +
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(uint64_t)now_real.tv_nsec + wait_ns;
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ts.tv_sec = deadline_real_ns / 1000000000ULL;
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ts.tv_nsec = deadline_real_ns % 1000000000ULL;
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pthread_cond_timedwait(&engine.timer_cond, &engine.lock, &ts);
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}
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}
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pthread_mutex_unlock(&engine.lock);
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}
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return NULL;
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}
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void *actor_runner(void *arg) {
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while (1) {
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pthread_mutex_lock(&engine.lock);
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// Wait while queue is empty AND not shutting down
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while (engine.head == NULL && !engine.shutting_down) {
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pthread_cond_wait(&engine.wake_cond, &engine.lock);
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}
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if (engine.shutting_down && engine.head == NULL) {
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pthread_mutex_unlock(&engine.lock);
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break; // Exit thread
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}
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// Pop from Linked List
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actor_node *node = engine.head;
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engine.head = node->next;
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if (engine.head == NULL) engine.tail = NULL;
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pthread_mutex_unlock(&engine.lock);
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if (node) {
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actor_turn(node->actor);
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free(node);
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}
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}
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return NULL;
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}
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void actor_initialize(void) {
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pthread_mutex_init(&engine.lock, NULL);
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pthread_cond_init(&engine.wake_cond, NULL);
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pthread_cond_init(&engine.timer_cond, NULL);
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pthread_cond_init(&engine.main_cond, NULL);
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engine.shutting_down = 0;
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engine.head = NULL;
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engine.tail = NULL;
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engine.main_head = NULL;
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engine.main_tail = NULL;
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actors_mutex = malloc(sizeof(pthread_mutex_t));
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pthread_mutex_init(actors_mutex, NULL);
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// Start Timer Thread
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pthread_create(&engine.timer_thread, NULL, timer_thread_func, NULL);
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// Start Workers
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#ifdef _WIN32
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SYSTEM_INFO sysinfo;
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GetSystemInfo(&sysinfo);
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long n = sysinfo.dwNumberOfProcessors;
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#else
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long n = sysconf(_SC_NPROCESSORS_ONLN);
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#endif
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engine.num_workers = (int)n;
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engine.worker_threads = malloc(sizeof(pthread_t) * n);
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for (int i=0; i < n; i++) {
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pthread_create(&engine.worker_threads[i], NULL, actor_runner, NULL);
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}
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}
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void actor_free(cell_rt *actor)
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{
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lockless_shdel(actors, actor->id);
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// Do not go forward with actor destruction until the actor is completely free
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pthread_mutex_lock(actor->msg_mutex);
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pthread_mutex_lock(actor->mutex);
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JSContext *js = actor->context;
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JS_DeleteGCRef(js, &actor->idx_buffer_ref);
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JS_DeleteGCRef(js, &actor->on_exception_ref);
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JS_DeleteGCRef(js, &actor->message_handle_ref);
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JS_DeleteGCRef(js, &actor->unneeded_ref);
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JS_DeleteGCRef(js, &actor->actor_sym_ref);
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for (int i = 0; i < hmlen(actor->timers); i++) {
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JS_FreeValue(js, actor->timers[i].value);
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}
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hmfree(actor->timers);
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/* Free all letters in the queue */
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for (int i = 0; i < arrlen(actor->letters); i++) {
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if (actor->letters[i].type == LETTER_BLOB) {
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blob_destroy(actor->letters[i].blob_data);
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} else if (actor->letters[i].type == LETTER_CALLBACK) {
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JS_FreeValue(js, actor->letters[i].callback);
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}
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}
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arrfree(actor->letters);
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JS_SetInterruptHandler(js, NULL, NULL);
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JS_FreeContext(js);
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free(actor->id);
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pthread_mutex_unlock(actor->mutex);
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pthread_mutex_destroy(actor->mutex);
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free(actor->mutex);
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pthread_mutex_unlock(actor->msg_mutex);
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pthread_mutex_destroy(actor->msg_mutex);
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free(actor->msg_mutex);
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free(actor);
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int actor_count = lockless_shlen(actors);
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if (actor_count == 0) exit(0);
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}
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void exit_handler(void) {
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pthread_mutex_lock(&engine.lock);
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engine.shutting_down = 1;
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pthread_cond_broadcast(&engine.wake_cond);
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pthread_cond_broadcast(&engine.timer_cond);
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pthread_cond_broadcast(&engine.main_cond);
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pthread_mutex_unlock(&engine.lock);
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pthread_join(engine.timer_thread, NULL);
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for (int i=0; i < engine.num_workers; i++) {
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pthread_join(engine.worker_threads[i], NULL);
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}
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free(engine.worker_threads);
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pthread_mutex_destroy(&engine.lock);
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pthread_cond_destroy(&engine.wake_cond);
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pthread_cond_destroy(&engine.timer_cond);
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pthread_cond_destroy(&engine.main_cond);
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pthread_mutex_destroy(actors_mutex);
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free(actors_mutex);
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arrfree(timer_heap);
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exit(0);
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}
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int actor_exists(const char *id)
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{
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int idx = lockless_shgeti(actors, id);
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return idx != -1;
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}
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void set_actor_state(cell_rt *actor)
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{
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if (actor->disrupt) {
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actor_free(actor);
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return;
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}
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pthread_mutex_lock(actor->msg_mutex);
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switch(actor->state) {
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case ACTOR_RUNNING:
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case ACTOR_READY:
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if (actor->ar)
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actor->ar = 0;
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break;
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case ACTOR_IDLE:
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if (arrlen(actor->letters)) {
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actor->state = ACTOR_READY;
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actor->ar = 0;
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actor_node *n = malloc(sizeof(actor_node));
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n->actor = actor;
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n->next = NULL;
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pthread_mutex_lock(&engine.lock);
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if (actor->main_thread_only) {
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if (engine.main_tail) {
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engine.main_tail->next = n;
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} else {
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engine.main_head = n;
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}
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engine.main_tail = n;
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pthread_cond_signal(&engine.main_cond);
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} else {
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if (engine.tail) {
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engine.tail->next = n;
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} else {
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engine.head = n;
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}
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engine.tail = n;
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pthread_cond_signal(&engine.wake_cond);
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}
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pthread_mutex_unlock(&engine.lock);
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} else if (!arrlen(actor->letters) && !hmlen(actor->timers)) {
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// Schedule remove timer
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static uint32_t global_timer_id = 1;
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uint32_t id = global_timer_id++;
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actor->ar = id;
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uint64_t now = cell_ns();
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uint64_t execute_at = now + (uint64_t)(actor->ar_secs * 1e9);
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pthread_mutex_lock(&engine.lock);
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heap_push(execute_at, actor, id, TIMER_NATIVE_REMOVE);
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if (timer_heap[0].timer_id == id) {
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pthread_cond_signal(&engine.timer_cond);
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}
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pthread_mutex_unlock(&engine.lock);
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}
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break;
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}
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pthread_mutex_unlock(actor->msg_mutex);
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}
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uint32_t actor_remove_cb(cell_rt *actor, uint32_t id, uint32_t interval)
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{
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pthread_mutex_lock(actor->mutex);
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// Check if this timer is still valid (match actor->ar)
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if (actor->ar != id && id != 0) { // id 0 means force (optional)
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pthread_mutex_unlock(actor->mutex);
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return 0;
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}
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actor->disrupt = 1;
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if (!JS_IsNull(actor->unneeded_ref.val)) {
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JSValue ret = JS_Call(actor->context, actor->unneeded_ref.val, JS_NULL, 0, NULL);
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uncaught_exception(actor->context, ret);
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}
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int should_free = (actor->state == ACTOR_IDLE);
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pthread_mutex_unlock(actor->mutex);
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if (should_free) actor_free(actor);
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return 0;
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}
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void actor_unneeded(cell_rt *actor, JSValue fn, double seconds)
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{
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if (actor->disrupt) return;
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if (!JS_IsFunction(fn)) {
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actor->unneeded_ref.val = JS_NULL;
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goto END;
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}
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actor->unneeded_ref.val = fn;
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actor->ar_secs = seconds;
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END:
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if (actor->ar)
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actor->ar = 0;
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set_actor_state(actor);
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}
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cell_rt *get_actor(char *id)
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{
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int idx = lockless_shgeti(actors, id);
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if (idx == -1) {
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return NULL;
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}
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return lockless_shget(actors, id);
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}
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void actor_loop()
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{
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while (!engine.shutting_down) { // Direct read safe enough here or use lock
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pthread_mutex_lock(&engine.lock);
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while (engine.main_head == NULL && !engine.shutting_down) {
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pthread_cond_wait(&engine.main_cond, &engine.lock);
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}
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if (engine.shutting_down && engine.main_head == NULL) {
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pthread_mutex_unlock(&engine.lock);
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break;
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}
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actor_node *node = engine.main_head;
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engine.main_head = node->next;
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if (engine.main_head == NULL) engine.main_tail = NULL;
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pthread_mutex_unlock(&engine.lock);
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if (node) {
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actor_turn(node->actor);
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free(node);
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}
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}
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}
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cell_rt *create_actor(void *wota)
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{
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cell_rt *actor = calloc(sizeof(*actor), 1);
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#ifdef HAVE_MIMALLOC
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actor->heap = mi_heap_new();
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#endif
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actor->init_wota = wota;
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/* GCRef fields are registered after JSContext creation in script_startup.
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For now, zero-init from calloc is sufficient (val = 0 = JS_MKVAL(JS_TAG_INT,0),
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which is not a pointer so GC-safe). The actual JS_NULL assignment and
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JS_AddGCRef happen in script_startup. */
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arrsetcap(actor->letters, 5);
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actor->mutex = malloc(sizeof(pthread_mutex_t));
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(actor->mutex, &attr);
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actor->msg_mutex = malloc(sizeof(pthread_mutex_t));
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pthread_mutex_init(actor->msg_mutex, &attr); // msg_mutex can be recursive too to be safe
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pthread_mutexattr_destroy(&attr);
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/* Lock actor->mutex while initializing JS runtime. */
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pthread_mutex_lock(actor->mutex);
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script_startup(actor);
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set_actor_state(actor);
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pthread_mutex_unlock(actor->mutex);
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return actor;
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}
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const char *register_actor(const char *id, cell_rt *actor, int mainthread, double ar)
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{
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actor->main_thread_only = mainthread;
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actor->id = strdup(id);
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actor->ar_secs = ar;
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int added = lockless_shput_unique(actors, id, actor);
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if (!added) {
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free(actor->id);
|
|
return "Actor with given ID already exists.";
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int actor_interrupt_cb(JSRuntime *rt, cell_rt *crt)
|
|
{
|
|
return engine.shutting_down || crt->disrupt;
|
|
}
|
|
|
|
const char *send_message(const char *id, void *msg)
|
|
{
|
|
cell_rt *target = get_actor(id);
|
|
if (!target) {
|
|
blob_destroy((blob *)msg);
|
|
return "Could not get actor from id.";
|
|
}
|
|
|
|
letter l;
|
|
l.type = LETTER_BLOB;
|
|
l.blob_data = (blob *)msg;
|
|
|
|
pthread_mutex_lock(target->msg_mutex);
|
|
arrput(target->letters, l);
|
|
pthread_mutex_unlock(target->msg_mutex);
|
|
|
|
if (target->ar)
|
|
target->ar = 0;
|
|
|
|
set_actor_state(target);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void actor_turn(cell_rt *actor)
|
|
{
|
|
pthread_mutex_lock(actor->mutex);
|
|
|
|
actor->state = ACTOR_RUNNING;
|
|
|
|
if (actor->trace_hook)
|
|
actor->trace_hook(actor->name, CELL_HOOK_ENTER);
|
|
|
|
TAKETURN:
|
|
|
|
pthread_mutex_lock(actor->msg_mutex);
|
|
JSValue result;
|
|
if (!arrlen(actor->letters)) {
|
|
pthread_mutex_unlock(actor->msg_mutex);
|
|
goto ENDTURN;
|
|
}
|
|
letter l = actor->letters[0];
|
|
arrdel(actor->letters, 0); // O(N) but we kept array as requested
|
|
pthread_mutex_unlock(actor->msg_mutex);
|
|
|
|
if (l.type == LETTER_BLOB) {
|
|
// Create a JS blob from the C blob
|
|
size_t size = blob_length(l.blob_data) / 8; // Convert bits to bytes
|
|
JSValue arg = js_new_blob_stoned_copy(actor->context, (void*)blob_data(l.blob_data), size);
|
|
blob_destroy(l.blob_data);
|
|
result = JS_Call(actor->context, actor->message_handle_ref.val, JS_NULL, 1, &arg);
|
|
uncaught_exception(actor->context, result);
|
|
JS_FreeValue(actor->context, arg);
|
|
} else if (l.type == LETTER_CALLBACK) {
|
|
result = JS_Call(actor->context, l.callback, JS_NULL, 0, NULL);
|
|
uncaught_exception(actor->context, result);
|
|
JS_FreeValue(actor->context, l.callback);
|
|
}
|
|
|
|
if (actor->disrupt) goto ENDTURN;
|
|
|
|
ENDTURN:
|
|
actor->state = ACTOR_IDLE;
|
|
|
|
if (actor->trace_hook)
|
|
actor->trace_hook(actor->name, CELL_HOOK_EXIT);
|
|
|
|
set_actor_state(actor);
|
|
|
|
pthread_mutex_unlock(actor->mutex);
|
|
}
|
|
|
|
void actor_clock(cell_rt *actor, JSValue fn)
|
|
{
|
|
letter l;
|
|
l.type = LETTER_CALLBACK;
|
|
l.callback = JS_DupValue(actor->context, fn);
|
|
pthread_mutex_lock(actor->msg_mutex);
|
|
arrput(actor->letters, l);
|
|
pthread_mutex_unlock(actor->msg_mutex);
|
|
set_actor_state(actor);
|
|
}
|
|
|
|
uint32_t actor_delay(cell_rt *actor, JSValue fn, double seconds)
|
|
{
|
|
pthread_mutex_lock(actor->msg_mutex);
|
|
|
|
static uint32_t global_timer_id = 1;
|
|
uint32_t id = global_timer_id++;
|
|
|
|
JSValue cb = JS_DupValue(actor->context, fn);
|
|
hmput(actor->timers, id, cb);
|
|
|
|
uint64_t now = cell_ns();
|
|
uint64_t execute_at = now + (uint64_t)(seconds * 1e9);
|
|
|
|
pthread_mutex_lock(&engine.lock);
|
|
heap_push(execute_at, actor, id, TIMER_JS);
|
|
if (timer_heap[0].timer_id == id) {
|
|
pthread_cond_signal(&engine.timer_cond);
|
|
}
|
|
pthread_mutex_unlock(&engine.lock);
|
|
|
|
pthread_mutex_unlock(actor->msg_mutex);
|
|
return id;
|
|
}
|
|
|
|
JSValue actor_remove_timer(cell_rt *actor, uint32_t timer_id)
|
|
{
|
|
JSValue cb = JS_NULL;
|
|
pthread_mutex_lock(actor->msg_mutex);
|
|
int id = hmgeti(actor->timers, timer_id);
|
|
if (id != -1) {
|
|
cb = actor->timers[id].value;
|
|
hmdel(actor->timers, timer_id);
|
|
}
|
|
pthread_mutex_unlock(actor->msg_mutex);
|
|
// Note: We don't remove from heap, it will misfire safely
|
|
return cb;
|
|
}
|