31 lines
800 B
Plaintext
31 lines
800 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct type_LightBuffer
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{
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float4 uDiffuseColor;
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float3 uLightDirection;
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float4 uLightColor;
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};
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struct main0_out
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{
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float4 out_var_SV_TARGET [[color(0)]];
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};
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struct main0_in
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{
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float2 in_var_TEXCOORD0 [[user(locn0)]];
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float3 in_var_NORMAL [[user(locn1)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], constant type_LightBuffer& LightBuffer [[buffer(0)]], texture2d<float> uDiffuseTexture [[texture(0)]], sampler samplerState [[sampler(0)]])
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{
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main0_out out = {};
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out.out_var_SV_TARGET = uDiffuseTexture.sample(samplerState, in.in_var_TEXCOORD0) * (LightBuffer.uLightColor * fast::clamp(dot(fast::normalize(in.in_var_NORMAL), -LightBuffer.uLightDirection), 0.0, 1.0));
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return out;
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}
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