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cell/prosperon/examples/chess/movement.cm

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var MovementSystem = function(grid, rules) {
this.grid = grid;
this.rules = rules || {}; // expects { canMove: fn }
this.turn = 'white';
}
MovementSystem.prototype.tryMove = function (piece, to) {
if (piece.colour !== this.turn) return false;
// normalise to into our hybrid coord
var dest = [to.x !== undefined ? to.x : to[0],
to.y !== undefined ? to.y : to[1]];
if (!this.grid.inBounds(dest)) return false;
if (!this.rules.canMove(piece, piece.coord, dest, this.grid)) return false;
var victims = this.grid.at(dest);
if (victims.length && victims[0].colour === piece.colour) return false;
if (victims.length) victims[0].captured = true;
this.grid.remove(piece, piece.coord);
this.grid.add (piece, dest);
// grid.add() re-creates coord; re-add .x/.y fields:
piece.coord.x = dest.x;
piece.coord.y = dest.y;
this.turn = (this.turn === 'white') ? 'black' : 'white';
return true;
};
return { MovementSystem: MovementSystem };