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cell/source/transform.c
John Alanbrook c566f90d16
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remove script
2025-03-19 17:52:44 -05:00

157 lines
4.0 KiB
C

#include "transform.h"
#include <string.h>
#include <stdio.h>
#include "stb_ds.h"
static transform **dirties;
static transform model = {
.pos = {0,0,0},
.scale = {1,1,1},
.rotation = {0,0,0,1},
.cache = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
.gcache = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
.dirty = 0,
};
transform *make_transform()
{
transform *t = malloc(sizeof(transform));
*t = model;
t->jsparent = JS_UNDEFINED;
t->change_hook = JS_UNDEFINED;
return t;
}
void transform_free(JSRuntime *rt, transform *t) {
// JS_FreeValueRT(rt,t->self);
JS_FreeValueRT(rt,t->change_hook);
JS_FreeValueRT(rt,t->jsparent);
for (int i = 0; i < arrlen(t->jschildren); i++)
JS_FreeValueRT(rt,t->jschildren[i]);
arrfree(t->jschildren);
arrfree(t->children);
free(t);
for (int i = arrlen(dirties)-1; i >= 0; i--)
if (dirties[i] == t) arrdelswap(dirties, i);
}
void transform_clean(JSContext *js, transform *t)
{
if (!t->dirty) return;
t->dirty = 0;
t->cache = HMM_M4TRS(t->pos,t->rotation,t->scale);
if (t->parent)
t->gcache = HMM_MulM4(t->parent->gcache, t->cache);
else
t->gcache = t->cache;
for (int i = 0; i < arrlen(t->children); i++) {
t->children[i]->dirty = 1;
transform_clean(js, t->children[i]);
}
if (!JS_IsUndefined(t->change_hook)) {
JSValue ret = JS_Call(js, t->change_hook, JS_DupValue(js,t->self), 0, NULL);
JS_FreeValue(js,ret);
}
}
void clean_all(JSContext *js)
{
for (int i = 0; i < arrlen(dirties); i++)
transform_clean(js, dirties[i]);
arrsetlen(dirties,0);
}
void transform_move(transform *t, HMM_Vec3 v)
{
t->pos = HMM_AddV3(t->pos, v);
transform_apply(t);
}
HMM_Vec3 transform_direction(transform *t, HMM_Vec3 dir)
{
return HMM_QVRot(dir, t->rotation);
}
HMM_Vec3 trans_forward(const transform *const trans) { return HMM_QVRot(vFWD, trans->rotation); }
HMM_Vec3 trans_back(const transform *trans) { return HMM_QVRot(vBKWD, trans->rotation); }
HMM_Vec3 trans_up(const transform *trans) { return HMM_QVRot(vUP, trans->rotation); }
HMM_Vec3 trans_down(const transform *trans) { return HMM_QVRot(vDOWN, trans->rotation); }
HMM_Vec3 trans_right(const transform *trans) { return HMM_QVRot(vRIGHT, trans->rotation); }
HMM_Vec3 trans_left(const transform *trans) { return HMM_QVRot(vLEFT, trans->rotation); }
HMM_Vec2 mat_t_pos(HMM_Mat3 m, HMM_Vec2 pos) { return HMM_MulM3V3(m, (HMM_Vec3){pos.x, pos.y, 1}).xy; }
HMM_Vec2 mat_t_dir(HMM_Mat3 m, HMM_Vec2 dir)
{
m.Columns[2] = (HMM_Vec3){0,0,1};
return HMM_MulM3V3(m, (HMM_Vec3){dir.x, dir.y, 1}).XY;
}
HMM_Vec2 mat_up(HMM_Mat3 m) { return HMM_NormV2(m.Columns[1].XY); }
HMM_Vec2 mat_right(HMM_Mat3 m) { return HMM_NormV2(m.Columns[0].XY); }
float vec_angle(HMM_Vec2 a, HMM_Vec2 b) { return acos(HMM_DotV2(a,b)/(HMM_LenV2(a)*HMM_LenV2(b))); }
float vec_dirangle(HMM_Vec2 a, HMM_Vec2 b) { return atan2(b.x, b.y) - atan2(a.x, a.y); }
HMM_Vec3 mat3_t_pos(HMM_Mat4 m, HMM_Vec3 pos) { return HMM_MulM4V4(m, (HMM_Vec4){pos.X, pos.Y, pos.Z, 1}).XYZ; }
HMM_Vec3 mat3_t_dir(HMM_Mat4 m, HMM_Vec3 dir)
{
m.Columns[3] = (HMM_Vec4){0,0,0,1};
return mat3_t_pos(m, dir);
}
HMM_Mat4 transform2mat(transform *t)
{
return t->cache;
}
HMM_Mat3 transform2mat3(transform *t)
{
return HMM_M3TRS(t->pos.xy, t->rotation.x, t->scale.xy);
}
HMM_Mat4 transform2mat4_global(transform *t)
{
return t->gcache;
}
rect transform2rect(transform *t)
{
HMM_Mat4 m = t->gcache;
rect r = {0};
r.x = m.Columns[3].x;
r.y = m.Columns[3].y;
r.w = m.Columns[0].x;
r.h = m.Columns[1].y;
return r;
}
void transform_apply(transform *t)
{
t->dirty = 1;
arrput(dirties,t);
}
HMM_Quat angle2rotation(float angle)
{
return HMM_QFromAxisAngle_RH(vBKWD, angle);
}
transform mat2transform(HMM_Mat4 m)
{
transform t;
t.pos = m.Columns[3].xyz;
for (int i = 0; i < 2; i++)
t.scale.Elements[i] = HMM_LenV3(m.Columns[i].xyz);
// for (int i = 0; i < 2; i++)
// m.Columns[i].xyz = HMM_MulV3(m.Columns[i].xyz, t.scale.Elements[i]);
t.rotation = HMM_M4ToQ_RH(m);
return t;
}