465 lines
11 KiB
C
465 lines
11 KiB
C
#include "stb_ds.h"
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#include "cell.h"
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#include "cell_internal.h"
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// --- Data Structures ---
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// Simple linked list for the ready queue
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typedef struct actor_node {
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cell_rt *actor;
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struct actor_node *next;
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} actor_node;
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// Timer node for the min-heap
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typedef struct {
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uint64_t execute_at_ns;
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cell_rt *actor;
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uint32_t timer_id;
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int is_native; // 1 for native remove timer, 0 for JS timer
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} timer_node;
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// --- Global State ---
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static actor_node *ready_head = NULL;
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static actor_node *ready_tail = NULL;
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static timer_node *timer_heap = NULL; // stb_ds array
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static struct { char *key; cell_rt *value; } *actors = NULL; // stb_ds hashmap
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static int shutting_down = 0;
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// --- Forward Declarations ---
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void actor_turn(cell_rt *actor);
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uint32_t actor_remove_cb(cell_rt *actor, uint32_t id, uint32_t interval);
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// --- Heap Helpers ---
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static void heap_push(uint64_t when, cell_rt *actor, uint32_t timer_id, int is_native) {
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timer_node node = { .execute_at_ns = when, .actor = actor, .timer_id = timer_id, .is_native = is_native };
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arrput(timer_heap, node);
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// Bubble up
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int i = arrlen(timer_heap) - 1;
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while (i > 0) {
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int parent = (i - 1) / 2;
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if (timer_heap[i].execute_at_ns >= timer_heap[parent].execute_at_ns) break;
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timer_node tmp = timer_heap[i];
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timer_heap[i] = timer_heap[parent];
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timer_heap[parent] = tmp;
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i = parent;
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}
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}
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static int heap_pop(timer_node *out) {
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if (arrlen(timer_heap) == 0) return 0;
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*out = timer_heap[0];
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timer_node last = arrpop(timer_heap);
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if (arrlen(timer_heap) > 0) {
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timer_heap[0] = last;
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// Bubble down
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int i = 0;
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int n = arrlen(timer_heap);
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while (1) {
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int left = 2 * i + 1;
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int right = 2 * i + 2;
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int smallest = i;
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if (left < n && timer_heap[left].execute_at_ns < timer_heap[smallest].execute_at_ns)
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smallest = left;
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if (right < n && timer_heap[right].execute_at_ns < timer_heap[smallest].execute_at_ns)
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smallest = right;
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if (smallest == i) break;
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timer_node tmp = timer_heap[i];
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timer_heap[i] = timer_heap[smallest];
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timer_heap[smallest] = tmp;
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i = smallest;
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}
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}
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return 1;
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}
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// --- Implementation ---
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void actor_initialize(void)
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{
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}
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void actor_free(cell_rt *actor)
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{
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shdel(actors, actor->id);
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// Remove from ready queue if present (O(N))
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if (ready_head) {
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if (ready_head->actor == actor) {
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actor_node *next = ready_head->next;
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free(ready_head);
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ready_head = next;
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if (!ready_head) ready_tail = NULL;
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} else {
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actor_node *curr = ready_head;
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while (curr->next) {
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if (curr->next->actor == actor) {
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actor_node *to_free = curr->next;
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curr->next = to_free->next;
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if (to_free == ready_tail) ready_tail = curr;
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free(to_free);
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break;
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}
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curr = curr->next;
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}
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}
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}
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JSContext *js = actor->context;
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JS_FreeValue(js, actor->idx_buffer);
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JS_FreeValue(js, actor->message_handle);
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JS_FreeValue(js, actor->on_exception);
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JS_FreeValue(js, actor->unneeded);
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JS_FreeAtom(js, actor->actor_sym);
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/* Free timer callbacks stored in actor */
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for (int i = 0; i < hmlen(actor->timers); i++) {
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JS_FreeValue(js, actor->timers[i].value);
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}
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hmfree(actor->timers);
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/* Free all letters in the queue */
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for (int i = 0; i < arrlen(actor->letters); i++) {
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if (actor->letters[i].type == LETTER_BLOB) {
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blob_destroy(actor->letters[i].blob_data);
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} else if (actor->letters[i].type == LETTER_CALLBACK) {
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JS_FreeValue(js, actor->letters[i].callback);
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}
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}
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arrfree(actor->letters);
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JSRuntime *rt = JS_GetRuntime(js);
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JS_SetInterruptHandler(rt, NULL, NULL);
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JS_FreeContext(js);
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JS_FreeRuntime(rt);
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free(actor->id);
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free(actor);
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int actor_count = shlen(actors);
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if (actor_count == 0) exit(0);
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}
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void actor_unneeded(cell_rt *actor, JSValue fn, double seconds)
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{
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if (actor->disrupt) return;
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JS_FreeValue(actor->context, actor->unneeded);
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if (!JS_IsFunction(actor->context, fn)) {
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actor->unneeded = JS_NULL;
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goto END;
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}
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actor->unneeded = JS_DupValue(actor->context, fn);
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actor->ar_secs = seconds;
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END:
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// If there was an existing unneeded timer, it will be handled/ignored in set_actor_state logic
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// or we can explicitly invalidate it if we tracked the ID.
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// For now, set_actor_state will schedule a new one if idle.
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if (actor->ar) {
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// In single threaded, we can't easily remove from heap O(N),
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// but we can just let it fire and check ID match.
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actor->ar = 0;
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}
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set_actor_state(actor);
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}
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void exit_handler(void)
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{
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shutting_down = 1;
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shfree(actors);
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arrfree(timer_heap);
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// Clean up queue?
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while(ready_head) {
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actor_node *n = ready_head;
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ready_head = n->next;
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free(n);
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}
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exit(0);
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}
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int actor_exists(const char *id)
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{
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int idx = shgeti(actors, id);
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return idx != -1;
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}
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void set_actor_state(cell_rt *actor)
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{
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if (actor->disrupt) {
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actor_free(actor);
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return;
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}
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// No mutex needed in single threaded
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switch(actor->state) {
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case ACTOR_RUNNING:
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case ACTOR_READY:
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if (actor->ar) {
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// Invalidate existing unneeded timer
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actor->ar = 0;
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}
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break;
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case ACTOR_IDLE:
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if (arrlen(actor->letters)) {
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actor->state = ACTOR_READY;
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// Add to ready queue
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actor_node *n = malloc(sizeof(actor_node));
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n->actor = actor;
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n->next = NULL;
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if (ready_tail) {
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ready_tail->next = n;
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} else {
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ready_head = n;
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}
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ready_tail = n;
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} else if (!arrlen(actor->letters) && !hmlen(actor->timers)) {
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// Schedule remove timer
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static uint32_t global_timer_id = 1;
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uint32_t id = global_timer_id++;
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actor->ar = id;
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uint64_t now = cell_ns();
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uint64_t execute_at = now + (uint64_t)(actor->ar_secs * 1e9);
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heap_push(execute_at, actor, id, 1); // 1 = native remove
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}
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break;
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}
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}
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uint32_t actor_remove_cb(cell_rt *actor, uint32_t id, uint32_t interval)
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{
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// Check if this timer is still valid (match actor->ar)
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if (actor->ar != id && id != 0) {
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return 0;
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}
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actor->disrupt = 1;
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if (!JS_IsNull(actor->unneeded)) {
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JSValue ret = JS_Call(actor->context, actor->unneeded, JS_NULL, 0, NULL);
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uncaught_exception(actor->context, ret);
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}
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int should_free = (actor->state == ACTOR_IDLE);
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if (should_free) actor_free(actor);
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return 0;
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}
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cell_rt *get_actor(char *id)
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{
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int idx = shgeti(actors, id);
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if (idx == -1) {
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return NULL;
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}
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return shget(actors, id);
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}
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void actor_loop()
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{
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while (!shutting_down) {
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// 1. Check Ready Queue
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if (ready_head) {
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actor_node *node = ready_head;
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ready_head = node->next;
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if (!ready_head) ready_tail = NULL;
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actor_turn(node->actor);
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free(node);
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continue; // Loop again to check for more work or timers
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}
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// 2. Check Timers
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uint64_t now = cell_ns();
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if (arrlen(timer_heap) > 0) {
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if (timer_heap[0].execute_at_ns <= now) {
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timer_node t;
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heap_pop(&t);
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if (t.is_native) {
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actor_remove_cb(t.actor, t.timer_id, 0);
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} else {
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// JS Timer
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int idx = hmgeti(t.actor->timers, t.timer_id);
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if (idx != -1) {
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JSValue cb = t.actor->timers[idx].value;
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hmdel(t.actor->timers, t.timer_id);
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actor_clock(t.actor, cb);
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JS_FreeValue(t.actor->context, cb);
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}
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}
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continue; // Loop again
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} else {
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// Wait until next timer
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uint64_t diff = timer_heap[0].execute_at_ns - now;
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double seconds = (double)diff / 1e9;
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cell_sleep(seconds);
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}
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} else {
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exit(0);
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}
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}
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}
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cell_rt *create_actor(void *wota)
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{
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cell_rt *actor = calloc(sizeof(*actor), 1);
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actor->init_wota = wota;
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actor->idx_buffer = JS_NULL;
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actor->message_handle = JS_NULL;
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actor->unneeded = JS_NULL;
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actor->on_exception = JS_NULL;
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actor->actor_sym = JS_ATOM_NULL;
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arrsetcap(actor->letters, 5);
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// No mutexes needed
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actor->mutex = NULL;
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actor->msg_mutex = NULL;
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script_startup(actor);
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set_actor_state(actor);
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return actor;
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}
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const char *register_actor(const char *id, cell_rt *actor, int mainthread, double ar)
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{
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actor->main_thread_only = mainthread;
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actor->id = strdup(id);
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actor->ar_secs = ar;
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if (shgeti(actors, id) != -1) {
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free(actor->id);
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return "Actor with given ID already exists.";
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}
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shput(actors, id, actor);
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return NULL;
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}
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int actor_interrupt_cb(JSRuntime *rt, cell_rt *crt)
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{
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return shutting_down || crt->disrupt;
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}
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const char *send_message(const char *id, void *msg)
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{
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cell_rt *target = get_actor(id);
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if (!target) {
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blob_destroy((blob *)msg);
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return "Could not get actor from id.";
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}
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letter l;
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l.type = LETTER_BLOB;
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l.blob_data = (blob *)msg;
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arrput(target->letters, l);
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if (target->ar) {
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// Invalidate unneeded timer
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target->ar = 0;
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}
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set_actor_state(target);
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return NULL;
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}
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void actor_turn(cell_rt *actor)
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{
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actor->state = ACTOR_RUNNING;
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JSValue result;
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TAKETURN:
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if (!arrlen(actor->letters)) {
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goto ENDTURN;
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}
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letter l = actor->letters[0];
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arrdel(actor->letters, 0);
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if (l.type == LETTER_BLOB) {
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// Create a JS blob from the C blob
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size_t size = l.blob_data->length / 8; // Convert bits to bytes
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JSValue arg = js_new_blob_stoned_copy(actor->context, l.blob_data->data, size);
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blob_destroy(l.blob_data);
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result = JS_Call(actor->context, actor->message_handle, JS_NULL, 1, &arg);
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uncaught_exception(actor->context, result);
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JS_FreeValue(actor->context, arg);
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} else if (l.type == LETTER_CALLBACK) {
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result = JS_Call(actor->context, l.callback, JS_NULL, 0, NULL);
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uncaught_exception(actor->context, result);
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JS_FreeValue(actor->context, l.callback);
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}
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if (actor->disrupt) goto ENDTURN;
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ENDTURN:
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actor->state = ACTOR_IDLE;
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set_actor_state(actor);
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}
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void actor_clock(cell_rt *actor, JSValue fn)
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{
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letter l;
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l.type = LETTER_CALLBACK;
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l.callback = JS_DupValue(actor->context, fn);
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arrput(actor->letters, l);
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set_actor_state(actor);
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}
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uint32_t actor_delay(cell_rt *actor, JSValue fn, double seconds)
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{
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static uint32_t global_timer_id = 1;
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uint32_t id = global_timer_id++;
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JSValue cb = JS_DupValue(actor->context, fn);
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hmput(actor->timers, id, cb);
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uint64_t now = cell_ns();
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uint64_t execute_at = now + (uint64_t)(seconds * 1e9);
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heap_push(execute_at, actor, id, 0); // 0 = JS timer
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return id;
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}
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JSValue actor_remove_timer(cell_rt *actor, uint32_t timer_id)
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{
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JSValue cb = JS_NULL;
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int id = hmgeti(actor->timers, timer_id);
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if (id != -1) {
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cb = actor->timers[id].value;
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hmdel(actor->timers, timer_id);
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}
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return cb;
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}
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