842 lines
21 KiB
Plaintext
842 lines
21 KiB
Plaintext
// Hidden vars (os, actorsym, init, core_path) come from env
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var ACTORDATA = actorsym
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var SYSYM = '__SYSTEM__'
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var _cell = {}
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var need_stop = false
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var dylib_ext
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var cases = {
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Windows: '.dll',
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macOS: '.dylib',
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Linux: '.so'
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}
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print(os.platform())
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dylib_ext = cases[os.platform()]
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var MOD_EXT = '.cm'
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var ACTOR_EXT = '.ce'
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var load_internal = os.load_internal
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function use_embed(name) {
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return load_internal("js_" + name + "_use")
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}
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function logical(val1) {
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if (val1 == 0 || val1 == false || val1 == "false" || val1 == null)
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return false;
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if (val1 == 1 || val1 == true || val1 == "true")
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return true;
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return null;
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}
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function some(arr, pred) {
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return find(arr, pred) != null
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}
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function every(arr, pred) {
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return find(arr, x => not(pred(x))) == null
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}
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function starts_with(str, prefix) {
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return search(str, prefix) == 0
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}
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function ends_with(str, suffix) {
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return search(str, suffix, -length(suffix)) != null
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}
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var js = use_embed('js')
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var fd = use_embed('fd')
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// Get the shop path from HOME environment
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var home = os.getenv('HOME') || os.getenv('USERPROFILE')
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if (!home) {
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os.print('Could not determine home directory\n')
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os.exit(1)
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}
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var shop_path = home + '/.cell'
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var packages_path = shop_path + '/packages'
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var core_path = packages_path + '/core'
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if (!fd.is_dir(core_path)) {
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os.print('Cell shop not found at ' + shop_path + '. Run "cell install" to set up.\n')
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os.exit(1)
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}
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var use_cache = {}
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use_cache['core/os'] = os
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// Load a core module from the file system
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function use_core(path) {
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var cache_key = 'core/' + path
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if (use_cache[cache_key])
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return use_cache[cache_key];
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var sym = use_embed(replace(path, '/', '_'))
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// Core scripts are in packages/core/
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var file_path = core_path + '/' + path + MOD_EXT
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if (fd.is_file(file_path)) {
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var script_blob = fd.slurp(file_path)
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var script = text(script_blob)
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var mod = `(function setup_module(use){${script}})`
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var fn = mach_eval('core:' + path, mod)
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var result = call(fn,sym, [use_core])
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use_cache[cache_key] = result;
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return result;
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}
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use_cache[cache_key] = sym;
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return sym;
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}
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var blob = use_core('blob')
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function actor() {
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}
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var actor_mod = use_core('actor')
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var wota = use_core('wota')
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var nota = use_core('nota')
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function is_actor(value) {
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return is_object(value) && value[ACTORDATA]
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}
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var ENETSERVICE = 0.1
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var REPLYTIMEOUT = 60 // seconds before replies are ignored
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function caller_data(depth = 0)
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{
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var file = "nofile"
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var line = 0
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var caller = array(Error().stack, "\n")[1+depth]
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if (caller) {
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var md = extract(caller, /\((.*)\:/)
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var m = md ? md[1] : "SCRIPT"
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if (m) file = m
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md = extract(caller, /\:(\d*)\)/)
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m = md ? md[1] : 0
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if (m) line = m
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}
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return {file,line}
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}
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function console_rec(line, file, msg) {
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return `[${text(_cell.id, 0, 5)}] [${file}:${line}]: ${msg}\n`
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// time: [${time.text("mb d yyyy h:nn:ss")}]
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}
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function log(name, args) {
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var caller = caller_data(1)
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var msg = args[0]
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if (name == 'console') {
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os.print(console_rec(caller.line, caller.file, msg))
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} else if (name == 'error') {
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if (msg == null) msg = Error()
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if (is_proto(msg, Error))
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msg = msg.name + ": " + msg.message + "\n" + msg.stack
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os.print(console_rec(caller.line, caller.file, msg))
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} else if (name == 'system') {
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msg = "[SYSTEM] " + msg
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os.print(console_rec(caller.line, caller.file, msg))
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} else {
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log.console(`unknown log type: ${name}`)
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}
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}
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function actor_die(err)
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{
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if (err && is_function(err.toString)) {
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os.print(err.toString())
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os.print("\n")
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if (err.stack) os.print(err.stack)
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}
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if (overling) {
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if (err) {
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// with an err, this is a forceful disrupt
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var reason = (is_proto(err, Error)) ? err.stack : err
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report_to_overling({type:'disrupt', reason})
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} else
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report_to_overling({type:'stop'})
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}
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if (underlings) {
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var unders = array(underlings)
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arrfor(unders, function(id, index) {
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log.console(`calling on ${id} to disrupt too`)
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$_.stop(create_actor({id}))
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})
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}
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if (err) {
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if (err.message)
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log.console(err.message)
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if (err.stack)
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log.console(err.stack)
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}
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actor_mod["disrupt"]()
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}
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actor_mod.on_exception(actor_die)
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_cell.args = init != null ? init : {}
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_cell.id = "newguy"
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function create_actor(desc = {id:guid()}) {
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var actor = {}
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actor[ACTORDATA] = desc
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return actor
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}
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var $_ = {}
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$_.self = create_actor()
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os.use_cache = use_cache
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os.global_shop_path = shop_path
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os.$_ = $_
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var shop = use_core('internal/shop')
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var json = use_core('json')
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var time = use_core('time')
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var pronto = use_core('pronto')
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var fallback = pronto.fallback
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var parallel = pronto.parallel
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var race = pronto.race
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var sequence = pronto.sequence
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// Create runtime environment for modules
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var runtime_env = {
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logical: logical,
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some: some,
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every: every,
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starts_with: starts_with,
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ends_with: ends_with,
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actor: actor,
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is_actor: is_actor,
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log: log,
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send: send,
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fallback: fallback,
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parallel: parallel,
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race: race,
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sequence: sequence
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}
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// Pass to os for shop to access
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os.runtime_env = runtime_env
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$_.time_limit = function(requestor, seconds)
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{
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if (!pronto.is_requestor(requestor)) {
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log.error('time_limit: first argument must be a requestor')
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disrupt
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}
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if (!is_number(seconds) || seconds <= 0) {
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log.error('time_limit: seconds must be a positive number')
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disrupt
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}
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return function time_limit_requestor(callback, value) {
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pronto.check_callback(callback, 'time_limit')
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var finished = false
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var requestor_cancel = null
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var timer_cancel = null
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function cancel(reason) {
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if (finished) return
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finished = true
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if (timer_cancel) {
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timer_cancel()
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timer_cancel = null
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}
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if (requestor_cancel) {
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requestor_cancel(reason)
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requestor_cancel = null
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}
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}
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function safe_cancel_requestor(reason) {
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if (requestor_cancel) {
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requestor_cancel(reason)
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requestor_cancel = null
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}
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}
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timer_cancel = $_.delay(function() {
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if (finished) return
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def reason = make_reason(factory, 'Timeout.', seconds)
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safe_cancel_requestor(reason)
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finished = true
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callback(null, reason)
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}, seconds)
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function do_request() {
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requestor_cancel = requestor(function(val, reason) {
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if (finished) return
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finished = true
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if (timer_cancel) {
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timer_cancel()
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timer_cancel = null
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}
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callback(val, reason)
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}, value)
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} disruption {
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cancel(Error('requestor failed'))
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callback(null, Error('requestor failed'))
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}
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do_request()
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return function(reason) {
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safe_cancel_requestor(reason)
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}
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}
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}
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var config = {
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ar_timer: 60,
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actor_memory:0,
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net_service:0.1,
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reply_timeout:60,
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main: true
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}
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_cell.config = config
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ENETSERVICE = config.net_service
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REPLYTIMEOUT = config.reply_timeout
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/*
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When handling a message, the message appears like this:
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{
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type: type of message
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- contact: used for contact messages
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- stop: used to issue stop command
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- etc
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reply: ID this message will respond to (callback saved on the actor)
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replycc: the actor that is waiting for the reply
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target: ID of the actor that's supposed to receive the message. Only added to non direct sends (out of portals)
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return: reply ID so the replycc actor can know what callback to send the message to
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data: the actual content of the message
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}
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actors look like
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{
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id: the GUID of this actor
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address: the IP this actor can be found at
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port: the port of the IP the actor can be found at
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}
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*/
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function guid(bits = 256)
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{
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var guid = blob(bits, os.random)
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stone(guid)
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return text(guid,'h')
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}
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var HEADER = {}
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// takes a function input value that will eventually be called with the current time in number form.
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$_.clock = function(fn) {
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actor_mod.clock(_ => {
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fn(time.number())
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send_messages()
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})
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}
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var underlings = {} // this is more like "all actors that are notified when we die"
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var overling = null
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var root = null
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var receive_fn = null
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var greeters = {} // Router functions for when messages are received for a specific actor
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function peer_connection(peer) {
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return {
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latency: peer.rtt,
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bandwidth: {
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incoming: peer.incoming_bandwidth,
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outgoing: peer.outgoing_bandwidth
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},
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activity: {
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last_sent: peer.last_send_time,
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last_received: peer.last_receive_time
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},
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mtu: peer.mtu,
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data: {
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incoming_total: peer.incoming_data_total,
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outgoing_total: peer.outgoing_data_total,
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reliable_in_transit: peer.reliable_data_in_transit
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},
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latency_variance: peer.rtt_variance,
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packet_loss: peer.packet_loss,
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state: peer.state
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}
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}
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// takes a callback function, an actor object, and a configuration record for getting information about the status of a connection to the actor. The configuration record is used to request the sort of information that needs to be communicated. This can include latency, bandwidth, activity, congestion, cost, partitions. The callback is given a record containing the requested information.
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$_.connection = function(callback, actor, config) {
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var peer = peers[actor[ACTORDATA].id]
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if (peer) {
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callback(peer_connection(peer))
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return
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}
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if (actor_mod.mailbox_exist(actor[ACTORDATA].id)) {
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callback({type:"local"})
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return
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}
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callback()
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}
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var peers = {}
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var id_address = {}
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var peer_queue = {}
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var portal = null
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var portal_fn = null
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// takes a function input value that will eventually be called with the current time in number form.
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$_.portal = function(fn, port) {
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if (portal) {
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log.error(`Already started a portal listening on ${portal.port}`)
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disrupt
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}
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if (!port) {
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log.error("Requires a valid port.")
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disrupt
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}
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log.system(`starting a portal on port ${port}`)
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portal = enet.create_host({address: "any", port})
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portal_fn = fn
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}
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function handle_host(e) {
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if (e.type == "connect") {
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log.system(`connected a new peer: ${e.peer.address}:${e.peer.port}`)
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peers[`${e.peer.address}:${e.peer.port}`] = e.peer
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var queue = peer_queue.get(e.peer)
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if (queue) {
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arrfor(queue, (msg, index) => e.peer.send(nota.encode(msg)))
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log.system(`sent ${msg} out of queue`)
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peer_queue.delete(e.peer)
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}
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} else if (e.type == "disconnect") {
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peer_queue.delete(e.peer)
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arrfor(array(peers), function(id, index) {
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if (peers[id] == e.peer) delete peers[id]
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})
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log.system('portal got disconnect from ' + e.peer.address + ":" + e.peer.port)
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} else if (e.type == "receive") {
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var data = nota.decode(e.data)
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if (data.replycc && !data.replycc.address) {
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data.replycc[ACTORDATA].address = e.peer.address
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data.replycc[ACTORDATA].port = e.peer.port
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}
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function populate_actor_addresses(obj) {
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if (!is_object(obj)) return
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if (obj[ACTORDATA] && !obj[ACTORDATA].address) {
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obj[ACTORDATA].address = e.peer.address
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obj[ACTORDATA].port = e.peer.port
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}
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arrfor(array(obj), function(key, index) {
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if (key in obj)
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populate_actor_addresses(obj[key])
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})
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}
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if (data.data) populate_actor_addresses(data.data)
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turn(data)
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}
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}
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// takes a callback function, an actor object, and a configuration record for getting information about the status of a connection to the actor. The configuration record is used to request the sort of information that needs to be communicated. This can include latency, bandwidth, activity, congestion, cost, partitions. The callback is given a record containing the requested information.
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$_.contact = function(callback, record) {
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send(create_actor(record), record, callback)
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}
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// registers a function that will receive all messages...
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$_.receiver = function receiver(fn) {
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receive_fn = fn
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}
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$_.start = function start(cb, program) {
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if (!program) return
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var id = guid()
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var startup = {
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id,
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overling: $_.self,
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root,
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program,
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}
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greeters[id] = cb
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push(message_queue, { startup })
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}
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// stops an underling or self.
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$_.stop = function stop(actor) {
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if (!actor) {
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need_stop = true
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return
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}
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if (!is_actor(actor)) {
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log.error('Can only call stop on an actor.')
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disrupt
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}
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if (is_null(underlings[actor[ACTORDATA].id])) {
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log.error('Can only call stop on an underling or self.')
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disrupt
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}
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sys_msg(actor, {kind:"stop"})
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}
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// schedules the removal of an actor after a specified amount of time.
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$_.unneeded = function unneeded(fn, seconds) {
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actor_mod.unneeded(fn, seconds)
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}
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// schedules the invocation of a function after a specified amount of time.
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$_.delay = function delay(fn, seconds = 0) {
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function delay_turn() {
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fn()
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send_messages()
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}
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var id = actor_mod.delay(delay_turn, seconds)
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return function() { actor_mod.removetimer(id) }
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}
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var enet = use_core('enet')
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// causes this actor to stop when another actor stops.
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var couplings = {}
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$_.couple = function couple(actor) {
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if (actor == $_.self) return // can't couple to self
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couplings[actor[ACTORDATA].id] = true
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sys_msg(actor, {kind:'couple', from: $_.self})
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log.system(`coupled to ${actor}`)
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}
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function actor_prep(actor, send) {
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push(message_queue, {actor,send});
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}
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// Send a message immediately without queuing
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function actor_send_immediate(actor, send) {
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actor_send(actor, send)
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}
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function actor_send(actor, message) {
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if (actor[HEADER] && !actor[HEADER].replycc) // attempting to respond to a message but sender is not expecting; silently drop
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return
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if (!is_actor(actor) && !is_actor(actor.replycc)) {
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log.error(`Must send to an actor object. Attempted send to ${actor}`)
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disrupt
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}
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if (!is_object(message)) {
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log.error('Must send an object record.')
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disrupt
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}
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// message to self
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if (actor[ACTORDATA].id == _cell.id) {
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if (receive_fn) receive_fn(message.data)
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return
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}
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// message to actor in same flock
|
|
if (actor[ACTORDATA].id && actor_mod.mailbox_exist(actor[ACTORDATA].id)) {
|
|
var wota_blob = wota.encode(message)
|
|
// log.console(`sending wota blob of ${length(wota_blob)/8} bytes`)
|
|
actor_mod.mailbox_push(actor[ACTORDATA].id, wota_blob)
|
|
return
|
|
}
|
|
|
|
if (actor[ACTORDATA].address) {
|
|
if (actor[ACTORDATA].id)
|
|
message.target = actor[ACTORDATA].id
|
|
else
|
|
message.type = "contact"
|
|
|
|
var peer = peers[actor[ACTORDATA].address + ":" + actor[ACTORDATA].port]
|
|
if (!peer) {
|
|
if (!portal) {
|
|
log.system(`creating a contactor ...`)
|
|
portal = enet.create_host({address:"any"})
|
|
log.system(`allowing contact to port ${portal.port}`)
|
|
}
|
|
log.system(`no peer! connecting to ${actor[ACTORDATA].address}:${actor[ACTORDATA].port}`)
|
|
peer = portal.connect(actor[ACTORDATA].address, actor[ACTORDATA].port)
|
|
peer_queue.set(peer, [message])
|
|
} else {
|
|
peer.send(nota.encode(message))
|
|
}
|
|
return
|
|
}
|
|
log.system(`Unable to send message to actor ${actor[ACTORDATA]}`)
|
|
}
|
|
|
|
// Holds all messages queued during the current turn.
|
|
var message_queue = []
|
|
|
|
function send_messages() {
|
|
// if we've been flagged to stop, bail out before doing anything
|
|
if (need_stop) {
|
|
actor_die()
|
|
message_queue = []
|
|
return
|
|
}
|
|
|
|
arrfor(message_queue, function(msg, index) {
|
|
if (msg.startup) {
|
|
// now is the time to actually spin up the actor
|
|
actor_mod.createactor(msg.startup)
|
|
} else {
|
|
actor_send(msg.actor, msg.send)
|
|
}
|
|
})
|
|
|
|
message_queue = []
|
|
}
|
|
|
|
var replies = {}
|
|
|
|
function send(actor, message, reply) {
|
|
if (!is_object(actor)) {
|
|
log.error(`Must send to an actor object. Provided: ${actor}`)
|
|
disrupt
|
|
}
|
|
|
|
if (!is_object(message)) {
|
|
log.error('Message must be an object')
|
|
disrupt
|
|
}
|
|
var send_msg = {type:"user", data: message}
|
|
var target = actor
|
|
|
|
if (actor[HEADER] && actor[HEADER].replycc) {
|
|
var header = actor[HEADER]
|
|
if (!header.replycc || !is_actor(header.replycc)) {
|
|
log.error(`Supplied actor had a return, but it's not a valid actor! ${actor[HEADER]}`)
|
|
disrupt
|
|
}
|
|
|
|
target = header.replycc
|
|
send_msg.return = header.reply
|
|
}
|
|
|
|
if (reply) {
|
|
var id = guid()
|
|
replies[id] = reply
|
|
$_.delay(_ => {
|
|
if (replies[id]) {
|
|
replies[id](null, "timeout")
|
|
delete replies[id]
|
|
}
|
|
}, REPLYTIMEOUT)
|
|
send_msg.reply = id
|
|
send_msg.replycc = $_.self
|
|
}
|
|
|
|
// Instead of sending immediately, queue it
|
|
actor_prep(target, send_msg);
|
|
}
|
|
|
|
stone(send)
|
|
|
|
if (!_cell.args.id) _cell.id = guid()
|
|
else _cell.id = _cell.args.id
|
|
|
|
$_.self[ACTORDATA].id = _cell.id
|
|
|
|
// Actor's timeslice for processing a single message
|
|
function turn(msg)
|
|
{
|
|
var mes = wota.decode(msg)
|
|
handle_message(mes)
|
|
send_messages()
|
|
}
|
|
|
|
//log.console(`FIXME: need to get main from config, not just set to true`)
|
|
actor_mod.register_actor(_cell.id, turn, true, config.ar_timer)
|
|
|
|
if (config.actor_memory)
|
|
js.mem_limit(config.actor_memory)
|
|
|
|
if (config.stack_max)
|
|
js.max_stacksize(config.system.stack_max);
|
|
|
|
overling = _cell.args.overling
|
|
$_.overling = overling
|
|
|
|
root = _cell.args.root
|
|
if (root == null) root = $_.self
|
|
|
|
if (overling) {
|
|
$_.couple(overling) // auto couple to overling
|
|
|
|
report_to_overling({type:'greet', actor: $_.self})
|
|
}
|
|
|
|
// sys messages are always dispatched immediately
|
|
function sys_msg(actor, msg)
|
|
{
|
|
actor_send(actor, {[SYSYM]:msg})
|
|
}
|
|
|
|
// messages sent to here get put into the cb provided to start
|
|
function report_to_overling(msg)
|
|
{
|
|
if (!overling) return
|
|
sys_msg(overling, {kind:'underling', message:msg, from: $_.self})
|
|
}
|
|
|
|
// Determine the program to run from command line
|
|
var program = _cell.args.program
|
|
|
|
if (!program) {
|
|
log.error('No program specified. Usage: cell <program.ce> [args...]')
|
|
os.exit(1)
|
|
}
|
|
|
|
function handle_actor_disconnect(id) {
|
|
var greeter = greeters[id]
|
|
if (greeter) {
|
|
greeter({type: "stopped", id})
|
|
delete greeters[id]
|
|
}
|
|
log.system(`actor ${id} disconnected`)
|
|
if (!is_null(couplings[id])) actor_die("coupled actor died") // couplings now disrupts instead of stop
|
|
}
|
|
|
|
function handle_sysym(msg)
|
|
{
|
|
var from
|
|
if (msg.kind == 'stop') {
|
|
actor_die("got stop message")
|
|
} else if (msg.kind == 'underling') {
|
|
from = msg.from
|
|
var greeter = greeters[from[ACTORDATA].id]
|
|
if (greeter) greeter(msg.message)
|
|
if (msg.message.type == 'disrupt')
|
|
delete underlings[from[ACTORDATA].id]
|
|
} else if (msg.kind == 'contact') {
|
|
if (portal_fn) {
|
|
var letter2 = msg.data
|
|
letter2[HEADER] = msg
|
|
delete msg.data
|
|
portal_fn(letter2)
|
|
} else {
|
|
log.error('Got a contact message, but no portal is established.')
|
|
disrupt
|
|
}
|
|
} else if (msg.kind == 'couple') {
|
|
// from must be notified when we die
|
|
from = msg.from
|
|
underlings[from[ACTORDATA].id] = true
|
|
log.system(`actor ${from} is coupled to me`)
|
|
}
|
|
}
|
|
|
|
function handle_message(msg) {
|
|
if (msg[SYSYM]) {
|
|
handle_sysym(msg[SYSYM], msg.from)
|
|
return
|
|
}
|
|
|
|
if (msg.type == "user") {
|
|
var letter = msg.data // what the sender really sent
|
|
_ObjectDefineProperty(letter, HEADER, {
|
|
value: msg, enumerable: false
|
|
})
|
|
_ObjectDefineProperty(letter, ACTORDATA, { // this is so is_actor == true
|
|
value: { reply: msg.reply }, enumerable: false
|
|
})
|
|
|
|
if (msg.return) {
|
|
var fn = replies[msg.return]
|
|
if (fn) fn(letter)
|
|
delete replies[msg.return]
|
|
return
|
|
}
|
|
|
|
if (receive_fn) receive_fn(letter)
|
|
} else if (msg.type == "stopped") {
|
|
handle_actor_disconnect(msg.id)
|
|
}
|
|
}
|
|
|
|
function enet_check()
|
|
{
|
|
if (portal) portal.service(handle_host)
|
|
|
|
$_.delay(enet_check, ENETSERVICE);
|
|
}
|
|
|
|
// enet_check();
|
|
|
|
// Finally, run the program
|
|
actor_mod.setname(_cell.args.program)
|
|
|
|
var prog = _cell.args.program
|
|
|
|
var package = use_core('package')
|
|
|
|
var locator = shop.resolve_locator(_cell.args.program + ".ce", null)
|
|
|
|
if (!locator) {
|
|
var pkg = package.find_package_dir(_cell.args.program + ".ce")
|
|
locator = shop.resolve_locator(_cell.args.program + ".ce", pkg)
|
|
}
|
|
|
|
if (!locator) {
|
|
os.print(`Main program ${_cell.args.program} could not be found\n`)
|
|
os.exit(1)
|
|
}
|
|
|
|
$_.clock(_ => {
|
|
// Get capabilities for the main program
|
|
var file_info = shop.file_info ? shop.file_info(locator.path) : null
|
|
var inject = shop.script_inject_for ? shop.script_inject_for(file_info) : []
|
|
|
|
// Build env object for injection
|
|
var env = {}
|
|
for (var i = 0; i < length(inject); i++) {
|
|
var key = inject[i]
|
|
if (key && key[0] == '$') key = text(key, 1)
|
|
if (key == 'fd') env[key] = fd
|
|
else env[key] = $_[key]
|
|
}
|
|
|
|
// Create use function bound to the program's package
|
|
var pkg = file_info ? file_info.package : null
|
|
var use_fn = function(path) { return shop.use(path, pkg) }
|
|
|
|
// Call with signature: setup_module(args, use, env)
|
|
// The script wrapper binds $delay, $start, etc. from env
|
|
var val = call(locator.symbol, null, [_cell.args.arg, use_fn, env])
|
|
|
|
if (val)
|
|
log.error('Program must not return anything')
|
|
disrupt
|
|
})
|