Files
cell/scripts/prosperon.js
2024-11-21 18:33:40 -06:00

685 lines
17 KiB
JavaScript

globalThis.gamestate = {};
global.check_registers = function check_registers(obj) {
for (var reg in Register.registries) {
if (!Register.registries[reg].register) return;
if (typeof obj[reg] === "function") {
var fn = obj[reg].bind(obj);
fn.layer = obj[reg].layer;
var name = obj.ur ? obj.ur.name : obj.toString();
obj.timers.push(Register.registries[reg].register(fn, name));
if (!obj[reg].name) Object.defineProperty(obj[reg], 'name', {value:`${obj._file}_${reg}`});
}
}
/* for (var k in obj) {
if (!k.startsWith("on_")) continue;
var signal = k.fromfirst("on_");
Event.observe(signal, obj, obj[k]);
}*/
};
globalThis.timers = []
global.setTimeout = function(fn,seconds, ...args) {
return prosperon.add_timer(globalThis, _ => fn.apply(undefined,args), seconds);
}
global.clearTimeout = function(id) { id(); }
prosperon.delay = setTimeout;
global.obscure("global");
global.mixin("render");
global.mixin("debug");
global.mixin('layout')
globalThis.parseq = use('parseq');
globalThis.sim = {};
sim.mode = "play";
sim.play = function () {
this.mode = "play";
os.reindex_static();
game.all_objects(o => {
if (!o._started) {
o._started = true;
o.start?.();
}
});
};
sim.playing = function () {
return this.mode === "play";
};
sim.pause = function () {
this.mode = "pause";
};
sim.paused = function () {
return this.mode === "pause";
};
sim.step = function () {
this.mode = "step";
};
sim.stepping = function () {
return this.mode === "step";
};
var frame_t = profile.secs(profile.now());
var physlag = 0;
prosperon.SIGABRT = function()
{
console.log("ABORT");
console.stack();
}
prosperon.SIGSEGV = function()
{
console.stack();
os.exit(1);
}
prosperon.init = function () {
render.init();
imgui.init();
tracy.gpu_init();
globalThis.audio = use("sound.js");
world_start();
prosperon.camera = prosperon.make_camera();
prosperon.camera.transform.pos = [0, 0, -100];
prosperon.camera.mode = "keep";
prosperon.camera.break = "fit";
prosperon.camera.size = game.size;
shape.quad = {
pos: os.make_buffer([
0, 0, 0,
0, 1, 0,
1, 0, 0,
1, 1, 0], 0),
verts: 4,
uv: os.make_buffer([
0, 1,
0, 0,
1, 1,
1, 0], 2),
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
count: 6,
};
shape.triangle = {
pos: os.make_buffer([0, 0, 0, 0.5, 1, 0, 1, 0, 0], 0),
uv: os.make_buffer([0, 0, 0.5, 1, 1, 0], 2),
verts: 3,
count: 3,
index: os.make_buffer([0, 1, 2], 1),
};
if (io.exists("game.js")) global.app = actor.spawn("game.js");
else global.app = actor.spawn("nogame.js");
};
prosperon.release_mode = function () {
prosperon.debug = false;
debug.kill();
};
prosperon.debug = true;
game.timescale = 1;
var eachobj = function (obj, fn) {
var val = fn(obj);
if (val) return val;
for (var o in obj.objects) {
if (obj.objects[o] === obj) console.error(`Object ${obj.toString()} is referenced by itself.`);
val = eachobj(obj.objects[o], fn);
if (val) return val;
}
};
game.all_objects = function (fn, startobj = world) {
return eachobj(startobj, fn);
};
game.find_object = function (fn, startobj = world) {};
game.tags = {};
game.tag_add = function (tag, obj) {
game.tags[tag] ??= {};
game.tags[tag][obj.guid] = obj;
};
game.tag_rm = function (tag, obj) {
delete game.tags[tag][obj.guid];
};
game.tag_clear_guid = function (guid) {
for (var tag in game.tags) delete game.tags[tag][guid];
};
game.objects_with_tag = function (tag) {
if (!game.tags[tag]) return [];
return Object.values(game.tags[tag]);
};
game.doc = {};
game.doc.object = "Returns the entity belonging to a given id.";
game.doc.pause = "Pause game simulation.";
game.doc.play = "Resume or start game simulation.";
function calc_image_size(img)
{
if (!img.texture || !img.rect) return;
return [img.texture.width*img.rect.width, img.texture.height*img.rect.height];
}
game.tex_hotreload = function tex_hotreload(file) {
if (!(file in game.texture.cache)) return;
var data = io.slurpbytes(file);
var tex;
if (file.endsWith('.gif')) {
var anim = os.make_gif(data);
if (anim.frames.length !== 1) return;
console.info(json.encode(anim));
tex = anim.frames[0].texture;
} else if (file.endsWith('.ase') || file.endsWith('.aseprite')) {
var anim = os.make_aseprite(data);
if (anim.texture) // single picture
tex = anim.texture;
else {
var oldanim = game.texture.cache[file];
// load all into gpu
for (var a in anim) {
oldanim[a] = anim[a];
for (let frame of anim[a].frames)
frame.texture.load_gpu();
}
return;
}
} else
tex = os.make_texture(data);
var img = game.texture.cache[file];
tex.load_gpu();
console.info(`replacing ${json.encode(img)}`)
img.texture = tex;
img.rect = {
x:0,
y:0,
width:1,
height:1
};
};
var image = {};
image.dimensions = function()
{
return [this.texture.width, this.texture.height].scale([this.rect[2], this.rect[3]]);
}
texture_proto.copy = function(src, pos, rect)
{
var pixel_rect = {
x: rect.x*src.width,
y: rect.y*src.height,
width: rect.width*src.width,
height: rect.height*src.height
};
this.blit(src, {
x: pos[0],
y: pos[1],
width: rect.width*src.width,
height: rect.height*src.height
}, pixel_rect, false);
}
var spritesheet;
var sheet_frames = [];
var sheetsize = 1024;
function pack_into_sheet(images)
{
return;
if (!Array.isArray(images)) images = [images];
if (images[0].texture.width > 300 && images[0].texture.height > 300) return;
sheet_frames = sheet_frames.concat(images);
var sizes = sheet_frames.map(x => [x.rect.width*x.texture.width, x.rect.height*x.texture.height]);
var pos = os.rectpack(sheetsize, sheetsize, sizes);
if (!pos) {
console.error(`did not make spritesheet properly from images ${images}`);
console.info(sizes);
return;
}
var newsheet = os.make_tex_data(sheetsize,sheetsize);
for (var i = 0; i < pos.length; i++) {
// Copy the texture to the new sheet
newsheet.copy(sheet_frames[i].texture, pos[i], sheet_frames[i].rect);
// Update the frame's rect to the new position in normalized coordinates
sheet_frames[i].rect.x = pos[i][0] / newsheet.width;
sheet_frames[i].rect.y = pos[i][1] / newsheet.height;
sheet_frames[i].rect.width = sizes[i][0] / newsheet.width;
sheet_frames[i].rect.height = sizes[i][1] / newsheet.height;
sheet_frames[i].texture = newsheet;
}
newsheet.load_gpu();
spritesheet = newsheet;
return spritesheet;
}
var SpriteAnim = {};
globalThis.SpriteAnim = SpriteAnim;
SpriteAnim.aseprite = function (path) {
function aseframeset2anim(frameset, meta) {
var anim = {};
anim.frames = [];
var dim = meta.size;
var ase_make_frame = function (ase_frame) {
var f = ase_frame.frame;
var frame = {};
frame.rect = {
x: f.x / dim.w,
y: f.y / dim.h,
width: f.w / dim.w,
height: f.h / dim.h,
};
frame.time = ase_frame.duration / 1000;
anim.frames.push(frame);
};
frameset.forEach(ase_make_frame);
anim.dim = frameset[0].sourceSize;
anim.loop = true;
return anim;
}
var data = json.decode(io.slurp(path));
if (!data?.meta?.app.includes("aseprite")) return;
var anims = {};
var frames = Array.isArray(data.frames) ? data.frames : Object.values(data.frames);
if (!data.meta.frameTags || data.meta.frameTags.length === 0) {
anims[0] = aseframeset2anim(frames, data.meta);
return anims;
}
for (var tag of data.meta.frameTags)
anims[tag.name] = aseframeset2anim(frames.slice(tag.from, tag.to + 1), data.meta);
return anims;
};
game.is_image = function(obj)
{
if (obj.texture && obj.rect) return true;
}
// Any request to it returns an image, which is a texture and rect. But they can
game.texture = function texture(path) {
if (typeof path !== 'string') throw new Error('need a string for game.texture')
var parts = path.split(':');
path = Resources.find_image(parts[0]);
// Look for a cached version
var frame;
var anim_str;
if (parts.length > 1) {
// it's an animation
parts = parts[1].split('_'); // For a gif, it might be 'water.gif:3', but for an ase it might be 'water.ase:run_3', meaning the third frame of the 'run' animation
if (parts.length === 1)
frame = Number(parts[0]);
else {
anim_str = parts[0];
frame = Number(parts[1]);
}
} else
parts = undefined;
var ret;
if (ret = game.texture.cache[path]) {
if (ret.texture) return ret;
if (!parts) return ret;
return ret[anim_str].frames[frame];
}
if (!path) return game.texture("no_tex.gif");
if (!io.exists(path)) {
console.error(`Missing texture: ${path}`);
game.texture.cache[path] = game.texture("core/icons/no_tex.gif");
game.texture.time_cache[path] = io.mod(path);
return game.texture.cache[path];
}
// Cache not found; add to the spritesheet
var ext = path.ext();
if (ext === 'ase' || ext === 'aseprite') {
anim = os.make_aseprite(io.slurpbytes(path));
if (!anim) return;
if (anim.texture) {
// it was a single image
anim.texture.load_gpu();
game.texture.cache[path] = anim;
anim.size = calc_image_size(anim);
return anim;
}
// load all into gpu
for (var a in anim)
for (let frame of anim[a].frames) {
frame.texture.load_gpu();
frame.size = calc_image_size(img);
}
game.texture.cache[path] = anim;
ret = game.texture.cache[path];
if (!parts) return ret;
return ret[anim_str].frames[frame];
}
if (ext === 'gif') {
anim = os.make_gif(io.slurpbytes(path));
if (!anim) return;
if (anim.frames.length === 1) {
// in this case, it's just a single image
anim.texture = anim.frames[0].texture;
anim.rect = anim.frames[0].rect;
anim.frames = undefined;
anim.texture.load_gpu();
anim.size = calc_image_size(anim);
game.texture.cache[path] = anim;
return anim;
}
game.texture.cache[path] = anim;
anim.frames[0].size = calc_image_size(anim.frames[0]);
anim.frames[0].texture.load_gpu();
return anim;
}
var tex = os.make_texture(io.slurpbytes(path));
if (!tex) throw new Error(`Could not make texture from ${path}`);
tex.path = path;
var image;
var anim;
if (io.exists(path.set_ext(".json")))
anim = SpriteAnim.aseprite(path.set_ext(".json"));
if (!anim) {
image = {
texture: tex,
rect:{x:0,y:0,width:1,height:1}
};
pack_into_sheet([image]);
} else if (Object.keys(anim).length === 1) {
image = Object.values(anim)[0];
image.frames.forEach(x => x.texture = tex);
pack_into_sheet(image.frames);
} else {
var allframes = [];
for (var a in anim)
allframes = allframes.concat(anim[a].frames);
for (var frame of allframes) frame.texture = tex;
pack_into_sheet(allframes);
image = anim;
}
game.texture.cache[path] = image;
game.texture.time_cache[path] = io.mod(path);
image.size = calc_image_size(image);
tex.load_gpu();
return game.texture.cache[path];
};
game.texture.cache = {};
game.texture.time_cache = {};
game.texture.total_size = function()
{
var size = 0;
// Object.values(game.texture.cache).forEach(x => size += x.texture.inram() ? x..texture.width*x.texture.height*4 : 0);
return size;
}
game.texture.total_vram = function()
{
var vram = 0;
// Object.values(game.texture.cache).forEach(x => vram += x.vram);
return vram;
}
prosperon.semver = {};
prosperon.semver.valid = function (v, range) {
v = v.split(".");
range = range.split(".");
if (v.length !== 3) return undefined;
if (range.length !== 3) return undefined;
if (range[0][0] === "^") {
range[0] = range[0].slice(1);
if (parseInt(v[0]) >= parseInt(range[0])) return true;
return false;
}
if (range[0] === "~") {
range[0] = range[0].slice(1);
for (var i = 0; i < 2; i++) if (parseInt(v[i]) < parseInt(range[i])) return false;
return true;
}
return prosperon.semver.cmp(v.join("."), range.join(".")) === 0;
};
prosperon.semver.cmp = function (v1, v2) {
var ver1 = v1.split(".");
var ver2 = v2.split(".");
for (var i = 0; i < 3; i++) {
var n1 = parseInt(ver1[i]);
var n2 = parseInt(ver2[i]);
if (n1 > n2) return 1;
else if (n1 < n2) return -1;
}
return 0;
};
prosperon.semver.cmp.doc = "Compare two semantic version numbers, given like X.X.X.";
prosperon.semver.valid.doc = `Test if semantic version v is valid, given a range.
Range is given by a semantic versioning number, prefixed with nothing, a ~, or a ^.
~ means that MAJOR and MINOR must match exactly, but any PATCH greater or equal is valid.
^ means that MAJOR must match exactly, but any MINOR and PATCH greater or equal is valid.`;
prosperon.iconified = function (icon) {};
prosperon.focus = function (focus) {};
prosperon.suspended = function (sus) {};
prosperon.mouseenter = function () {};
prosperon.mouseleave = function () {};
prosperon.touchpress = function (touches) {};
prosperon.touchrelease = function (touches) {};
prosperon.touchmove = function (touches) {};
prosperon.clipboardpaste = function (str) {};
global.mixin("input");
global.mixin("std");
global.mixin("diff");
global.mixin("color");
global.mixin("tween");
global.mixin("particle");
//global.mixin("physics");
global.mixin("geometry");
/*
Factory for creating registries. Register one with 'X.register',
which returns a function that, when invoked, cancels the registry.
*/
var Register = {
registries: [],
add_cb(name, e_event = false, flush = undefined) {
var n = {};
var fns = [];
n.register = function (fn, oname) {
if (!(fn instanceof Function)) return;
var guid = prosperon.guid();
var dofn = function (...args) {
fn(...args);
};
Object.defineProperty(dofn, 'name', {value:`do_${oname}`});
var left = 0;
var right = fns.length - 1;
dofn.layer = fn.layer;
dofn.layer ??= 0;
while (left <= right) {
var mid = Math.floor((left + right) / 2);
if (fns[mid] === dofn.layer) {
left = mid;
break;
} else if (fns[mid].layer < dofn.layer) left = mid + 1;
else right = mid - 1;
}
fns.splice(left, 0, dofn);
return function () {
fns.remove(dofn);
};
};
if (!flush) {
prosperon[name] = function (...args) {
// tracy.fiber_enter(vector.fib);
fns.forEach(fn => fn(...args));
// tracy.fiber_leave(vector.fib);
};
} else
prosperon[name] = function (...args) {
var layer = undefined;
for (var fn of fns) {
if (layer !== fn.layer) {
flush();
layer = fn.layer;
}
fn();
}
};
Object.defineProperty(prosperon[name], 'name', {value:name});
prosperon[name].fns = fns;
n.clear = function () {
fns = [];
};
Register[name] = n;
Register.registries[name] = n;
return n;
},
};
Register.add_cb("appupdate", true);
Register.add_cb("update", true).doc = "Called once per frame.";
Register.add_cb("physupdate", true);
Register.add_cb("gui", true);
Register.add_cb("hud", true, render.flush);
Register.add_cb("draw", true, render.flush);
Register.add_cb("imgui", true, render.flush);
Register.add_cb("app", true, render.flush);
var Event = {
events: {},
observe(name, obj, fn) {
this.events[name] ??= [];
this.events[name].push([obj, fn]);
},
unobserve(name, obj) {
this.events[name] = this.events[name].filter(x => x[0] !== obj);
},
rm_obj(obj) {
Object.keys(this.events).forEach(name => Event.unobserve(name, obj));
},
notify(name, ...args) {
if (!this.events[name]) return;
this.events[name].forEach(function (x) {
x[1].call(x[0], ...args);
});
},
};
prosperon.add_timer = function(obj, fn, seconds)
{
var timers = obj.timers;
var stop = function () {
timers.remove(stop);
timer.fn = undefined;
timer = undefined;
};
function execute() {
if (fn)
timer.remain = fn(stop.seconds);
if (!timer.remain)
stop();
else
stop.seconds = timer.remain;
}
var timer = os.make_timer(execute);
timer.remain = seconds;
stop.remain = seconds;
stop.seconds = seconds;
timers.push(stop);
return stop;
}
global.mixin("spline");
global.mixin("components");
global.mixin("actor");
global.mixin("entity");
function world_start() {
globalThis.world = Object.create(entity);
world.transform = os.make_transform();
world.objects = {};
world.toString = function () {
return "world";
};
world.ur = "world";
world.kill = function () {
this.clear();
};
world.phys = 2;
world.zoom = 1;
world._ed = { selectable: false };
world.ur = {};
world.ur.fresh = {};
game.cam = world;
}
return {
Register,
sim,
frame_t,
physlag,
Event,
};