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cell/shaders/common/model_pixel.hlsl
2024-12-24 09:48:52 -06:00

11 lines
171 B
HLSL

struct PSInput
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float4 color : COLOR0;
float3 normal : NORMAL;
float3 gouraud : COLOR1;
};