212 lines
4.5 KiB
JavaScript
212 lines
4.5 KiB
JavaScript
globalThis.so_sprite_qt = os.make_rtree();
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var sprite = {
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image: undefined,
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get diffuse() { return this.image; },
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set diffuse(x) {},
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set color(x) {
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this._sprite.color = x;
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},
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get color() { return this._sprite.color; },
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anim_speed: 1,
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play(str, loop = true, reverse = false, fn) {
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if (!this.animset) {
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fn?.();
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return;
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}
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if (typeof str === 'string') {
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if (!this.animset[str]) {
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fn?.();
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return;
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}
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this.anim = this.animset[str];
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}
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var playing = this.anim;
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var stop;
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this.del_anim?.();
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self.del_anim = function () {
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self.del_anim = undefined;
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self = undefined;
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advance = undefined;
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stop?.();
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};
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var f = 0;
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if (reverse) f = playing.frames.length - 1;
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function advance(time) {
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if (!self) return;
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var done = false;
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if (reverse) {
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f = (((f - 1) % playing.frames.length) + playing.frames.length) % playing.frames.length;
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if (f === playing.frames.length - 1) done = true;
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} else {
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f = (f + 1) % playing.frames.length;
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if (f === 0) done = true;
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}
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self.image = playing.frames[f];
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if (done) {
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// notify requestor
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fn?.();
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if (!loop) {
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self?.stop();
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return;
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}
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}
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return playing.frames[f].time/self.anim_speed;
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}
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stop = self.delay(advance, playing.frames[f].time/self.anim_speed);
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advance();
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},
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stop() {
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this.del_anim?.();
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},
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set path(p) {
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var image = game.texture(p);
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if (!image) {
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console.warn(`Could not find image ${p}.`);
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return;
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}
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this._p = p;
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this.del_anim?.();
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if (image.texture)
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this.image = image;
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else if (image.frames) {
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// It's an animation
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this.anim = image;
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this.image = image.frames[0];
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this.animset = [this.anim]
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this.play()
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} else {
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// Maybe an animset; try to grab the first one
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for (var anim in image) {
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if (image[anim].frames) {
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this.anim = image[anim];
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this.image = image[anim].frames[0];
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this.animset = image;
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this.play()
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break;
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}
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}
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}
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this.transform.scale = this.image.texture.dim //[this.image.texture.width, this.image.texture.height]
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this._sprite.set_image(this.image)
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},
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get path() {
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return this._p;
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},
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garbage: function() {
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console.log("KILLING SPRITE")
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this.del_anim?.();
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this.anim = undefined;
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so_sprite_qt.remove(this._sprite)
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},
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anchor: [0, 0],
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set layer(v) { this._sprite.layer = v; },
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get layer() { return this._sprite.layer; },
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pick() {
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return this;
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},
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boundingbox() {
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var dim = this.dimensions();
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var realpos = dim.scale(0.5).add(this.pos);
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return bbox.fromcwh(realpos, dim);
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}
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};
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sprite.setanchor = function (anch) {
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var off = [0, 0];
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switch (anch) {
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case "ll":
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break;
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case "lm":
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off = [-0.5, 0];
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break;
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case "lr":
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off = [-1, 0];
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break;
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case "ml":
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off = [0, -0.5];
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break;
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case "mm":
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off = [-0.5, -0.5];
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break;
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case "mr":
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off = [-1, -0.5];
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break;
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case "ul":
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off = [0, -1];
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break;
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case "um":
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off = [-0.5, -1];
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break;
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case "ur":
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off = [-1, -1];
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break;
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}
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this.anchor = off;
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this.pos = this.dimensions().scale(off);
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};
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sprite.inputs = {};
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sprite.inputs.kp9 = function () {
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this.setanchor("ll");
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};
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sprite.inputs.kp8 = function () {
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this.setanchor("lm");
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};
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sprite.inputs.kp7 = function () {
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this.setanchor("lr");
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};
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sprite.inputs.kp6 = function () {
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this.setanchor("ml");
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};
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sprite.inputs.kp5 = function () {
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this.setanchor("mm");
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};
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sprite.inputs.kp4 = function () {
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this.setanchor("mr");
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};
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sprite.inputs.kp3 = function () {
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this.setanchor("ur");
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};
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sprite.inputs.kp2 = function () {
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this.setanchor("um");
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};
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sprite.inputs.kp1 = function () {
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this.setanchor("ul");
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};
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sprite.t_hook = function() {
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var msp = this.sprite;
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so_sprite_qt.remove(msp);
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msp.rect = this.torect()
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msp.set_affine(this)
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so_sprite_qt.insert(msp)
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}
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return sprite;
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---
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if (!this.overling.transform) throw new Error("Overling must have a transform to have a sprite")
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this.transform = os.make_transform();
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this.transform.parent = this.overling.transform;
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this.transform.change_hook = $.t_hook;
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var msp = os.make_sprite();
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this._sprite = msp;
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msp.color = Color.white;
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this.transform.sprite = msp
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so_sprite_qt.insert(msp)
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