9 lines
163 B
HLSL
9 lines
163 B
HLSL
#include "common.hlsl"
|
|
|
|
// Structure for pixel shader input (from vertex shader output).
|
|
struct PSInput
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 color : COLOR0;
|
|
};
|