# imgui

### windowpos() <sub>function</sub>

Return the position of the current ImGui window as an ImVec2.



**Returns**: A 2-element array [x, y] representing the top-left corner of the current window in screen coordinates.


### plot2pixels(coords) <sub>function</sub>

Convert a point from plot coordinates to pixel coordinates in the current ImPlot.



**coords**: A 2-element array [x, y] in plot coordinates.


**Returns**: A 2-element array [x, y] in pixel coordinates, mapped from the current ImPlot.


### plotpos() <sub>function</sub>

Return the top-left corner of the current ImPlot region in screen (pixel) coordinates.



**Returns**: A 2-element array [x, y] representing the position of the current ImPlot in screen coordinates.


### plotlimits() <sub>function</sub>

Retrieve the current plot’s axis limits (min/max) for both X and Y axes.



**Returns**: An object { x: { min, max }, y: { min, max } } describing the current plot’s visible axis ranges.


### setaxes(xAxis, yAxis) <sub>function</sub>

Switch the active axes in ImPlot (useful if multiple axes exist).



**xAxis**: The x-axis index (0..2).

**yAxis**: The y-axis index (0..2).


**Returns**: None


### setupaxis(axis) <sub>function</sub>

Setup the specified axis in the current ImPlot (e.g., for customizing tick labels).



**axis**: The numeric index of the axis (0..2).


**Returns**: None


### inplot(coords) <sub>function</sub>

Check if the given point is within the current ImPlot's visible region.



**coords**: A 2-element array [x, y] in plot coordinates.


**Returns**: True if the point is within the visible plot region, otherwise false.


### window(title, callback) <sub>function</sub>

Create a new ImGui window with the given title and invoke the callback to render inside it.



**title**: The text displayed as the window title.

**callback**: A function called to render the contents of the window.


**Returns**: A boolean indicating if the window is still active (open) after rendering.


### menu(label, callback) <sub>function</sub>

Create a new menu entry in a menu bar or menu. The callback is invoked to populate the menu if opened.



**label**: The label of the menu (visible in the menubar).

**callback**: A function called to render menu items when the menu is open.


**Returns**: None


### sameline(offset) <sub>function</sub>

Place the next widget on the same line, optionally specifying a horizontal offset.



**offset**: A float offset from the current cursor position. If omitted, defaults to 0.


**Returns**: None


### int(label, value) <sub>function</sub>

Display an integer input box with a label.



**label**: The label text for the input.

**value**: The initial integer value.


**Returns**: The updated integer value after user edits.


### pushid(id) <sub>function</sub>

Push an integer ID onto the ImGui ID stack.



**id**: An integer used to differentiate widgets/items with the same label.


**Returns**: None


### popid() <sub>function</sub>

Pop an ID off the ImGui ID stack.



**Returns**: None


### slider(label, value, minValue, maxValue) <sub>function</sub>

Create a float slider (or multi-float sliders if given an array) within the specified range.



**label**: The slider label text.

**value**: A single float or an array of floats (e.g., [r,g,b,a]).

**minValue**: The minimum slider value.

**maxValue**: The maximum slider value.


**Returns**: The updated float or array of floats after user adjustment.


### intslider(label, value, minValue, maxValue) <sub>function</sub>

Create an integer slider (or multiple integer sliders if given a typed array) in the specified range.



**label**: The slider label text.

**value**: A single integer or a typed array of integers (for multi-component sliders).

**minValue**: The minimum integer value.

**maxValue**: The maximum integer value.


**Returns**: The updated integer or array of integers after user adjustment.


### menubar(callback) <sub>function</sub>

Begin rendering a menubar. The callback is invoked to create menu items. Ends automatically.



**callback**: A function that creates menu items within the menubar.


**Returns**: None


### mainmenubar(callback) <sub>function</sub>

Create the main menu bar at the top of the screen. The callback is invoked for populating it.



**callback**: A function to render items in the main menu bar.


**Returns**: None


### menuitem(label, shortcut, callback, selected) <sub>function</sub>

Create a menu item that can optionally be toggled. If selected, calls the provided callback.



**label**: The text label of the menu item.

**shortcut**: An optional shortcut text to display (e.g. "Ctrl+S").

**callback**: A function called if the user clicks or activates this item.

**selected**: A boolean indicating whether this menu item is toggled or not.


**Returns**: A boolean reflecting the toggled state.


### radio(label, active) <sub>function</sub>

Create a radio button.



**label**: The text label for the radio button.

**active**: Whether this radio button is currently selected.


**Returns**: True if this radio button is now selected by the user, otherwise false.


### image(texture) <sub>function</sub>

Render a texture as an image at a default size (100x100).



**texture**: The GPU texture to display.


**Returns**: None


### imagebutton(label, texture, callback) <sub>function</sub>

Create an ImageButton widget which displays a texture; calls the callback when clicked.



**label**: A string identifier (not visually used).

**texture**: The GPU texture to display on the button.

**callback**: A function called when the button is clicked.


**Returns**: None


### textinput(label, text) <sub>function</sub>

Show a single-line text input widget.



**label**: The label text next to the input box.

**text**: The current text. If undefined, the box starts empty.


**Returns**: The updated text string after user editing.


### textbox(label, text) <sub>function</sub>

Show a multi-line text input widget.



**label**: The label text next to the input box.

**text**: The current multi-line text. If undefined, starts empty.


**Returns**: The updated text after user editing.


### button(label, callback) <sub>function</sub>

Create a button. The callback fires if the user clicks it.



**label**: The text displayed on the button.

**callback**: The function called on click.


**Returns**: None


### checkbox(label, checked) <sub>function</sub>

Create a checkbox to toggle a boolean value.



**label**: The text label for the checkbox.

**checked**: The current boolean state.


**Returns**: The updated boolean state after user toggle.


### text(text) <sub>function</sub>

Render a line of text in the ImGui window.



**text**: The string to display.


**Returns**: None


### plot(title, callback) <sub>function</sub>

Begin a new ImPlot region with the specified title. Calls the callback to render plot contents.



**title**: The title (label) of the plot.

**callback**: A function that sets up and draws within the ImPlot region.


**Returns**: None


### lineplot(label, data, shaded, lastPoint) <sub>function</sub>

Plot a line graph in the current ImPlot.



**label**: The label for the line plot.

**data**: An array of [x,y] points or a single array of y-values.

**shaded**: Boolean indicating if the area under the line should be filled.

**lastPoint**: (Optional) Additional point or frame usage. (Currently partial/placeholder in code.)


**Returns**: None


### scatterplot(label, data, shaded, lastPoint) <sub>function</sub>

Plot a scatter graph in the current ImPlot.



**label**: The label for the scatter plot.

**data**: An array of [x,y] points or a single array of y-values.

**shaded**: Typically unused for scatter.

**lastPoint**: (Optional) Additional param if needed.


**Returns**: None


### stairplot(label, data, shaded, lastPoint) <sub>function</sub>

Plot a stair-step graph in the current ImPlot.



**label**: The label for the stair plot.

**data**: An array of [x,y] points or a single array of y-values.

**shaded**: A boolean to fill under the stair-step line.

**lastPoint**: (Optional) Extended data usage if needed.


**Returns**: None


### digitalplot(label, data, shaded, lastPoint) <sub>function</sub>

Plot a digital (step-like) graph in the current ImPlot.



**label**: The label for the digital plot.

**data**: An array of [x,y] points or a single array of y-values.

**shaded**: Typically not used for digital plots.

**lastPoint**: (Optional) Extended data usage if needed.


**Returns**: None


### barplot(label, data, width) <sub>function</sub>

Plot a bar chart in the current ImPlot.



**label**: The label for the bar series.

**data**: An array of [x,y] points or just an array of y-values.

**width**: The width of each bar in plot units.


**Returns**: None


### textplot(text, coords) <sub>function</sub>

Render text at the specified coordinates in plot space.



**text**: The string to render.

**coords**: A 2-element array [x, y] in plot coordinates.


**Returns**: None


### histogramplot(label, data) <sub>function</sub>

Plot a histogram from the given data array/typed array in the current ImPlot.



**label**: The label for the histogram.

**data**: A typed array (or numeric array) containing the values to bin/display.


**Returns**: None


### plotaxes(xLabel, yLabel) <sub>function</sub>

Set up labels for the X and Y axes of the current ImPlot.



**xLabel**: The label for the x-axis.

**yLabel**: The label for the y-axis.


**Returns**: None


### plotmousepos() <sub>function</sub>

Get the mouse cursor’s position in the current plot’s coordinate system.



**Returns**: A 2-element array [x, y] representing the mouse position in plot coordinates.


### plothovered() <sub>function</sub>

Check if the mouse is hovering over the current ImPlot.



**Returns**: True if the plot area is hovered, otherwise false.


### axeslimits(xMin, xMax, yMin, yMax) <sub>function</sub>

Set up the visible axis limits in the current ImPlot.



**xMin**: The left (min) bound of the x-axis.

**xMax**: The right (max) bound of the x-axis.

**yMin**: The bottom (min) bound of the y-axis.

**yMax**: The top (max) bound of the y-axis.


**Returns**: None


### prepend(commandBuffer) <sub>function</sub>

Prepare ImGui draw data for rendering, typically called after ImGui::Render().



**commandBuffer**: The SDL GPU command buffer where draw data will be queued.


**Returns**: None


### fitaxis(axis) <sub>function</sub>

Fit either the x-axis or y-axis to its data range on the next plot frame.



**axis**: 0 for X-axis, 1 for Y-axis.


**Returns**: None


### columns(count) <sub>function</sub>

Switch the layout to use a specified number of columns.



**count**: The number of columns to layout in the current region.


**Returns**: None


### nextcolumn() <sub>function</sub>

Advance to the next column in a multi-column layout.



**Returns**: None


### collapsingheader(label) <sub>function</sub>

Create a collapsible header. Returns true if it is open (expanded).



**label**: The text label of the header.


**Returns**: True if the header is expanded, otherwise false.


### tree(label, callback) <sub>function</sub>

Create a tree node. If opened, calls the callback for nested content.



**label**: The label for the tree node.

**callback**: A function called if the node is expanded.


**Returns**: None


### listbox(label, items, selectedIndex) <sub>function</sub>

Create a list box widget to select from a list of strings.



**label**: The label next to the list box.

**items**: An array of strings to display.

**selectedIndex**: The currently selected index.


**Returns**: The updated selected index after user selection.


### axisfmt(axis, callback) <sub>function</sub>

Set a custom formatter for a specified y-axis in ImPlot.



**axis**: The y-axis index (0..2) to format.

**callback**: A function(value) => string that converts axis values to text.


**Returns**: None


### tabbar(label, callback) <sub>function</sub>

Begin a tab bar container. The callback is invoked to create tabs.



**label**: The identifier label of the tab bar.

**callback**: A function that creates tab items.


**Returns**: None


### tab(label, callback) <sub>function</sub>

Create a tab item. If selected, calls the callback for tab content.



**label**: The name of the tab.

**callback**: A function to render the tab’s content if active.


**Returns**: None


### open_popup(label) <sub>function</sub>

Open a popup by its identifier.



**label**: The identifier of the popup to open.


**Returns**: None


### modal(label, callback) <sub>function</sub>

Begin a modal popup. The callback is invoked to display contents if the modal is open.



**label**: The identifier of the modal popup.

**callback**: A function for rendering the modal’s UI if open.


**Returns**: None


### popup(label, callback) <sub>function</sub>

Begin a popup. The callback is invoked if the popup is open.



**label**: The identifier of the popup.

**callback**: A function for rendering the popup’s UI.


**Returns**: None


### close_popup() <sub>function</sub>

Close the current popup.



**Returns**: None


### context(label, callback) <sub>function</sub>

Create a popup context menu. The callback is invoked if the menu opens.



**label**: The identifier for the context menu.

**callback**: A function that renders menu items in the context.


**Returns**: None


### table(label, columns, callback, sortCallback) <sub>function</sub>

Create a table with multiple columns. Optionally enable sorting and pass a sort callback.



**label**: The identifier for the table.

**columns**: The number of columns.

**callback**: A function to populate the table (rows/cells).

**sortCallback**: An optional function(columnIndex, ascending) called if user sorts a column.


**Returns**: None


### tablenextcolumn() <sub>function</sub>

Move to the next column in a table row.



**Returns**: None


### tablenextrow() <sub>function</sub>

Move to the next row in a table.



**Returns**: None


### tableheadersrow() <sub>function</sub>

Create a row of headers in the current table (should be called once after column setup).



**Returns**: None


### tableangledheadersrow() <sub>function</sub>

Create an angled header row (for advanced usage). Typically not used as often.



**Returns**: None


### tablesetupcolumn(label) <sub>function</sub>

Setup configuration for a single column in the table.



**label**: The label/header text for this column.


**Returns**: None


### dnd(type, payload, callback) <sub>function</sub>

Begin a drag source for custom data payload.



**type**: A string identifier for the drag-drop payload type.

**payload**: A numeric payload stored in the drag-drop.

**callback**: (Currently unused) Placeholder if you want to do extra on drag start.


**Returns**: None


### dndtarget(type, callback) <sub>function</sub>

Create a drop target for matching drag-drop payload type. Invokes callback on drop.



**type**: A string identifier for the drag-drop payload type to accept.

**callback**: A function(payloadNumber) called when a matching payload is dropped.


**Returns**: None


### color(label, color) <sub>function</sub>

Create a color editor (3 or 4 floats). Returns the updated color.



**label**: The label for the color editor.

**color**: An array [r,g,b] or [r,g,b,a].


**Returns**: Updated color array after user input.


### startnode(callback, linkCreatedCallback, nodeHoveredCallback, linkHoveredCallback) <sub>function</sub>

Begin a node editor session with ImNodes. The callback defines nodes.
Additional callbacks handle link creation and hover events.



**callback**: A function to define node editor contents (adding nodes, etc).

**linkCreatedCallback**: A function(startAttr, endAttr) called when a new link is created.

**nodeHoveredCallback**: A function(nodeId) called when a node is hovered.

**linkHoveredCallback**: A function(linkId) called when a link is hovered.


**Returns**: None


### node(nodeId, callback) <sub>function</sub>

Begin a node with a unique ID, then call the callback to define its contents.



**nodeId**: A unique integer ID for this node.

**callback**: A function that populates the node’s UI.


**Returns**: None


### nodein(attributeId, callback) <sub>function</sub>

Create an input attribute in the current node.



**attributeId**: The attribute ID for this input.

**callback**: A function that defines the UI within the input attribute.


**Returns**: None


### nodeout(attributeId, callback) <sub>function</sub>

Create an output attribute in the current node.



**attributeId**: The attribute ID for this output.

**callback**: A function that defines the UI within the output attribute.


**Returns**: None


### nodelink(linkId, startAttributeId, endAttributeId) <sub>function</sub>

Link two node attributes by their IDs.



**linkId**: A unique integer ID for this link.

**startAttributeId**: The attribute ID where the link starts.

**endAttributeId**: The attribute ID where the link ends.


**Returns**: None


### nodemini(size) <sub>function</sub>

Show a minimap for the current node editor.



**size**: A float controlling the minimap size ratio.


**Returns**: None


### mousehoveringrect(min, max) <sub>function</sub>

Check if the mouse is hovering within the given rectangle.



**min**: A 2-element array [x, y] for the top-left corner.

**max**: A 2-element array [x, y] for the bottom-right corner.


**Returns**: True if the mouse is within that rectangle, otherwise false.


### mouseclicked(button) <sub>function</sub>

Check if a specific mouse button was clicked (went from up to down) this frame.



**button**: An integer for the mouse button index (0 = left, 1 = right, etc).


**Returns**: True if the button was clicked, otherwise false.


### mousedown(button) <sub>function</sub>

Check if the specified mouse button is currently held down.



**button**: The mouse button index.


**Returns**: True if the button is down, otherwise false.


### mousereleased(button) <sub>function</sub>

Check if the specified mouse button was released this frame.



**button**: The mouse button index.


**Returns**: True if the button was released, otherwise false.


### mousedragging(button) <sub>function</sub>

Check if the mouse is being dragged with the specified button.



**button**: The mouse button index.


**Returns**: True if the mouse is dragging, otherwise false.


### mousedelta() <sub>function</sub>

Get the mouse movement delta (difference) for the current frame.



**Returns**: A 2-element array [dx, dy] representing the mouse movement.


### rect(pMin, pMax, color) <sub>function</sub>

Draw a rectangle outline in the current window’s draw list.



**pMin**: A 2-element array [x, y] for the top-left corner.

**pMax**: A 2-element array [x, y] for the bottom-right corner.

**color**: A 4-element array [r, g, b, a] specifying the outline color.


**Returns**: None


### rectfilled(pMin, pMax, color) <sub>function</sub>

Draw a filled rectangle in the current window’s draw list.



**pMin**: [x, y] for the top-left corner.

**pMax**: [x, y] for the bottom-right corner.

**color**: [r, g, b, a] fill color.


**Returns**: None


### line(p1, p2, color) <sub>function</sub>

Draw a line between two points in the current window’s draw list.



**p1**: [x, y] start position.

**p2**: [x, y] end position.

**color**: [r, g, b, a] line color.


**Returns**: None


### bezierquad(p1, p2, p3, color, thickness) <sub>function</sub>

Draw a quadratic bezier curve.



**p1**: [x, y] start point.

**p2**: [x, y] control point.

**p3**: [x, y] end point.

**color**: [r, g, b, a] color.

**thickness**: Line thickness.


**Returns**: None


### beziercubic(p1, p2, p3, p4, color, thickness) <sub>function</sub>

Draw a cubic bezier curve.



**p1**: [x, y] start point.

**p2**: [x, y] first control point.

**p3**: [x, y] second control point.

**p4**: [x, y] end point.

**color**: [r, g, b, a] color.

**thickness**: Line thickness.


**Returns**: None


### point(center, radius, color) <sub>function</sub>

Draw a filled circle (point) in the current window’s draw list.



**center**: [x, y] center of the circle.

**radius**: The radius of the circle.

**color**: [r, g, b, a] fill color.


**Returns**: None


### drawtext(text, position, color) <sub>function</sub>

Draw text at the given screen position with a specified color.



**text**: The string to draw.

**position**: [x, y] in screen coordinates.

**color**: [r, g, b, a] text color.


**Returns**: None


### cursorscreenpos() <sub>function</sub>

Get the current ImGui cursor screen position.



**Returns**: A 2-element array [x, y] in screen coordinates.


### setcursorscreenpos(position) <sub>function</sub>

Set the ImGui cursor screen position.



**position**: A 2-element array [x, y] in screen coordinates.


**Returns**: None


### contentregionavail() <sub>function</sub>

Return the available space in the current window’s content region.



**Returns**: A 2-element array [width, height] of available space.


### dummy(size) <sub>function</sub>

Add a dummy item (invisible) of the specified size to the layout.



**size**: A 2-element array [width, height].


**Returns**: None


### invisiblebutton(label, size) <sub>function</sub>

Create an invisible button that occupies a given size and can catch clicks.



**label**: The identifier for the button.

**size**: [width, height] specifying the button area.


**Returns**: None


### width(width) <sub>function</sub>

Set the width of the next item in the layout.



**width**: The width (in pixels) for the next item.


**Returns**: None


### setclipboard(text) <sub>function</sub>

Set the system clipboard text.



**text**: The string to put into the clipboard.


**Returns**: None


### newframe() <sub>function</sub>

Start a new ImGui frame. Should be called once per frame before rendering UI elements.



**Returns**: None


### endframe(commandBuffer, renderPass) <sub>function</sub>

Finalize and render the ImGui draw data to the specified command buffer and render pass.



**commandBuffer**: The SDL GPU command buffer to render into.

**renderPass**: The SDL GPU render pass used to draw ImGui data.


**Returns**: None


### wantmouse() <sub>function</sub>

Check if ImGui wants to capture the mouse (e.g., if a window or widget needs mouse events).



**Returns**: True if ImGui is capturing the mouse, otherwise false.


### wantkeys() <sub>function</sub>

Check if ImGui wants to capture the keyboard (e.g., if a text input is active).



**Returns**: True if ImGui is capturing the keyboard, otherwise false.


### init(gpuDevice, window) <sub>function</sub>

Initialize ImGui with SDL and SDL_gpu, creating the ImGui context and configuring it.



**gpuDevice**: The SDL_GPUDevice object.

**window**: The SDL_Window object to attach ImGui onto.


**Returns**: None


### render_menu(render) <sub>function</sub>

### prosperon_menu() <sub>function</sub>
