From 313a2e7eebb25403cbdbff4aac2456a2675cacc1 Mon Sep 17 00:00:00 2001 From: John Alanbrook Date: Tue, 20 Jan 2026 12:04:30 -0600 Subject: [PATCH] rm new --- color.cm | 2 +- examples/chess/movement.cm | 1 + mersenne.c | 2 +- sdl_gpu.cm | 140 ++++++++++++++++++------------------- simplex.c | 2 +- sprite.c | 2 +- staef.c | 6 +- transform.c | 2 +- 8 files changed, 79 insertions(+), 78 deletions(-) diff --git a/color.cm b/color.cm index 62f480a4..8153543d 100644 --- a/color.cm +++ b/color.cm @@ -1,5 +1,5 @@ function tohex(n) { - var s = floor(n).toString(16); + var s = text(floor(n), 16) if (length(s) == 1) s = "0" + s; return upper(s); }; diff --git a/examples/chess/movement.cm b/examples/chess/movement.cm index df89b1d5..2ae9b5d7 100644 --- a/examples/chess/movement.cm +++ b/examples/chess/movement.cm @@ -30,6 +30,7 @@ var MovementSystem_prototype = { this.turn = (this.turn == 'white') ? 'black' : 'white'; return true; + } } return MovementSystem diff --git a/mersenne.c b/mersenne.c index df20f4a6..41647273 100644 --- a/mersenne.c +++ b/mersenne.c @@ -141,5 +141,5 @@ CELL_USE_INIT( JS_SetClassProto(js, js_mersenne_class_id, proto); // Return the factory function - return JS_NewCFunction2(js, js_mersenne_use_call, "mersenne", 1, JS_CFUNC_constructor, 0); + return JS_NewCFunction2(js, js_mersenne_use_call, "mersenne", 1, JS_CFUNC_generic, 0); ) diff --git a/sdl_gpu.cm b/sdl_gpu.cm index 8289564b..e8faa215 100644 --- a/sdl_gpu.cm +++ b/sdl_gpu.cm @@ -64,14 +64,14 @@ sdl_gpu.init = function(opts) { _window_width = opts.width || 1280 _window_height = opts.height || 720 - _window = new video.window({ + _window = video.window({ title: opts.title || "Prosperon", width: _window_width, height: _window_height, resizable: true }) - _gpu = new gpu_mod.gpu({debug: true, shaders_msl: true, lowpower: true}) + _gpu =gpu_mod.gpu({debug: true, shaders_msl: true, lowpower: true}) _gpu.claim_window(_window) _swapchain_format = _gpu.swapchain_format(_window) @@ -83,14 +83,14 @@ sdl_gpu.init = function(opts) { } // Create samplers - _sampler_nearest = new gpu_mod.sampler(_gpu, { + _sampler_nearest =gpu_mod.sampler(_gpu, { min_filter: "nearest", mag_filter: "nearest", u: "clamp_to_edge", v: "clamp_to_edge" }) - _sampler_linear = new gpu_mod.sampler(_gpu, { + _sampler_linear =gpu_mod.sampler(_gpu, { min_filter: "linear", mag_filter: "linear", u: "clamp_to_edge", @@ -144,7 +144,7 @@ function _load_shaders() { return false } - _sprite_vert = new gpu_mod.shader(_gpu, { + _sprite_vert =gpu_mod.shader(_gpu, { code: sprite_vert_code, stage: "vertex", format: "msl", @@ -152,7 +152,7 @@ function _load_shaders() { num_uniform_buffers: 1 }) - _sprite_frag = new gpu_mod.shader(_gpu, { + _sprite_frag =gpu_mod.shader(_gpu, { code: sprite_frag_code, stage: "fragment", format: "msl", @@ -162,7 +162,7 @@ function _load_shaders() { }) if (blit_vert_code && blit_frag_code) { - _blit_vert = new gpu_mod.shader(_gpu, { + _blit_vert =gpu_mod.shader(_gpu, { code: blit_vert_code, stage: "vertex", format: "msl", @@ -170,7 +170,7 @@ function _load_shaders() { num_uniform_buffers: 0 }) - _blit_frag = new gpu_mod.shader(_gpu, { + _blit_frag =gpu_mod.shader(_gpu, { code: blit_frag_code, stage: "fragment", format: "msl", @@ -181,7 +181,7 @@ function _load_shaders() { } if (threshold_frag_code) { - _threshold_frag = new gpu_mod.shader(_gpu, { + _threshold_frag =gpu_mod.shader(_gpu, { code: threshold_frag_code, stage: "fragment", format: "msl", @@ -192,7 +192,7 @@ function _load_shaders() { } if (blur_frag_code) { - _blur_frag = new gpu_mod.shader(_gpu, { + _blur_frag =gpu_mod.shader(_gpu, { code: blur_frag_code, stage: "fragment", format: "msl", @@ -203,7 +203,7 @@ function _load_shaders() { } if (mask_frag_code) { - _mask_frag = new gpu_mod.shader(_gpu, { + _mask_frag =gpu_mod.shader(_gpu, { code: mask_frag_code, stage: "fragment", format: "msl", @@ -214,7 +214,7 @@ function _load_shaders() { } if (text_sdf_frag_code) { - _text_sdf_frag = new gpu_mod.shader(_gpu, { + _text_sdf_frag =gpu_mod.shader(_gpu, { code: text_sdf_frag_code, stage: "fragment", format: "msl", @@ -226,7 +226,7 @@ function _load_shaders() { var text_msdf_frag_code = io.slurp("shaders/msl/text_msdf.frag.msl") if (text_msdf_frag_code) { - _text_msdf_frag = new gpu_mod.shader(_gpu, { + _text_msdf_frag =gpu_mod.shader(_gpu, { code: text_msdf_frag_code, stage: "fragment", format: "msl", @@ -238,7 +238,7 @@ function _load_shaders() { var crt_frag_code = io.slurp("shaders/msl/crt.frag.msl") if (crt_frag_code) { - _crt_frag = new gpu_mod.shader(_gpu, { + _crt_frag =gpu_mod.shader(_gpu, { code: crt_frag_code, stage: "fragment", format: "msl", @@ -250,7 +250,7 @@ function _load_shaders() { var accumulator_frag_code = io.slurp("shaders/msl/accumulator.frag.msl") if (accumulator_frag_code) { - _accumulator_frag = new gpu_mod.shader(_gpu, { + _accumulator_frag =gpu_mod.shader(_gpu, { code: accumulator_frag_code, stage: "fragment", format: "msl", @@ -262,7 +262,7 @@ function _load_shaders() { var shape2d_frag_code = io.slurp("shaders/msl/shape2d.frag.msl") if (shape2d_frag_code) { - _shape2d_frag = new gpu_mod.shader(_gpu, { + _shape2d_frag =gpu_mod.shader(_gpu, { code: shape2d_frag_code, stage: "fragment", format: "msl", @@ -281,7 +281,7 @@ function _load_shaders() { function _create_pipelines() { // Sprite pipeline (alpha blend) - _pipelines.sprite_alpha = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.sprite_alpha =gpu_mod.graphics_pipeline(_gpu, { vertex: _sprite_vert, fragment: _sprite_frag, primitive: "triangle", @@ -315,7 +315,7 @@ function _create_pipelines() { }) // Sprite pipeline (additive blend for bloom) - _pipelines.sprite_add = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.sprite_add =gpu_mod.graphics_pipeline(_gpu, { vertex: _sprite_vert, fragment: _sprite_frag, primitive: "triangle", @@ -350,7 +350,7 @@ function _create_pipelines() { // Blit pipeline (for fullscreen passes) if (_blit_vert && _blit_frag) { - _pipelines.blit = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.blit =gpu_mod.graphics_pipeline(_gpu, { vertex: _blit_vert, fragment: _blit_frag, primitive: "triangle", @@ -385,7 +385,7 @@ function _create_pipelines() { // Threshold pipeline (for bloom extraction) if (_blit_vert && _threshold_frag) { - _pipelines.threshold = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.threshold =gpu_mod.graphics_pipeline(_gpu, { vertex: _blit_vert, fragment: _threshold_frag, primitive: "triangle", @@ -409,7 +409,7 @@ function _create_pipelines() { // Blur pipeline if (_blit_vert && _blur_frag) { - _pipelines.blur = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.blur =gpu_mod.graphics_pipeline(_gpu, { vertex: _blit_vert, fragment: _blur_frag, primitive: "triangle", @@ -433,7 +433,7 @@ function _create_pipelines() { // Mask pipeline if (_blit_vert && _mask_frag) { - _pipelines.mask = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.mask =gpu_mod.graphics_pipeline(_gpu, { vertex: _blit_vert, fragment: _mask_frag, primitive: "triangle", @@ -468,7 +468,7 @@ function _create_pipelines() { // CRT pipeline if (_blit_vert && _crt_frag) { - _pipelines.crt = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.crt =gpu_mod.graphics_pipeline(_gpu, { vertex: _blit_vert, fragment: _crt_frag, primitive: "triangle", @@ -492,7 +492,7 @@ function _create_pipelines() { // Blit additive pipeline (for bloom compositing) if (_blit_vert && _blit_frag) { - _pipelines.blit_add = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.blit_add =gpu_mod.graphics_pipeline(_gpu, { vertex: _blit_vert, fragment: _blit_frag, primitive: "triangle", @@ -527,7 +527,7 @@ function _create_pipelines() { // SDF text pipeline if (_sprite_vert && _text_sdf_frag) { - _pipelines.text_sdf = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.text_sdf =gpu_mod.graphics_pipeline(_gpu, { vertex: _sprite_vert, fragment: _text_sdf_frag, primitive: "triangle", @@ -563,7 +563,7 @@ function _create_pipelines() { // MSDF text pipeline if (_sprite_vert && _text_msdf_frag) { - _pipelines.text_msdf = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.text_msdf =gpu_mod.graphics_pipeline(_gpu, { vertex: _sprite_vert, fragment: _text_msdf_frag, primitive: "triangle", @@ -598,7 +598,7 @@ function _create_pipelines() { } // Accumulator pipeline if (_blit_vert && _accumulator_frag) { - _pipelines.accumulator = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.accumulator =gpu_mod.graphics_pipeline(_gpu, { vertex: _blit_vert, fragment: _accumulator_frag, primitive: "triangle", @@ -622,7 +622,7 @@ function _create_pipelines() { // Shape2D pipeline if (_sprite_vert && _shape2d_frag) { - _pipelines.shape2d = new gpu_mod.graphics_pipeline(_gpu, { + _pipelines.shape2d =gpu_mod.graphics_pipeline(_gpu, { vertex: _sprite_vert, fragment: _shape2d_frag, primitive: "triangle", @@ -662,7 +662,7 @@ function _create_pipelines() { // ======================================================================== function _create_gpu_texture(w, h, pixels) { - var tex = new gpu_mod.texture(_gpu, { + var tex =gpu_mod.texture(_gpu, { width: w, height: h, format: "rgba8", @@ -673,7 +673,7 @@ function _create_gpu_texture(w, h, pixels) { }) var size = w * h * 4 - var transfer = new gpu_mod.transfer_buffer(_gpu, { + var transfer =gpu_mod.transfer_buffer(_gpu, { size: size, usage: "upload" }) @@ -800,7 +800,7 @@ sdl_gpu.get_or_create_target = function(width, height, key) { } // Create new render target texture - var tex = new gpu_mod.texture(_gpu, { + var tex =gpu_mod.texture(_gpu, { width: width, height: height, format: _swapchain_format, @@ -1450,11 +1450,11 @@ function _render_batch(cmd_buffer, pass, batch, camera, target) { var vb_size = length(geom.vertices) / 8 var ib_size = length(geom.indices) / 8 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, geom.vertices) ib_transfer.copy_blob(_gpu, geom.indices) @@ -1512,11 +1512,11 @@ function _render_texture_ref(cmd_buffer, pass, drawable, camera, target) { var vb_size = length(geom.vertices) / 8 var ib_size = length(geom.indices) / 8 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, geom.vertices) ib_transfer.copy_blob(_gpu, geom.indices) @@ -1626,11 +1626,11 @@ function _render_shape(cmd_buffer, pass, drawable, camera, target) { var vb_size = 4 * 32 var ib_size = 6 * 2 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, stone(vertex_data)) ib_transfer.copy_blob(_gpu, stone(index_data)) @@ -1747,11 +1747,11 @@ function _render_mesh2d(cmd_buffer, pass, draw, camera, target) { var vb_size = total_verts * 32 var ib_size = total_indices * 2 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, stone(vertex_data)) ib_transfer.copy_blob(_gpu, stone(index_data)) @@ -1820,11 +1820,11 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) { var vb_size = num_verts * 32 var ib_size = num_indices * 2 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, interleaved) ib_transfer.copy_blob(_gpu, indices) @@ -1927,13 +1927,13 @@ function _get_font_cache(path, size, mode) { var font if (mode == 'msdf') { // MSDF: em_px=size, range_px=4, padding_px=6, sharpness=1.0 - font = new staef.msdf_font(data, size, 4.0, 6, 1.0) + font =staef.msdf_font(data, size, 4.0, 6, 1.0) } else if (mode == 'sdf') { // SDF: em_px=size, range_px=12, padding_px=14, sharpness=1.0 - font = new staef.sdf_font(data, size, 12.0, 14, 1.0) + font =staef.sdf_font(data, size, 12.0, 14, 1.0) } else { // Bitmap - font = new staef.font(data, size, false) + font =staef.font(data, size, false) } _font_cache[key] = font return font @@ -2010,11 +2010,11 @@ function _draw_textured_quad(pass, geom, texture, pipeline, filter) { var vb_size = length(geom.vertices) / 8 var ib_size = length(geom.indices) / 8 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, geom.vertices) ib_transfer.copy_blob(_gpu, geom.indices) @@ -2065,11 +2065,11 @@ function _do_mask(cmd_buffer, cmd) { var vb_size = length(geom.vertices) / 8 var ib_size = length(geom.indices) / 8 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, geom.vertices) ib_transfer.copy_blob(_gpu, geom.indices) @@ -2157,11 +2157,11 @@ function _do_shader_pass(cmd_buffer, cmd, get_swapchain_tex) { var vb_size = length(geom.vertices) / 8 var ib_size = length(geom.indices) / 8 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, geom.vertices) ib_transfer.copy_blob(_gpu, geom.indices) @@ -2296,11 +2296,11 @@ function _do_composite(cmd_buffer, cmd) { var vb_size = length(geom.vertices) / 8 var ib_size = length(geom.indices) / 8 - var vb = new gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) - var ib = new gpu_mod.buffer(_gpu, {size: ib_size, index: true}) + var vb =gpu_mod.buffer(_gpu, {size: vb_size, vertex: true}) + var ib =gpu_mod.buffer(_gpu, {size: ib_size, index: true}) - var vb_transfer = new gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) - var ib_transfer = new gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) + var vb_transfer =gpu_mod.transfer_buffer(_gpu, {size: vb_size, usage: "upload"}) + var ib_transfer =gpu_mod.transfer_buffer(_gpu, {size: ib_size, usage: "upload"}) vb_transfer.copy_blob(_gpu, geom.vertices) ib_transfer.copy_blob(_gpu, geom.indices) diff --git a/simplex.c b/simplex.c index b8525fa0..a14539c4 100644 --- a/simplex.c +++ b/simplex.c @@ -491,7 +491,7 @@ static JSValue js_simplex_constructor(JSContext *js, JSValueConst new_target, in CELL_USE_INIT( QJSCLASSPREP_FUNCS(simplex); - JSValue ctor = JS_NewCFunction2(js, js_simplex_constructor, "simplex", 1, JS_CFUNC_constructor, 0); + JSValue ctor = JS_NewCFunction2(js, js_simplex_constructor, "simplex", 1, JS_CFUNC_generic, 0); JSValue proto = JS_GetClassProto(js, js_simplex_id); JS_SetConstructor(js, ctor, proto); JS_FreeValue(js, proto); diff --git a/sprite.c b/sprite.c index eb26e110..a9f0b5d9 100644 --- a/sprite.c +++ b/sprite.c @@ -135,7 +135,7 @@ CELL_USE_INIT( QJSCLASSPREP_FUNCS(sprite); // Create the constructor function - JSValue ctor = JS_NewCFunction2(js, js_sprite_constructor, "sprite", 1, JS_CFUNC_constructor, 0); + JSValue ctor = JS_NewCFunction2(js, js_sprite_constructor, "sprite", 1, JS_CFUNC_generic, 0); // Set the prototype on the constructor JSValue proto = JS_GetClassProto(js, js_sprite_id); diff --git a/staef.c b/staef.c index 72fb79bf..f021eb67 100644 --- a/staef.c +++ b/staef.c @@ -850,17 +850,17 @@ CELL_USE_INIT( JS_SetClassProto(js, js_font_id, proto); // Create font constructor (legacy) - JSValue font_ctor = JS_NewCFunction2(js, js_font_constructor, "font", 2, JS_CFUNC_constructor, 0); + JSValue font_ctor = JS_NewCFunction2(js, js_font_constructor, "font", 2, JS_CFUNC_generic, 0); JS_SetConstructor(js, font_ctor, proto); JS_SetPropertyStr(js, mod, "font", font_ctor); // Create SDF font constructor: sdf_font(data, em_px, range_px, padding_px, sharpness) - JSValue sdf_font_ctor = JS_NewCFunction2(js, js_sdf_font_constructor, "sdf_font", 5, JS_CFUNC_constructor, 0); + JSValue sdf_font_ctor = JS_NewCFunction2(js, js_sdf_font_constructor, "sdf_font", 5, JS_CFUNC_generic, 0); JS_SetConstructor(js, sdf_font_ctor, proto); JS_SetPropertyStr(js, mod, "sdf_font", sdf_font_ctor); // Create MSDF font constructor: msdf_font(data, em_px, range_px, padding_px, sharpness) - JSValue msdf_font_ctor = JS_NewCFunction2(js, js_msdf_font_constructor, "msdf_font", 5, JS_CFUNC_constructor, 0); + JSValue msdf_font_ctor = JS_NewCFunction2(js, js_msdf_font_constructor, "msdf_font", 5, JS_CFUNC_generic, 0); JS_SetConstructor(js, msdf_font_ctor, proto); JS_SetPropertyStr(js, mod, "msdf_font", msdf_font_ctor); diff --git a/transform.c b/transform.c index 13c7ef7c..216086a8 100644 --- a/transform.c +++ b/transform.c @@ -405,7 +405,7 @@ CELL_USE_INIT( QJSCLASSPREP_FUNCS(transform); // Create the constructor function - JSValue ctor = JS_NewCFunction2(js, js_transform_constructor, "transform", 0, JS_CFUNC_constructor, 0); + JSValue ctor = JS_NewCFunction2(js, js_transform_constructor, "transform", 0, JS_CFUNC_generic, 0); // Set the prototype on the constructor JSValue proto = JS_GetClassProto(js, js_transform_id);