fix syntax

This commit is contained in:
2026-02-17 09:15:15 -06:00
parent f310c18b84
commit 4e1b63fd0e
52 changed files with 2169 additions and 1754 deletions

241
film2d.cm
View File

@@ -64,9 +64,9 @@ function _resolve_sprite_fit(sprite) {
return sprite
}
var scale = null
if (fit == 'contain') {
// Fit inside box, preserve aspect (letterbox)
var scale
if (tex_aspect > box_aspect) {
// Image wider than box - constrain by width
scale = target_w / tex_w
@@ -79,24 +79,35 @@ function _resolve_sprite_fit(sprite) {
return sprite
}
var cover_scale = null
var fit_ax = null
var fit_ay = null
var scale_w = null
var scale_h = null
var visible_w = null
var visible_h = null
var uv_w = null
var uv_h = null
var uv_x = null
var uv_y = null
if (fit == 'cover') {
// Fill box, preserve aspect (crop via UV)
var fit_ax = sprite.fit_anchor_x != null ? sprite.fit_anchor_x : 0.5
var fit_ay = sprite.fit_anchor_y != null ? sprite.fit_anchor_y : 0.5
var scale_w = target_w / tex_w
var scale_h = target_h / tex_h
var scale = max(scale_w, scale_h)
fit_ax = sprite.fit_anchor_x != null ? sprite.fit_anchor_x : 0.5
fit_ay = sprite.fit_anchor_y != null ? sprite.fit_anchor_y : 0.5
scale_w = target_w / tex_w
scale_h = target_h / tex_h
cover_scale = max(scale_w, scale_h)
// Compute visible portion of texture in UV space
var visible_w = target_w / scale
var visible_h = target_h / scale
visible_w = target_w / cover_scale
visible_h = target_h / cover_scale
// UV rect (0-1 space)
var uv_w = visible_w / tex_w
var uv_h = visible_h / tex_h
var uv_x = (1 - uv_w) * fit_ax
var uv_y = (1 - uv_h) * fit_ay
uv_w = visible_w / tex_w
uv_h = visible_h / tex_h
uv_x = (1 - uv_w) * fit_ax
uv_y = (1 - uv_h) * fit_ay
sprite.width = target_w
sprite.height = target_h
@@ -122,12 +133,14 @@ film2d.register = function(drawable) {
// Index by groups (effect routing only)
var groups = drawable.groups || []
for (var i = 0; i < length(groups); i++) {
var g = groups[i]
var i = 0
var g = null
for (i = 0; i < length(groups); i++) {
g = groups[i]
if (!group_index[g]) group_index[g] = []
push(group_index[g], id)
}
return id
}
@@ -135,21 +148,24 @@ film2d.unregister = function(id) {
var id_str = text(id)
var drawable = registry[id_str]
if (!drawable) return
// Remove from plane index
var plane = drawable.plane || 'default'
var idx = null
if (plane_index[plane]) {
var idx = find(plane_index[plane], id_str)
idx = find(plane_index[plane], id_str)
if (idx != null)
plane_index[plane] = array(array(plane_index[plane], 0, idx), array(plane_index[plane], idx+1))
}
// Remove from group indices
var groups = drawable.groups || []
for (var i = 0; i < length(groups); i++) {
var g = groups[i]
var i = 0
var g = null
for (i = 0; i < length(groups); i++) {
g = groups[i]
if (group_index[g]) {
var idx = find(group_index[g], id_str)
idx = find(group_index[g], id_str)
if (idx != null)
group_index[g] = array(array(group_index[g], 0, idx), array(group_index[g], idx+1))
}
@@ -172,9 +188,10 @@ film2d.unindex_group = function(id, group) {
}
film2d.reindex = function(id, old_groups, new_groups) {
for (var i = 0; i < length(old_groups); i++)
var i = 0
for (i = 0; i < length(old_groups); i++)
film2d.unindex_group(id, old_groups[i])
for (var i = 0; i < length(new_groups); i++)
for (i = 0; i < length(new_groups); i++)
film2d.index_group(id, new_groups[i])
}
@@ -185,16 +202,22 @@ film2d.get = function(id) {
// Query by plane and/or group - returns array of drawables
film2d.query = function(selector) {
var result = []
var ids = null
var i = 0
var d = null
var groups = null
var seen = null
var g = 0
// Query by plane (primary selection)
if (selector.plane) {
var ids = plane_index[selector.plane] || []
for (var i = 0; i < length(ids); i++) {
var d = registry[ids[i]]
ids = plane_index[selector.plane] || []
for (i = 0; i < length(ids); i++) {
d = registry[ids[i]]
if (d && d.visible != false) {
// If also filtering by group, check membership
if (selector.group) {
var groups = d.groups || []
groups = d.groups || []
if (search(groups, selector.group) != null) push(result, d)
} else {
push(result, d)
@@ -203,32 +226,32 @@ film2d.query = function(selector) {
}
return result
}
// Query by group only (for effect routing)
if (selector.group) {
var ids = group_index[selector.group] || []
for (var i = 0; i < length(ids); i++) {
var d = registry[ids[i]]
ids = group_index[selector.group] || []
for (i = 0; i < length(ids); i++) {
d = registry[ids[i]]
if (d && d.visible != false) push(result, d)
}
return result
}
if (selector.groups) {
var seen = {}
for (var g = 0; g < length(selector.groups); g++) {
var ids = group_index[selector.groups[g]] || []
for (var i = 0; i < length(ids); i++) {
seen = {}
for (g = 0; g < length(selector.groups); g++) {
ids = group_index[selector.groups[g]] || []
for (i = 0; i < length(ids); i++) {
if (!seen[ids[i]]) {
seen[ids[i]] = true
var d = registry[ids[i]]
d = registry[ids[i]]
if (d && d.visible != false) push(result, d)
}
}
}
return result
}
// All drawables
var draws = array(registry, id => registry[id])
result = array(result, filter(draws, d => d.visible != false))
@@ -277,10 +300,14 @@ film2d.render = function(params, render_backend) {
// Bucket drawables by layer
var buckets = {}
for (var i = 0; i < length(drawables); i++) {
var d = drawables[i]
var layer_key = text(d.layer)
var b = buckets[layer_key]
var i = 0
var d = null
var layer_key = null
var b = null
for (i = 0; i < length(drawables); i++) {
d = drawables[i]
layer_key = text(d.layer)
b = buckets[layer_key]
if (!b) {
b = []
buckets[layer_key] = b
@@ -296,19 +323,23 @@ film2d.render = function(params, render_backend) {
// Merge buckets, y-sorting buckets that request it
var y_down = camera && camera.y_down == true
var sorted_drawables = []
var li = 0
var mode = null
var keys = null
var j = 0
for (var li = 0; li < length(layers); li++) {
var layer_key = layers[li]
var b = buckets[layer_key]
for (li = 0; li < length(layers); li++) {
layer_key = layers[li]
b = buckets[layer_key]
var mode = layer_sort[layer_key] || "explicit"
mode = layer_sort[layer_key] || "explicit"
if (mode == "y") {
var keys = array(b, d => _y_sort_key(d))
keys = array(b, d => _y_sort_key(d))
b = sort(b, keys) // ascending feet-y
if (!y_down) b = reverse(b) // y_up => smaller y draws later => reverse
}
for (var j = 0; j < length(b); j++) push(sorted_drawables, b[j])
for (j = 0; j < length(b); j++) push(sorted_drawables, b[j])
}
drawables = sorted_drawables
@@ -318,9 +349,10 @@ film2d.render = function(params, render_backend) {
push(commands, { cmd: "set_camera", camera: camera })
var batches = _batch_drawables(drawables)
var batch = null
for (var i = 0; i < length(batches); i++) {
var batch = batches[i]
for (i = 0; i < length(batches); i++) {
batch = batches[i]
if (batch.type == "sprite_batch")
push(commands, { cmd: "draw_batch", batch_type: "sprites", geometry: { sprites: batch.sprites }, texture: batch.texture, material: batch.material })
else if (batch.type == "mesh2d_batch")
@@ -341,17 +373,40 @@ function _batch_drawables(drawables) {
var batches = []
var current = null
var default_mat = {blend: 'alpha', sampler: 'nearest'}
for (var i = 0; i < length(drawables); i++) {
var d = drawables[i]
var i = 0
var d = null
var tex = null
var mat = null
var particles = null
var emitter_opacity = 0
var emitter_tint = null
var p = 0
var part = null
var pc = null
var sprite = null
var tiles = null
var tile_w = 0
var tile_h = 0
var off_x = 0
var off_y = 0
var tilemap_opacity = 0
var tilemap_tint = null
var x = 0
var y = 0
var img = null
var wx = 0
var wy = 0
for (i = 0; i < length(drawables); i++) {
d = drawables[i]
if (d.type == 'sprite') {
// Resolve fit mode (computes final width/height/uv_rect)
_resolve_sprite_fit(d)
var tex = d.texture || d.image
var mat = d.material || {blend: 'alpha', sampler: d.filter || 'nearest'}
tex = d.texture || d.image
mat = d.material || {blend: 'alpha', sampler: d.filter || 'nearest'}
if (current && current.type == 'sprite_batch' && current.texture == tex && _mat_eq(current.material, mat)) {
push(current.sprites, d)
} else {
@@ -360,16 +415,16 @@ function _batch_drawables(drawables) {
}
} else if (d.type == 'particles') {
// Convert particles to sprites
var tex = d.texture || d.image
var mat = d.material || default_mat
var particles = d.particles || []
var emitter_opacity = d.opacity != null ? d.opacity : 1
var emitter_tint = d.tint || {r: 1, g: 1, b: 1, a: 1}
for (var p = 0; p < length(particles); p++) {
var part = particles[p]
var pc = part.color || {r: 1, g: 1, b: 1, a: 1}
var sprite = {
tex = d.texture || d.image
mat = d.material || default_mat
particles = d.particles || []
emitter_opacity = d.opacity != null ? d.opacity : 1
emitter_tint = d.tint || {r: 1, g: 1, b: 1, a: 1}
for (p = 0; p < length(particles); p++) {
part = particles[p]
pc = part.color || {r: 1, g: 1, b: 1, a: 1}
sprite = {
type: 'sprite',
pos: part.pos,
width: (d.width || 16) * (part.scale || 1),
@@ -380,7 +435,7 @@ function _batch_drawables(drawables) {
opacity: emitter_opacity,
tint: emitter_tint
}
if (current && current.type == 'sprite_batch' && current.texture == tex && _mat_eq(current.material, mat)) {
push(current.sprites, sprite)
} else {
@@ -390,25 +445,25 @@ function _batch_drawables(drawables) {
}
} else if (d.type == 'tilemap') {
// Expand tilemap to sprites
var tiles = d.tiles || []
var tile_w = d.tile_width || 1
var tile_h = d.tile_height || 1
var off_x = d.offset_x || 0
var off_y = d.offset_y || 0
var tilemap_opacity = d.opacity != null ? d.opacity : 1
var tilemap_tint = d.tint || {r: 1, g: 1, b: 1, a: 1}
for (var x = 0; x < length(tiles); x++) {
tiles = d.tiles || []
tile_w = d.tile_width || 1
tile_h = d.tile_height || 1
off_x = d.offset_x || 0
off_y = d.offset_y || 0
tilemap_opacity = d.opacity != null ? d.opacity : 1
tilemap_tint = d.tint || {r: 1, g: 1, b: 1, a: 1}
for (x = 0; x < length(tiles); x++) {
if (!tiles[x]) continue
for (var y = 0; y < length(tiles[x]); y++) {
var img = tiles[x][y]
for (y = 0; y < length(tiles[x]); y++) {
img = tiles[x][y]
if (!img) continue
var wx = (x + off_x) * tile_w
var wy = (y + off_y) * tile_h
wx = (x + off_x) * tile_w
wy = (y + off_y) * tile_h
// Center anchor for sprite
var sprite = {
sprite = {
type: 'sprite',
image: img,
pos: {x: wx + tile_w/2, y: wy + tile_h/2},
@@ -420,10 +475,10 @@ function _batch_drawables(drawables) {
opacity: tilemap_opacity,
tint: tilemap_tint
}
// Batching
var tex = img
var mat = default_mat
tex = img
mat = default_mat
if (current && current.type == 'sprite_batch' && current.texture == tex && _mat_eq(current.material, mat)) {
push(current.sprites, sprite)
} else {
@@ -434,8 +489,8 @@ function _batch_drawables(drawables) {
}
} else if (d.type == 'mesh2d') {
// Mesh2d drawables - arbitrary triangle meshes (for lines, ropes, etc)
var tex = d.texture || d.image
var mat = d.material || {blend: d.blend || 'alpha', sampler: d.filter || 'linear'}
tex = d.texture || d.image
mat = d.material || {blend: d.blend || 'alpha', sampler: d.filter || 'linear'}
if (current && current.type == 'mesh2d_batch' && current.texture == tex && _mat_eq(current.material, mat)) {
push(current.meshes, d)