fix syntax
This commit is contained in:
@@ -22,13 +22,15 @@ function parse_mods(mod) {
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// Translate SDL event to canonical format
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// Returns canonical event or null if not translatable
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function translate(evt) {
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var control = null
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// Keyboard
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if (evt.type == 'key_down' || evt.type == 'key_up') {
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if (evt.repeat) return null // Ignore key repeats
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var control = keycode_to_control(evt.key)
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control = keycode_to_control(evt.key)
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if (!control) return null
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return {
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kind: 'button',
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device_id: 'kbm',
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@@ -17,30 +17,30 @@ var controller_map = {
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joyconpair: 'joyconpair'
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}
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function make(defaults, display_names) {
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defaults = defaults || {}
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display_names = display_names || {}
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function make(defs, names) {
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var d = defs || {}
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var n = names || {}
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var bindings = {
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action_map: {},
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_defaults: {},
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display_names: display_names,
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display_names: n,
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is_rebinding: false,
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rebind_target: null
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}
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// Copy defaults
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arrfor(array(defaults), function(key){
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var val = defaults[key]
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arrfor(array(d), function(key){
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var val = d[key]
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bindings.action_map[key] = is_array(val) ? array(val) : [val]
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bindings._defaults[key] = array(bindings.action_map[key])
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})
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// Get actions that match a control
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bindings.get_actions = function(control) {
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return filter(array(this.action_map), action => find(this.action_map[action], control) != null)
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}
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// Get bindings for a specific device kind
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bindings.get_bindings_for_device = function(action, device_kind) {
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var all = this.action_map[action] || []
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@@ -57,69 +57,76 @@ function make(defaults, display_names) {
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return true
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})
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}
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// Get primary binding for display
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bindings.get_primary_binding = function(action, device_kind) {
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var device_bindings = this.get_bindings_for_device(action, device_kind)
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if (length(device_bindings)) return device_bindings[0]
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var all = this.action_map[action] || []
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return length(all) > 0 ? all[0] : null
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}
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// Get icon for action
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bindings.get_icon_for_action = function(action, device_kind, gamepad_type) {
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var binding = this.get_primary_binding(action, device_kind)
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var button = null
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var key_map = null
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var key = null
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var gp_prefix = null
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var is_ps = null
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var gamepad_map = null
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var icon = null
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if (!binding) return null
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if (device_kind == 'keyboard') {
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if (starts_with(binding, 'mouse_button_')) {
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var button = replace(binding, 'mouse_button_', '')
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button = replace(binding, 'mouse_button_', '')
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return 'ui/mouse/mouse_' + button + '.png'
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} else {
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var key_map = {
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key_map = {
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'escape': 'escape', 'return': 'return', 'space': 'space',
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'up': 'arrow_up', 'down': 'arrow_down', 'left': 'arrow_left', 'right': 'arrow_right'
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}
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var key = key_map[binding] || binding
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key = key_map[binding] || binding
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return 'ui/keyboard/keyboard_' + key + '.png'
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}
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}
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if (device_kind == 'gamepad' && gamepad_type) {
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var prefix = controller_map[gamepad_type] || 'playstation'
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var is_ps = find(['ps3', 'ps4', 'ps5'], gamepad_type) != null
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var gamepad_map = {
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gp_prefix = controller_map[gamepad_type] || 'playstation'
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is_ps = find(['ps3', 'ps4', 'ps5'], gamepad_type) != null
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gamepad_map = {
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'gamepad_a': is_ps ? 'playstation_button_cross' : 'xbox_button_a',
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'gamepad_b': is_ps ? 'playstation_button_circle' : 'xbox_button_b',
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'gamepad_x': is_ps ? 'playstation_button_square' : 'xbox_button_x',
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'gamepad_y': is_ps ? 'playstation_button_triangle' : 'xbox_button_y',
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'gamepad_dpup': prefix + '_dpad_up',
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'gamepad_dpdown': prefix + '_dpad_down',
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'gamepad_dpleft': prefix + '_dpad_left',
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'gamepad_dpright': prefix + '_dpad_right',
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'gamepad_l1': prefix + '_trigger_l1',
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'gamepad_r1': prefix + '_trigger_r1',
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'gamepad_l2': prefix + '_trigger_l2',
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'gamepad_r2': prefix + '_trigger_r2',
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'gamepad_dpup': gp_prefix + '_dpad_up',
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'gamepad_dpdown': gp_prefix + '_dpad_down',
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'gamepad_dpleft': gp_prefix + '_dpad_left',
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'gamepad_dpright': gp_prefix + '_dpad_right',
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'gamepad_l1': gp_prefix + '_trigger_l1',
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'gamepad_r1': gp_prefix + '_trigger_r1',
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'gamepad_l2': gp_prefix + '_trigger_l2',
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'gamepad_r2': gp_prefix + '_trigger_r2',
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'gamepad_start': this._get_start_icon(gamepad_type)
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}
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var icon = gamepad_map[binding]
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if (icon) return 'ui/' + prefix + '/' + icon + '.png'
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icon = gamepad_map[binding]
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if (icon) return 'ui/' + gp_prefix + '/' + icon + '.png'
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}
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return null
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}
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bindings._get_start_icon = function(gamepad_type) {
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if (gamepad_type == 'ps3') return 'playstation3_button_start'
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if (gamepad_type == 'ps4') return 'playstation4_button_options'
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if (gamepad_type == 'ps5') return 'playstation5_button_options'
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return 'xbox_button_start'
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}
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// Start rebinding
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bindings.start_rebind = function(action) {
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if (!this.action_map[action]) return false
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@@ -127,73 +134,75 @@ function make(defaults, display_names) {
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this.rebind_target = action
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return true
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}
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// Complete rebinding with new control
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bindings.rebind = function(action, new_control, device_kind) {
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var target = null
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var i = 0
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var existing_kind = null
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if (!this.action_map[action]) return false
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// Remove from other actions
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arrfor(array(this.action_map), act => {
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var idx = search(this.action_map[act], new_control)
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if (idx >= 0)
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this.action_map[act] = array(array(this.action_map[act], 0, idx), array(this.action_map[act], idx+1))
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})
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// Clear existing bindings for this device kind
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var target = this.action_map[action]
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for (var i = length(target) - 1; i >= 0; i--) {
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var existing_kind = starts_with(target[i], 'gamepad_') ? 'gamepad' :
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starts_with(target[i], 'swipe_') ? 'touch' : 'keyboard'
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target = this.action_map[action]
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for (i = length(target) - 1; i >= 0; i--) {
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existing_kind = starts_with(target[i], 'gamepad_') ? 'gamepad' :
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starts_with(target[i], 'swipe_') ? 'touch' : 'keyboard'
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if (existing_kind == device_kind)
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this.action_map[action] = array(array(this.action_map[action], 0, i), array(this.action_map[action], i+1))
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}
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// Add new binding
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this.action_map[action].unshift(new_control)
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this.is_rebinding = false
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this.rebind_target = null
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return true
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}
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// Cancel rebinding
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bindings.cancel_rebind = function() {
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this.is_rebinding = false
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this.rebind_target = null
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}
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// Save bindings
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bindings.save = function(path) {
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path = path || 'keybindings.json'
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try {
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io.slurpwrite(path, json.encode(this.action_map))
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return true
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} catch(e) {
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return false
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}
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}
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// Load bindings
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bindings.load = function(path) {
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path = path || 'keybindings.json'
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try {
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if (io.exists(path)) {
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var data = json.decode(io.slurp(path))
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arrfor(array(data), key => {
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if (this.action_map[key]) this.action_map[key] = data[key]
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})
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return true
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}
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} catch(e) {}
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bindings.save = function(p) {
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var save_path = p || 'keybindings.json'
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io.slurpwrite(save_path, json.encode(this.action_map))
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return true
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} disruption {
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return false
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}
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// Load bindings
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bindings.load = function(p) {
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var load_path = p || 'keybindings.json'
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var data = null
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if (io.exists(load_path)) {
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data = json.decode(io.slurp(load_path))
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arrfor(array(data), key => {
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if (this.action_map[key]) this.action_map[key] = data[key]
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})
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return true
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}
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return false
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} disruption {
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return false
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}
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// Reset to defaults
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bindings.reset = function() {
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arrfor(array(this._defaults), key => {
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this.action_map[key] = array(this._defaults[key])
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})
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}
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return bindings
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}
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@@ -6,12 +6,13 @@ var _devices = {}
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// Register a device from a canonical event
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function register(canon) {
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if (!canon || !canon.device_id) return
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var kind = null
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if (!_devices[canon.device_id]) {
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var kind = 'keyboard'
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kind = 'keyboard'
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if (starts_with(canon.device_id, 'gp:')) kind = 'gamepad'
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else if (starts_with(canon.device_id, 'touch:')) kind = 'touch'
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_devices[canon.device_id] = {
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id: canon.device_id,
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kind: kind,
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196
input/router.cm
196
input/router.cm
@@ -15,62 +15,76 @@ var emacs_special = {
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}
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// Gesture stage - detects swipes and pinches from touchpad
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function gesture_stage(config) {
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config = config || {}
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var min_swipe = config.swipe_min_dist || 30
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var max_time = config.swipe_max_time || 500
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var pinch_th = config.pinch_threshold || 10
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function gesture_stage(cfg) {
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var o = cfg || {}
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var min_swipe = o.swipe_min_dist || 30
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var max_time = o.swipe_max_time || 500
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var pinch_th = o.pinch_threshold || 10
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var touches = {}
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var gesture_state = null
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var start_dist = 0
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function dist(p1, p2) {
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var dx = p2[0] - p1[0]
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var dy = p2[1] - p1[1]
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return Math.sqrt(dx * dx + dy * dy)
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}
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return {
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process: function(events) {
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var output = []
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for (var i = 0; i < length(events); i++) {
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var ev = events[i]
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var i = 0
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var ev = null
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var fingerId = null
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var count = 0
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var fingers = null
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var currentDist = 0
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var d = 0
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var touch = null
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var dt = 0
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var dx = 0
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var dy = 0
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var absX = 0
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var absY = 0
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var dir = null
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for (i = 0; i < length(events); i++) {
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ev = events[i]
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// Only process gamepad touchpad events
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if (ev.control != 'gamepad_touchpad') {
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push(output, ev)
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continue
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}
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var fingerId = (ev.touchpad || 0) + '_' + (ev.finger || 0)
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fingerId = (ev.touchpad || 0) + '_' + (ev.finger || 0)
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if (ev.pressed) {
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touches[fingerId] = {
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pos: ev.pos,
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startPos: ev.pos,
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startTime: time.number()
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}
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var count = length(array(touches))
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count = length(array(touches))
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if (count == 1) gesture_state = 'single'
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else if (count == 2) {
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gesture_state = 'multi'
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var fingers = Object.values(touches)
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fingers = Object.values(touches)
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start_dist = dist(fingers[0].pos, fingers[1].pos)
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}
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}
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else if (ev.kind == 'axis') {
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if (touches[fingerId]) {
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touches[fingerId].pos = ev.pos
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var count = length(array(touches))
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count = length(array(touches))
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if (count == 2 && gesture_state == 'multi') {
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var fingers = Object.values(touches)
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var currentDist = dist(fingers[0].pos, fingers[1].pos)
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var d = currentDist - start_dist
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fingers = Object.values(touches)
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currentDist = dist(fingers[0].pos, fingers[1].pos)
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d = currentDist - start_dist
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if (Math.abs(d) >= pinch_th / 100) {
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push(output, {
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kind: 'gesture',
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@@ -88,21 +102,22 @@ function gesture_stage(config) {
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}
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else if (ev.released) {
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if (touches[fingerId]) {
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var touch = touches[fingerId]
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var count = length(array(touches))
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touch = touches[fingerId]
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count = length(array(touches))
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if (count == 1 && gesture_state == 'single') {
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var dt = (time.number() - touch.startTime) * 1000
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var dx = ev.pos[0] - touch.startPos[0]
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var dy = ev.pos[1] - touch.startPos[1]
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dt = (time.number() - touch.startTime) * 1000
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dx = ev.pos[0] - touch.startPos[0]
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dy = ev.pos[1] - touch.startPos[1]
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if (dt < max_time) {
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var absX = Math.abs(dx), absY = Math.abs(dy)
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absX = Math.abs(dx)
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absY = Math.abs(dy)
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if (absX > min_swipe / 100 || absY > min_swipe / 100) {
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var dir = absX > absY
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dir = absX > absY
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? (dx > 0 ? 'swipe_right' : 'swipe_left')
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: (dy > 0 ? 'swipe_down' : 'swipe_up')
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push(output, {
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kind: 'gesture',
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device_id: ev.device_id,
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@@ -114,13 +129,13 @@ function gesture_stage(config) {
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}
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}
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}
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delete touches[fingerId]
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if (length(array(touches)) == 0) gesture_state = null
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}
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}
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}
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return output
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}
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}
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@@ -129,50 +144,54 @@ function gesture_stage(config) {
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// Emacs stage - converts keyboard input to emacs chords
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function emacs_stage() {
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var prefix = null
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return {
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process: function(events) {
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var output = []
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for (var i = 0; i < length(events); i++) {
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var ev = events[i]
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var i = 0
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var ev = null
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var notation = null
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var chord = null
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for (i = 0; i < length(events); i++) {
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ev = events[i]
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// Only process keyboard button events
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if (ev.device_id != 'kbm' || ev.kind != 'button' || !ev.pressed) {
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push(output, ev)
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continue
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}
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/* if (find(valid_emacs_keys, ev.control) == null) {
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push(output, ev)
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continue
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}
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*/
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*/
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// Only process if we have modifiers OR waiting for chord
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if (!ev.mods?.ctrl && !ev.mods?.alt && !prefix) {
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push(output, ev)
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continue
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}
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var notation = ""
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notation = ""
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if (ev.mods?.ctrl) notation += "C-"
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if (ev.mods?.alt) notation += "M-"
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if (length(ev.control) == 1) {
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notation += lower(ev.control)
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} else {
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notation += emacs_special[ev.control] || ev.control
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}
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// Handle prefix keys
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if (notation == "C-x" || notation == "C-c") {
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prefix = notation
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continue // Consume, don't output
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||||
}
|
||||
|
||||
|
||||
// Complete chord if we have prefix
|
||||
if (prefix) {
|
||||
var chord = prefix + " " + notation
|
||||
chord = prefix + " " + notation
|
||||
prefix = null
|
||||
push(output, {
|
||||
kind: 'chord',
|
||||
@@ -193,7 +212,7 @@ function emacs_stage() {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return output
|
||||
}
|
||||
}
|
||||
@@ -202,34 +221,39 @@ function emacs_stage() {
|
||||
// Action mapping stage - converts controls to named actions
|
||||
function action_stage(bindings) {
|
||||
var down = {}
|
||||
|
||||
|
||||
return {
|
||||
down: down,
|
||||
process: function(events) {
|
||||
var output = []
|
||||
|
||||
for (var i = 0; i < length(events); i++) {
|
||||
var ev = events[i]
|
||||
|
||||
var i = 0
|
||||
var ev = null
|
||||
var actions = null
|
||||
var j = 0
|
||||
var action = null
|
||||
|
||||
for (i = 0; i < length(events); i++) {
|
||||
ev = events[i]
|
||||
|
||||
// Pass through non-button events
|
||||
if (ev.kind != 'button' && ev.kind != 'chord' && ev.kind != 'gesture') {
|
||||
push(output, ev)
|
||||
continue
|
||||
}
|
||||
|
||||
var actions = bindings.get_actions(ev.control)
|
||||
|
||||
|
||||
actions = bindings.get_actions(ev.control)
|
||||
|
||||
if (length(actions) == 0) {
|
||||
push(output, ev)
|
||||
continue
|
||||
}
|
||||
|
||||
for (var j = 0; j < length(actions); j++) {
|
||||
var action = actions[j]
|
||||
|
||||
|
||||
for (j = 0; j < length(actions); j++) {
|
||||
action = actions[j]
|
||||
|
||||
if (ev.pressed) down[action] = true
|
||||
else if (ev.released) down[action] = false
|
||||
|
||||
|
||||
push(output, {
|
||||
kind: 'action',
|
||||
device_id: ev.device_id,
|
||||
@@ -241,7 +265,7 @@ function action_stage(bindings) {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return output
|
||||
}
|
||||
}
|
||||
@@ -251,55 +275,59 @@ function action_stage(bindings) {
|
||||
function delivery_stage(user) {
|
||||
return {
|
||||
process: function(events) {
|
||||
for (var i = 0; i < length(events); i++) {
|
||||
var ev = events[i]
|
||||
|
||||
var i = 0
|
||||
var ev = null
|
||||
|
||||
for (i = 0; i < length(events); i++) {
|
||||
ev = events[i]
|
||||
|
||||
// Only deliver actions
|
||||
if (ev.kind != 'action') continue
|
||||
|
||||
|
||||
user.dispatch(ev.control, {
|
||||
pressed: ev.pressed,
|
||||
released: ev.released,
|
||||
time: ev.time
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
return events
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create router with pipeline
|
||||
function make(user, config) {
|
||||
config = config || {}
|
||||
|
||||
function make(user, cfg) {
|
||||
var o = cfg || {}
|
||||
|
||||
var stages = []
|
||||
var action = null
|
||||
|
||||
if (config.gestures != false) {
|
||||
push(stages, gesture_stage(config))
|
||||
|
||||
if (o.gestures != false) {
|
||||
push(stages, gesture_stage(o))
|
||||
}
|
||||
|
||||
if (config.emacs != false) {
|
||||
|
||||
if (o.emacs != false) {
|
||||
push(stages, emacs_stage())
|
||||
}
|
||||
|
||||
|
||||
action = action_stage(user.bindings)
|
||||
push(stages, action)
|
||||
push(stages, delivery_stage(user))
|
||||
|
||||
|
||||
return {
|
||||
stages: stages,
|
||||
|
||||
|
||||
down() { return action.down },
|
||||
|
||||
|
||||
handle: function(canon) {
|
||||
var events = [canon]
|
||||
|
||||
for (var i = 0; i < length(this.stages); i++) {
|
||||
var i = 0
|
||||
|
||||
for (i = 0; i < length(this.stages); i++) {
|
||||
events = this.stages[i].process(events)
|
||||
}
|
||||
|
||||
|
||||
return events
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user