docs
This commit is contained in:
11
docs/api/actor.md
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11
docs/api/actor.md
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# actor
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### toString() <sub>function</sub>
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### spawn(script, config, callback) <sub>function</sub>
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### clear() <sub>function</sub>
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### kill() <sub>function</sub>
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### delay(fn, seconds) <sub>function</sub>
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37
docs/api/console.md
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37
docs/api/console.md
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# console
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The console object provides various logging, debugging, and output methods.
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### print() <sub>function</sub>
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### spam(msg) <sub>function</sub>
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Output a spam-level message for very verbose logging.
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### debug(msg) <sub>function</sub>
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Output a debug-level message.
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### info(msg) <sub>function</sub>
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Output info level message.
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### warn(msg) <sub>function</sub>
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Output warn level message.
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### log(msg) <sub>function</sub>
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Output directly to in game console.
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### error(e) <sub>function</sub>
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Output error level message, and print stacktrace.
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### panic(e) <sub>function</sub>
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Output a panic-level message and exit the program.
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### assert(op, str = `assertion failed [value '${op}']`) <sub>function</sub>
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If the condition is false, print an error and panic.
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5
docs/api/index.md
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5
docs/api/index.md
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# Appendix B - api
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This is a complete list of accessible functions and parameters that are built into Prosperon. For the most part, developers will concern themselves with the modules, all of which can be imported with `use`.
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Types document particular javascript objects with a specific object in their prototype chain, which can allow access to an underlying C data structure. A lot of these are used only internally by Prosperon, but brave developers can pick around in the module internals to see how they're used and do their own thing if they want!
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87
docs/api/modules/actor.md
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87
docs/api/modules/actor.md
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# actor
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A set of utilities for iterating over a hierarchy of actor-like objects, as well
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as managing tag-based lookups. Objects are assumed to have a "objects" property,
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pointing to children or sub-objects, forming a tree.
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### all_objects(fn, startobj) <sub>function</sub>
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Iterate over each object (and its sub-objects) in the hierarchy, calling fn for each one.
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**fn**: A callback function that receives each object. If it returns a truthy value, iteration stops and that value is returned.
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**startobj**: The root object at which iteration begins, default is the global "world".
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**Returns**: The first truthy value returned by fn, or undefined if none.
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### find_object(fn, startobj) <sub>function</sub>
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Intended to find a matching object within the hierarchy.
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**fn**: A callback or criteria to locate a particular object.
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**startobj**: The root object at which search begins, default "world".
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**Returns**: Not yet implemented.
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### tag_add(tag, obj) <sub>function</sub>
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Associate the given object with the specified tag. Creates a new tag set if it does not exist.
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**tag**: A string tag to associate with the object.
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**obj**: The object to add under this tag.
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**Returns**: None
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### tag_rm(tag, obj) <sub>function</sub>
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Remove the given object from the specified tag’s set, if it exists.
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**tag**: The tag to remove the object from.
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**obj**: The object to remove from the tag set.
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**Returns**: None
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### tag_clear_guid(obj) <sub>function</sub>
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Remove the object from all tag sets.
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**obj**: The object whose tags should be cleared.
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**Returns**: None
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### objects_with_tag(tag) <sub>function</sub>
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Retrieve all objects currently tagged with the specified tag.
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**tag**: A string tag to look up.
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**Returns**: An array of objects associated with the given tag.
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46
docs/api/modules/camera.md
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docs/api/modules/camera.md
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# camera
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### list() <sub>function</sub>
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Return an array of available camera device IDs.
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**Returns**: An array of camera IDs, or undefined if no cameras are available.
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### open(id) <sub>function</sub>
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Open a camera device with the given ID.
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**id**: The camera ID to open.
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**Returns**: A camera object on success, or throws an error if the camera cannot be opened.
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### name(id) <sub>function</sub>
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Return the name of the camera with the given ID.
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**id**: The camera ID to query.
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**Returns**: A string with the camera's name, or throws an error if the name cannot be retrieved.
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### position(id) <sub>function</sub>
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Return the physical position of the camera with the given ID.
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**id**: The camera ID to query.
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**Returns**: A string indicating the camera position ("unknown", "front", or "back").
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7
docs/api/modules/cmd.md
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7
docs/api/modules/cmd.md
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# cmd
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### length <sub>number</sub>
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### name <sub>string</sub>
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### prototype <sub>object</sub>
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7
docs/api/modules/color.md
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7
docs/api/modules/color.md
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# color
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### Color <sub>object</sub>
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### esc <sub>object</sub>
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### ColorMap <sub>object</sub>
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76
docs/api/modules/debug.md
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docs/api/modules/debug.md
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# debug
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### stack_depth() <sub>function</sub>
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Return the current stack depth.
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**Returns**: A number representing the stack depth.
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### build_backtrace() <sub>function</sub>
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Build and return a backtrace of the current call stack.
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**Returns**: An object representing the call stack backtrace.
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### closure_vars(fn) <sub>function</sub>
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Return the closure variables for a given function.
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**fn**: The function object to inspect.
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**Returns**: An object containing the closure variables.
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### local_vars(depth) <sub>function</sub>
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Return the local variables for a specific stack frame.
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**depth**: The stack frame depth to inspect.
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**Returns**: An object containing the local variables at the specified depth.
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### fn_info(fn) <sub>function</sub>
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Return metadata about a given function.
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**fn**: The function object to inspect.
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**Returns**: An object with metadata about the function.
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### backtrace_fns() <sub>function</sub>
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Return an array of functions in the current backtrace.
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**Returns**: An array of function objects from the call stack.
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### dump_obj(obj) <sub>function</sub>
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Return a string representation of a given object.
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**obj**: The object to dump.
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**Returns**: A string describing the object's contents.
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39
docs/api/modules/dmon.md
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39
docs/api/modules/dmon.md
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# dmon
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### watch() <sub>function</sub>
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Start watching the root directory, recursively.
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This function begins monitoring the specified directory and its subdirectories recursively for events such as file creation, deletion, modification, or movement. Events are queued and can be retrieved by calling poll.
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:throws: An error if dmon is already watching.
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**Returns**: None
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### unwatch() <sub>function</sub>
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Stop watching the currently monitored directory.
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This function halts filesystem monitoring for the directory previously set by watch. It clears the watch state, allowing a new watch to be started.
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:throws: An error if no directory is currently being watched.
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**Returns**: None
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### poll(callback) <sub>function</sub>
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Retrieve and process queued filesystem events.
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This function dequeues all pending filesystem events and invokes the provided callback for each one. The callback receives an event object with properties: 'action' (string: "create", "delete", "modify", or "move"), 'root' (string: watched directory), 'file' (string: affected file path), and 'old' (string: previous file path for move events, empty if not applicable).
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**callback**: A function to call for each event, receiving an event object as its argument.
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**Returns**: None
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38
docs/api/modules/doc.md
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docs/api/modules/doc.md
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# doc
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Provides a consistent way to create documentation for prosperon elements. Objects are documented by adding docstrings directly to object-like things (functions, objects, ...), or to an object's own "doc object".
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Docstrings are set to the symbol `cell.DOC`
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```js
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// Suppose we have a module that returns a function
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function greet(name) { log.console("Hello, " + name) }
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// We can attach a docstring
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greet.doc = `
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Greets the user by name.
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`
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// A single function is a valid return!
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return greet
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```
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```js
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// Another way is to add a docstring object to an object
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var greet = {
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hello() { log.console('hello!') }
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}
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greet[cell.DOC] = {}
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greet[cell.DOC][cell.DOC] = 'An object full of different greeter functions'
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greet[cell.DOC].hello = 'A greeter that says, "hello!"'
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```
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**name**: The name of the person to greet.
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### writeDocFile(obj, title) <sub>function</sub>
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Return a markdown string for a given obj, with an optional title.
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228
docs/api/modules/draw2d.md
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docs/api/modules/draw2d.md
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# draw2d
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A collection of 2D drawing functions that operate in screen space. Provides primitives
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for lines, rectangles, text, sprite drawing, etc.
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### point(pos, size, color) <sub>function</sub>
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**pos**: A 2D position ([x, y]) where the point should be drawn.
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**size**: The size of the point (not currently affecting rendering).
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**color**: The color of the point, defaults to Color.blue.
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**Returns**: None
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### line(points, color, thickness, pipeline) <sub>function</sub>
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**points**: An array of 2D positions representing the line vertices.
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**color**: The color of the line, default Color.white.
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**thickness**: The line thickness, default 1.
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**pipeline**: (Optional) A pipeline or rendering state object.
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**Returns**: None
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### cross(pos, size, color, thickness, pipe) <sub>function</sub>
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**pos**: The center of the cross as a 2D position ([x, y]).
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**size**: Half the size of each cross arm.
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**color**: The color of the cross, default Color.red.
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**thickness**: The thickness of each line, default 1.
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||||
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||||
**pipe**: (Optional) A pipeline or rendering state object.
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||||
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||||
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**Returns**: None
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||||
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### arrow(start, end, color, wingspan, wingangle, pipe) <sub>function</sub>
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||||
|
||||
|
||||
|
||||
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**start**: The start position of the arrow ([x, y]).
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||||
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||||
**end**: The end (tip) position of the arrow ([x, y]).
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||||
|
||||
**color**: The color, default Color.red.
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||||
**wingspan**: The length of each arrowhead 'wing', default 4.
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||||
|
||||
**wingangle**: Wing rotation in degrees, default 10.
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||||
|
||||
**pipe**: (Optional) A pipeline or rendering state object.
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||||
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||||
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||||
**Returns**: None
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||||
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||||
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||||
### rectangle(rect, color, pipeline) <sub>function</sub>
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||||
|
||||
|
||||
|
||||
|
||||
**rect**: A rectangle object with {x, y, width, height}.
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||||
|
||||
**color**: The fill color, default Color.white.
|
||||
|
||||
**pipeline**: (Optional) A pipeline or rendering state object.
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||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### tile(image, rect, color, tile, pipeline) <sub>function</sub>
|
||||
|
||||
|
||||
:raises Error: If no image is provided.
|
||||
|
||||
|
||||
**image**: An image object or string path to a texture.
|
||||
|
||||
**rect**: A rectangle specifying draw location/size ({x, y, width, height}).
|
||||
|
||||
**color**: The color tint, default Color.white.
|
||||
|
||||
**tile**: A tiling definition ({repeat_x, repeat_y}), default tile_def.
|
||||
|
||||
**pipeline**: (Optional) A pipeline or rendering state object.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### slice9(image, rect, slice, color, info, pipeline) <sub>function</sub>
|
||||
|
||||
|
||||
:raises Error: If no image is provided.
|
||||
|
||||
|
||||
**image**: An image object or string path to a texture.
|
||||
|
||||
**rect**: A rectangle specifying draw location/size, default [0, 0].
|
||||
|
||||
**slice**: The pixel inset or spacing for the 9-slice (number or object).
|
||||
|
||||
**color**: The color tint, default Color.white.
|
||||
|
||||
**info**: A slice9 info object controlling tiling of edges/corners.
|
||||
|
||||
**pipeline**: (Optional) A pipeline or rendering state object.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### image(image, rect, rotation, color, pipeline) <sub>function</sub>
|
||||
|
||||
|
||||
:raises Error: If no image is provided.
|
||||
|
||||
|
||||
**image**: An image object or string path to a texture.
|
||||
|
||||
**rect**: A rectangle specifying draw location/size, default [0,0]; width/height default to image size.
|
||||
|
||||
**rotation**: Rotation in degrees (not currently used).
|
||||
|
||||
**color**: The color tint, default none.
|
||||
|
||||
**pipeline**: (Optional) A pipeline or rendering state object.
|
||||
|
||||
|
||||
**Returns**: A sprite object that was created for this draw call.
|
||||
|
||||
|
||||
### images(image, rects, config) <sub>function</sub>
|
||||
|
||||
|
||||
:raises Error: If no image is provided.
|
||||
|
||||
|
||||
**image**: An image object or string path to a texture.
|
||||
|
||||
**rects**: An array of rectangle objects ({x, y, width, height}) to draw.
|
||||
|
||||
**config**: (Unused) Additional config data if needed.
|
||||
|
||||
|
||||
**Returns**: An array of sprite objects created and queued for rendering.
|
||||
|
||||
|
||||
### sprites(sprites, sort, pipeline) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**sprites**: An array of sprite objects to draw.
|
||||
|
||||
**sort**: Sorting mode or order, default 0.
|
||||
|
||||
**pipeline**: (Optional) A pipeline or rendering state object.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### circle(pos, radius, color, inner_radius, pipeline) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**pos**: Center of the circle ([x, y]).
|
||||
|
||||
**radius**: The circle radius.
|
||||
|
||||
**color**: The fill color of the circle, default none.
|
||||
|
||||
**inner_radius**: (Unused) Possibly ring thickness, default 1.
|
||||
|
||||
**pipeline**: (Optional) A pipeline or rendering state object.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### text(text, rect, font, size, color, wrap, pipeline) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**text**: The string to draw.
|
||||
|
||||
**rect**: A rectangle specifying draw position (and possibly wrapping area).
|
||||
|
||||
**font**: A font object or string path, default sysfont.
|
||||
|
||||
**size**: (Unused) Possibly intended for scaling the font size.
|
||||
|
||||
**color**: The text color, default Color.white.
|
||||
|
||||
**wrap**: Pixel width for text wrapping, default 0 (no wrap).
|
||||
|
||||
**pipeline**: (Optional) A pipeline or rendering state object.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
45
docs/api/modules/enet.md
Normal file
45
docs/api/modules/enet.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# enet
|
||||
|
||||
### initialize() <sub>function</sub>
|
||||
|
||||
|
||||
Initialize the ENet library. Must be called before using any ENet functionality.
|
||||
Throws an error if initialization fails.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### deinitialize() <sub>function</sub>
|
||||
|
||||
|
||||
Deinitialize the ENet library, cleaning up all resources. Call this when you no longer
|
||||
need any ENet functionality.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### create_host(address) <sub>function</sub>
|
||||
|
||||
|
||||
Create an ENet host for either a client-like unbound host or a server bound to a specific
|
||||
address and port:
|
||||
|
||||
- If no argument is provided, creates an unbound "client-like" host with default settings
|
||||
(maximum 32 peers, 2 channels, unlimited bandwidth).
|
||||
- If you pass an "ip:port" string (e.g. "127.0.0.1:7777"), it creates a server bound to
|
||||
that address. The server supports up to 32 peers, 2 channels, and unlimited bandwidth.
|
||||
|
||||
Throws an error if host creation fails for any reason.
|
||||
|
||||
omit to create an unbound client-like host.
|
||||
|
||||
|
||||
**address**: (optional) A string in 'ip:port' format to bind the host (server), or
|
||||
|
||||
|
||||
**Returns**: An ENetHost object.
|
||||
|
||||
25
docs/api/modules/event.md
Normal file
25
docs/api/modules/event.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# event
|
||||
|
||||
### push_event(event) <sub>function</sub>
|
||||
|
||||
Push a custom user event into SDL's queue, passing a callback function.
|
||||
|
||||
|
||||
|
||||
**event**: A function to call when this event is consumed.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### engine_input(callback) <sub>function</sub>
|
||||
|
||||
Poll all system events (keyboard, mouse, etc.) and call the given function with each event object.
|
||||
|
||||
|
||||
|
||||
**callback**: A function that executes on each event consumed from the poll.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
221
docs/api/modules/geometry.md
Normal file
221
docs/api/modules/geometry.md
Normal file
@@ -0,0 +1,221 @@
|
||||
# geometry
|
||||
|
||||
|
||||
A collection of geometry-related functions for circles, spheres, boxes, polygons,
|
||||
and rectangle utilities. Some functionality is implemented in C and exposed here.
|
||||
|
||||
|
||||
### rect_intersection(a, b) <sub>function</sub>
|
||||
|
||||
|
||||
Return the intersection of two rectangles. The result may be empty if no intersection.
|
||||
|
||||
|
||||
**a**: The first rectangle as {x, y, w, h}.
|
||||
|
||||
**b**: The second rectangle as {x, y, w, h}.
|
||||
|
||||
|
||||
**Returns**: A rectangle that is the intersection of the two. May have zero width/height if no overlap.
|
||||
|
||||
|
||||
### rect_intersects(a, b) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**a**: Rectangle {x,y,w,h}.
|
||||
|
||||
**b**: Rectangle {x,y,w,h}.
|
||||
|
||||
|
||||
**Returns**: A boolean indicating whether the two rectangles overlap.
|
||||
|
||||
|
||||
### rect_expand(a, b) <sub>function</sub>
|
||||
|
||||
|
||||
Merge or combine two rectangles, returning their bounding rectangle.
|
||||
|
||||
|
||||
**a**: Rectangle {x,y,w,h}.
|
||||
|
||||
**b**: Rectangle {x,y,w,h}.
|
||||
|
||||
|
||||
**Returns**: A new rectangle that covers the bounds of both input rectangles.
|
||||
|
||||
|
||||
### rect_inside(inner, outer) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**inner**: A rectangle to test.
|
||||
|
||||
**outer**: A rectangle that may contain 'inner'.
|
||||
|
||||
|
||||
**Returns**: True if 'inner' is completely inside 'outer', otherwise false.
|
||||
|
||||
|
||||
### rect_random(rect) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**rect**: A rectangle {x,y,w,h}.
|
||||
|
||||
|
||||
**Returns**: A random point within the rectangle (uniform distribution).
|
||||
|
||||
|
||||
### cwh2rect(center, wh) <sub>function</sub>
|
||||
|
||||
|
||||
Helper: convert a center point and width/height vector to a rect object.
|
||||
|
||||
|
||||
**center**: A 2D point [cx, cy].
|
||||
|
||||
**wh**: A 2D size [width, height].
|
||||
|
||||
|
||||
**Returns**: A rectangle {x, y, w, h} with x,y set to center and w,h set to the given size.
|
||||
|
||||
|
||||
### rect_point_inside(rect, point) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**rect**: A rectangle {x,y,w,h}.
|
||||
|
||||
**point**: A 2D point [px, py].
|
||||
|
||||
|
||||
**Returns**: True if the point lies inside the rectangle, otherwise false.
|
||||
|
||||
|
||||
### rect_pos(rect) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**rect**: A rectangle {x,y,w,h}.
|
||||
|
||||
|
||||
**Returns**: A 2D vector [x,y] giving the rectangle's position.
|
||||
|
||||
|
||||
### rect_move(rect, offset) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**rect**: A rectangle {x,y,w,h}.
|
||||
|
||||
**offset**: A 2D vector to add to the rectangle's position.
|
||||
|
||||
|
||||
**Returns**: A new rectangle with updated x,y offset.
|
||||
|
||||
|
||||
### box(w, h) <sub>function</sub>
|
||||
|
||||
|
||||
Construct a box centered at the origin with the given width and height. This overrides the box object above.
|
||||
|
||||
|
||||
**w**: The width of the box.
|
||||
|
||||
**h**: The height of the box.
|
||||
|
||||
|
||||
**Returns**: An array of four 2D points representing the corners of a rectangle centered at [0,0].
|
||||
|
||||
|
||||
### sphere <sub>object</sub>
|
||||
|
||||
|
||||
Sphere-related geometry functions:
|
||||
- volume(r): Return the volume of a sphere with radius r.
|
||||
- random(r, theta, phi): Return a random point on or inside a sphere.
|
||||
|
||||
|
||||
### circle <sub>object</sub>
|
||||
|
||||
|
||||
Circle-related geometry functions:
|
||||
- area(r): Return the area of a circle with radius r.
|
||||
- random(r, theta): Return a random 2D point on a circle; uses sphere.random internally and extracts x,z.
|
||||
|
||||
|
||||
### ngon(radius, n) <sub>function</sub>
|
||||
|
||||
|
||||
Generates a regular n-gon by calling geometry.arc with full 360 degrees.
|
||||
|
||||
|
||||
**radius**: The radius of the n-gon from center to each vertex.
|
||||
|
||||
**n**: Number of sides/vertices.
|
||||
|
||||
|
||||
**Returns**: An array of 2D points forming a regular n-gon.
|
||||
|
||||
|
||||
### arc(radius, angle, n, start) <sub>function</sub>
|
||||
|
||||
|
||||
Generate an arc (or partial circle) of n points, each angle spread equally over 'angle' degrees from 'start'.
|
||||
|
||||
|
||||
**radius**: The distance from center to the arc points.
|
||||
|
||||
**angle**: The total angle (in degrees) over which points are generated, capped at 360.
|
||||
|
||||
**n**: Number of segments (if <=1, empty array is returned).
|
||||
|
||||
**start**: Starting angle (in degrees), default 0.
|
||||
|
||||
|
||||
**Returns**: An array of 2D points along the arc.
|
||||
|
||||
|
||||
### corners2points(ll, ur) <sub>function</sub>
|
||||
|
||||
|
||||
Similar to box.points, but calculates differently.
|
||||
|
||||
|
||||
**ll**: Lower-left 2D coordinate.
|
||||
|
||||
**ur**: Upper-right 2D coordinate (relative offset in x,y).
|
||||
|
||||
|
||||
**Returns**: A four-point array of corners [ll, lower-right, upper-right, upper-left].
|
||||
|
||||
|
||||
### sortpointsccw(points) <sub>function</sub>
|
||||
|
||||
|
||||
Sort an array of points in CCW order based on their angles from the centroid.
|
||||
|
||||
|
||||
**points**: An array of 2D points.
|
||||
|
||||
|
||||
**Returns**: A new array of the same points, sorted counterclockwise around their centroid.
|
||||
|
||||
|
||||
### points2cm(points) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**points**: An array of 2D points.
|
||||
|
||||
|
||||
**Returns**: The centroid (average x,y) of the given points.
|
||||
|
||||
278
docs/api/modules/graphics.md
Normal file
278
docs/api/modules/graphics.md
Normal file
@@ -0,0 +1,278 @@
|
||||
# graphics
|
||||
|
||||
|
||||
Provides functionality for loading and managing images, fonts, textures, and sprite meshes.
|
||||
Includes both JavaScript and C-implemented routines for creating geometry buffers, performing
|
||||
rectangle packing, etc.
|
||||
|
||||
|
||||
### make_sprite_mesh(sprites) <sub>function</sub>
|
||||
|
||||
|
||||
:param oldMesh (optional): An existing mesh object to reuse/resize if possible.
|
||||
Given an array of sprites, build a single geometry mesh for rendering them.
|
||||
|
||||
|
||||
**sprites**: An array of sprite objects, each containing .rect (or transform), .src (UV region), .color, etc.
|
||||
|
||||
|
||||
**Returns**: A GPU mesh object with pos, uv, color, and indices buffers for all sprites.
|
||||
|
||||
|
||||
### make_sprite_queue(sprites, camera, pipeline, sort) <sub>function</sub>
|
||||
|
||||
|
||||
Given an array of sprites, optionally sort them, then build a queue of pipeline commands.
|
||||
Each group with a shared image becomes one command.
|
||||
|
||||
|
||||
**sprites**: An array of sprite objects.
|
||||
|
||||
**camera**: (unused in the C code example) Typically a camera or transform for sorting?
|
||||
|
||||
**pipeline**: A pipeline object for rendering.
|
||||
|
||||
**sort**: An integer or boolean for whether to sort sprites; if truthy, sorts by layer & texture.
|
||||
|
||||
|
||||
**Returns**: An array of pipeline commands: geometry with mesh references, grouped by image.
|
||||
|
||||
|
||||
### make_text_buffer(text, rect, angle, color, wrap, font) <sub>function</sub>
|
||||
|
||||
|
||||
Generate a GPU buffer mesh of text quads for rendering with a font, etc.
|
||||
|
||||
|
||||
**text**: The string to render.
|
||||
|
||||
**rect**: A rectangle specifying position and possibly wrapping.
|
||||
|
||||
**angle**: Rotation angle (unused or optional).
|
||||
|
||||
**color**: A color for the text (could be a vec4).
|
||||
|
||||
**wrap**: The width in pixels to wrap text, or 0 for no wrap.
|
||||
|
||||
**font**: A font object created by graphics.make_font or graphics.get_font.
|
||||
|
||||
|
||||
**Returns**: A geometry buffer mesh (pos, uv, color, indices) for rendering text.
|
||||
|
||||
|
||||
### rectpack(width, height, sizes) <sub>function</sub>
|
||||
|
||||
|
||||
Perform a rectangle packing using the stbrp library. Return positions for each rect.
|
||||
|
||||
|
||||
**width**: The width of the area to pack into.
|
||||
|
||||
**height**: The height of the area to pack into.
|
||||
|
||||
**sizes**: An array of [w,h] pairs for the rectangles to pack.
|
||||
|
||||
|
||||
**Returns**: An array of [x,y] coordinates placing each rect, or null if they don't fit.
|
||||
|
||||
|
||||
### make_rtree() <sub>function</sub>
|
||||
|
||||
|
||||
Create a new R-Tree for geometry queries.
|
||||
|
||||
|
||||
**Returns**: An R-Tree object for quickly querying many rectangles or sprite bounds.
|
||||
|
||||
|
||||
### make_texture(data) <sub>function</sub>
|
||||
|
||||
|
||||
Convert raw image bytes into an SDL_Surface object.
|
||||
|
||||
|
||||
**data**: Raw image bytes (PNG, JPG, etc.) as an ArrayBuffer.
|
||||
|
||||
|
||||
**Returns**: An SDL_Surface object representing the decoded image in RAM, for use with GPU or software rendering.
|
||||
|
||||
|
||||
### make_gif(data) <sub>function</sub>
|
||||
|
||||
|
||||
Load a GIF, returning its frames. If it's a single-frame GIF, the result may have .surface only.
|
||||
|
||||
|
||||
**data**: An ArrayBuffer containing GIF data.
|
||||
|
||||
|
||||
**Returns**: An object with frames[], each frame having its own .surface. Some also have a .texture for GPU use.
|
||||
|
||||
|
||||
### make_aseprite(data) <sub>function</sub>
|
||||
|
||||
|
||||
Load an Aseprite/ASE file from an array of bytes, returning frames or animations.
|
||||
|
||||
|
||||
**data**: An ArrayBuffer containing Aseprite (ASE) file data.
|
||||
|
||||
|
||||
**Returns**: An object containing frames or animations, each with .surface. May also have top-level .surface for a single-layer case.
|
||||
|
||||
|
||||
### cull_sprites(sprites, camera) <sub>function</sub>
|
||||
|
||||
|
||||
Filter an array of sprites to only those visible in the provided camera’s view.
|
||||
|
||||
|
||||
**sprites**: An array of sprite objects (each has rect or transform).
|
||||
|
||||
**camera**: A camera or bounding rectangle defining the view area.
|
||||
|
||||
|
||||
**Returns**: A new array of sprites that are visible in the camera's view.
|
||||
|
||||
|
||||
### rects_to_sprites(rects, image) <sub>function</sub>
|
||||
|
||||
|
||||
Convert an array of rect coords into sprite objects referencing a single image.
|
||||
|
||||
|
||||
**rects**: An array of rect coords or objects.
|
||||
|
||||
**image**: An image object (with .texture).
|
||||
|
||||
|
||||
**Returns**: An array of sprite objects referencing the 'image' and each rect for UV or position.
|
||||
|
||||
|
||||
### make_surface(dimensions) <sub>function</sub>
|
||||
|
||||
|
||||
Create a blank surface in RAM.
|
||||
|
||||
|
||||
**dimensions**: The size object {width, height}, or an array [w,h].
|
||||
|
||||
|
||||
**Returns**: A blank RGBA surface with the given dimensions, typically for software rendering or icons.
|
||||
|
||||
|
||||
### make_cursor(opts) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**opts**: An object with {surface, hotx, hoty} or similar.
|
||||
|
||||
|
||||
**Returns**: An SDL_Cursor object referencing the given surface for a custom mouse cursor.
|
||||
|
||||
|
||||
### make_font(data, size) <sub>function</sub>
|
||||
|
||||
|
||||
Load a font from TTF/OTF data at the given size.
|
||||
|
||||
|
||||
**data**: TTF/OTF file data as an ArrayBuffer.
|
||||
|
||||
**size**: Pixel size for rendering glyphs.
|
||||
|
||||
|
||||
**Returns**: A font object with surface, texture, and glyph data, for text rendering with make_text_buffer.
|
||||
|
||||
|
||||
### make_sprite() <sub>function</sub>
|
||||
|
||||
|
||||
Create a new sprite object, storing default properties.
|
||||
|
||||
|
||||
**Returns**: A new sprite object, which typically has .rect, .color, .layer, .image, etc.
|
||||
|
||||
|
||||
### make_line_prim(points, thickness, startCap, endCap, color) <sub>function</sub>
|
||||
|
||||
|
||||
Build a GPU mesh representing a thick polyline from an array of points, using parsl or a similar library under the hood.
|
||||
|
||||
|
||||
**points**: An array of [x,y] points forming the line.
|
||||
|
||||
**thickness**: The thickness (width) of the polyline.
|
||||
|
||||
**startCap**: (Unused) Possibly the type of cap for the start.
|
||||
|
||||
**endCap**: (Unused) Possibly the type of cap for the end.
|
||||
|
||||
**color**: A color to apply to the line.
|
||||
|
||||
|
||||
**Returns**: A geometry mesh object suitable for rendering the line via a pipeline command.
|
||||
|
||||
|
||||
### is_image(obj) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
|
||||
**obj**: An object to check.
|
||||
|
||||
|
||||
**Returns**: True if 'obj' has a .texture and a .rect property, indicating it's an image object.
|
||||
|
||||
|
||||
### texture(path) <sub>function</sub>
|
||||
|
||||
|
||||
Load or retrieve a cached image, converting it into a GPU texture. If 'path' is already an object, it’s returned directly.
|
||||
|
||||
|
||||
**path**: A string path to an image file or an already-loaded image object.
|
||||
|
||||
|
||||
**Returns**: An image object with {surface, texture, frames?, etc.} depending on the format.
|
||||
|
||||
|
||||
### tex_hotreload(file) <sub>function</sub>
|
||||
|
||||
|
||||
Reload the image for the given file, updating the cached copy in memory and GPU.
|
||||
|
||||
|
||||
**file**: The file path that was changed on disk.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### get_font(path, size) <sub>function</sub>
|
||||
|
||||
|
||||
Load a font from file if not cached, or retrieve from cache if already loaded.
|
||||
|
||||
|
||||
**path**: A string path to a font file, optionally with ".size" appended.
|
||||
|
||||
**size**: Pixel size of the font, if not included in 'path'.
|
||||
|
||||
|
||||
**Returns**: A font object with .surface and .texture for rendering text.
|
||||
|
||||
|
||||
### queue_sprite_mesh(queue) <sub>function</sub>
|
||||
|
||||
|
||||
Builds a single geometry mesh for all sprite-type commands in the queue, storing first_index/num_indices
|
||||
so they can be rendered in one draw call.
|
||||
|
||||
|
||||
**queue**: An array of draw commands, some of which are {type:'sprite'} objects.
|
||||
|
||||
|
||||
**Returns**: An array of references to GPU buffers [pos,uv,color,indices].
|
||||
|
||||
1244
docs/api/modules/imgui.md
Normal file
1244
docs/api/modules/imgui.md
Normal file
File diff suppressed because it is too large
Load Diff
68
docs/api/modules/input.md
Normal file
68
docs/api/modules/input.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# input
|
||||
|
||||
### mouse_show(show) <sub>function</sub>
|
||||
|
||||
Show or hide the mouse cursor. Pass true to show, false to hide.
|
||||
|
||||
|
||||
|
||||
**show**: Boolean. True to show, false to hide.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### mouse_lock(lock) <sub>function</sub>
|
||||
|
||||
Capture or release the mouse, confining it within the window if locked.
|
||||
|
||||
|
||||
|
||||
**lock**: Boolean. True to lock, false to unlock.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### cursor_set(cursor) <sub>function</sub>
|
||||
|
||||
Set the given cursor (created by os.make_cursor) as the active mouse cursor.
|
||||
|
||||
|
||||
|
||||
**cursor**: The cursor to set.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### keyname(keycode) <sub>function</sub>
|
||||
|
||||
Given a numeric keycode, return the corresponding key name (e.g., from SDL).
|
||||
|
||||
|
||||
|
||||
**keycode**: A numeric SDL keycode.
|
||||
|
||||
|
||||
**Returns**: A string with the key name.
|
||||
|
||||
|
||||
### keymod() <sub>function</sub>
|
||||
|
||||
Return an object describing the current modifier keys, e.g. {shift:true, ctrl:true}.
|
||||
|
||||
|
||||
|
||||
**Returns**: An object with boolean fields for each modifier key.
|
||||
|
||||
|
||||
### mousestate() <sub>function</sub>
|
||||
|
||||
Return an object describing the current mouse state, including x,y coordinates
|
||||
and booleans for pressed buttons (left, middle, right, x1, x2).
|
||||
|
||||
|
||||
|
||||
**Returns**: Object { x, y, left, middle, right, x1, x2 }
|
||||
|
||||
243
docs/api/modules/io.md
Normal file
243
docs/api/modules/io.md
Normal file
@@ -0,0 +1,243 @@
|
||||
# io
|
||||
|
||||
### rm(path) <sub>function</sub>
|
||||
|
||||
Remove the file or empty directory at the given path.
|
||||
|
||||
|
||||
|
||||
**path**: The file or empty directory to remove. Must be empty if a directory.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### mkdir(path) <sub>function</sub>
|
||||
|
||||
Create a directory at the given path.
|
||||
|
||||
|
||||
|
||||
**path**: The directory path to create.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### stat(path) <sub>function</sub>
|
||||
|
||||
Return an object describing file metadata for the given path. The object includes
|
||||
filesize, modtime, createtime, and accesstime. Throw an error if the path does not exist.
|
||||
|
||||
|
||||
|
||||
**path**: The file or directory to retrieve metadata for.
|
||||
|
||||
|
||||
**Returns**: An object with metadata (filesize, modtime, createtime, accesstime).
|
||||
|
||||
|
||||
### globfs(patterns) <sub>function</sub>
|
||||
|
||||
Return an array of files that do not match any of the provided glob patterns. It
|
||||
recursively enumerates the filesystem within PHYSFS. Each pattern is treated as an
|
||||
"ignore" rule, similar to .gitignore usage.
|
||||
|
||||
|
||||
|
||||
**patterns**: An array of glob patterns to ignore. Any file matching one of these is skipped.
|
||||
|
||||
|
||||
**Returns**: An array of matching file paths.
|
||||
|
||||
|
||||
### match(pattern, string) <sub>function</sub>
|
||||
|
||||
Return boolean indicating whether the given wildcard pattern matches the provided
|
||||
string. Dots must match dots. Case is not ignored.
|
||||
|
||||
Patterns can incorporate:
|
||||
'?' - Matches exactly one character (except leading dots or slashes).
|
||||
'*' - Matches zero or more characters (excluding path separators).
|
||||
'**' - Matches zero or more characters, including path separators.
|
||||
'[abc]' - A bracket expression; matches any single character from the set. Ranges like [a-z], [0-9] also work.
|
||||
'[[:alpha:]]' - POSIX character classes can be used inside brackets.
|
||||
'\' - Backslash escapes the next character.
|
||||
'!' - If placed immediately inside brackets (like [!abc]), it negates the set.
|
||||
|
||||
|
||||
|
||||
**pattern**: The wildcard pattern to compare.
|
||||
|
||||
**string**: The string to test against the wildcard pattern.
|
||||
|
||||
|
||||
**Returns**: True if matched, otherwise false.
|
||||
|
||||
|
||||
### exists(path) <sub>function</sub>
|
||||
|
||||
Return a boolean indicating whether the file or directory at the given path exists.
|
||||
|
||||
|
||||
|
||||
**path**: The file or directory path to check.
|
||||
|
||||
|
||||
**Returns**: True if the path exists, otherwise false.
|
||||
|
||||
|
||||
### mount(archiveOrDir, mountPoint) <sub>function</sub>
|
||||
|
||||
Mount a directory or archive at the specified mount point. An undefined mount
|
||||
point mounts to '/'. Throw on error.
|
||||
|
||||
|
||||
|
||||
**archiveOrDir**: The directory or archive to mount.
|
||||
|
||||
**mountPoint**: The path at which to mount. If omitted or undefined, '/' is used.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### unmount(path) <sub>function</sub>
|
||||
|
||||
Unmount a previously mounted directory or archive. Throw on error.
|
||||
|
||||
|
||||
|
||||
**path**: The directory or archive mount point to unmount.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### slurp(path) <sub>function</sub>
|
||||
|
||||
Read the entire file at the given path as a string. Throw on error.
|
||||
|
||||
|
||||
|
||||
**path**: The file path to read from.
|
||||
|
||||
|
||||
**Returns**: A string with the file’s contents.
|
||||
|
||||
|
||||
### slurpbytes(path) <sub>function</sub>
|
||||
|
||||
Read the entire file at the given path as a raw ArrayBuffer. Throw on error.
|
||||
|
||||
|
||||
|
||||
**path**: The file path to read from.
|
||||
|
||||
|
||||
**Returns**: An ArrayBuffer containing the file’s raw bytes.
|
||||
|
||||
|
||||
### slurpwrite(data, path) <sub>function</sub>
|
||||
|
||||
Write data (string or ArrayBuffer) to the given file path. Overwrite if it exists.
|
||||
Throw on error.
|
||||
|
||||
|
||||
|
||||
**data**: The data to write (string or ArrayBuffer).
|
||||
|
||||
**path**: The file path to write to.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### writepath(path) <sub>function</sub>
|
||||
|
||||
Set the write directory. Subsequent writes will go here by default. Throw on error.
|
||||
|
||||
|
||||
|
||||
**path**: The directory path to set as writable.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### basedir() <sub>function</sub>
|
||||
|
||||
Return the application's base directory (where the executable is located).
|
||||
|
||||
|
||||
|
||||
**Returns**: A string with the base directory path.
|
||||
|
||||
|
||||
### prefdir(org, app) <sub>function</sub>
|
||||
|
||||
Get the user-and-app-specific path where files can be written.
|
||||
|
||||
|
||||
|
||||
**org**: The name of your organization.
|
||||
|
||||
**app**: The name of your application.
|
||||
|
||||
|
||||
**Returns**: A string with the user's directory path.
|
||||
|
||||
|
||||
### realdir(path) <sub>function</sub>
|
||||
|
||||
Return the actual, real directory (on the host filesystem) that contains the given
|
||||
file path. Return undefined if not found.
|
||||
|
||||
|
||||
|
||||
**path**: The file path whose real directory is requested.
|
||||
|
||||
|
||||
**Returns**: A string with the real directory path, or undefined.
|
||||
|
||||
|
||||
### open(path) <sub>function</sub>
|
||||
|
||||
Open a file for writing, returning a file object that can be used for further
|
||||
operations. Throw on error.
|
||||
|
||||
|
||||
|
||||
**path**: The file path to open for writing.
|
||||
|
||||
|
||||
**Returns**: A file object for subsequent write operations.
|
||||
|
||||
|
||||
### searchpath() <sub>function</sub>
|
||||
|
||||
Return an array of all directories in the current paths.
|
||||
|
||||
|
||||
|
||||
**Returns**: An array of directory paths in the search path.
|
||||
|
||||
|
||||
### enumerate(path, recurse) <sub>function</sub>
|
||||
|
||||
Return an array of files within the given directory, optionally recursing into
|
||||
subdirectories.
|
||||
|
||||
|
||||
|
||||
**path**: The directory to list.
|
||||
|
||||
**recurse**: Whether to recursively include subdirectories (true or false).
|
||||
|
||||
|
||||
**Returns**: An array of file (and directory) paths found.
|
||||
|
||||
|
||||
### mount_core() <sub>function</sub>
|
||||
|
||||
### is_directory() <sub>function</sub>
|
||||
175
docs/api/modules/js.md
Normal file
175
docs/api/modules/js.md
Normal file
@@ -0,0 +1,175 @@
|
||||
# js
|
||||
|
||||
|
||||
Provides functions for introspecting and configuring the QuickJS runtime engine.
|
||||
Includes debug info, memory usage, GC controls, code evaluation, etc.
|
||||
|
||||
|
||||
### cycle_hook(callback) <sub>function</sub>
|
||||
|
||||
|
||||
or undefined to remove the callback.
|
||||
|
||||
Register or remove a hook function that QuickJS calls once per execution cycle. If the callback
|
||||
is set, it receives a single argument (an optional object/value describing the cycle). If callback
|
||||
is undefined, the hook is removed.
|
||||
|
||||
|
||||
**callback**: A function to call each time QuickJS completes a "cycle" (internal VM loop),
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### dump_shapes() <sub>function</sub>
|
||||
|
||||
|
||||
Use this for internal debugging of object shapes.
|
||||
|
||||
|
||||
**Returns**: A debug string describing the internal shape hierarchy used by QuickJS.
|
||||
|
||||
|
||||
### dump_atoms() <sub>function</sub>
|
||||
|
||||
|
||||
known by QuickJS. Helpful for diagnosing memory usage or potential key collisions.
|
||||
|
||||
|
||||
**Returns**: A debug string listing all currently registered atoms (internal property keys/symbols)
|
||||
|
||||
|
||||
### dump_class() <sub>function</sub>
|
||||
|
||||
|
||||
Shows how many objects of each class exist, useful for advanced memory or performance profiling.
|
||||
|
||||
|
||||
**Returns**: A debug string describing the distribution of JS object classes in the QuickJS runtime.
|
||||
|
||||
|
||||
### dump_objects() <sub>function</sub>
|
||||
|
||||
|
||||
useful for debugging memory leaks or object lifetimes.
|
||||
|
||||
|
||||
**Returns**: A debug string listing certain internal QuickJS objects and their references,
|
||||
|
||||
|
||||
### dump_type_overheads() <sub>function</sub>
|
||||
|
||||
|
||||
Displays memory usage breakdown for different internal object types.
|
||||
|
||||
|
||||
**Returns**: A debug string describing the overheads for various JS object types in QuickJS.
|
||||
|
||||
|
||||
### stack_info() <sub>function</sub>
|
||||
|
||||
|
||||
Internal debugging utility to examine call stack details.
|
||||
|
||||
|
||||
**Returns**: An object or string describing the runtime's current stack usage and capacity.
|
||||
|
||||
|
||||
### calc_mem(value) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Compute the approximate size of a single JS value in memory. This is a best-effort estimate.
|
||||
|
||||
|
||||
**value**: A JavaScript value to analyze.
|
||||
|
||||
|
||||
**Returns**: Approximate memory usage (in bytes) of that single value.
|
||||
|
||||
|
||||
### mem() <sub>function</sub>
|
||||
|
||||
|
||||
including total allocated bytes, object counts, and more.
|
||||
|
||||
Retrieve an overview of the runtime’s memory usage.
|
||||
|
||||
|
||||
**Returns**: An object containing a comprehensive snapshot of memory usage for the current QuickJS runtime,
|
||||
|
||||
|
||||
### mem_limit(bytes) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Set the upper memory limit for the QuickJS runtime. Exceeding this limit may cause operations to
|
||||
fail or throw errors.
|
||||
|
||||
|
||||
**bytes**: The maximum memory (in bytes) QuickJS is allowed to use.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### gc_threshold(bytes) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Set the threshold (in bytes) for QuickJS to perform an automatic GC pass when memory usage surpasses it.
|
||||
|
||||
|
||||
**bytes**: The threshold (in bytes) at which the engine triggers automatic garbage collection.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### max_stacksize(bytes) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Set the maximum stack size for QuickJS. If exceeded, the runtime may throw a stack overflow error.
|
||||
|
||||
|
||||
**bytes**: The maximum allowed stack size (in bytes) for QuickJS.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### memstate() <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Gives a quick overview of the memory usage, including malloc size and other allocations.
|
||||
|
||||
|
||||
**Returns**: A simpler memory usage object (malloc sizes, etc.) for the QuickJS runtime.
|
||||
|
||||
|
||||
### gc() <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Force an immediate, full garbage collection pass, reclaiming unreachable memory.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### eval(src, filename) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Execute a string of JavaScript code in the current QuickJS context.
|
||||
|
||||
|
||||
**src**: A string of JavaScript source code to evaluate.
|
||||
|
||||
**filename**: (Optional) A string for the filename or label, used in debugging or stack traces.
|
||||
|
||||
|
||||
**Returns**: The result of evaluating the given source code.
|
||||
|
||||
15
docs/api/modules/json.md
Normal file
15
docs/api/modules/json.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# json
|
||||
|
||||
### encode(val,space,replacer,whitelist) <sub>function</sub>
|
||||
|
||||
Produce a JSON text from a Javascript object. If a record value, at any level, contains a json() method, it will be called, and the value it returns (usually a simpler record) will be JSONified.
|
||||
|
||||
If the record does not have a json() method, and if whitelist is a record, then only the keys that are associated with true in the whitelist are included.
|
||||
|
||||
If the space input is true, then line breaks and extra whitespace will be included in the text.
|
||||
|
||||
### decode(text,reviver) <sub>function</sub>
|
||||
|
||||
The text text is parsed, and the resulting value (usually a record or an array) is returned.
|
||||
|
||||
The optional reviver input is a method that will be called for every key and value at every level of the result. Each value will be replaced by the result of the reviver function. This can be used to reform data-only records into method-bearing records, or to transform date strings into seconds.
|
||||
3
docs/api/modules/loop.md
Normal file
3
docs/api/modules/loop.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# loop
|
||||
|
||||
### step() <sub>function</sub>
|
||||
115
docs/api/modules/math.md
Normal file
115
docs/api/modules/math.md
Normal file
@@ -0,0 +1,115 @@
|
||||
# math
|
||||
|
||||
### dot() <sub>function</sub>
|
||||
|
||||
Compute the dot product between two numeric arrays, returning a scalar. Extra elements are ignored.
|
||||
|
||||
### project() <sub>function</sub>
|
||||
|
||||
Project one vector onto another, returning a new array of the same dimension.
|
||||
|
||||
### rotate() <sub>function</sub>
|
||||
|
||||
Rotate a 2D point (or array of length 2) by the given angle (in turns) around an optional pivot.
|
||||
|
||||
### midpoint() <sub>function</sub>
|
||||
|
||||
Compute the midpoint of two arrays of numbers. Only the first two entries are used if 2D is intended.
|
||||
|
||||
### reflect() <sub>function</sub>
|
||||
|
||||
Reflect a vector across a plane normal. Both arguments must be numeric arrays.
|
||||
|
||||
### distance() <sub>function</sub>
|
||||
|
||||
Compute the Euclidean distance between two numeric arrays of matching length.
|
||||
|
||||
### direction() <sub>function</sub>
|
||||
|
||||
Compute the normalized direction vector from the first array to the second.
|
||||
|
||||
### angle() <sub>function</sub>
|
||||
|
||||
Given a 2D vector, return its angle from the X-axis in radians or some chosen units.
|
||||
|
||||
### norm() <sub>function</sub>
|
||||
|
||||
Return a normalized copy of the given numeric array. For 2D/3D/4D or arbitrary length.
|
||||
|
||||
### angle_between() <sub>function</sub>
|
||||
|
||||
Compute the angle between two vectors (2D/3D/4D).
|
||||
|
||||
### lerp() <sub>function</sub>
|
||||
|
||||
Linear interpolation between two numbers: lerp(a, b, t).
|
||||
|
||||
### gcd() <sub>function</sub>
|
||||
|
||||
Compute the greatest common divisor of two integers.
|
||||
|
||||
### lcm() <sub>function</sub>
|
||||
|
||||
Compute the least common multiple of two integers.
|
||||
|
||||
### clamp() <sub>function</sub>
|
||||
|
||||
Clamp a number between low and high. clamp(value, low, high).
|
||||
|
||||
### angledist() <sub>function</sub>
|
||||
|
||||
Compute the signed distance between two angles in 'turn' units, e.g. 0..1 range.
|
||||
|
||||
### jitter() <sub>function</sub>
|
||||
|
||||
Apply a random +/- percentage noise to a number. Example: jitter(100, 0.05) -> ~95..105.
|
||||
|
||||
### mean() <sub>function</sub>
|
||||
|
||||
Compute the arithmetic mean of an array of numbers.
|
||||
|
||||
### sum() <sub>function</sub>
|
||||
|
||||
Sum all elements of an array of numbers.
|
||||
|
||||
### sigma() <sub>function</sub>
|
||||
|
||||
Compute standard deviation of an array of numbers.
|
||||
|
||||
### median() <sub>function</sub>
|
||||
|
||||
Compute the median of an array of numbers.
|
||||
|
||||
### length() <sub>function</sub>
|
||||
|
||||
Return the length of a vector (i.e. sqrt of sum of squares).
|
||||
|
||||
### from_to() <sub>function</sub>
|
||||
|
||||
Return an array of points from a start to an end, spaced out by a certain distance.
|
||||
|
||||
### rand() <sub>function</sub>
|
||||
|
||||
Return a random float in [0,1).
|
||||
|
||||
### randi() <sub>function</sub>
|
||||
|
||||
Return a random 32-bit integer.
|
||||
|
||||
### srand() <sub>function</sub>
|
||||
|
||||
Seed the random number generator with the given integer, or with current time if none.
|
||||
|
||||
### TAU <sub>number</sub>
|
||||
|
||||
### deg2rad(deg) <sub>function</sub>
|
||||
|
||||
### rad2deg(rad) <sub>function</sub>
|
||||
|
||||
### turn2rad(x) <sub>function</sub>
|
||||
|
||||
### rad2turn(x) <sub>function</sub>
|
||||
|
||||
### turn2deg(x) <sub>function</sub>
|
||||
|
||||
### deg2turn(x) <sub>function</sub>
|
||||
27
docs/api/modules/miniz.md
Normal file
27
docs/api/modules/miniz.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# miniz
|
||||
|
||||
### read(data) <sub>function</sub>
|
||||
|
||||
Create a zip reader from the given ArrayBuffer containing an entire ZIP archive.
|
||||
Return undefined if the data is invalid.
|
||||
|
||||
|
||||
|
||||
**data**: An ArrayBuffer with the entire ZIP file.
|
||||
|
||||
|
||||
**Returns**: A 'zip reader' object with methods for reading from the archive (mod, exists, slurp).
|
||||
|
||||
|
||||
### write(path) <sub>function</sub>
|
||||
|
||||
Create a zip writer that writes to the specified file path. Overwrites the file if
|
||||
it already exists. Return undefined on error.
|
||||
|
||||
|
||||
|
||||
**path**: The file path where the ZIP archive will be written.
|
||||
|
||||
|
||||
**Returns**: A 'zip writer' object with methods for adding files to the archive (add_file).
|
||||
|
||||
30
docs/api/modules/nota.md
Normal file
30
docs/api/modules/nota.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# nota
|
||||
|
||||
### encode(value) <sub>function</sub>
|
||||
|
||||
Convert a JavaScript value into a NOTA-encoded ArrayBuffer.
|
||||
|
||||
This function serializes JavaScript values (such as numbers, strings, booleans, arrays, objects, or ArrayBuffers) into the NOTA binary format. The resulting ArrayBuffer can be stored or transmitted and later decoded back into a JavaScript value.
|
||||
|
||||
:throws: An error if no argument is provided.
|
||||
|
||||
|
||||
**value**: The JavaScript value to encode (e.g., number, string, boolean, array, object, or ArrayBuffer).
|
||||
|
||||
|
||||
**Returns**: An ArrayBuffer containing the NOTA-encoded data.
|
||||
|
||||
|
||||
### decode(buffer) <sub>function</sub>
|
||||
|
||||
Decode a NOTA-encoded ArrayBuffer into a JavaScript value.
|
||||
|
||||
This function deserializes a NOTA-formatted ArrayBuffer into its corresponding JavaScript representation, such as a number, string, boolean, array, object, or ArrayBuffer. If the input is invalid or empty, it returns undefined.
|
||||
|
||||
|
||||
|
||||
**buffer**: An ArrayBuffer containing NOTA-encoded data to decode.
|
||||
|
||||
|
||||
**Returns**: The decoded JavaScript value (e.g., number, string, boolean, array, object, or ArrayBuffer), or undefined if no argument is provided.
|
||||
|
||||
101
docs/api/modules/os.md
Normal file
101
docs/api/modules/os.md
Normal file
@@ -0,0 +1,101 @@
|
||||
# os
|
||||
|
||||
### make_transform() <sub>function</sub>
|
||||
|
||||
Create a new transform object that can be used for 2D/3D positioning, scaling, and rotation.
|
||||
|
||||
### clean_transforms() <sub>function</sub>
|
||||
|
||||
Force an update on all transforms to remove dangling references or perform house-keeping.
|
||||
|
||||
### platform() <sub>function</sub>
|
||||
|
||||
Return a string with the underlying platform name, like 'Windows', 'Linux', or 'macOS'.
|
||||
|
||||
### arch() <sub>function</sub>
|
||||
|
||||
Return the CPU architecture string for this system (e.g. 'x64', 'arm64').
|
||||
|
||||
### totalmem() <sub>function</sub>
|
||||
|
||||
Return the total system RAM in bytes.
|
||||
|
||||
### freemem() <sub>function</sub>
|
||||
|
||||
Return the amount of free system RAM in bytes, if known.
|
||||
|
||||
### hostname() <sub>function</sub>
|
||||
|
||||
Return the system's hostname, or an empty string if not available.
|
||||
|
||||
### version() <sub>function</sub>
|
||||
|
||||
Return the OS or kernel version string, if the platform provides it.
|
||||
|
||||
### kill() <sub>function</sub>
|
||||
|
||||
Send a signal (e.g., 'SIGINT', 'SIGTERM', etc.) to the current process.
|
||||
|
||||
### exit() <sub>function</sub>
|
||||
|
||||
Exit the application with the specified exit code.
|
||||
|
||||
### now() <sub>function</sub>
|
||||
|
||||
Return current time (in seconds as a float) with high resolution.
|
||||
|
||||
### openurl() <sub>function</sub>
|
||||
|
||||
Open the provided URL in the default web browser, if possible.
|
||||
|
||||
### make_timer() <sub>function</sub>
|
||||
|
||||
Create a new timer object that will call a specified function after a certain delay.
|
||||
|
||||
### update_timers() <sub>function</sub>
|
||||
|
||||
Advance all timers by the provided time delta (in seconds).
|
||||
|
||||
### sleep() <sub>function</sub>
|
||||
|
||||
Block execution for the specified number of seconds.
|
||||
|
||||
### battery_pct() <sub>function</sub>
|
||||
|
||||
Return the battery level (percentage) or negative if unknown.
|
||||
|
||||
### battery_voltage() <sub>function</sub>
|
||||
|
||||
Return the current battery voltage in volts, if available.
|
||||
|
||||
### battery_seconds() <sub>function</sub>
|
||||
|
||||
Return the estimated remaining battery time in seconds, or negative if unknown.
|
||||
|
||||
### power_state() <sub>function</sub>
|
||||
|
||||
Return a string describing power status: 'on battery', 'charging', 'charged', etc.
|
||||
|
||||
### on() <sub>function</sub>
|
||||
|
||||
Register a global callback for certain engine-wide or system-level events.
|
||||
|
||||
### rt_info() <sub>function</sub>
|
||||
|
||||
Return internal QuickJS runtime info, such as object counts.
|
||||
|
||||
### rusage() <sub>function</sub>
|
||||
|
||||
Return resource usage stats for this process, if the platform supports it.
|
||||
|
||||
### mallinfo() <sub>function</sub>
|
||||
|
||||
Return detailed memory allocation info (arena size, free blocks, etc.) on some platforms.
|
||||
|
||||
### env() <sub>function</sub>
|
||||
|
||||
Fetch the value of a given environment variable, or undefined if it doesn't exist.
|
||||
|
||||
### system() <sub>function</sub>
|
||||
|
||||
Execute a shell command using the system() call. Returns the command's exit code.
|
||||
44
docs/api/modules/packer.md
Normal file
44
docs/api/modules/packer.md
Normal file
@@ -0,0 +1,44 @@
|
||||
# packer
|
||||
|
||||
### getAllFiles(dir) <sub>function</sub>
|
||||
|
||||
|
||||
Return a list of all files in the given directory that are not matched by .prosperonignore,
|
||||
skipping directories.
|
||||
|
||||
|
||||
|
||||
**dir**: The directory to search.
|
||||
|
||||
|
||||
**Returns**: An array of file paths found.
|
||||
|
||||
|
||||
### gatherStats(filePaths) <sub>function</sub>
|
||||
|
||||
|
||||
Analyze a list of files and categorize them as modules, programs, images, or other.
|
||||
|
||||
|
||||
|
||||
**filePaths**: An array of file paths to analyze.
|
||||
|
||||
|
||||
**Returns**: An object { modules, programs, images, other, total } with counts.
|
||||
|
||||
|
||||
### pack(dir, outPath) <sub>function</sub>
|
||||
|
||||
|
||||
Create a ZIP archive of all files (skipping those matched by .prosperonignore) in the
|
||||
specified directory and write it to outPath. This uses the miniz module.
|
||||
|
||||
|
||||
|
||||
**dir**: The directory to zip.
|
||||
|
||||
**outPath**: The path (including filename) for the resulting ZIP file.
|
||||
|
||||
|
||||
**Returns**: None (synchronous). Throws an Error if the directory does not exist.
|
||||
|
||||
96
docs/api/modules/render.md
Normal file
96
docs/api/modules/render.md
Normal file
@@ -0,0 +1,96 @@
|
||||
# render
|
||||
|
||||
### _main <sub>object</sub>
|
||||
|
||||
A handle for low-level GPU operations via SDL GPU. Freed on GC.
|
||||
|
||||
|
||||
### device <sub>object</sub>
|
||||
|
||||
### stencil_writer(...args) <sub>function</sub>
|
||||
|
||||
### fillmask(ref) <sub>function</sub>
|
||||
|
||||
Draw a fullscreen shape using a 'screenfill' shader to populate the stencil buffer with a given reference.
|
||||
|
||||
|
||||
|
||||
**ref**: The stencil reference value to write.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### mask(image, pos, scale, rotation, ref) <sub>function</sub>
|
||||
|
||||
Draw an image to the stencil buffer, marking its area with a specified reference value.
|
||||
|
||||
|
||||
|
||||
**image**: A texture or string path (which is converted to a texture).
|
||||
|
||||
**pos**: The translation (x, y) for the image placement.
|
||||
|
||||
**scale**: Optional scaling applied to the texture.
|
||||
|
||||
**rotation**: Optional rotation in radians (unused by default).
|
||||
|
||||
**ref**: The stencil reference value to write.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### viewport(rect) <sub>function</sub>
|
||||
|
||||
Set the GPU viewport to the specified rectangle.
|
||||
|
||||
|
||||
|
||||
**rect**: A rectangle [x, y, width, height].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### scissor(rect) <sub>function</sub>
|
||||
|
||||
Set the GPU scissor region to the specified rectangle (alias of render.viewport).
|
||||
|
||||
|
||||
|
||||
**rect**: A rectangle [x, y, width, height].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### queue(cmd) <sub>function</sub>
|
||||
|
||||
Enqueue one or more draw commands. These commands are batched until render_camera is called.
|
||||
|
||||
|
||||
|
||||
**cmd**: Either a single command object or an array of command objects.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### setup_draw() <sub>function</sub>
|
||||
|
||||
Switch the current queue to the primary scene render queue, then invoke 'prosperon.draw' if defined.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### setup_hud() <sub>function</sub>
|
||||
|
||||
Switch the current queue to the HUD render queue, then invoke 'prosperon.hud' if defined.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
68
docs/api/modules/resources.md
Normal file
68
docs/api/modules/resources.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# resources
|
||||
|
||||
### scripts <sub>object</sub>
|
||||
|
||||
### images <sub>object</sub>
|
||||
|
||||
### sounds <sub>object</sub>
|
||||
|
||||
### fonts <sub>object</sub>
|
||||
|
||||
### lib <sub>object</sub>
|
||||
|
||||
### canonical(file) <sub>function</sub>
|
||||
|
||||
### find_image(...args) <sub>function</sub>
|
||||
|
||||
### find_sound(...args) <sub>function</sub>
|
||||
|
||||
### find_script(...args) <sub>function</sub>
|
||||
|
||||
### find_font(...args) <sub>function</sub>
|
||||
|
||||
### getAllFiles(dir) <sub>function</sub>
|
||||
|
||||
|
||||
Return a list of recognized files in the given directory that are not matched by
|
||||
.prosperonignore, skipping directories. Recognized extensions include scripts,
|
||||
images, sounds, fonts, and libs.
|
||||
|
||||
|
||||
|
||||
**dir**: The directory to search.
|
||||
|
||||
|
||||
**Returns**: An array of recognized file paths.
|
||||
|
||||
|
||||
### gatherStats(filePaths) <sub>function</sub>
|
||||
|
||||
|
||||
Analyze a list of recognized files and categorize them by scripts, images, sounds,
|
||||
fonts, libs, or other. Return a stats object with these counts and the total.
|
||||
|
||||
|
||||
|
||||
**filePaths**: An array of file paths to analyze.
|
||||
|
||||
|
||||
**Returns**: { scripts, images, sounds, fonts, lib, other, total }
|
||||
|
||||
|
||||
### pack(dir, outPath) <sub>function</sub>
|
||||
|
||||
|
||||
Create a ZIP archive of all recognized files (skipping those matched by .prosperonignore)
|
||||
in the specified directory and write it to outPath. Recognized extensions are scripts,
|
||||
images, sounds, fonts, or libs.
|
||||
|
||||
:raises Error: If the directory does not exist.
|
||||
|
||||
|
||||
**dir**: The directory to zip.
|
||||
|
||||
**outPath**: The path (including filename) for the resulting ZIP file.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
11
docs/api/modules/sound.md
Normal file
11
docs/api/modules/sound.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# sound
|
||||
|
||||
### undefined <sub>string</sub>
|
||||
|
||||
### pcm(file) <sub>function</sub>
|
||||
|
||||
### play(file) <sub>function</sub>
|
||||
|
||||
### cry(file) <sub>function</sub>
|
||||
|
||||
### music(file, fade = 0.5) <sub>function</sub>
|
||||
9
docs/api/modules/spline.md
Normal file
9
docs/api/modules/spline.md
Normal file
@@ -0,0 +1,9 @@
|
||||
# spline
|
||||
|
||||
### catmull() <sub>function</sub>
|
||||
|
||||
Perform Catmull-Rom spline sampling on an array of 2D points, returning an array of samples.
|
||||
|
||||
### bezier() <sub>function</sub>
|
||||
|
||||
Perform a Bezier spline (or catmull) sampling on 2D points, returning an array of sampled points.
|
||||
103
docs/api/modules/time.md
Normal file
103
docs/api/modules/time.md
Normal file
@@ -0,0 +1,103 @@
|
||||
# time
|
||||
|
||||
The main time object, handling date/time utilities in earth-seconds.
|
||||
|
||||
### now() <sub>function</sub>
|
||||
|
||||
Return the current system time in seconds (implemented in C extension).
|
||||
|
||||
### computer_dst() <sub>function</sub>
|
||||
|
||||
Return true if local system time is currently in DST (implemented in C extension).
|
||||
|
||||
### computer_zone() <sub>function</sub>
|
||||
|
||||
Return local time zone offset from UTC in hours (implemented in C extension).
|
||||
|
||||
### second <sub>number</sub>
|
||||
|
||||
Number of seconds in a (real) second (always 1).
|
||||
|
||||
### minute <sub>number</sub>
|
||||
|
||||
Number of seconds in a minute (60).
|
||||
|
||||
### hour <sub>number</sub>
|
||||
|
||||
Number of seconds in an hour (3600).
|
||||
|
||||
### day <sub>number</sub>
|
||||
|
||||
Number of seconds in a day (86400).
|
||||
|
||||
### week <sub>number</sub>
|
||||
|
||||
Number of seconds in a week (604800).
|
||||
|
||||
### weekdays <sub>object</sub>
|
||||
|
||||
Names of the days of the week, Sunday through Saturday.
|
||||
|
||||
### monthstr <sub>object</sub>
|
||||
|
||||
Full names of the months of the year, January through December.
|
||||
|
||||
### epoch <sub>number</sub>
|
||||
|
||||
Base epoch year, from which day 0 is calculated (default 1970).
|
||||
|
||||
### hour2minute() <sub>function</sub>
|
||||
|
||||
Return the ratio of hour to minute in seconds, e.g. 3600 / 60 => 60.
|
||||
|
||||
### day2hour() <sub>function</sub>
|
||||
|
||||
Return the ratio of day to hour in seconds, e.g. 86400 / 3600 => 24.
|
||||
|
||||
### minute2second() <sub>function</sub>
|
||||
|
||||
Return the ratio of minute to second in seconds, e.g. 60 / 1 => 60.
|
||||
|
||||
### week2day() <sub>function</sub>
|
||||
|
||||
Return the ratio of week to day in seconds, e.g. 604800 / 86400 => 7.
|
||||
|
||||
### strparse <sub>object</sub>
|
||||
|
||||
Mapping of format tokens (yyyy, mm, dd, etc.) to time fields (year, month, day...).
|
||||
|
||||
### isleap(year) <sub>function</sub>
|
||||
|
||||
Return true if a given year is leap, based on whether it has 366 days.
|
||||
|
||||
### yearsize(y) <sub>function</sub>
|
||||
|
||||
Given a year, return 365 or 366 depending on leap-year rules.
|
||||
|
||||
### timecode(t, fps = 24) <sub>function</sub>
|
||||
|
||||
Convert seconds into a "S:frames" timecode string, with optional FPS (default 24).
|
||||
|
||||
### monthdays <sub>object</sub>
|
||||
|
||||
An array of days in each month for a non-leap year.
|
||||
|
||||
### zones <sub>object</sub>
|
||||
|
||||
Table of recognized time zone abbreviations, with offsets (e.g., "-12" -> "IDLW").
|
||||
|
||||
### record(num, zone = this.computer_zone() <sub>function</sub>
|
||||
|
||||
Convert a timestamp (in seconds) into a record with fields like day, month, year, etc.
|
||||
|
||||
### number(rec) <sub>function</sub>
|
||||
|
||||
Convert a record back into a numeric timestamp (seconds).
|
||||
|
||||
### fmt <sub>string</sub>
|
||||
|
||||
Default format string for time.text(), containing tokens like 'yyyy', 'dd', 'hh', etc.
|
||||
|
||||
### text(num, fmt = this.fmt, zone) <sub>function</sub>
|
||||
|
||||
Format a numeric or record time into a string using a format pattern, e.g. 'hh:nn:ss'.
|
||||
58
docs/api/modules/tween.md
Normal file
58
docs/api/modules/tween.md
Normal file
@@ -0,0 +1,58 @@
|
||||
# tween
|
||||
|
||||
### Tween <sub>object</sub>
|
||||
|
||||
|
||||
An object providing methods to create and control tweens with additional features
|
||||
like looping, custom easing, multiple stages, etc.
|
||||
|
||||
Properties:
|
||||
- default: A template object with loop/time/ease/whole/cb properties.
|
||||
Methods:
|
||||
- start(obj, target, tvals, options): Create a tween over multiple target values.
|
||||
- make: Alias of start.
|
||||
|
||||
|
||||
### Ease <sub>object</sub>
|
||||
|
||||
|
||||
This object provides multiple easing functions that remap a 0..1 input to produce
|
||||
a smoothed or non-linear output. They can be used standalone or inside tweens.
|
||||
|
||||
Available functions:
|
||||
- linear(t)
|
||||
- in(t), out(t), inout(t)
|
||||
- quad.in, quad.out, quad.inout
|
||||
- cubic.in, cubic.out, cubic.inout
|
||||
- quart.in, quart.out, quart.inout
|
||||
- quint.in, quint.out, quint.inout
|
||||
- expo.in, expo.out, expo.inout
|
||||
- bounce.in, bounce.out, bounce.inout
|
||||
- sine.in, sine.out, sine.inout
|
||||
- elastic.in, elastic.out, elastic.inout
|
||||
|
||||
All easing functions expect t in [0..1] and return a remapped value in [0..1].
|
||||
|
||||
|
||||
### tween(from, to, time, fn, cb) <sub>function</sub>
|
||||
|
||||
|
||||
|
||||
Creates a simple tween that linearly interpolates from "from" to "to" over "time"
|
||||
and calls "fn" with each interpolated value. Once finished, "fn" is called with "to",
|
||||
then "cb" is invoked if provided, and the tween is cleaned up.
|
||||
|
||||
|
||||
**from**: The starting object or value to interpolate from.
|
||||
|
||||
**to**: The ending object or value to interpolate to.
|
||||
|
||||
**time**: The total duration of the tween in milliseconds or some time unit.
|
||||
|
||||
**fn**: A callback function that receives the interpolated value at each update.
|
||||
|
||||
**cb**: (Optional) A callback invoked once the tween completes.
|
||||
|
||||
|
||||
**Returns**: A function that, when called, cleans up and stops the tween.
|
||||
|
||||
192
docs/api/modules/util.md
Normal file
192
docs/api/modules/util.md
Normal file
@@ -0,0 +1,192 @@
|
||||
# util
|
||||
|
||||
|
||||
A collection of general-purpose utility functions for object manipulation, merging,
|
||||
deep copying, safe property access, etc.
|
||||
|
||||
|
||||
### guid() <sub>function</sub>
|
||||
|
||||
|
||||
Return a random 32-character hexadecimal UUID-like string (not guaranteed RFC4122-compliant).
|
||||
|
||||
|
||||
**Returns**: A random 32-character string (hex).
|
||||
|
||||
|
||||
### insertion_sort(arr, cmp) <sub>function</sub>
|
||||
|
||||
|
||||
In-place insertion sort of an array using cmp(a,b)->Number for ordering.
|
||||
|
||||
|
||||
**arr**: The array to be sorted in-place.
|
||||
|
||||
**cmp**: Comparison function cmp(a,b)->Number.
|
||||
|
||||
|
||||
**Returns**: The same array, sorted in-place.
|
||||
|
||||
|
||||
### deepfreeze(obj) <sub>function</sub>
|
||||
|
||||
|
||||
Recursively freeze an object and all of its nested objects so they cannot be modified.
|
||||
|
||||
|
||||
**obj**: The object to recursively freeze.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### dainty_assign(target, source) <sub>function</sub>
|
||||
|
||||
|
||||
Copy non-function properties from source into matching keys of target without overwriting
|
||||
keys that don't exist in target. Arrays are deep-copied, and objects are recursively assigned.
|
||||
|
||||
|
||||
**target**: The target object whose keys may be updated.
|
||||
|
||||
**source**: The source object containing new values.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### get(obj, path, defValue) <sub>function</sub>
|
||||
|
||||
|
||||
Safely retrieve a nested property from obj at path (array or dot-string).
|
||||
Returns defValue if the property is undefined.
|
||||
|
||||
|
||||
**obj**: The object to traverse.
|
||||
|
||||
**path**: A string like "a.b.c" or an array of path segments.
|
||||
|
||||
**defValue**: The default value if the property is undefined.
|
||||
|
||||
|
||||
**Returns**: The nested property or defValue.
|
||||
|
||||
|
||||
### isEmpty(o) <sub>function</sub>
|
||||
|
||||
|
||||
Return true if the object has no own properties, otherwise false.
|
||||
|
||||
|
||||
**o**: The object to check.
|
||||
|
||||
|
||||
**Returns**: Boolean indicating if the object is empty.
|
||||
|
||||
|
||||
### dig(obj, path, def) <sub>function</sub>
|
||||
|
||||
|
||||
Ensure a nested path of objects exists inside obj; create objects if missing, and set
|
||||
the final path component to def.
|
||||
|
||||
|
||||
**obj**: The root object to modify.
|
||||
|
||||
**path**: A dot-string specifying nested objects to create.
|
||||
|
||||
**def**: The value to store in the final path component, default {}.
|
||||
|
||||
|
||||
**Returns**: The assigned final value.
|
||||
|
||||
|
||||
### access(obj, name) <sub>function</sub>
|
||||
|
||||
|
||||
Traverse obj by dot-separated path name, returning the final value or undefined
|
||||
if any step is missing.
|
||||
|
||||
|
||||
**obj**: The object to traverse.
|
||||
|
||||
**name**: A dot-string path (e.g. "foo.bar.baz").
|
||||
|
||||
|
||||
**Returns**: The value at that path, or undefined if missing.
|
||||
|
||||
|
||||
### mergekey(o1, o2, k) <sub>function</sub>
|
||||
|
||||
|
||||
Helper for merge, updating key k from o2 into o1. Arrays are deep-copied and objects are
|
||||
recursively merged.
|
||||
|
||||
|
||||
**o1**: The target object.
|
||||
|
||||
**o2**: The source object.
|
||||
|
||||
**k**: The key to merge.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### merge(target, objs) <sub>function</sub>
|
||||
|
||||
|
||||
Merge all passed objects into target, copying or merging each key as needed.
|
||||
Arrays are deep-copied, objects are recursively merged, etc.
|
||||
|
||||
|
||||
**target**: The target object.
|
||||
|
||||
**objs**: One or more objects to merge into target.
|
||||
|
||||
|
||||
**Returns**: The updated target object.
|
||||
|
||||
|
||||
### copy(proto, objs) <sub>function</sub>
|
||||
|
||||
|
||||
Create a new object with proto as its prototype, then mix in additional objects’ properties.
|
||||
|
||||
|
||||
**proto**: The prototype object for the new object.
|
||||
|
||||
**objs**: One or more objects whose properties will be mixed in.
|
||||
|
||||
|
||||
**Returns**: The newly created object.
|
||||
|
||||
|
||||
### obj_lerp(a, b, t) <sub>function</sub>
|
||||
|
||||
|
||||
Linearly interpolate between two objects a and b by factor t, assuming each property
|
||||
supports .lerp().
|
||||
|
||||
|
||||
**a**: The start object (its properties must have .lerp()).
|
||||
|
||||
**b**: The end object (matching properties).
|
||||
|
||||
**t**: Interpolation factor (0..1).
|
||||
|
||||
|
||||
**Returns**: A new object with interpolated properties.
|
||||
|
||||
|
||||
### normalizeSpacing(spacing) <sub>function</sub>
|
||||
|
||||
|
||||
Normalize any spacing input into a {l, r, t, b} object.
|
||||
|
||||
|
||||
**spacing**: A number, an array of length 2 or 4, or an object with l/r/t/b.
|
||||
|
||||
|
||||
**Returns**: An object {l, r, t, b}.
|
||||
|
||||
5
docs/api/modules/video.md
Normal file
5
docs/api/modules/video.md
Normal file
@@ -0,0 +1,5 @@
|
||||
# video
|
||||
|
||||
### make_video() <sub>function</sub>
|
||||
|
||||
Decode a video file (MPEG, etc.) from an ArrayBuffer, returning a datastream object.
|
||||
35
docs/api/prosperon.md
Normal file
35
docs/api/prosperon.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# prosperon
|
||||
|
||||
### c_types <sub>object</sub>
|
||||
|
||||
### argv <sub>object</sub>
|
||||
|
||||
### version <sub>string</sub>
|
||||
|
||||
### revision <sub>string</sub>
|
||||
|
||||
### engine_start() <sub>function</sub>
|
||||
|
||||
### DOC <sub>symbol</sub>
|
||||
|
||||
### on(type, callback) <sub>function</sub>
|
||||
|
||||
### dispatch(type, data) <sub>function</sub>
|
||||
|
||||
### PATH <sub>object</sub>
|
||||
|
||||
### appupdate(...args) <sub>function</sub>
|
||||
|
||||
### update(...args) <sub>function</sub>
|
||||
|
||||
### physupdate(...args) <sub>function</sub>
|
||||
|
||||
### gui(...args) <sub>function</sub>
|
||||
|
||||
### hud(...args) <sub>function</sub>
|
||||
|
||||
### draw(...args) <sub>function</sub>
|
||||
|
||||
### imgui(...args) <sub>function</sub>
|
||||
|
||||
### app(...args) <sub>function</sub>
|
||||
55
docs/api/types/PHYSFS_File.md
Normal file
55
docs/api/types/PHYSFS_File.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# PHYSFS_File
|
||||
|
||||
A file handle opened via PhysFS for writing or reading. Freed automatically when references go away.
|
||||
|
||||
|
||||
### close() <sub>function</sub>
|
||||
|
||||
Close this file handle. Throws on error.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### write(data) <sub>function</sub>
|
||||
|
||||
Write data (string or ArrayBuffer) to the file. Throws on error.
|
||||
|
||||
|
||||
|
||||
**data**: The data to write (string or ArrayBuffer).
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### buffer(size) <sub>function</sub>
|
||||
|
||||
Enable an internal write buffer of the given size on this file.
|
||||
|
||||
|
||||
|
||||
**size**: Size in bytes of the buffer.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### tell() <sub>function</sub>
|
||||
|
||||
Return the current position in the file.
|
||||
|
||||
|
||||
|
||||
**Returns**: A numeric offset.
|
||||
|
||||
|
||||
### eof() <sub>function</sub>
|
||||
|
||||
Return whether the file pointer is at end-of-file.
|
||||
|
||||
|
||||
|
||||
**Returns**: True if at EOF, false otherwise.
|
||||
|
||||
27
docs/api/types/SDL_Camera.md
Normal file
27
docs/api/types/SDL_Camera.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# SDL_Camera
|
||||
|
||||
A handle to a physical camera device. Freed when references drop or camera is closed.
|
||||
|
||||
|
||||
### frame() <sub>function</sub>
|
||||
|
||||
Acquire the latest camera frame (as an SDL_Surface). Returns undefined if no
|
||||
new frame is available yet. Throws on error.
|
||||
|
||||
|
||||
|
||||
**Returns**: SDL_Surface or undefined.
|
||||
|
||||
|
||||
### release_frame(surface) <sub>function</sub>
|
||||
|
||||
Release a frame surface previously acquired via camera.frame(). Must be
|
||||
done for each acquired frame.
|
||||
|
||||
|
||||
|
||||
**surface**: The surface to release.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
4
docs/api/types/SDL_Cursor.md
Normal file
4
docs/api/types/SDL_Cursor.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# SDL_Cursor
|
||||
|
||||
An SDL cursor handle. Freed automatically on GC. No direct methods.
|
||||
|
||||
3
docs/api/types/SDL_GPUBuffer.md
Normal file
3
docs/api/types/SDL_GPUBuffer.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# SDL_GPUBuffer
|
||||
|
||||
### name() <sub>function</sub>
|
||||
231
docs/api/types/SDL_GPUCommandBuffer.md
Normal file
231
docs/api/types/SDL_GPUCommandBuffer.md
Normal file
@@ -0,0 +1,231 @@
|
||||
# SDL_GPUCommandBuffer
|
||||
|
||||
A command buffer that accumulates rendering, copy, and compute operations. Freed after submission or GC.
|
||||
|
||||
|
||||
### render_pass(passDesc) <sub>function</sub>
|
||||
|
||||
Begin a render pass with color/depth attachments. Provide an object with
|
||||
'color_targets' and optional 'depth_stencil'. Returns an SDL_GPURenderPass handle.
|
||||
|
||||
|
||||
|
||||
**passDesc**: {color_targets:[...], depth_stencil:...}
|
||||
|
||||
|
||||
**Returns**: SDL_GPURenderPass
|
||||
|
||||
|
||||
### compute_pass(storageTextures, storageBuffers) <sub>function</sub>
|
||||
|
||||
Begin a compute pass reading/writing given arrays of textures and buffers.
|
||||
|
||||
|
||||
|
||||
**storageTextures**: array of read/write textures
|
||||
|
||||
**storageBuffers**: array of read/write buffers
|
||||
|
||||
|
||||
**Returns**: SDL_GPUComputePass
|
||||
|
||||
|
||||
### swapchain_pass(clearColor) <sub>function</sub>
|
||||
|
||||
Begin a render pass that directly targets the swapchain (the window). Clears
|
||||
with the specified color.
|
||||
|
||||
|
||||
|
||||
**clearColor**: [r,g,b,a]
|
||||
|
||||
|
||||
**Returns**: SDL_GPURenderPass
|
||||
|
||||
|
||||
### acquire_swapchain() <sub>function</sub>
|
||||
|
||||
Acquire the current swapchain texture from the window. Internal usage.
|
||||
|
||||
|
||||
|
||||
**Returns**: SDL_GPUTexture handle
|
||||
|
||||
|
||||
### bind_vertex_buffer(slot, buffer) <sub>function</sub>
|
||||
|
||||
Bind a GPU buffer as the vertex buffer at a given slot.
|
||||
|
||||
|
||||
|
||||
**slot**: Integer slot index.
|
||||
|
||||
**buffer**: The SDL_GPUBuffer.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### bind_index_buffer(buffer, offset) <sub>function</sub>
|
||||
|
||||
Bind a GPU buffer as the index buffer (16-bit or 32-bit).
|
||||
|
||||
|
||||
|
||||
**buffer**: The SDL_GPUBuffer.
|
||||
|
||||
**offset**: Optional offset in bytes.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### bind_fragment_sampler(slot, texture, sampler) <sub>function</sub>
|
||||
|
||||
Bind a texture+sampler pair to a particular fragment shader slot.
|
||||
|
||||
|
||||
|
||||
**slot**: Index of the sampler binding.
|
||||
|
||||
**texture**: The SDL_GPUTexture
|
||||
|
||||
**sampler**: The SDL_GPUSampler
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### push_vertex_uniform_data(slot, data) <sub>function</sub>
|
||||
|
||||
Push raw data to a vertex shader uniform block.
|
||||
|
||||
|
||||
|
||||
**slot**: The uniform buffer slot.
|
||||
|
||||
**data**: An ArrayBuffer with the data to upload.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### push_fragment_uniform_data(slot, data) <sub>function</sub>
|
||||
|
||||
Push raw data to a fragment shader uniform block.
|
||||
|
||||
|
||||
|
||||
**slot**: The uniform buffer slot index.
|
||||
|
||||
**data**: An ArrayBuffer with uniform data.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### push_compute_uniform_data(slot, data) <sub>function</sub>
|
||||
|
||||
Push raw data to a compute shader uniform buffer.
|
||||
|
||||
|
||||
|
||||
**slot**: The uniform buffer slot.
|
||||
|
||||
**data**: An ArrayBuffer with the data.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### submit() <sub>function</sub>
|
||||
|
||||
Submit this command buffer to the GPU and return a fence for synchronization.
|
||||
|
||||
|
||||
|
||||
**Returns**: An SDL_GPUFence
|
||||
|
||||
|
||||
### cancel() <sub>function</sub>
|
||||
|
||||
Cancel (discard) this command buffer without submitting.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### camera(cameraTransform, uniformSlot) <sub>function</sub>
|
||||
|
||||
Write a camera transform (projection/view) to a uniform slot for 3D or 2D usage.
|
||||
|
||||
|
||||
|
||||
**cameraTransform**: A camera object or transform with .pos, fov, etc.
|
||||
|
||||
**uniformSlot**: The integer uniform buffer slot to which data is pushed.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### hud(sizeVec2, uniformSlot) <sub>function</sub>
|
||||
|
||||
Write an orthographic full-screen "HUD" matrix to a uniform slot. Typically used
|
||||
for 2D overlays.
|
||||
|
||||
|
||||
|
||||
**sizeVec2**: [width, height] of the viewport area.
|
||||
|
||||
**uniformSlot**: The integer uniform buffer slot.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### push_debug_group(name) <sub>function</sub>
|
||||
|
||||
Push a named debug group marker onto the GPU command list (for debuggers/profilers).
|
||||
|
||||
|
||||
|
||||
**name**: The debug label string.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### pop_debug_group() <sub>function</sub>
|
||||
|
||||
Pop the most recent debug group marker.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### debug_label(label) <sub>function</sub>
|
||||
|
||||
Insert a one-off debug label at the current spot in the command list.
|
||||
|
||||
|
||||
|
||||
**label**: The debug label string
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### blit(blitDesc) <sub>function</sub>
|
||||
|
||||
Blit one GPU texture to another with optional flip mode, filter, and clear operations.
|
||||
|
||||
|
||||
|
||||
**blitDesc**: { src:{texture,mip_level, etc}, dst:{texture,...}, load_op, flip, filter, clear_color:[r,g,b,a] }
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
83
docs/api/types/SDL_GPUComputePass.md
Normal file
83
docs/api/types/SDL_GPUComputePass.md
Normal file
@@ -0,0 +1,83 @@
|
||||
# SDL_GPUComputePass
|
||||
|
||||
A compute pass for dispatching compute pipelines. Freed after end() or GC.
|
||||
|
||||
|
||||
### dispatch(x, y, z) <sub>function</sub>
|
||||
|
||||
Dispatch the compute pipeline with the specified threadgroup counts.
|
||||
|
||||
|
||||
|
||||
**x**: Number of groups in X dimension
|
||||
|
||||
**y**: Number of groups in Y dimension
|
||||
|
||||
**z**: Number of groups in Z dimension
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### end() <sub>function</sub>
|
||||
|
||||
End this compute pass.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### pipeline(computePipeline) <sub>function</sub>
|
||||
|
||||
Bind a compute pipeline in this pass.
|
||||
|
||||
|
||||
|
||||
**computePipeline**: The SDL_GPUComputePipeline
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### samplers(arrayOfSamplerBindings, firstSlot) <sub>function</sub>
|
||||
|
||||
Bind a set of texture/sampler pairs for compute usage.
|
||||
|
||||
|
||||
|
||||
**arrayOfSamplerBindings**: e.g. [ {texture, sampler}, ...]
|
||||
|
||||
**firstSlot**: The starting sampler slot.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### storage_buffers(arrayOfBuffers, firstSlot) <sub>function</sub>
|
||||
|
||||
Bind an array of storage buffers for the compute shader.
|
||||
|
||||
|
||||
|
||||
**arrayOfBuffers**: The buffers
|
||||
|
||||
**firstSlot**: Starting binding slot.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### storage_textures(arrayOfTextures, firstSlot) <sub>function</sub>
|
||||
|
||||
Bind an array of storage textures for the compute shader.
|
||||
|
||||
|
||||
|
||||
**arrayOfTextures**: The textures
|
||||
|
||||
**firstSlot**: Starting binding slot
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
5
docs/api/types/SDL_GPUComputePipeline.md
Normal file
5
docs/api/types/SDL_GPUComputePipeline.md
Normal file
@@ -0,0 +1,5 @@
|
||||
# SDL_GPUComputePipeline
|
||||
|
||||
Encapsulates a compute shader program plus associated resource layouts.
|
||||
Created via device.compute_pipeline(...).
|
||||
|
||||
4
docs/api/types/SDL_GPUCopyPass.md
Normal file
4
docs/api/types/SDL_GPUCopyPass.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# SDL_GPUCopyPass
|
||||
|
||||
A pass for CPU<->GPU or GPU<->GPU copy operations. No direct JS API besides internal usage.
|
||||
|
||||
236
docs/api/types/SDL_GPUDevice.md
Normal file
236
docs/api/types/SDL_GPUDevice.md
Normal file
@@ -0,0 +1,236 @@
|
||||
# SDL_GPUDevice
|
||||
|
||||
A handle for low-level GPU operations via SDL GPU. Freed on GC.
|
||||
|
||||
|
||||
### claim_window(window) <sub>function</sub>
|
||||
|
||||
Claim an existing SDL_Window so this GPU device can render to it.
|
||||
|
||||
|
||||
|
||||
**window**: The SDL_Window to attach.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### make_pipeline(pipelineDesc) <sub>function</sub>
|
||||
|
||||
Create a new graphics pipeline from a descriptor object specifying shaders,
|
||||
blend states, vertex format, etc.
|
||||
|
||||
|
||||
|
||||
**pipelineDesc**: An object containing pipeline fields (vertexShader, blend, etc.).
|
||||
|
||||
|
||||
**Returns**: A SDL_GPUGraphicsPipeline handle.
|
||||
|
||||
|
||||
### compute_pipeline(desc) <sub>function</sub>
|
||||
|
||||
Create a compute pipeline from a descriptor (shader code, threadgroup sizes, etc.).
|
||||
|
||||
|
||||
|
||||
**desc**: An object with shader code, thread counts, etc.
|
||||
|
||||
|
||||
**Returns**: SDL_GPUComputePipeline handle.
|
||||
|
||||
|
||||
### set_swapchain(composition, presentMode) <sub>function</sub>
|
||||
|
||||
Specify how the swapchain (final rendered image) is composed, e.g. 'sdr', 'hdr',
|
||||
and present mode like 'vsync' or 'immediate'.
|
||||
|
||||
|
||||
|
||||
**composition**: E.g. 'sdr', 'linear', or 'hdr'.
|
||||
|
||||
**presentMode**: E.g. 'vsync', 'immediate', 'mailbox'.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### sort_sprite(a, b) <sub>function</sub>
|
||||
|
||||
A comparator function used for sorting sprite objects by layer, y, and texture.
|
||||
Usually used internally.
|
||||
|
||||
|
||||
|
||||
**a**: A sprite object.
|
||||
|
||||
**b**: Another sprite object.
|
||||
|
||||
|
||||
**Returns**: <0, 0, or >0 for sort ordering.
|
||||
|
||||
|
||||
### make_sampler(samplerDesc) <sub>function</sub>
|
||||
|
||||
Create a sampler object specifying filtering, wrapping, anisotropy, etc.
|
||||
|
||||
|
||||
|
||||
**samplerDesc**: An object with min_filter, mag_filter, etc.
|
||||
|
||||
|
||||
**Returns**: SDL_GPUSampler handle.
|
||||
|
||||
|
||||
### load_texture(surface, compressionLevel) <sub>function</sub>
|
||||
|
||||
Upload an SDL_Surface into a GPU texture, optionally compressing with DXT. Freed automatically.
|
||||
|
||||
|
||||
|
||||
**surface**: An SDL_Surface.
|
||||
|
||||
**compressionLevel**: 0=none, 1=DXT1 or DXT5, 2=high quality, etc.
|
||||
|
||||
|
||||
**Returns**: SDL_GPUTexture
|
||||
|
||||
|
||||
### texture(desc) <sub>function</sub>
|
||||
|
||||
Create a GPU texture with the specified format usage.
|
||||
|
||||
|
||||
|
||||
**desc**: Object with {width, height, layers, type, format, usage, etc.}
|
||||
|
||||
|
||||
**Returns**: SDL_GPUTexture
|
||||
|
||||
|
||||
### make_quad() <sub>function</sub>
|
||||
|
||||
Return a simple 2-triangle quad geometry covering [0,1]x[0,1].
|
||||
Useful for post-processing passes.
|
||||
|
||||
|
||||
|
||||
**Returns**: A mesh {pos, uv, color, indices}.
|
||||
|
||||
|
||||
### driver() <sub>function</sub>
|
||||
|
||||
Return the name of the underlying GPU driver in use (e.g. 'OpenGL').
|
||||
|
||||
|
||||
|
||||
**Returns**: A string with driver name.
|
||||
|
||||
|
||||
### make_shader(desc) <sub>function</sub>
|
||||
|
||||
Compile raw shader code (vertex or fragment) in e.g. SPIR-V, MSL, or DXIL format.
|
||||
|
||||
|
||||
|
||||
**desc**: {code:ArrayBuffer, stage:'vertex'|'fragment', format:'spv'|..., entrypoint:'main', ...}
|
||||
|
||||
|
||||
**Returns**: SDL_GPUShader object
|
||||
|
||||
|
||||
### acquire_cmd_buffer() <sub>function</sub>
|
||||
|
||||
Obtain a new command buffer for recording GPU commands. Must be submitted or canceled.
|
||||
|
||||
|
||||
|
||||
**Returns**: SDL_GPUCommandBuffer handle
|
||||
|
||||
|
||||
### upload(cmdBuffer, buffers, transferBuffer) <sub>function</sub>
|
||||
|
||||
Upload CPU data into a list of GPU buffers, optionally reusing or returning a
|
||||
transfer buffer. Typically you provide (cmdBuf, arrayOfTypedArrays, [transferBuffer]).
|
||||
|
||||
|
||||
|
||||
**cmdBuffer**: The command buffer in which to record copy commands.
|
||||
|
||||
**buffers**: An array of typed-array data to upload, each must have a 'gpu' property or so.
|
||||
|
||||
**transferBuffer**: Optional existing GPU transfer buffer to reuse.
|
||||
|
||||
|
||||
**Returns**: The transfer buffer used or newly created.
|
||||
|
||||
|
||||
### wait_for_fences(fences, waitAll) <sub>function</sub>
|
||||
|
||||
Wait on an array of GPU fence objects, optionally requiring all or any.
|
||||
|
||||
|
||||
|
||||
**fences**: An array of SDL_GPUFence objects.
|
||||
|
||||
**waitAll**: Boolean, true to wait for all fences, false for any.
|
||||
|
||||
|
||||
**Returns**: True if fences signaled, false on timeout or error.
|
||||
|
||||
|
||||
### query_fence(fence) <sub>function</sub>
|
||||
|
||||
Check if the given fence has been signaled yet. Non-blocking.
|
||||
|
||||
|
||||
|
||||
**fence**: SDL_GPUFence handle
|
||||
|
||||
|
||||
**Returns**: True if signaled, false if still pending
|
||||
|
||||
|
||||
### shader_format() <sub>function</sub>
|
||||
|
||||
Return an array of supported GPU shader binary formats (like 'spv', 'dxbc', etc.).
|
||||
|
||||
|
||||
|
||||
**Returns**: Array of strings naming supported formats.
|
||||
|
||||
|
||||
### slice9(texture, dstRect, edges) <sub>function</sub>
|
||||
|
||||
Generate a 9-slice tiling geometry in one shot. For advanced usage with GPU pipeline.
|
||||
|
||||
|
||||
|
||||
**texture**: An SDL_GPUTexture
|
||||
|
||||
**dstRect**: The rectangle {x, y, w, h}
|
||||
|
||||
**edges**: {l, r, t, b} edge sizes
|
||||
|
||||
|
||||
**Returns**: A mesh object
|
||||
|
||||
|
||||
### tile(texture, srcRect, dstRect, tileInfo) <sub>function</sub>
|
||||
|
||||
Generate geometry to tile a texture portion inside a dest rect.
|
||||
Often used for repeating backgrounds.
|
||||
|
||||
|
||||
|
||||
**texture**: The SDL_GPUTexture
|
||||
|
||||
**srcRect**: The portion to tile in pixels
|
||||
|
||||
**dstRect**: Where to fill
|
||||
|
||||
**tileInfo**: e.g. {repeat_x:true, repeat_y:true}
|
||||
|
||||
|
||||
**Returns**: A mesh object
|
||||
|
||||
5
docs/api/types/SDL_GPUFence.md
Normal file
5
docs/api/types/SDL_GPUFence.md
Normal file
@@ -0,0 +1,5 @@
|
||||
# SDL_GPUFence
|
||||
|
||||
A GPU fence for synchronization. Created upon commandBuffer.submit().
|
||||
Wait or query it with device.wait_for_fences or device.query_fence.
|
||||
|
||||
5
docs/api/types/SDL_GPUGraphicsPipeline.md
Normal file
5
docs/api/types/SDL_GPUGraphicsPipeline.md
Normal file
@@ -0,0 +1,5 @@
|
||||
# SDL_GPUGraphicsPipeline
|
||||
|
||||
Encapsulates vertex+fragment shaders, blend/cull states, and vertex attribute layouts.
|
||||
Created via device.make_pipeline(...).
|
||||
|
||||
159
docs/api/types/SDL_GPURenderPass.md
Normal file
159
docs/api/types/SDL_GPURenderPass.md
Normal file
@@ -0,0 +1,159 @@
|
||||
# SDL_GPURenderPass
|
||||
|
||||
A single pass of drawing commands with color/depth attachments. Freed after end() or GC.
|
||||
|
||||
|
||||
### bind_pipeline(pipeline) <sub>function</sub>
|
||||
|
||||
Bind a previously created graphics pipeline (shaders, states, vertex layouts, etc.).
|
||||
|
||||
|
||||
|
||||
**pipeline**: The SDL_GPUGraphicsPipeline
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### viewport(rect) <sub>function</sub>
|
||||
|
||||
Set the viewport for clipping or scaling draws, in pass-local coordinates.
|
||||
|
||||
|
||||
|
||||
**rect**: {x,y,w,h}
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### scissor(rect) <sub>function</sub>
|
||||
|
||||
Set a scissor rectangle for discarding pixels outside it.
|
||||
|
||||
|
||||
|
||||
**rect**: {x,y,w,h}
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### draw(primitiveType, baseVertex, firstVertex, vertexCount) <sub>function</sub>
|
||||
|
||||
Issue a non-indexed draw call.
|
||||
|
||||
|
||||
|
||||
**primitiveType**: e.g. SDL_GPU_PRIMITIVETYPE_TRIANGLELIST
|
||||
|
||||
**baseVertex**: Starting vertex offset.
|
||||
|
||||
**firstVertex**: The first vertex to draw.
|
||||
|
||||
**vertexCount**: How many vertices to draw.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### draw_indexed(primitiveType, baseVertex, firstIndex, indexCount, instanceCount) <sub>function</sub>
|
||||
|
||||
Issue an indexed draw call from the bound index buffer.
|
||||
|
||||
|
||||
|
||||
**primitiveType**: The primitive type constant.
|
||||
|
||||
**baseVertex**: Offset in the vertex buffer.
|
||||
|
||||
**firstIndex**: Which index to start from.
|
||||
|
||||
**indexCount**: Number of indices to draw.
|
||||
|
||||
**instanceCount**: For instanced drawing, or 1 if normal.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### end() <sub>function</sub>
|
||||
|
||||
End this render pass, finalizing the draw operations.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### bind_index_buffer(buffer, elementSize16bit) <sub>function</sub>
|
||||
|
||||
Bind an index buffer inside this pass, possibly overriding the global one.
|
||||
|
||||
|
||||
|
||||
**buffer**: The SDL_GPUBuffer
|
||||
|
||||
**elementSize16bit**: If 2, uses 16-bit indices; if 4, uses 32-bit indices
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### bind_buffers(firstSlot, arrayOfBuffers) <sub>function</sub>
|
||||
|
||||
Bind multiple vertex buffers at consecutive slots.
|
||||
|
||||
|
||||
|
||||
**firstSlot**: The starting vertex buffer slot.
|
||||
|
||||
**arrayOfBuffers**: An array of GPUBuffer objects
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### bind_samplers(vertexOrFragment, firstSlot, samplerBindings) <sub>function</sub>
|
||||
|
||||
Bind multiple texture/sampler pairs to either vertex or fragment slots.
|
||||
|
||||
|
||||
|
||||
**vertexOrFragment**: Boolean, true for vertex stage, false for fragment.
|
||||
|
||||
**firstSlot**: The first sampler slot to bind.
|
||||
|
||||
**samplerBindings**: An array of {texture, sampler}.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### bind_storage_buffers(firstSlot, buffers) <sub>function</sub>
|
||||
|
||||
Bind one or more storage buffers for read/write in the pipeline.
|
||||
|
||||
|
||||
|
||||
**firstSlot**: Starting buffer slot index.
|
||||
|
||||
**buffers**: An array of SDL_GPUBuffer objects.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### bind_storage_textures(firstSlot, textures) <sub>function</sub>
|
||||
|
||||
Bind one or more storage textures for read/write in the pipeline.
|
||||
|
||||
|
||||
|
||||
**firstSlot**: Starting texture slot index.
|
||||
|
||||
**textures**: An array of SDL_GPUTexture objects.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
4
docs/api/types/SDL_GPUSampler.md
Normal file
4
docs/api/types/SDL_GPUSampler.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# SDL_GPUSampler
|
||||
|
||||
Defines how a texture is sampled (filter mode, address mode, anisotropy, compare op, etc.).
|
||||
|
||||
5
docs/api/types/SDL_GPUShader.md
Normal file
5
docs/api/types/SDL_GPUShader.md
Normal file
@@ -0,0 +1,5 @@
|
||||
# SDL_GPUShader
|
||||
|
||||
A single compiled shader (vertex or fragment) in a GPU-friendly format
|
||||
(e.g., SPIR-V, MSL). Combined into a pipeline for drawing.
|
||||
|
||||
3
docs/api/types/SDL_GPUTexture.md
Normal file
3
docs/api/types/SDL_GPUTexture.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# SDL_GPUTexture
|
||||
|
||||
### name() <sub>function</sub>
|
||||
5
docs/api/types/SDL_GPUTransferBuffer.md
Normal file
5
docs/api/types/SDL_GPUTransferBuffer.md
Normal file
@@ -0,0 +1,5 @@
|
||||
# SDL_GPUTransferBuffer
|
||||
|
||||
A staging buffer used for copying data to or from GPU buffers/textures. Typically
|
||||
allocated/used internally by device.upload(...).
|
||||
|
||||
333
docs/api/types/SDL_Renderer.md
Normal file
333
docs/api/types/SDL_Renderer.md
Normal file
@@ -0,0 +1,333 @@
|
||||
# SDL_Renderer
|
||||
|
||||
A 2D rendering context using the SDL renderer API. Freed automatically.
|
||||
|
||||
|
||||
### draw_color(color) <sub>function</sub>
|
||||
|
||||
Set the render draw color for subsequent primitive calls (rect, line, etc.).
|
||||
|
||||
|
||||
|
||||
**color**: [r, g, b, a] in 0..1.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### present() <sub>function</sub>
|
||||
|
||||
Display whatever has been rendered (swap buffers). Must be called each frame.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### clear() <sub>function</sub>
|
||||
|
||||
Clear the current render target with the renderer's draw color.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### rect(rectOrArray, color) <sub>function</sub>
|
||||
|
||||
Draw one or more outlines of rectangles.
|
||||
|
||||
|
||||
|
||||
**rectOrArray**: A single rect {x,y,w,h} or an array of rects.
|
||||
|
||||
**color**: Optional [r,g,b,a]. If provided, overrides current draw color.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### fillrect(rectOrArray, color) <sub>function</sub>
|
||||
|
||||
Fill one or more rectangles with the renderer's current color or an optional override.
|
||||
|
||||
|
||||
|
||||
**rectOrArray**: A single rect {x,y,w,h} or an array of rects.
|
||||
|
||||
**color**: Optional [r,g,b,a].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### line(points, color) <sub>function</sub>
|
||||
|
||||
Draw a sequence of lines connecting points in an array.
|
||||
|
||||
|
||||
|
||||
**points**: An array of [x,y] points. Lines connect consecutive points.
|
||||
|
||||
**color**: Optional [r,g,b,a].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### point(points, color) <sub>function</sub>
|
||||
|
||||
Draw a list of points (pixels).
|
||||
|
||||
|
||||
|
||||
**points**: An array of [x,y] positions.
|
||||
|
||||
**color**: Optional [r,g,b,a].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### load_texture(surface) <sub>function</sub>
|
||||
|
||||
Create an SDL_Texture from a given SDL_Surface for use with this renderer.
|
||||
|
||||
|
||||
|
||||
**surface**: An SDL_Surface.
|
||||
|
||||
|
||||
**Returns**: An SDL_Texture object.
|
||||
|
||||
|
||||
### texture(tex, dstRect, srcRect, color) <sub>function</sub>
|
||||
|
||||
Draw a texture onto the render target.
|
||||
|
||||
|
||||
|
||||
**tex**: The SDL_Texture to draw.
|
||||
|
||||
**dstRect**: The destination rect {x, y, w, h}.
|
||||
|
||||
**srcRect**: Optional portion of the texture to draw {x, y, w, h}.
|
||||
|
||||
**color**: Optional color mod [r,g,b,a].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### slice9(tex, dstRect, edges, srcRect) <sub>function</sub>
|
||||
|
||||
Draw a texture with 9-slice scaling. The argument includes edges {l, r, t, b}
|
||||
for the corners/borders that remain unscaled. The rest is tiled or stretched.
|
||||
|
||||
|
||||
|
||||
**tex**: The SDL_Texture.
|
||||
|
||||
**dstRect**: Destination region {x, y, w, h}.
|
||||
|
||||
**edges**: {l, r, t, b} for corner sizes in pixels.
|
||||
|
||||
**srcRect**: Optional portion in the texture.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### tile(tex, dstRect, srcRect, scale) <sub>function</sub>
|
||||
|
||||
Tile a texture repeatedly within the specified region. Optionally use a srcRect.
|
||||
|
||||
|
||||
|
||||
**tex**: The SDL_Texture to tile.
|
||||
|
||||
**dstRect**: The region to fill {x, y, w, h}.
|
||||
|
||||
**srcRect**: Optional portion of texture.
|
||||
|
||||
**scale**: A float scale factor for each tile.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### get_image(rect) <sub>function</sub>
|
||||
|
||||
Read back the rendered pixels into a new SDL_Surface. If rect is undefined, capture entire output.
|
||||
|
||||
|
||||
|
||||
**rect**: Optional {x,y,w,h}.
|
||||
|
||||
|
||||
**Returns**: An SDL_Surface with the requested region's pixels.
|
||||
|
||||
|
||||
### fasttext(text, pos, color) <sub>function</sub>
|
||||
|
||||
Draw debug text using an internal fast path. Typically used for quick debugging overlays.
|
||||
|
||||
|
||||
|
||||
**text**: The string to draw.
|
||||
|
||||
**pos**: The [x, y] position to draw text.
|
||||
|
||||
**color**: Optional [r,g,b,a].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### geometry(texture, meshObject) <sub>function</sub>
|
||||
|
||||
Render custom geometry from a mesh object {pos, uv, color, indices, count} with an optional texture.
|
||||
|
||||
|
||||
|
||||
**texture**: The SDL_Texture or undefined.
|
||||
|
||||
**meshObject**: The geometry data with typed arrays.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### scale(scaleVec2) <sub>function</sub>
|
||||
|
||||
Set a scaling factor for all subsequent rendering on this renderer.
|
||||
|
||||
|
||||
|
||||
**scaleVec2**: [sx, sy] scaling factors.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### logical_size(size) <sub>function</sub>
|
||||
|
||||
Set a "logical" size that the renderer will scale to.
|
||||
For example, (320, 240) can auto-scale up to the window resolution.
|
||||
|
||||
|
||||
|
||||
**size**: [width, height].
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### viewport(rect) <sub>function</sub>
|
||||
|
||||
Set the clipping viewport for rendering. Pass undefined to use the full render target.
|
||||
|
||||
|
||||
|
||||
**rect**: {x, y, w, h}, or undefined.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### clip(rect) <sub>function</sub>
|
||||
|
||||
Set or clear the clipping rectangle for drawing. Pass undefined to clear.
|
||||
|
||||
|
||||
|
||||
**rect**: {x, y, w, h} or undefined.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### vsync(flag) <sub>function</sub>
|
||||
|
||||
Enable or disable vertical sync. This may have no effect depending on the driver.
|
||||
|
||||
|
||||
|
||||
**flag**: True or false.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### coords(pos) <sub>function</sub>
|
||||
|
||||
Convert window coordinates to this renderer's coordinate space.
|
||||
|
||||
|
||||
|
||||
**pos**: [x, y] in window space.
|
||||
|
||||
|
||||
**Returns**: [x, y] in renderer coordinate space.
|
||||
|
||||
|
||||
### camera(cameraTransform, centered) <sub>function</sub>
|
||||
|
||||
Set up a basic 2D camera matrix from a given transform. If 'centered' is true,
|
||||
the origin is the center of the viewport, else top-left.
|
||||
|
||||
|
||||
|
||||
**cameraTransform**: The transform whose pos is used.
|
||||
|
||||
**centered**: Boolean true or false.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### get_viewport() <sub>function</sub>
|
||||
|
||||
Return the current viewport rect.
|
||||
|
||||
|
||||
|
||||
**Returns**: {x, y, w, h}
|
||||
|
||||
|
||||
### screen2world(pos) <sub>function</sub>
|
||||
|
||||
Convert a screen coordinate to world space based on the current camera transform.
|
||||
|
||||
|
||||
|
||||
**pos**: [x, y] screen coords
|
||||
|
||||
|
||||
**Returns**: [wx, wy] in world space
|
||||
|
||||
|
||||
### target(texture) <sub>function</sub>
|
||||
|
||||
Set or clear the current render target texture. Pass undefined to reset to the default/window.
|
||||
|
||||
|
||||
|
||||
**texture**: An SDL_Texture or undefined
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### make_sprite_mesh(sprites) <sub>function</sub>
|
||||
|
||||
Generate a mesh from an array of sprite objects, combining their positions, UVs,
|
||||
and colors into a single geometry block.
|
||||
|
||||
|
||||
|
||||
**sprites**: An array of sprite-like objects.
|
||||
|
||||
|
||||
**Returns**: A 'mesh' object with pos, uv, color, indices, etc.
|
||||
|
||||
68
docs/api/types/SDL_Surface.md
Normal file
68
docs/api/types/SDL_Surface.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# SDL_Surface
|
||||
|
||||
A software (CPU) image in memory. Freed when references vanish. Typically converted
|
||||
to SDL_Texture for drawing, or used as raw pixel data.
|
||||
|
||||
|
||||
### blit(dstRect, srcSurface, srcRect) <sub>function</sub>
|
||||
|
||||
Blit (copy) another surface onto this surface, scaling if needed.
|
||||
|
||||
|
||||
|
||||
**dstRect**: Destination {x, y, w, h}
|
||||
|
||||
**srcSurface**: The source SDL_Surface
|
||||
|
||||
**srcRect**: {x, y, w, h} portion from source
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### scale(newSize) <sub>function</sub>
|
||||
|
||||
Return a new SDL_Surface scaled to [width, height] using linear filtering.
|
||||
|
||||
|
||||
|
||||
**newSize**: [width, height]
|
||||
|
||||
|
||||
**Returns**: A new SDL_Surface with the scaled result.
|
||||
|
||||
|
||||
### fill(color) <sub>function</sub>
|
||||
|
||||
Fill the entire surface with a single color.
|
||||
|
||||
|
||||
|
||||
**color**: [r, g, b, a] in 0..1
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### rect(rect, color) <sub>function</sub>
|
||||
|
||||
Fill a sub-rectangle of the surface with a color.
|
||||
|
||||
|
||||
|
||||
**rect**: {x, y, w, h}
|
||||
|
||||
**color**: [r, g, b, a]
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### dup() <sub>function</sub>
|
||||
|
||||
Make a copy of this surface in RGBA format.
|
||||
|
||||
|
||||
|
||||
**Returns**: A new SDL_Surface copy.
|
||||
|
||||
16
docs/api/types/SDL_Texture.md
Normal file
16
docs/api/types/SDL_Texture.md
Normal file
@@ -0,0 +1,16 @@
|
||||
# SDL_Texture
|
||||
|
||||
A 2D GPU-accelerated texture for rendering with SDL_Renderer. Freed automatically.
|
||||
|
||||
|
||||
### mode(mode) <sub>function</sub>
|
||||
|
||||
Set texture scale mode or filtering mode (nearest/linear).
|
||||
|
||||
|
||||
|
||||
**mode**: A string or numeric mode to set (e.g., 'linear').
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
15
docs/api/types/SDL_Thread.md
Normal file
15
docs/api/types/SDL_Thread.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# SDL_Thread
|
||||
|
||||
A handle to an SDL-created thread. Freed on GC after join.
|
||||
|
||||
Note: The engine generally doesn't expose custom usage for threads.
|
||||
|
||||
|
||||
### wait() <sub>function</sub>
|
||||
|
||||
Block until this thread terminates.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
126
docs/api/types/SDL_Window.md
Normal file
126
docs/api/types/SDL_Window.md
Normal file
@@ -0,0 +1,126 @@
|
||||
# SDL_Window
|
||||
|
||||
An application window, created via prosperon.engine_start or SDL calls. Freed on GC.
|
||||
|
||||
|
||||
### fullscreen() <sub>function</sub>
|
||||
|
||||
Toggle fullscreen mode for this window (SDL_WINDOW_FULLSCREEN).
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### make_renderer(name) <sub>function</sub>
|
||||
|
||||
Create an SDL_Renderer for 2D rendering tied to this window.
|
||||
|
||||
|
||||
|
||||
**name**: The renderer driver name, e.g. "opengl" (may be optional).
|
||||
|
||||
|
||||
**Returns**: An SDL_Renderer object.
|
||||
|
||||
|
||||
### make_gpu(debug, driverName) <sub>function</sub>
|
||||
|
||||
Create an SDL_GPUDevice for low-level GPU rendering on this window.
|
||||
|
||||
|
||||
|
||||
**debug**: If true, enable debugging in the GPU device.
|
||||
|
||||
**driverName**: The GPU back-end driver, e.g. "opengl".
|
||||
|
||||
|
||||
**Returns**: An SDL_GPUDevice.
|
||||
|
||||
|
||||
### keyboard_shown() <sub>function</sub>
|
||||
|
||||
Return whether the on-screen keyboard is visible (mobile/tablet).
|
||||
|
||||
|
||||
|
||||
**Returns**: True if shown, false otherwise.
|
||||
|
||||
|
||||
### theme() <sub>function</sub>
|
||||
|
||||
Currently returns undefined. Placeholder for retrieving OS window theme info.
|
||||
|
||||
|
||||
|
||||
**Returns**: undefined
|
||||
|
||||
|
||||
### safe_area() <sub>function</sub>
|
||||
|
||||
Return a rect describing any OS-specific "safe" region for UI, e.g. on iPhone with a notch.
|
||||
|
||||
|
||||
|
||||
**Returns**: A rect object {x, y, w, h}.
|
||||
|
||||
|
||||
### bordered(flag) <sub>function</sub>
|
||||
|
||||
Enable or disable window borders.
|
||||
|
||||
|
||||
|
||||
**flag**: True to show borders, false to hide.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### set_icon(surface) <sub>function</sub>
|
||||
|
||||
Set the window's icon from an SDL_Surface.
|
||||
|
||||
|
||||
|
||||
**surface**: An SDL_Surface holding the icon.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### title <sub>accessor</sub>
|
||||
|
||||
Get or set the window's title text in the title bar.
|
||||
|
||||
|
||||
|
||||
**newTitle**: (when setting) A string title.
|
||||
|
||||
|
||||
**Returns**: The current title if getting, or None if setting.
|
||||
|
||||
|
||||
### size <sub>accessor</sub>
|
||||
|
||||
Get or set the window's size as [width, height].
|
||||
|
||||
|
||||
|
||||
**newSize**: (when setting) e.g. [640, 480]
|
||||
|
||||
|
||||
**Returns**: The current [width, height] or None if setting.
|
||||
|
||||
|
||||
### mouse_grab(flag) <sub>function</sub>
|
||||
|
||||
Grab or ungrab the mouse for this window (so the pointer won't leave).
|
||||
|
||||
|
||||
|
||||
**flag**: True to grab mouse input, false to release.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
67
docs/api/types/datastream.md
Normal file
67
docs/api/types/datastream.md
Normal file
@@ -0,0 +1,67 @@
|
||||
# datastream
|
||||
|
||||
A streaming media handle, typically for MPEG video. Freed automatically.
|
||||
|
||||
|
||||
### time() <sub>function</sub>
|
||||
|
||||
Return the current playback time in seconds.
|
||||
|
||||
|
||||
|
||||
**Returns**: Current time as a float in seconds.
|
||||
|
||||
|
||||
### seek(seconds) <sub>function</sub>
|
||||
|
||||
Seek to the specified time (in seconds).
|
||||
|
||||
|
||||
|
||||
**seconds**: The time to jump to in the stream.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### advance(seconds) <sub>function</sub>
|
||||
|
||||
Advance by a certain number of seconds, decoding video as needed.
|
||||
|
||||
|
||||
|
||||
**seconds**: The amount of time to skip forward.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### duration() <sub>function</sub>
|
||||
|
||||
Return the total duration of the video stream, in seconds, if known.
|
||||
|
||||
|
||||
|
||||
**Returns**: Float seconds duration, or 0 if unknown.
|
||||
|
||||
|
||||
### framerate() <sub>function</sub>
|
||||
|
||||
Return the framerate (FPS) of the stream if known.
|
||||
|
||||
|
||||
|
||||
**Returns**: Float frames per second, or 0 if unknown.
|
||||
|
||||
|
||||
### callback <sub>accessor</sub>
|
||||
|
||||
A function to call whenever a new frame is decoded. If not set, no callback is invoked.
|
||||
|
||||
|
||||
|
||||
**fn**: (when setting) A function that receives (surface).
|
||||
|
||||
|
||||
**Returns**: The existing function or undefined if none.
|
||||
|
||||
66
docs/api/types/enet_host.md
Normal file
66
docs/api/types/enet_host.md
Normal file
@@ -0,0 +1,66 @@
|
||||
# enet_host
|
||||
|
||||
### service(callback, timeout) <sub>function</sub>
|
||||
|
||||
|
||||
Poll for and process any available network events (connect, receive, disconnect, or none)
|
||||
from this host, calling the provided callback for each event. This function loops until
|
||||
no more events are available in the current timeframe.
|
||||
|
||||
Event object properties:
|
||||
- type: String, one of "connect", "receive", "disconnect", or "none".
|
||||
- peer: (present if type = "connect") The ENetPeer object for the new connection.
|
||||
- channelID: (present if type = "receive") The channel on which the data was received.
|
||||
- data: (present if type = "receive") The received data as a *plain JavaScript object*.
|
||||
If the JSON parse fails or the data isn't an object, a JavaScript error is thrown.
|
||||
|
||||
object as its single argument.
|
||||
|
||||
|
||||
**callback**: A function called once for each available event, receiving an event
|
||||
|
||||
**timeout**: (optional) Timeout in milliseconds. Defaults to 0 (non-blocking).
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### connect(host, port) <sub>function</sub>
|
||||
|
||||
|
||||
Initiate a connection from this host to a remote server. Throws an error if the
|
||||
connection cannot be started.
|
||||
|
||||
|
||||
|
||||
**host**: The hostname or IP address of the remote server (e.g. "example.com" or "127.0.0.1").
|
||||
|
||||
**port**: The port number to connect to.
|
||||
|
||||
|
||||
**Returns**: An ENetPeer object representing the connection.
|
||||
|
||||
|
||||
### flush() <sub>function</sub>
|
||||
|
||||
|
||||
Flush all pending outgoing packets for this host immediately.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### broadcast(data) <sub>function</sub>
|
||||
|
||||
|
||||
Broadcast a JavaScript object to all connected peers on channel 0. The object is
|
||||
serialized to JSON, and the packet is sent reliably. Throws an error if serialization fails.
|
||||
|
||||
|
||||
|
||||
**data**: A JavaScript object to broadcast to all peers.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
102
docs/api/types/enet_peer.md
Normal file
102
docs/api/types/enet_peer.md
Normal file
@@ -0,0 +1,102 @@
|
||||
# enet_peer
|
||||
|
||||
### send(data) <sub>function</sub>
|
||||
|
||||
|
||||
Send a JavaScript object to this peer on channel 0. The object is serialized to JSON and
|
||||
sent reliably. Throws an error if serialization fails.
|
||||
|
||||
|
||||
|
||||
**data**: A JavaScript object to send.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### disconnect() <sub>function</sub>
|
||||
|
||||
|
||||
Request a graceful disconnection from this peer. The connection will close after
|
||||
pending data is sent.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### disconnect_now() <sub>function</sub>
|
||||
|
||||
|
||||
Immediately terminate the connection to this peer, discarding any pending data.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### disconnect_later() <sub>function</sub>
|
||||
|
||||
|
||||
Request a disconnection from this peer after all queued packets are sent.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### reset() <sub>function</sub>
|
||||
|
||||
|
||||
Reset this peer's connection, immediately dropping it and clearing its internal state.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### ping() <sub>function</sub>
|
||||
|
||||
|
||||
Send a ping request to this peer to measure latency.
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### throttle_configure(interval, acceleration, deceleration) <sub>function</sub>
|
||||
|
||||
|
||||
Configure the throttling behavior for this peer, controlling how ENet adjusts its sending
|
||||
rate based on packet loss or congestion.
|
||||
|
||||
|
||||
|
||||
**interval**: The interval (ms) between throttle adjustments.
|
||||
|
||||
**acceleration**: The factor to increase sending speed when conditions improve.
|
||||
|
||||
**deceleration**: The factor to decrease sending speed when conditions worsen.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### timeout(timeout_limit, timeout_min, timeout_max) <sub>function</sub>
|
||||
|
||||
|
||||
Set timeout parameters for this peer, determining how long ENet waits before considering
|
||||
the connection lost.
|
||||
|
||||
|
||||
|
||||
**timeout_limit**: The total time (ms) before the peer is disconnected.
|
||||
|
||||
**timeout_min**: The minimum timeout (ms) used for each timeout attempt.
|
||||
|
||||
**timeout_max**: The maximum timeout (ms) used for each timeout attempt.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
66
docs/api/types/font.md
Normal file
66
docs/api/types/font.md
Normal file
@@ -0,0 +1,66 @@
|
||||
# font
|
||||
|
||||
A bitmap or TTF-based font object storing glyph data.
|
||||
Used for measuring/drawing text. Freed when GC sees no references.
|
||||
|
||||
|
||||
### linegap <sub>accessor</sub>
|
||||
|
||||
Get or set the font's additional line spacing above the built-in metrics.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) The new line gap.
|
||||
|
||||
|
||||
**Returns**: The current line gap (when getting), or None (when setting).
|
||||
|
||||
|
||||
### height <sub>accessor</sub>
|
||||
|
||||
(read only)
|
||||
|
||||
The baseline-to-baseline height in pixels.
|
||||
|
||||
|
||||
|
||||
**Returns**: The font's total height in px.
|
||||
|
||||
|
||||
### ascent <sub>accessor</sub>
|
||||
|
||||
(read only)
|
||||
|
||||
How far above the baseline the font extends.
|
||||
|
||||
|
||||
|
||||
**Returns**: A scalar float for ascent.
|
||||
|
||||
|
||||
### descent <sub>accessor</sub>
|
||||
|
||||
(read only)
|
||||
|
||||
How far below baseline the font extends.
|
||||
|
||||
|
||||
|
||||
**Returns**: A scalar float for descent.
|
||||
|
||||
|
||||
### text_size(text, letterSpacing, wrap) <sub>function</sub>
|
||||
|
||||
Measure a piece of text's width/height when rendered with this font.
|
||||
|
||||
|
||||
|
||||
**text**: The string to measure.
|
||||
|
||||
**letterSpacing**: Extra spacing between characters.
|
||||
|
||||
**wrap**: If nonzero, word-wrap to this maximum width.
|
||||
|
||||
|
||||
**Returns**: [width, height] as a float array.
|
||||
|
||||
84
docs/api/types/rtree.md
Normal file
84
docs/api/types/rtree.md
Normal file
@@ -0,0 +1,84 @@
|
||||
# rtree
|
||||
|
||||
An R-tree for spatial lookups. Insert bounding boxes, query by bounding box, etc.
|
||||
|
||||
|
||||
### add(obj) <sub>function</sub>
|
||||
|
||||
Insert an object that has a 'rect' property {x, y, w, h} into the tree.
|
||||
|
||||
|
||||
|
||||
**obj**: The object to add (must have rectAtom).
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### delete(obj) <sub>function</sub>
|
||||
|
||||
Remove an object from the tree. Must match the same rect as used when adding.
|
||||
|
||||
|
||||
|
||||
**obj**: The object to remove.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### query(rect) <sub>function</sub>
|
||||
|
||||
Return an array of objects whose bounding boxes intersect the given rect.
|
||||
|
||||
|
||||
|
||||
**rect**: {x, y, w, h} bounding region to query.
|
||||
|
||||
|
||||
**Returns**: Array of objects that overlap that region.
|
||||
|
||||
|
||||
### size <sub>accessor</sub>
|
||||
|
||||
(read only)
|
||||
|
||||
Indicates how many items are stored in the rtree.
|
||||
|
||||
|
||||
|
||||
**Returns**: Integer count of items in the tree.
|
||||
|
||||
|
||||
### forEach(callback) <sub>function</sub>
|
||||
|
||||
Call a function for every item in the rtree.
|
||||
|
||||
|
||||
|
||||
**callback**: A function called with no arguments, or possibly (item).
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### has(obj) <sub>function</sub>
|
||||
|
||||
Return true if the specified object is in the tree, false otherwise.
|
||||
|
||||
|
||||
|
||||
**obj**: The object to check.
|
||||
|
||||
|
||||
**Returns**: True if found, else false.
|
||||
|
||||
|
||||
### values() <sub>function</sub>
|
||||
|
||||
Return an array of all items currently in the rtree.
|
||||
|
||||
|
||||
|
||||
**Returns**: Array of all stored objects.
|
||||
|
||||
68
docs/api/types/sprite.md
Normal file
68
docs/api/types/sprite.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# sprite
|
||||
|
||||
A 'sprite' is a simple struct for 2D drawing. It stores a rectangle (pos + size),
|
||||
UV coordinates, color, and layer, as well as an associated 'image' object. The sprite
|
||||
can be drawn via GPU or SDL_Renderer. Freed when no JS references remain.
|
||||
|
||||
|
||||
### set_affine(transform) <sub>function</sub>
|
||||
|
||||
Update this sprite's position and size from a transform's pos and scale.
|
||||
|
||||
|
||||
|
||||
**transform**: The transform whose pos/scale will overwrite the sprite's rect.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### set_rect(rect) <sub>function</sub>
|
||||
|
||||
Set the sprite's rect (x, y, w, h) directly.
|
||||
|
||||
|
||||
|
||||
**rect**: An object or array specifying x, y, width, and height.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### set_image(image) <sub>function</sub>
|
||||
|
||||
Assign or replace the sprite's underlying image. Automatically updates UV if
|
||||
the image has a 'rect' property.
|
||||
|
||||
|
||||
|
||||
**image**: A JS object representing the image (with .texture, .rect, etc.).
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### layer <sub>accessor</sub>
|
||||
|
||||
Get or set the sprite's z-layer integer. Sprites with higher layers typically
|
||||
draw on top of lower layers.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) An integer specifying the layer.
|
||||
|
||||
|
||||
**Returns**: The current layer (when getting), or None (when setting).
|
||||
|
||||
|
||||
### color <sub>accessor</sub>
|
||||
|
||||
Get or set the sprite's color tint as [r, g, b, a].
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) An array [r, g, b, a] in the 0.0..1.0 range.
|
||||
|
||||
|
||||
**Returns**: The current color array (when getting), or None (when setting).
|
||||
|
||||
29
docs/api/types/timer.md
Normal file
29
docs/api/types/timer.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# timer
|
||||
|
||||
A scheduled callback or countdown. Freed automatically once no longer referenced
|
||||
or once it completes.
|
||||
|
||||
|
||||
### remain <sub>accessor</sub>
|
||||
|
||||
Get or set how many seconds remain before the timer triggers.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) A float specifying new time remaining.
|
||||
|
||||
|
||||
**Returns**: The current time left (when getting), or None (when setting).
|
||||
|
||||
|
||||
### fn <sub>accessor</sub>
|
||||
|
||||
Get or set the function called when the timer expires.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) The function.
|
||||
|
||||
|
||||
**Returns**: The function or undefined if none is set.
|
||||
|
||||
214
docs/api/types/transform.md
Normal file
214
docs/api/types/transform.md
Normal file
@@ -0,0 +1,214 @@
|
||||
# transform
|
||||
|
||||
A hierarchical transform storing 3D or 2D position, rotation (as a quaternion),
|
||||
and scale. Can have a parent transform. Freed automatically on GC.
|
||||
|
||||
|
||||
### pos <sub>accessor</sub>
|
||||
|
||||
Get or set the transform's position as a 3D vector [x, y, z].
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) [x, y, z].
|
||||
|
||||
|
||||
**Returns**: The current position vector (when getting), or None (when setting).
|
||||
|
||||
|
||||
### scale <sub>accessor</sub>
|
||||
|
||||
Get or set the transform's scale as a 3D vector [x, y, z].
|
||||
For 2D usage, z is often 1.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) [sx, sy, sz].
|
||||
|
||||
|
||||
**Returns**: The current scale (when getting), or None (when setting).
|
||||
|
||||
|
||||
### rotation <sub>accessor</sub>
|
||||
|
||||
Get or set the transform's rotation as a quaternion [x, y, z, w].
|
||||
Angles in degrees or radians must first be converted prior to making a quaternion.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) [qx, qy, qz, qw].
|
||||
|
||||
|
||||
**Returns**: The current quaternion (when getting), or None (when setting).
|
||||
|
||||
|
||||
### parent <sub>accessor</sub>
|
||||
|
||||
Get or set the transform's parent. If set, this transform becomes a child of
|
||||
the parent (re-parenting). Must be another transform object or undefined.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) Another transform or undefined.
|
||||
|
||||
|
||||
**Returns**: The current parent transform (when getting), or None (when setting).
|
||||
|
||||
|
||||
### change_hook <sub>accessor</sub>
|
||||
|
||||
A user-supplied function that's called whenever the transform's local matrix changes.
|
||||
If undefined, no hook is called.
|
||||
|
||||
|
||||
|
||||
**value**: (when setting) A function.
|
||||
|
||||
|
||||
**Returns**: The current function or undefined.
|
||||
|
||||
|
||||
### trs(pos, quat, scale) <sub>function</sub>
|
||||
|
||||
Set the transform's position, rotation, and scale in one call.
|
||||
|
||||
|
||||
|
||||
**pos**: [x,y,z] for position, or undefined to keep existing.
|
||||
|
||||
**quat**: [qx,qy,qz,qw] for rotation, or undefined.
|
||||
|
||||
**scale**: [sx,sy,sz] for scale, or undefined.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### phys2d(velocity, angularVel, dt) <sub>function</sub>
|
||||
|
||||
Apply simple 2D velocity and angular velocity to this transform.
|
||||
|
||||
|
||||
|
||||
**velocity**: [vx, vy] added to 'pos' each frame.
|
||||
|
||||
**angularVel**: A scalar for rotation in (radians/second).
|
||||
|
||||
**dt**: The time delta in seconds.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### move(delta) <sub>function</sub>
|
||||
|
||||
Translate this transform by the specified vector.
|
||||
|
||||
|
||||
|
||||
**delta**: [dx, dy, dz] to add to .pos
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### rotate(axis, angle) <sub>function</sub>
|
||||
|
||||
Rotate this transform by an axis+angle.
|
||||
|
||||
|
||||
|
||||
**axis**: [ax, ay, az] the axis of rotation.
|
||||
|
||||
**angle**: The angle in turns or radians (depending on usage).
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### angle(axis) <sub>function</sub>
|
||||
|
||||
Return the transform's rotation about a specified axis (x, y, or z).
|
||||
For example, angle([1,0,0]) returns the roll about the X-axis.
|
||||
|
||||
|
||||
|
||||
**axis**: Which axis [1,0,0] or [0,1,0] or [0,0,1].
|
||||
|
||||
|
||||
**Returns**: The numeric angle in 'turns' or radians, depending on usage.
|
||||
|
||||
|
||||
### lookat(target) <sub>function</sub>
|
||||
|
||||
Rotate this transform so it looks toward the given world position.
|
||||
|
||||
|
||||
|
||||
**target**: [x, y, z] position in world coords.
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### direction(localDir) <sub>function</sub>
|
||||
|
||||
Rotate a vector by this transform's rotation, effectively "transforming"
|
||||
a direction from local space to world space.
|
||||
|
||||
|
||||
|
||||
**localDir**: [dx, dy, dz] in local transform coordinates.
|
||||
|
||||
|
||||
**Returns**: [dx', dy', dz'] direction in world space.
|
||||
|
||||
|
||||
### unit() <sub>function</sub>
|
||||
|
||||
Reset position, rotation, and scale to [0,0,0], identity rotation, and [1,1,1].
|
||||
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### rect(rect) <sub>function</sub>
|
||||
|
||||
Set this transform's pos and scale from a 2D rect object {x, y, w, h}.
|
||||
|
||||
|
||||
|
||||
**rect**: Object with .x, .y, .w, .h
|
||||
|
||||
|
||||
**Returns**: None
|
||||
|
||||
|
||||
### array() <sub>function</sub>
|
||||
|
||||
Return this transform's matrix as a 16-element float array in column-major order.
|
||||
|
||||
|
||||
|
||||
**Returns**: An array of 16 floats.
|
||||
|
||||
|
||||
### torect() <sub>function</sub>
|
||||
|
||||
Convert transform's 2D position/scale to a rect {x, y, w, h}.
|
||||
Rotation is currently ignored.
|
||||
|
||||
|
||||
|
||||
**Returns**: A rect object {x, y, w, h}.
|
||||
|
||||
|
||||
### children() <sub>function</sub>
|
||||
|
||||
Return an array of child transforms belonging to this transform.
|
||||
|
||||
|
||||
|
||||
**Returns**: An array of transform objects.
|
||||
|
||||
7
docs/api/use.md
Normal file
7
docs/api/use.md
Normal file
@@ -0,0 +1,7 @@
|
||||
# use
|
||||
|
||||
### length <sub>number</sub>
|
||||
|
||||
### name <sub>string</sub>
|
||||
|
||||
### prototype <sub>object</sub>
|
||||
Reference in New Issue
Block a user