fix prosperon layout
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@@ -50,7 +50,7 @@ function wrap(pos) {
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resetGame()
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this.update = function(dt) {
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var update = function(dt) {
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if (gameState != "playing") return
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moveTimer += dt
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if (moveTimer < moveInterval) return
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@@ -80,7 +80,7 @@ this.update = function(dt) {
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else pop(snake)
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}
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this.hud = function() {
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var hud = function() {
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// Optional clear screen
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draw.rectangle({x:0, y:0, width:config.width, height:config.height}, [0,0,0,1])
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@@ -104,7 +104,7 @@ this.hud = function() {
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// No immediate reversal
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// "Up" means y=1, so going physically up on screen
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this.inputs = {
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var inputs = {
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up: function() {
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if (direction.y != -1) nextDirection = {x:0,y:1}
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},
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@@ -122,4 +122,4 @@ this.inputs = {
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}
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}
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input.player[0].control(this)
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//input.player[0].control()
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