var render = use('render') var os = use('os') var transform = use('transform') var color = use('color') render.initialize({ width:500, height:500, resolution_x:500, resolution_y:500, mode: "letterboxed" }) var draw = use('draw2d') var camera = { size: [500,500], transform: new transform, fov:50, near_z: 0, far_z: 1000, surface: null, viewport: {x:0,y:0,width:1,height:1}, ortho:true, anchor:[0.5,0.5], } var hudcam = { size: [500,500], transform: new transform, fov:50, near_z: 0, far_z: 1000, surface: null, viewport: {x:0,y:0,width:1,height:1}, ortho:true, anchor:[0,0], } var angle = 0 var pos = [0,0,0] var dt = 0 var sprite = use('lcdsprite') sprite.create("ok", [50,50], [0.5,0]) sprite.create("nope", [100,100], [0.5,0]) sprite.create("sad", [150,150], [0.5,0]) function loop() { var now = os.now() pos.x += dt*100 camera.transform.pos = pos render.clear([22/255,120/255,194/255,255/255]) render.camera(camera) for (var sp of sprite.sprites) draw.image(sp.image, sp.rect) /* draw.line([[0,0],[100,50]]) draw.point([100,100]) draw.circle([200,200],40) draw.ellipse([300,300],[20,40], {start:0,end:1, thickness:0}) draw.ellipse([350,350], [30,30], {start:0.1,end:-0.1, thickness:30, color: color.yellow}) draw.ellipse([100,80],[40,25], {thickness:10, color:color.green}) draw.ellipse([100,80], [40,25], {thickness:1,color:color.blue}) draw.rectangle({x:150,y:150,width:50,height:50}) draw.rectangle({x:100, y:60, width:200, height:60}, {radius: 20, thickness:-3}) draw.rectangle({x:350, y:60, width:200, height:120}, {radius:10,thickness:3}) */ render.camera(hudcam) draw.slice9("button_grey", {x:0,y:0,width:100,height:50}, 10) render.present() dt = os.now()-now var delay = (1/240) - dt if (delay <= 0) loop() else $delay(loop, delay) } var sound = use('sound') //prosperon.myguy = sound.play('test.mp3') loop()