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prosperon/shaders/model.frag.hlsl
2025-11-22 09:43:51 -06:00

13 lines
300 B
HLSL

// If using a texture instead, define:
#include "common/model_pixel.hlsl"
Texture2D diffuse : register(t0, space2);
SamplerState smp : register(s0, space2);
float4 main(PSInput input) : SV_TARGET
{
float4 color = diffuse.Sample(smp, input.uv);
return float4(color.rgb*input.gouraud, 1.0);
}