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prosperon/input/bindings.cm
2026-01-19 18:57:25 -06:00

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// Bindings - Action map, rebinding, and icon lookup
var io = use('cellfs')
var json = use('json')
// Controller icon map
var controller_map = {
ps3: 'playstation',
ps4: 'playstation',
ps5: 'playstation',
xbox360: 'xbox360',
xboxone: 'xboxone',
standard: 'standard',
gamecube: 'gamecube',
switchpro: 'switchpro',
joyconleft: 'joyconleft',
joyconright: 'joyconright',
joyconpair: 'joyconpair'
}
function make(defaults, display_names) {
defaults = defaults || {}
display_names = display_names || {}
var bindings = {
action_map: {},
_defaults: {},
display_names: display_names,
is_rebinding: false,
rebind_target: null
}
// Copy defaults
arrfor(array(defaults), function(key){
var val = defaults[key]
bindings.action_map[key] = is_array(val) ? array(val) : [val]
bindings._defaults[key] = array(bindings.action_map[key])
})
// Get actions that match a control
bindings.get_actions = function(control) {
return filter(array(this.action_map), action => find(this.action_map[action], control) != null)
}
// Get bindings for a specific device kind
bindings.get_bindings_for_device = function(action, device_kind) {
var all = this.action_map[action] || []
return filter(all, control => {
if (device_kind == 'keyboard') {
return !starts_with(control, 'gamepad_') && !starts_with(control, 'swipe_') && !starts_with(control, 'touch')
}
if (device_kind == 'gamepad') {
return starts_with(control, 'gamepad_')
}
if (device_kind == 'touch') {
return starts_with(control, 'swipe_') || starts_with(control, 'touch')
}
return true
})
}
// Get primary binding for display
bindings.get_primary_binding = function(action, device_kind) {
var device_bindings = this.get_bindings_for_device(action, device_kind)
if (length(device_bindings)) return device_bindings[0]
var all = this.action_map[action] || []
return length(all) > 0 ? all[0] : null
}
// Get icon for action
bindings.get_icon_for_action = function(action, device_kind, gamepad_type) {
var binding = this.get_primary_binding(action, device_kind)
if (!binding) return null
if (device_kind == 'keyboard') {
if (starts_with(binding, 'mouse_button_')) {
var button = replace(binding, 'mouse_button_', '')
return 'ui/mouse/mouse_' + button + '.png'
} else {
var key_map = {
'escape': 'escape', 'return': 'return', 'space': 'space',
'up': 'arrow_up', 'down': 'arrow_down', 'left': 'arrow_left', 'right': 'arrow_right'
}
var key = key_map[binding] || binding
return 'ui/keyboard/keyboard_' + key + '.png'
}
}
if (device_kind == 'gamepad' && gamepad_type) {
var prefix = controller_map[gamepad_type] || 'playstation'
var is_ps = find(['ps3', 'ps4', 'ps5'], gamepad_type) != null
var gamepad_map = {
'gamepad_a': is_ps ? 'playstation_button_cross' : 'xbox_button_a',
'gamepad_b': is_ps ? 'playstation_button_circle' : 'xbox_button_b',
'gamepad_x': is_ps ? 'playstation_button_square' : 'xbox_button_x',
'gamepad_y': is_ps ? 'playstation_button_triangle' : 'xbox_button_y',
'gamepad_dpup': prefix + '_dpad_up',
'gamepad_dpdown': prefix + '_dpad_down',
'gamepad_dpleft': prefix + '_dpad_left',
'gamepad_dpright': prefix + '_dpad_right',
'gamepad_l1': prefix + '_trigger_l1',
'gamepad_r1': prefix + '_trigger_r1',
'gamepad_l2': prefix + '_trigger_l2',
'gamepad_r2': prefix + '_trigger_r2',
'gamepad_start': this._get_start_icon(gamepad_type)
}
var icon = gamepad_map[binding]
if (icon) return 'ui/' + prefix + '/' + icon + '.png'
}
return null
}
bindings._get_start_icon = function(gamepad_type) {
if (gamepad_type == 'ps3') return 'playstation3_button_start'
if (gamepad_type == 'ps4') return 'playstation4_button_options'
if (gamepad_type == 'ps5') return 'playstation5_button_options'
return 'xbox_button_start'
}
// Start rebinding
bindings.start_rebind = function(action) {
if (!this.action_map[action]) return false
this.is_rebinding = true
this.rebind_target = action
return true
}
// Complete rebinding with new control
bindings.rebind = function(action, new_control, device_kind) {
if (!this.action_map[action]) return false
// Remove from other actions
arrfor(array(this.action_map), act => {
var idx = search(this.action_map[act], new_control)
if (idx >= 0) this.action_map[act].splice(idx, 1)
})
// Clear existing bindings for this device kind
var target = this.action_map[action]
for (var i = length(target) - 1; i >= 0; i--) {
var existing_kind = starts_with(target[i], 'gamepad_') ? 'gamepad' :
starts_with(target[i], 'swipe_') ? 'touch' : 'keyboard'
if (existing_kind == device_kind) {
target.splice(i, 1)
}
}
// Add new binding
this.action_map[action].unshift(new_control)
this.is_rebinding = false
this.rebind_target = null
return true
}
// Cancel rebinding
bindings.cancel_rebind = function() {
this.is_rebinding = false
this.rebind_target = null
}
// Save bindings
bindings.save = function(path) {
path = path || 'keybindings.json'
try {
io.slurpwrite(path, json.encode(this.action_map))
return true
} catch(e) {
return false
}
}
// Load bindings
bindings.load = function(path) {
path = path || 'keybindings.json'
try {
if (io.exists(path)) {
var data = json.decode(io.slurp(path))
arrfor(array(data), key => {
if (this.action_map[key]) this.action_map[key] = data[key]
})
return true
}
} catch(e) {}
return false
}
// Reset to defaults
bindings.reset = function() {
arrfor(array(this._defaults), key => {
this.action_map[key] = array(this._defaults[key])
})
}
return bindings
}
return {
make: make
}