Files
prosperon/qjs_sprite.c
2025-11-26 20:26:31 -06:00

107 lines
3.3 KiB
C

#include "qjs_sprite.h"
#include "prosperon.h"
#include "qjs_macros.h"
#include "sprite.h"
#include "HandmadeMath.h"
// Sprite class definitions
static JSClassID js_sprite_id;
static void js_sprite_mark(JSRuntime *rt, JSValueConst val, JS_MarkFunc *mark_func) {
sprite *sp = JS_GetOpaque(val, js_sprite_id);
if (!sp) return;
JS_MarkValue(rt, sp->image, mark_func);
}
// Class definition for sprite with mark function for GC
QJSCLASSMARK(sprite,)
// SPRITE GETTER/SETTER FUNCTIONS
JSC_GETSET(sprite, pos, vec2)
JSC_GETSET(sprite, center, vec2)
JSC_GETSET(sprite, layer, number)
JSC_GETSET(sprite, color, color)
JSC_GETSET(sprite, skew, vec2)
JSC_GETSET(sprite, scale, vec2)
JSC_GETSET(sprite, rotation, number)
// SPRITE ACTION FUNCTIONS
JSC_CCALL(sprite_move,
sprite *sp = js2sprite(js,self);
HMM_Vec2 mv = js2vec2(js,argv[0]);
sp->pos.x += mv.x;
sp->pos.y += mv.y;
)
JSC_CCALL(sprite_set_affine,
sprite *sp = js2sprite(js,self);
sprite_apply(sp);
)
JSC_CCALL(sprite_set_image,
sprite *sp = js2sprite(js,self);
if (!JS_IsNull(sp->image))
JS_FreeValue(js,sp->image);
sp->image = JS_DupValue(js, argv[0]);
)
static const JSCFunctionListEntry js_sprite_funcs[] = {
MIST_FUNC_DEF(sprite, set_affine, 0),
MIST_FUNC_DEF(sprite, set_image, 1),
MIST_FUNC_DEF(sprite, move, 1),
JS_CGETSET_DEF("pos", js_sprite_get_pos, js_sprite_set_pos),
JS_CGETSET_DEF("scale", js_sprite_get_scale, js_sprite_set_scale),
JS_CGETSET_DEF("skew", js_sprite_get_skew, js_sprite_set_skew),
JS_CGETSET_DEF("layer", js_sprite_get_layer, js_sprite_set_layer),
JS_CGETSET_DEF("color", js_sprite_get_color, js_sprite_set_color),
JS_CGETSET_DEF("center", js_sprite_get_center, js_sprite_set_center),
JS_CGETSET_DEF("rotation", js_sprite_get_rotation, js_sprite_set_rotation),
};
// Constructor function for sprite
static JSValue js_sprite_constructor(JSContext *js, JSValueConst new_target, int argc, JSValueConst *argv) {
sprite *sp = make_sprite();
if (!sp) return JS_ThrowOutOfMemory(js);
// If an options object is provided, initialize the sprite with it
if (argc > 0 && JS_IsObject(argv[0])) {
JS_GETATOM(js, sp->pos, argv[0], pos, vec2)
JS_GETATOM(js, sp->center, argv[0], center, vec2)
JS_GETATOM(js, sp->skew, argv[0], skew, vec2)
JS_GETATOM(js, sp->scale, argv[0], scale, vec2)
JS_GETATOM(js, sp->rotation, argv[0], rotation, number)
JS_GETATOM(js, sp->layer, argv[0], layer, number)
JS_GETATOM(js, sp->color, argv[0], color, color)
JSValue image = JS_GetProperty(js, argv[0], JS_NewAtom(js, "image"));
if (!JS_IsNull(image)) {
sp->image = image; // Transfer ownership, no need to dup
}
}
// Default values if not provided
if (sp->scale.x == 0 && sp->scale.y == 0) {
sp->scale.x = 1;
sp->scale.y = 1;
}
if (sp->color.w == 0) sp->color.w = 1; // Default alpha to 1
sprite_apply(sp);
return sprite2js(js, sp);
}
JSValue js_sprite_use(JSContext *js) {
// Register the sprite class
QJSCLASSPREP_FUNCS(sprite);
// Create the constructor function
JSValue ctor = JS_NewCFunction2(js, js_sprite_constructor, "sprite", 1, JS_CFUNC_constructor, 0);
// Set the prototype on the constructor
JSValue proto = JS_GetClassProto(js, js_sprite_id);
JS_SetConstructor(js, ctor, proto);
JS_FreeValue(js, proto);
return ctor;
}