64 lines
1.4 KiB
Plaintext
64 lines
1.4 KiB
Plaintext
var draw2d = use('draw2d')
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var color = use('color')
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function update(dt)
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{
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// Update game logic here
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return {}
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}
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function draw()
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{
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// Clear the draw list
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draw2d.clear()
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// Draw a red outlined rectangle
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draw2d.rectangle(
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{x: 100, y: 100, width: 200, height: 150}, // rect
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{thickness: 3}, // geometry options
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{color: color.red} // material
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)
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// Draw a filled green circle
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draw2d.circle(
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[300, 300], // position
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50, // radius
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{thickness: 0}, // geometry (0 = filled)
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{color: color.green} // material
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)
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// Draw blue rounded rectangle
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draw2d.rectangle(
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{x: 350, y: 200, width: 150, height: 100},
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{thickness: 2, radius: 15}, // rounded corners
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{color: color.blue}
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)
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// Draw text
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draw2d.text(
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"Hello from Prosperon!",
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{x: 50, y: 50},
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'fonts/c64.ttf',
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16,
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color.white, // no wrap
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)
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// Draw a line
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draw2d.line(
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[[50, 400], [150, 450], [250, 400]],
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{thickness: 2},
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{color: color.yellow}
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)
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draw2d.image("tests/bunny", {x:0,y:0})
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// Return the draw commands
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return draw2d.get_commands()
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}
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$receiver(e => {
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if (e.kind == 'update')
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send(e, update(e.dt))
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else if (e.kind == 'draw')
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send(e, draw())
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}) |