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prosperon/rasterize.cm
2026-02-17 09:15:15 -06:00

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/**
* Rasterization module for converting shapes to pixels/rects
* Used for software rendering of complex shapes
*/
var math = use('math')
var rasterize = {}
function within_wedge(dx, dy, wedge) {
if (wedge.full) return true
var ang = math.arc_tangent(dy, dx)
if (ang < 0) ang += pi * 2
var t = ang / (pi * 2)
if (wedge.start <= wedge.end) return t >= wedge.start && t <= wedge.end
return t >= wedge.start || t <= wedge.end
}
rasterize.ellipse = function ellipse(pos, radii, opt) {
var _opt = opt || {}
var rx = radii[0], ry = radii[1]
if (rx <= 0 || ry <= 0) return []
var cx = pos[0], cy = pos[1]
var raw_start = _opt.start || 0
var raw_end = _opt.end || 1
var full_circle = abs(raw_end - raw_start) >= 1 - 1e-9
var start = (raw_start % 1 + 1) % 1
var end = (raw_end % 1 + 1) % 1
var thickness = max(1, _opt.thickness || 1)
var wedge_info = {start: start, end: end, full: full_circle}
var rx_i = rx - thickness,
ry_i = ry - thickness
var hole = (rx_i > 0 && ry_i > 0)
var points = []
var rx_sq = rx * rx, ry_sq = ry * ry
var two_rx_sq = null
var two_ry_sq = null
var x = 0, y = 0, px = 0, py = 0
var p = 0
var add_pts = function(ax, ay) {
var pts = [
[cx + ax, cy + ay], [cx - ax, cy + ay],
[cx + ax, cy - ay], [cx - ax, cy - ay]
]
points = array(points, filter(pts, pt => within_wedge(pt[0]-cx, pt[1]-cy, wedge_info)))
}
if (!hole && thickness == 1) {
two_rx_sq = rx_sq << 1
two_ry_sq = ry_sq << 1
x = 0
y = ry
px = 0
py = two_rx_sq * y
p = ry_sq - rx_sq * ry + 0.25 * rx_sq
while (px < py) {
add_pts(x, y)
x += 1; px += two_ry_sq
if (p < 0) p += ry_sq + px
else { y -= 1; py -= two_rx_sq; p += ry_sq + px - py }
}
p = ry_sq*(x+.5)*(x+.5) + rx_sq*(y-1)*(y-1) - rx_sq*ry_sq
while (y >= 0) {
add_pts(x, y)
y -= 1; py -= two_rx_sq
if (p > 0) p += rx_sq - py
else { x += 1; px += two_ry_sq; p += rx_sq - py + px }
}
return {type: 'points', data: points}
}
var strips = []
var rx_i_sq = rx_i * rx_i, ry_i_sq = ry_i * ry_i
var dy = -ry
var yy = 0
var x_out = 0
var y_screen = 0
var x_in = 0
var run_start = null
var dx = 0
var last = false
var next_in_ring = false
for (dy = -ry; dy <= ry; ++dy) {
yy = dy * dy
x_out = floor(rx * math.sqrt(1 - yy / ry_sq))
y_screen = cy + dy
x_in = hole ? floor(rx_i * math.sqrt(1 - yy / ry_i_sq)) : -1
run_start = null
for (dx = -x_out; dx <= x_out; ++dx) {
if (hole && abs(dx) <= x_in) { run_start = null; continue }
if (!within_wedge(dx, dy, wedge_info)) { run_start = null; continue }
if (run_start == null) run_start = cx + dx
last = (dx == x_out)
next_in_ring =
!last &&
!(hole && abs(dx+1) <= x_in) &&
within_wedge(dx+1, dy, wedge_info)
if (last || !next_in_ring) {
push(strips, {
x: run_start,
y: y_screen,
width: (cx + dx) - run_start + 1,
height: 1
})
run_start = null
}
}
}
return {type: 'rects', data: strips}
}
rasterize.circle = function circle(pos, radius, opt) {
return rasterize.ellipse(pos, [radius, radius], opt)
}
rasterize.outline_rect = function outline_rect(rect, thickness) {
if (thickness <= 0) {
return {type: 'rect', data: rect}
}
if ((thickness << 1) >= rect.width ||
(thickness << 1) >= rect.height) {
return {type: 'rect', data: rect}
}
var x0 = rect.x,
y0 = rect.y,
x1 = rect.x + rect.width,
y1 = rect.y + rect.height
return {type: 'rects', data: [
{ x:x0, y:y0, width:rect.width, height:thickness },
{ x:x0, y:y1-thickness, width:rect.width, height:thickness },
{ x:x0, y:y0+thickness, width:thickness,
height:rect.height - (thickness<<1) },
{ x:x1-thickness, y:y0+thickness, width:thickness,
height:rect.height - (thickness<<1) }
]}
}
rasterize.round_rect = function round_rect(rect, radius, thickness) {
var _thickness = thickness || 1
if (_thickness <= 0) {
return rasterize.fill_round_rect(rect, radius)
}
var _radius = min(radius, rect.width >> 1, rect.height >> 1)
if ((_thickness << 1) >= rect.width ||
(_thickness << 1) >= rect.height ||
_thickness >= _radius) {
return rasterize.fill_round_rect(rect, _radius)
}
var x0 = rect.x,
y0 = rect.y,
x1 = rect.x + rect.width - 1,
y1 = rect.y + rect.height - 1
var cx_l = x0 + _radius, cx_r = x1 - _radius
var cy_t = y0 + _radius, cy_b = y1 - _radius
var r_out = _radius
var r_in = _radius - _thickness
var rects = [
{ x:x0 + _radius, y:y0, width:rect.width - (_radius << 1), height:_thickness },
{ x:x0 + _radius, y:y1 - _thickness + 1, width:rect.width - (_radius << 1), height:_thickness },
{ x:x0, y:y0 + _radius, width:_thickness, height:rect.height - (_radius << 1) },
{ x:x1 - _thickness + 1, y:y0 + _radius, width:_thickness, height:rect.height - (_radius << 1) }
]
var strips = []
var dy = 0
var dy_sq = 0
var dx_out = 0
var dx_in = 0
var w = 0
for (dy = 0; dy < _radius; ++dy) {
dy_sq = dy * dy
dx_out = floor(math.sqrt(r_out * r_out - dy_sq))
dx_in = (r_in > 0 && dy < r_in)
? floor(math.sqrt(r_in * r_in - dy_sq))
: -1
w = dx_out - dx_in
if (w <= 0) continue
push(strips,
{ x:cx_l - dx_out, y:cy_t - dy, width:w, height:1 },
{ x:cx_r + dx_in + 1, y:cy_t - dy, width:w, height:1 },
{ x:cx_l - dx_out, y:cy_b + dy, width:w, height:1 },
{ x:cx_r + dx_in + 1, y:cy_b + dy, width:w, height:1 }
)
}
return {type: 'rects', data: array(rects, strips)}
}
rasterize.fill_round_rect = function fill_round_rect(rect, radius) {
var _radius = min(radius, rect.width >> 1, rect.height >> 1)
var x0 = rect.x,
y0 = rect.y,
x1 = rect.x + rect.width - 1,
y1 = rect.y + rect.height - 1
var rects = [
{ x:x0 + _radius, y:y0, width:rect.width - (_radius << 1), height:rect.height },
{ x:x0, y:y0 + _radius, width:_radius, height:rect.height - (_radius << 1) },
{ x:x1 - _radius + 1, y:y0 + _radius, width:_radius, height:rect.height - (_radius << 1) }
]
var cx_l = x0 + _radius, cx_r = x1 - _radius
var cy_t = y0 + _radius, cy_b = y1 - _radius
var caps = []
var dy = 0
var dx = 0
var w = 0
for (dy = 0; dy < _radius; ++dy) {
dx = floor(math.sqrt(_radius * _radius - dy * dy))
w = (dx << 1) + 1
push(caps,
{ x:cx_l - dx, y:cy_t - dy, width:w, height:1 },
{ x:cx_r - dx, y:cy_t - dy, width:w, height:1 },
{ x:cx_l - dx, y:cy_b + dy, width:w, height:1 },
{ x:cx_r - dx, y:cy_b + dy, width:w, height:1 }
)
}
return {type: 'rects', data: array(rects, caps)}
}
return rasterize