357 lines
9.1 KiB
Plaintext
357 lines
9.1 KiB
Plaintext
// clay2.cm - Revised UI layout engine emitting flat drawables
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//
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// Changes from clay.cm:
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// - No __proto__, uses meme/merge
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// - Emits flat list of drawables for film2d
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// - Supports scissor clipping
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//
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// Now returns [drawable, drawable, ...] instead of {type:'group', ...}
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var layout = use('layout')
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var graphics = use('graphics')
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var clay = {}
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// Layout context
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var lay_ctx = layout.make_context()
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// Base configuration for UI elements
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var base_config = {
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font: null,
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background_image: null,
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slice: 0,
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font_path: 'fonts/dos', // Default font
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font_size: 16,
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color: {r:1, g:1, b:1, a:1},
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spacing: 0,
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padding: 0,
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margin: 0,
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offset: {x:0, y:0},
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size: null,
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background_color: null,
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clipped: false,
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text_break: 'word',
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text_align: 'left',
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max_size: null,
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contain: 0,
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behave: 0
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}
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function normalize_color(c, fallback) {
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fallback = fallback || {r:1, g:1, b:1, a:1}
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if (!c) return {r:fallback.r, g:fallback.g, b:fallback.b, a:fallback.a}
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return {
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r: c.r != null ? c.r : fallback.r,
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g: c.g != null ? c.g : fallback.g,
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b: c.b != null ? c.b : fallback.b,
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a: c.a != null ? c.a : fallback.a
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}
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}
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function normalize_spacing(s) {
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if (is_number(s)) return {l:s, r:s, t:s, b:s}
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if (is_array(s)) {
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if (length(s) == 2) return {l:s[0], r:s[0], t:s[1], b:s[1]}
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if (length(s) == 4) return {l:s[0], r:s[1], t:s[2], b:s[3]}
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}
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if (is_object(s)) return {l:s.l||0, r:s.r||0, t:s.t||0, b:s.b||0}
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return {l:0, r:0, t:0, b:0}
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}
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// Tree building state
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var root_item
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var tree_root
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var config_stack = []
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// Rewriting state management for cleaner recursion
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var tree_stack = []
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clay.layout = function(fn, size) {
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lay_ctx.reset()
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var root_id = lay_ctx.item()
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lay_ctx.set_size(root_id, size)
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lay_ctx.set_contain(root_id, layout.contain.row)
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var root_node = {
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id: root_id,
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config: meme(base_config, {size: size}),
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children: []
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}
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tree_stack = [root_node]
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fn() // User builds tree
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lay_ctx.run()
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// Post-layout: build flat drawable list
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return build_drawables(root_node, size.height)
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}
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function build_drawables(node, root_height, parent_abs_x, parent_abs_y, parent_scissor, parent_layer) {
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parent_abs_x = parent_abs_x || 0
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parent_abs_y = parent_abs_y || 0
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parent_layer = parent_layer || 0 // UI usually on top, but let's start at 0
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var rect = lay_ctx.get_rect(node.id)
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// Calculate absolute world Y for this node (bottom-up layout to top-down render)
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var abs_y = root_height - (rect.y + rect.height)
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var abs_x = rect.x
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// IMPORTANT: The offset in config is applied VISUALLY.
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var vis_x = abs_x + node.config.offset.x
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var vis_y = abs_y + node.config.offset.y
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var drawables = []
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// Scissor
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var current_scissor = parent_scissor
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if (node.config.clipped) {
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var sx = vis_x
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var sy = vis_y
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var sw = rect.width
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var sh = rect.height
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// Intersect with parent
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if (parent_scissor) {
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sx = max(sx, parent_scissor.x)
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sy = max(sy, parent_scissor.y)
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var right = min(vis_x + sw, parent_scissor.x + parent_scissor.width)
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var bottom = min(vis_y + sh, parent_scissor.y + parent_scissor.height)
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sw = max(0, right - sx)
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sh = max(0, bottom - sy)
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}
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current_scissor = {x: sx, y: sy, width: sw, height: sh}
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}
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// Background
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if (node.config.background_image) {
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if (node.config.slice) {
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push(drawables, {
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type: 'sprite',
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image: node.config.background_image,
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pos: {x: vis_x, y: vis_y},
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width: rect.width,
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height: rect.height,
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slice: node.config.slice,
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color: node.config.background_color || {r:1, g:1, b:1, a:1},
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layer: parent_layer - 0.1, // slightly behind content
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scissor: current_scissor
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})
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} else {
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push(drawables, {
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type: 'sprite',
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image: node.config.background_image,
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pos: {x: vis_x, y: vis_y},
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width: rect.width,
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height: rect.height,
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color: node.config.background_color || {r:1, g:1, b:1, a:1},
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layer: parent_layer - 0.1,
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scissor: current_scissor
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})
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}
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} else if (node.config.background_color) {
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push(drawables, {
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type: 'rect',
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pos: {x: vis_x, y: vis_y},
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width: rect.width,
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height: rect.height,
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color: node.config.background_color,
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layer: parent_layer - 0.1,
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scissor: current_scissor
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})
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}
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// Content (Image/Text)
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if (node.config.image) {
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push(drawables, {
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type: 'sprite',
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image: node.config.image,
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pos: {x: vis_x, y: vis_y},
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width: rect.width,
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height: rect.height,
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color: node.config.color,
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layer: parent_layer,
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scissor: current_scissor
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})
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}
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if (node.config.text) {
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push(drawables, {
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type: 'text',
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text: node.config.text,
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font: node.config.font_path,
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size: node.config.font_size,
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color: node.config.color,
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pos: {x: vis_x, y: vis_y + rect.height}, // Baseline adjustment
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anchor_y: 1.0, // Text usually draws from baseline up or top down?
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// film2d text uses top-left by default unless anchor set.
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// Original clay put it at `y + rect.height`.
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// Let's assume origin top-left, so we might need anchor adjustment or just position.
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// If frame is top-down (0 at top), `abs_y` is top.
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// `rect.y` in layout is bottom-up? "rect.y is from bottom" says original comment.
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// `abs_y = root_height - (rect.y + rect.height)` -> Top edge of element.
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// Text usually wants baseline.
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// If we put it at `vis_y + rect.height`, that's bottom of element.
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layer: parent_layer,
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scissor: current_scissor
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})
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}
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// Children
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arrfor(node.children, function(child) {
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drawables = array(drawables, build_drawables(child, root_height, vis_x, vis_y, current_scissor, parent_layer + 0.01))
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})
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return drawables
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}
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// --- Item Creation Helpers ---
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function process_configs(configs) {
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var cfg = meme(base_config, configs)
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cfg.color = normalize_color(cfg.color, base_config.color)
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if (cfg.background_color) cfg.background_color = normalize_color(cfg.background_color, {r:1,g:1,b:1,a:1})
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if (!cfg.offset) cfg.offset = {x:0, y:0}
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else cfg.offset = {x: cfg.offset.x || 0, y: cfg.offset.y || 0}
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return cfg
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}
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function push_node(configs, contain_mode) {
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var config = process_configs(configs)
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if (contain_mode != null) config.contain = contain_mode
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var item = lay_ctx.item()
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// Apply layout props
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lay_ctx.set_margins(item, normalize_spacing(config.margin))
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lay_ctx.set_contain(item, config.contain)
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lay_ctx.set_behave(item, config.behave)
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if (config.size) {
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var s = config.size
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if (is_array(s)) s = {width: s[0], height: s[1]}
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lay_ctx.set_size(item, s)
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}
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var node = {
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id: item,
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config: config,
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children: []
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}
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// Add to parent
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var parent = tree_stack[length(tree_stack)-1]
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push(parent.children, node)
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lay_ctx.insert(parent.id, item)
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push(tree_stack, node)
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return node
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}
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function pop_node() {
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pop(tree_stack)
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}
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// Generic container
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clay.container = function(configs, fn) {
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if (is_function(configs)) { fn = configs; configs = {} }
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if (!is_array(configs)) configs = [configs]
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push_node(configs, null)
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if (fn) fn()
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pop_node()
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}
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// Stacks
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clay.vstack = function(configs, fn) {
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if (is_function(configs)) { fn = configs; configs = {} }
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if (!is_array(configs)) configs = [configs]
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var c = layout.contain.column
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push_node(configs, c)
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if (fn) fn()
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pop_node()
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}
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clay.hstack = function(configs, fn) {
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if (is_function(configs)) { fn = configs; configs = {} }
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if (!is_array(configs)) configs = [configs]
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var c = layout.contain.row
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push_node(configs, c)
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if (fn) fn()
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pop_node()
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}
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clay.zstack = function(configs, fn) {
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if (is_function(configs)) { fn = configs; configs = {} }
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if (!is_array(configs)) configs = [configs]
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var c = layout.contain.layout
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push_node(configs, c)
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if (fn) fn()
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pop_node()
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}
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// Leaf nodes
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clay.image = function(path, configs) {
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var img = graphics.texture(path)
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var c = [{image: path}]
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var final_config = process_configs(configs)
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if (!final_config.size && !final_config.behave)
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c.size = {width: img.width, height: img.height}
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if (!is_array(configs)) configs = [configs]
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push_node(array(c, configs), null)
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pop_node()
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}
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clay.text = function(str, configs) {
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var c = [{text: str}]
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var final_config = process_configs(configs)
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if (!final_config.size && !final_config.behave) {
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c.size = {width: 100, height: 20}
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}
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if (!is_array(configs)) configs = [configs]
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push_node(array(c, configs), null)
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pop_node()
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}
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clay.rectangle = function(configs) {
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if (!is_array(configs)) configs = [configs]
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push_node(configs, null)
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pop_node()
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}
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clay.button = function(str, action, configs) {
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var btn_config = [{
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padding: 10,
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background_color: {r:0.3, g:0.3, b:0.4, a:1}
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}]
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if (!is_array(configs)) configs = [configs]
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clay.zstack(array(btn_config, configs), function() {
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clay.text(str, {color: {r:1,g:1,b:1,a:1}})
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})
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}
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// Constants
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clay.behave = layout.behave
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clay.contain = layout.contain
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return clay
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