Files
prosperon/staef.c
2026-01-21 19:41:20 -06:00

866 lines
26 KiB
C

#include "cell.h"
#include "prosperon.h"
#include "HandmadeMath.h"
#include "stb_ds.h"
#include <string.h>
#include <ctype.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MSDF_IMPLEMENTATION
#include "msdf.h"
#define STB_TRUETYPE_IMPLEMENTATION
#define STB_TRUETYPE_NO_STDIO
#include "stb_truetype.h"
#include "stb_ds.h"
#include "HandmadeMath.h"
typedef enum {
LEFT,
RIGHT,
CENTER,
JUSTIFY
} TEXT_ALIGN;
typedef enum {
WORD,
CHARACTER
} TEXT_BREAK;
typedef enum {
FONT_MODE_BITMAP = 0,
FONT_MODE_SDF = 1,
FONT_MODE_MSDF = 2
} FONT_MODE;
struct text_char {
rect pos;
rect uv;
HMM_Vec4 color;
};
struct shader;
struct window;
struct character {
float advance;
rect quad;
rect uv;
float xoff;
float yoff;
float width;
float height;
};
// text data
struct sFont {
uint32_t height; /* em_px: glyph size in atlas pixels */
float ascent; // pixels
float descent; // pixels
float linegap; //pixels
float line_height; // pixels
struct character Characters[256];
unsigned char *pixels; // RGBA8 pixel data (RGB for MSDF)
int atlas_size; // width and height of atlas (square)
int mode; // FONT_MODE_BITMAP, FONT_MODE_SDF, or FONT_MODE_MSDF
float range_px; // SDF/MSDF distance range in atlas pixels
float sharpness; // render-time sharpness multiplier (default 1.0)
};
typedef struct sFont font;
typedef struct Character glyph;
typedef struct { const char *start, *end; float width; } line_t;
typedef struct { line_t *lines; float max_width; } layout_lines;
struct sFont *use_font;
void font_free(JSRuntime *rt, font *f)
{
if (f->pixels) free(f->pixels);
free(f);
}
// MakeFontSDF: Create SDF font with explicit parameters
// em_px: glyph size in atlas (like 64, 96, 128)
// range_px: distance field range in atlas pixels (typical: 6-16 for SDF, 2-8 for MSDF)
// padding_px: padding around glyphs (should be >= range_px + 2)
struct sFont *MakeFontSDF(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px) {
if (!ttf_buffer)
return NULL;
int packsize = 1024;
struct sFont *newfont = calloc(1, sizeof(struct sFont));
newfont->height = em_px;
newfont->mode = FONT_MODE_SDF;
newfont->range_px = range_px;
newfont->sharpness = 1.0f;
newfont->atlas_size = packsize;
unsigned char *bitmap = calloc(1, packsize * packsize);
stbtt_fontinfo fontinfo;
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
free(newfont);
free(bitmap);
return NULL;
}
int ascent, descent, linegap;
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
float scale = stbtt_ScaleForPixelHeight(&fontinfo, em_px);
newfont->ascent = ascent * scale;
newfont->descent = descent * scale;
newfont->linegap = linegap * scale;
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
// Manual SDF packing
int x = 0;
int y = 0;
int row_height = 0;
int pad = padding_px;
float onedge_value = 128.0f;
// pixel_dist_scale controls how distance maps to pixel values
// Higher = sharper edges but less range for effects
// Formula: encoded = 0.5 + dist / (2 * range_px)
// So pixel_dist_scale = 128 / range_px gives us proper encoding
float pixel_dist_scale = 128.0f / range_px;
for (unsigned char c = 32; c < 127; c++) {
int g = stbtt_FindGlyphIndex(&fontinfo, c);
int width, height, xoff, yoff;
unsigned char *sdf = stbtt_GetGlyphSDF(&fontinfo, scale, g, pad, (unsigned char)onedge_value, pixel_dist_scale, &width, &height, &xoff, &yoff);
if (!sdf) {
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
continue;
}
if (x + width + 1 > packsize) {
x = 0;
y += row_height + 1;
row_height = 0;
}
if (y + height + 1 > packsize) {
free(sdf);
continue;
}
for (int sy = 0; sy < height; sy++) {
for (int sx = 0; sx < width; sx++) {
bitmap[(y + sy) * packsize + (x + sx)] = sdf[sy * width + sx];
}
}
free(sdf);
rect uv;
uv.x = (float)x / packsize;
uv.y = (float)(y + height) / packsize;
uv.w = (float)width / packsize;
uv.h = -(float)height / packsize;
newfont->Characters[c].uv = uv;
rect quad;
quad.x = (float)xoff;
quad.y = (float)(-yoff - height);
quad.w = (float)width;
quad.h = (float)height;
newfont->Characters[c].quad = quad;
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
x += width + 1;
if (height > row_height) row_height = height;
}
// Convert to RGBA8
newfont->pixels = malloc(packsize * packsize * 4);
for (int i = 0; i < packsize; i++) {
for (int j = 0; j < packsize; j++) {
int idx = (i * packsize + j) * 4;
newfont->pixels[idx + 0] = 255;
newfont->pixels[idx + 1] = 255;
newfont->pixels[idx + 2] = 255;
newfont->pixels[idx + 3] = bitmap[i * packsize + j];
}
}
free(bitmap);
return newfont;
}
// MakeFontMSDF: Create MSDF font with explicit parameters
struct sFont *MakeFontMSDF(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px) {
if (!ttf_buffer)
return NULL;
int packsize = 1024;
struct sFont *newfont = calloc(1, sizeof(struct sFont));
newfont->height = em_px;
newfont->mode = FONT_MODE_MSDF;
newfont->range_px = range_px;
newfont->sharpness = 1.0f;
newfont->atlas_size = packsize;
// MSDF uses RGB channels, so we need float RGB buffer then convert
unsigned char *bitmap_rgb = calloc(1, packsize * packsize * 3);
stbtt_fontinfo fontinfo;
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
free(newfont);
free(bitmap_rgb);
return NULL;
}
int ascent, descent, linegap;
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
float scale = stbtt_ScaleForPixelHeight(&fontinfo, em_px);
newfont->ascent = ascent * scale;
newfont->descent = descent * scale;
newfont->linegap = linegap * scale;
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
int x = 0;
int y = 0;
int row_height = 0;
int border = padding_px;
for (unsigned char c = 32; c < 127; c++) {
int g = stbtt_FindGlyphIndex(&fontinfo, c);
msdf_Result result = {0};
int ok = msdf_genGlyph(&result, &fontinfo, g, border, scale, range_px, NULL);
if (!ok || !result.rgb) {
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
continue;
}
int width = result.width;
int height = result.height;
if (x + width + 1 > packsize) {
x = 0;
y += row_height + 1;
row_height = 0;
}
if (y + height + 1 > packsize) {
free(result.rgb);
continue;
}
// Copy MSDF RGB data to atlas (convert float to uint8)
for (int sy = 0; sy < height; sy++) {
for (int sx = 0; sx < width; sx++) {
int src_idx = 3 * (sy * width + sx);
int dst_idx = 3 * ((y + sy) * packsize + (x + sx));
// Clamp float [0,1] to [0,255]
float r = result.rgb[src_idx + 0];
float g = result.rgb[src_idx + 1];
float b = result.rgb[src_idx + 2];
bitmap_rgb[dst_idx + 0] = (unsigned char)(fminf(fmaxf(r * 255.0f, 0.0f), 255.0f));
bitmap_rgb[dst_idx + 1] = (unsigned char)(fminf(fmaxf(g * 255.0f, 0.0f), 255.0f));
bitmap_rgb[dst_idx + 2] = (unsigned char)(fminf(fmaxf(b * 255.0f, 0.0f), 255.0f));
}
}
free(result.rgb);
// Get glyph box for positioning
int ix0, iy0, ix1, iy1;
stbtt_GetGlyphBox(&fontinfo, g, &ix0, &iy0, &ix1, &iy1);
rect uv;
uv.x = (float)x / packsize;
uv.y = (float)(y + height) / packsize;
uv.w = (float)width / packsize;
uv.h = -(float)height / packsize;
newfont->Characters[c].uv = uv;
// Calculate quad position
// MSDF result includes border, so we need to account for it
float xoff = (ix0 * scale) - border;
float yoff = (iy0 * scale) - border;
rect quad;
quad.x = xoff;
quad.y = yoff;
quad.w = (float)width;
quad.h = (float)height;
newfont->Characters[c].quad = quad;
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
x += width + 1;
if (height > row_height) row_height = height;
}
// Convert RGB to RGBA8 (alpha = 255 for MSDF, color channels hold distance)
newfont->pixels = malloc(packsize * packsize * 4);
for (int i = 0; i < packsize; i++) {
for (int j = 0; j < packsize; j++) {
int src_idx = 3 * (i * packsize + j);
int dst_idx = (i * packsize + j) * 4;
newfont->pixels[dst_idx + 0] = bitmap_rgb[src_idx + 0];
newfont->pixels[dst_idx + 1] = bitmap_rgb[src_idx + 1];
newfont->pixels[dst_idx + 2] = bitmap_rgb[src_idx + 2];
newfont->pixels[dst_idx + 3] = 255;
}
}
free(bitmap_rgb);
return newfont;
}
// Legacy MakeFont for backward compatibility
struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
if (!ttf_buffer)
return NULL;
// For SDF mode, use sensible defaults
if (is_sdf) {
// Default: em_px=height, range_px=12, padding_px=14
return MakeFontSDF(ttf_buffer, len, height, 12.0f, 14);
}
int packsize = 1024;
struct sFont *newfont = calloc(1, sizeof(struct sFont));
newfont->height = height;
newfont->mode = FONT_MODE_BITMAP;
newfont->range_px = 0;
newfont->sharpness = 1.0f;
newfont->atlas_size = packsize;
unsigned char *bitmap = calloc(1, packsize * packsize);
stbtt_fontinfo fontinfo;
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
free(newfont);
free(bitmap);
return NULL;
}
int ascent, descent, linegap;
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
float scale = stbtt_ScaleForPixelHeight(&fontinfo, height);
newfont->ascent = ascent * scale;
newfont->descent = descent * scale; /* descent is negative */
newfont->linegap = linegap * scale;
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
// Bitmap-only path
{
// Original Bitmap packing
stbtt_packedchar glyphs[95];
stbtt_pack_context pc;
int pad = 2;
stbtt_PackBegin(&pc, bitmap, packsize, packsize, 0, pad, NULL);
stbtt_PackFontRange(&pc, ttf_buffer, 0, height, 32, 95, glyphs);
stbtt_PackEnd(&pc);
for (unsigned char c = 32; c < 127; c++) {
stbtt_packedchar glyph = glyphs[c - 32];
rect uv;
uv.x = (glyph.x0) / (float)packsize;
uv.w = (glyph.x1-glyph.x0) / (float)packsize;
uv.y = (glyph.y1) / (float)packsize;
uv.h = (glyph.y0-glyph.y1) / (float)packsize;
newfont->Characters[c].uv = uv;
rect quad;
quad.x = glyph.xoff;
quad.y = -glyph.yoff2; // Top of glyph relative to baseline?
// Wait, original code had: quad.y = -glyph.yoff2;
// But PackFontRange yoff2 is usually bottom?
// Inspecting original code:
// quad.y = -glyph.yoff2; // This looks like coordinate system flipping?
// height = glyph.yoff2 - glyph.yoff;
// yoff is top, yoff2 is bottom.
quad.x = glyph.xoff;
quad.y = glyph.yoff; // Keep standard top-down for consistency with SDF path?
// Revert to original behavior for bitmap path to be safe
quad.y = -glyph.yoff2;
quad.w = glyph.xoff2 - glyph.xoff;
quad.h = glyph.yoff2 - glyph.yoff;
newfont->Characters[c].quad = quad;
newfont->Characters[c].advance = glyph.xadvance;
}
}
// Common pixel expansion
newfont->pixels = malloc(packsize * packsize * 4); // RGBA8
for (int i = 0; i < packsize; i++) {
for (int j = 0; j < packsize; j++) {
int idx = (i * packsize + j) * 4;
newfont->pixels[idx + 0] = 255; // R
newfont->pixels[idx + 1] = 255; // G
newfont->pixels[idx + 2] = 255; // B
newfont->pixels[idx + 3] = bitmap[i * packsize + j]; // A
}
}
free(bitmap);
return newfont;
}
// Create SDF font with custom parameters (exposed to JS)
struct sFont *MakeFontSDFParams(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px, float sharpness) {
struct sFont *f = MakeFontSDF(ttf_buffer, len, em_px, range_px, padding_px);
if (f) f->sharpness = sharpness;
return f;
}
// Create MSDF font with custom parameters (exposed to JS)
struct sFont *MakeFontMSDFParams(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px, float sharpness) {
struct sFont *f = MakeFontMSDF(ttf_buffer, len, em_px, range_px, padding_px);
if (f) f->sharpness = sharpness;
return f;
}
layout_lines layout_text_lines(const char *text, font *f,
float letter_spacing,
float wrap,
TEXT_BREAK break_at)
{
layout_lines out = {0};
int break_at_word = (break_at == WORD);
const char *line_start = text;
const char *word_start = text;
float line_width = 0;
float word_width = 0;
float max_width = 0;
for (const char *p = text; *p; p++) {
if (*p == '\n') {
line_t L = { line_start, p, line_width };
arrput(out.lines, L);
if (line_width > max_width) max_width = line_width;
line_start = p + 1;
word_start = p + 1;
line_width = 0;
word_width = 0;
continue;
}
unsigned char ch = (unsigned char)*p;
float char_w = f->Characters[ch].advance + letter_spacing;
if (wrap > 0 && line_width + char_w > wrap) {
const char *break_pt = p;
float break_w = line_width;
if (break_at_word && *p != ' ' && word_width > 0 && word_start > line_start) {
break_pt = word_start;
break_w = line_width - word_width;
}
line_t L = { line_start, break_pt, break_w };
arrput(out.lines, L);
if (break_w > max_width) max_width = break_w;
line_start = break_pt;
if (break_at_word && *line_start == ' ') line_start++;
p = line_start - 1;
word_start = line_start;
line_width = 0;
word_width = 0;
continue;
}
line_width += char_w;
if (break_at_word) {
if (*p == ' ') {
word_width = 0;
word_start = p + 1;
} else {
word_width += char_w;
}
}
}
if (line_start < text + strlen(text)) {
line_t L = { line_start, text + strlen(text), line_width };
arrput(out.lines, L);
if (line_width > max_width) max_width = line_width;
}
out.max_width = max_width;
return out;
}
void sdrawCharacter(struct text_vert **buffer, stbtt_packedchar c, HMM_Vec2 cursor, float scale, struct rgba color) {
struct text_vert vert;
// vert.pos.x = cursor.X + c.leftbearing;
// vert.pos.y = cursor.Y + c.topbearing;
// vert.wh = c.size;
// if (vert.pos.x > frame.l || vert.pos.y > frame.t || (vert.pos.y + vert.wh.y) < frame.b || (vert.pos.x + vert.wh.x) < frame.l) return;
// vert.uv.x = c.rect.x;
// vert.uv.y = c.rect.y;
// vert.st.x = c.rect.w;
// vert.st.y = c.rect.h;
rgba2floats(vert.color.e, color);
arrput(*buffer, vert);
}
void draw_char_verts(struct text_vert **buffer, struct character c, HMM_Vec2 cursor, colorf color)
{
// packedchar has
// Adds four verts: bottom left, bottom right, top left, top right
text_vert bl;
bl.pos.x = cursor.X + c.quad.x;
bl.pos.y = cursor.Y + c.quad.y;
bl.uv.x = c.uv.x;
bl.uv.y = c.uv.y;
bl.color = color;
arrput(*buffer, bl);
text_vert br = bl;
br.pos.x += c.quad.w;
br.uv.x += c.uv.w;
arrput(*buffer, br);
text_vert ul = bl;
ul.pos.y += c.quad.h;
ul.uv.y += c.uv.h;
arrput(*buffer, ul);
text_vert ur = ul;
ur.pos.x = br.pos.x;
ur.uv.x = br.uv.x;
arrput(*buffer, ur);
}
const char *esc_color(const char *c, struct rgba *color, struct rgba defc)
{
struct rgba d;
if (!color) color = &d;
if (*c != '\033') return c;
c++;
if (*c != '[') return c;
c++;
if (*c == '0') {
*color = defc;
c++;
return c;
}
else if (!strncmp(c, "38;2;", 5)) {
c += 5;
*color = (struct rgba){0,0,0,255};
color->r = atoi(c);
c = strchr(c, ';')+1;
color->g = atoi(c);
c = strchr(c,';')+1;
color->b = atoi(c);
c = strchr(c,';')+1;
return c;
}
return c;
}
// text is a string, font f, wrap is how long a line is before wrapping. -1 to not wrap
HMM_Vec2 measure_text(const char *text, font *f, float letter_spacing, float wrap, TEXT_BREAK break_at, TEXT_ALIGN align)
{
layout_lines lay = layout_text_lines(text, f, letter_spacing, wrap, break_at);
float lh = f->line_height;
int line_count = arrlen(lay.lines);
float height = line_count > 0 ? line_count * lh : 0;
float width = lay.max_width;
if (wrap > 0 && align != LEFT && align != JUSTIFY) {
// For RIGHT or CENTER we might shift lines visually, but width is still max(line.width, wrap ? min(wrap, ...) ).
// Usually you'd report max(wrap, width) or just wrap, depending on how you want containers to size.
}
HMM_Vec2 dim = { width, height };
arrfree(lay.lines);
return dim;
}
/* pos given in screen coordinates */
struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, colorf color,
float wrap, TEXT_BREAK break_at, TEXT_ALIGN align,
float letter_spacing)
{
text_vert *buffer = NULL;
float lh = f->line_height;
layout_lines lay = layout_text_lines(text, f, letter_spacing, wrap, break_at);
line_t *lines = lay.lines;
HMM_Vec2 cursor = pos;
for (int i = 0; i < arrlen(lines); i++) {
line_t *L = &lines[i];
float start_x = pos.x;
float extra_space = 0;
int space_count = 0;
if (wrap > 0) {
switch (align) {
case RIGHT: start_x = pos.x + wrap - L->width; break;
case CENTER: start_x = pos.x + (wrap - L->width) * 0.5f; break;
case JUSTIFY:
if (i < arrlen(lines) - 1 && *(L->end) != '\n') {
for (const char *p = L->start; p < L->end; p++) if (*p == ' ') space_count++;
if (space_count > 0) extra_space = (wrap - L->width) / space_count;
}
break;
case LEFT: default: break;
}
}
cursor.x = start_x;
const char *p = L->start;
while (p < L->end) {
unsigned char ch = (unsigned char)*p;
struct character g = f->Characters[ch];
if (!isspace(*p)) draw_char_verts(&buffer, g, cursor, color);
cursor.x += g.advance;
/* add letter spacing unless this is last char of the line */
if (p + 1 < L->end) cursor.x += letter_spacing;
if (align == JUSTIFY && *p == ' ') cursor.x += extra_space;
p++;
}
cursor.x = pos.x;
cursor.y -= lh;
}
arrfree(lines);
return buffer;
}
// QuickJS class for font
QJSCLASS(font,)
// Helper to attach texture and mode info to font JS object
static void attach_font_texture(JSContext *js, JSValue ret, font *f) {
if (f->pixels) {
JSValue texData = JS_NewObject(js);
JS_SetPropertyStr(js, texData, "width", JS_NewInt32(js, f->atlas_size));
JS_SetPropertyStr(js, texData, "height", JS_NewInt32(js, f->atlas_size));
JS_SetPropertyStr(js, texData, "format", JS_NewString(js, "rgba8"));
size_t byte_size = f->atlas_size * f->atlas_size * 4;
JS_SetPropertyStr(js, texData, "pixels", js_new_blob_stoned_copy(js, f->pixels, byte_size));
JS_SetPropertyStr(js, ret, "texture", texData);
}
// Add mode string
const char *mode_str = "bitmap";
if (f->mode == FONT_MODE_SDF) mode_str = "sdf";
else if (f->mode == FONT_MODE_MSDF) mode_str = "msdf";
JS_SetPropertyStr(js, ret, "mode", JS_NewString(js, mode_str));
// Add range_px and sharpness for SDF/MSDF fonts
JS_SetPropertyStr(js, ret, "range_px", JS_NewFloat64(js, f->range_px));
JS_SetPropertyStr(js, ret, "sharpness", JS_NewFloat64(js, f->sharpness));
}
// Font constructor (legacy: data, height, is_sdf)
JSC_CCALL(staef_font_new,
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == (void*)-1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
double height = js2number(js, argv[1]);
int is_sdf = 0;
if (argc > 2) is_sdf = JS_ToBool(js, argv[2]);
font *f = MakeFont(data, len, (int)height, is_sdf);
if (!f) return JS_ThrowReferenceError(js, "could not create font");
ret = font2js(js, f);
attach_font_texture(js, ret, f);
)
// SDF font constructor: sdf_font(data, em_px, range_px, padding_px, sharpness)
JSC_CCALL(staef_sdf_font_new,
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == (void*)-1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
int em_px = argc > 1 ? (int)js2number(js, argv[1]) : 64;
float range_px = argc > 2 ? (float)js2number(js, argv[2]) : 12.0f;
int padding_px = argc > 3 ? (int)js2number(js, argv[3]) : 14;
float sharpness = argc > 4 ? (float)js2number(js, argv[4]) : 1.0f;
font *f = MakeFontSDFParams(data, len, em_px, range_px, padding_px, sharpness);
if (!f) return JS_ThrowReferenceError(js, "could not create SDF font");
ret = font2js(js, f);
attach_font_texture(js, ret, f);
)
// MSDF font constructor: msdf_font(data, em_px, range_px, padding_px, sharpness)
JSC_CCALL(staef_msdf_font_new,
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == (void*)-1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
int em_px = argc > 1 ? (int)js2number(js, argv[1]) : 64;
float range_px = argc > 2 ? (float)js2number(js, argv[2]) : 4.0f;
int padding_px = argc > 3 ? (int)js2number(js, argv[3]) : 6;
float sharpness = argc > 4 ? (float)js2number(js, argv[4]) : 1.0f;
font *f = MakeFontMSDFParams(data, len, em_px, range_px, padding_px, sharpness);
if (!f) return JS_ThrowReferenceError(js, "could not create MSDF font");
ret = font2js(js, f);
attach_font_texture(js, ret, f);
)
// Calculate text size
JSC_CCALL(staef_font_text_size,
font *f = js2font(js, self);
const char *str = JS_ToCString(js, argv[0]);
float letterSpacing = argc > 1 ? js2number(js, argv[1]) : 0;
float wrap = argc > 2 ? js2number(js, argv[2]) : -1;
const char *breakat = argc > 3 ? JS_ToCString(js, argv[3]) : NULL;
int breakAt = (breakat && strcmp(breakat, "character") == 0) ? CHARACTER : WORD;
const char *align = argc > 4 ? JS_ToCString(js, argv[4]) : NULL;
int alignAt = (align && strcmp(align, "right") == 0) ? RIGHT : (align && strcmp(align, "center") == 0) ? CENTER : (align && strcmp(align, "justify") == 0) ? JUSTIFY : LEFT;
ret = vec22js(js, measure_text(str, f, letterSpacing, wrap, breakAt, alignAt));
JS_FreeCString(js, str);
if (breakat) JS_FreeCString(js, breakat);
if (align) JS_FreeCString(js, align);
)
// Generate text buffer (mesh data)
JSC_CCALL(staef_font_make_text_buffer,
font *f = js2font(js, self);
const char *s = JS_ToCString(js, argv[0]);
rect rectpos = js2rect(js, argv[1]);
colorf c = js2color(js, argv[2]);
float wrap = argc > 3 ? js2number(js, argv[3]) : -1;
const char *breakat = argc > 4 ? JS_ToCString(js, argv[4]) : NULL;
int breakAt = (breakat && strcmp(breakat, "character") == 0) ? CHARACTER : WORD;
const char *align = argc > 5 ? JS_ToCString(js, argv[5]) : NULL;
int alignAt = (align && strcmp(align, "right") == 0) ? RIGHT : (align && strcmp(align, "center") == 0) ? CENTER : (align && strcmp(align, "justify") == 0) ? JUSTIFY : LEFT;
HMM_Vec2 startpos = {.x = rectpos.x, .y = rectpos.y };
text_vert *buffer = renderText(s, startpos, f, c, wrap, breakAt, alignAt, 0);
ret = quads_to_mesh(js, buffer);
JS_FreeCString(js, s);
if (breakat) JS_FreeCString(js, breakat);
if (align) JS_FreeCString(js, align);
arrfree(buffer);
)
// Font property getters/setters
JSC_GETSET(font, linegap, number)
JSC_GETSET(font, ascent, number)
JSC_GETSET(font, descent, number)
JSC_GETSET(font, line_height, number)
JSC_GETSET(font, height, number)
JSC_GETSET(font, range_px, number)
JSC_GETSET(font, sharpness, number)
JSC_GETSET(font, mode, number)
// Font methods
static const JSCFunctionListEntry js_font_funcs[] = {
MIST_FUNC_DEF(staef_font, text_size, 5),
MIST_FUNC_DEF(staef_font, make_text_buffer, 6),
CGETSET_ADD(font, linegap),
CGETSET_ADD(font, ascent),
CGETSET_ADD(font, descent),
CGETSET_ADD(font, line_height),
CGETSET_ADD(font, height),
CGETSET_ADD(font, range_px),
CGETSET_ADD(font, sharpness),
CGETSET_ADD(font, mode),
};
// Font constructor function
static JSValue js_font_constructor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
{
return js_staef_font_new(ctx, JS_NULL, argc, argv);
}
// SDF font constructor function
static JSValue js_sdf_font_constructor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
{
return js_staef_sdf_font_new(ctx, JS_NULL, argc, argv);
}
// MSDF font constructor function
static JSValue js_msdf_font_constructor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
{
return js_staef_msdf_font_new(ctx, JS_NULL, argc, argv);
}
// Initialize the staef module
CELL_USE_INIT(
JSValue mod = JS_NewObject(js);
JSValue proto;
// Initialize font class
JS_NewClassID(&js_font_id);
JS_NewClass(JS_GetRuntime(js), js_font_id, &js_font_class);
proto = JS_NewObject(js);
JS_SetPropertyFunctionList(js, proto, js_font_funcs, countof(js_font_funcs));
JS_SetClassProto(js, js_font_id, proto);
// Create font constructor (legacy)
JSValue font_ctor = JS_NewCFunction2(js, js_font_constructor, "font", 2, JS_CFUNC_generic, 0);
JS_SetPropertyStr(js, mod, "font", font_ctor);
// Create SDF font constructor: sdf_font(data, em_px, range_px, padding_px, sharpness)
JSValue sdf_font_ctor = JS_NewCFunction2(js, js_sdf_font_constructor, "sdf_font", 5, JS_CFUNC_generic, 0);
JS_SetPropertyStr(js, mod, "sdf_font", sdf_font_ctor);
// Create MSDF font constructor: msdf_font(data, em_px, range_px, padding_px, sharpness)
JSValue msdf_font_ctor = JS_NewCFunction2(js, js_msdf_font_constructor, "msdf_font", 5, JS_CFUNC_generic, 0);
JS_SetPropertyStr(js, mod, "msdf_font", msdf_font_ctor);
return mod;
)