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prosperon/examples/test_line2d.ce
2026-02-26 15:54:11 -06:00

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log.console("test_line2d starting")
var time = use('time')
var core = use('core')
var line2d = use('line2d')
var compositor = use('compositor')
var film2d = use('film2d')
var math = use('math/radians')
var lines = []
var t = 0
var camera = {
pos: {x: 400, y: 300},
width: 800,
height: 600,
anchor: {x: 0.5, y: 0.5}
}
var compositor_config = {
clear: {r: 0.1, g: 0.1, b: 0.15, a: 1},
planes: [
{
name: 'main',
plane: 'main',
camera: camera,
resolution: {width: 800, height: 600},
presentation: 'stretch',
clear: {r: 0.1, g: 0.1, b: 0.15, a: 1}
}
]
}
function init() {
// Row 1: Basic lines with different widths
// Thin line
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 50, y: 550}, {x: 150, y: 520}, {x: 200, y: 560}],
width: 4,
tint: {r: 1, g: 0.3, b: 0.3, a: 1}
})
// Medium line
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 250, y: 550}, {x: 350, y: 520}, {x: 400, y: 560}],
width: 12,
tint: {r: 0.3, g: 1, b: 0.3, a: 1}
})
// Thick line
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 450, y: 550}, {x: 550, y: 520}, {x: 600, y: 560}],
width: 24,
tint: {r: 0.3, g: 0.3, b: 1, a: 1}
})
// Variable width line
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 650, y: 560}, {x: 700, y: 520}, {x: 750, y: 560}],
widths: [8, 24, 8],
tint: {r: 1, g: 1, b: 0.3, a: 1}
})
// Row 2: Textured ropes with different UV modes
// Rope with repeat UV (default for ropes)
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 50, y: 450}, {x: 120, y: 420}, {x: 200, y: 440}, {x: 280, y: 400}],
width: 20,
image: 'examples/rope',
uv: {
mode: 'repeat',
u_per_unit: 1 / 32
}
})
// Rope with stretch UV
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 320, y: 450}, {x: 400, y: 420}, {x: 480, y: 440}, {x: 560, y: 400}],
width: 20,
image: 'examples/rope',
uv: {
mode: 'stretch'
}
})
// Rope with per-segment UV
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 600, y: 450}, {x: 660, y: 420}, {x: 720, y: 440}, {x: 780, y: 400}],
width: 20,
image: 'examples/rope',
uv: {
mode: 'per_segment'
}
})
// Row 3: Cap styles
// Butt cap (default)
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 80, y: 320}, {x: 180, y: 320}],
width: 20,
cap: 'butt',
tint: {r: 0.8, g: 0.5, b: 0.2, a: 1}
})
// Square cap
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 250, y: 320}, {x: 350, y: 320}],
width: 20,
cap: 'square',
tint: {r: 0.5, g: 0.8, b: 0.2, a: 1}
})
// Round cap
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 420, y: 320}, {x: 520, y: 320}],
width: 20,
cap: 'round',
tint: {r: 0.2, g: 0.5, b: 0.8, a: 1}
})
// Round cap with texture
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 590, y: 320}, {x: 750, y: 320}],
width: 24,
cap: 'round',
image: 'examples/rope'
})
// Row 4: Complex paths
// Wavy line (will be animated)
var wave_points = []
var i = 0
for (i = 0; i < 12; i++) {
wave_points[] = {
x: 50 + i * 30,
y: 220 + math.sine(i * 0.8) * 30
}
}
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: wave_points,
width: 14,
image: 'examples/rope',
uv: {
mode: 'repeat',
u_per_unit: 1 / 24
}
})
// Spiral/coil
var spiral_points = []
var angle = null
var radius = null
for (i = 0; i < 20; i++) {
angle = i * 0.5
radius = 20 + i * 3
spiral_points[] = {
x: 550 + math.cosine(angle) * radius,
y: 200 + math.sine(angle) * radius
}
}
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: spiral_points,
width: 10,
image: 'examples/rope',
uv: {
mode: 'repeat',
u_per_unit: 1 / 20
}
})
// Row 5: Closed shapes and special cases
// Closed triangle
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 80, y: 80}, {x: 140, y: 140}, {x: 20, y: 140}],
width: 8,
closed: true,
tint: {r: 1, g: 0.5, b: 0.8, a: 1}
})
// Closed pentagon
var pent_points = []
for (i = 0; i < 5; i++) {
angle = i * (2 * 3.14159 / 5) - 3.14159 / 2
pent_points[] = {
x: 220 + math.cosine(angle) * 50,
y: 110 + math.sine(angle) * 50
}
}
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: pent_points,
width: 10,
closed: true,
image: 'examples/rope',
uv: {
mode: 'repeat',
u_per_unit: 1 / 30
}
})
// Animated rope (will swing)
lines[] = line2d.polyline({
plane: 'main',
layer: 1,
points: [{x: 400, y: 50}, {x: 400, y: 100}, {x: 400, y: 150}],
width: 16,
image: 'examples/rope',
uv: {
mode: 'repeat',
u_per_unit: 1 / 20
}
})
// Fuse/wire with opacity gradient (simulated via tint)
lines[] = line2d.polyline({
plane: 'main',
layer: 0,
points: [{x: 500, y: 80}, {x: 580, y: 60}, {x: 660, y: 100}, {x: 740, y: 70}],
width: 8,
image: 'examples/rope',
opacity: 0.7,
tint: {r: 1, g: 0.8, b: 0.4, a: 1}
})
log.console("test_line2d initialized with " + text(length(lines)) + " lines")
}
function update(dt) {
t += dt
// Animate the wavy line (index 11)
var pts = null
var i = 0
if (lines[11]) {
pts = lines[11].points
for (i = 0; i < length(pts); i++) {
pts[i].y = 220 + math.sine(i * 0.8 + t * 2) * 30
}
lines[11].set_points(pts)
}
// Animate the hanging rope (index 15) - swing like a pendulum
var swing = null
if (lines[15]) {
swing = math.sine(t * 1.5) * 40
pts = [
{x: 400, y: 50},
{x: 400 + swing * 0.5, y: 100},
{x: 400 + swing, y: 150}
]
lines[15].set_points(pts)
}
// Animate UV offset on the spiral (index 12) for scrolling texture effect
if (lines[12]) {
lines[12].uv.u_offset = t * 0.5
lines[12]._rebuild()
}
// Pulse opacity on the fuse (index 16)
if (lines[16]) {
lines[16].opacity = 0.5 + 0.5 * math.sine(t * 3)
}
}
function render() {
var plan = compositor.compile(compositor_config)
return compositor.execute(plan)
}
init()
core.start({
width: 800,
height: 600,
title: "Test Line2D - Ropes and Lines",
framerate: 60,
update: update,
render: render
})