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prosperon/examples/test_sprite.ce
2026-02-26 15:54:11 -06:00

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log.console("test_sprite starting")
var time = use('time')
var core = use('core')
var sprite = use('sprite')
var compositor = use('compositor')
var film2d = use('film2d')
var math = use('math/radians')
var sprites = []
var t = 0
var camera = {
pos: {x: 250, y: 250},
width: 500,
height: 500,
anchor: {x: 0.5, y: 0.5}
}
var compositor_config = {
clear: {r: 0.1, g: 0.1, b: 0.15, a: 1},
planes: [
{
name: 'main',
plane: 'main',
camera: camera,
resolution: {width: 500, height: 500},
presentation: 'stretch',
clear: {r: 0.1, g: 0.1, b: 0.15, a: 1}
}
]
}
function init() {
// Row 1: Opacity test - 0, 0.25, 0.5, 0.75, 1.0
var i = 0
for (i = 0; i < 5; i++) {
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 50 + i * 100, y: 450},
width: 64,
height: 64,
anchor_x: 0.5,
anchor_y: 0.5,
opacity: i * 0.25
})
}
// Row 2: Tint test - red, green, blue, yellow, magenta
var tints = [
{r: 1, g: 0, b: 0, a: 1},
{r: 0, g: 1, b: 0, a: 1},
{r: 0, g: 0, b: 1, a: 1},
{r: 1, g: 1, b: 0, a: 1},
{r: 1, g: 0, b: 1, a: 1}
]
for (i = 0; i < 5; i++) {
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 50 + i * 100, y: 350},
width: 64,
height: 64,
anchor_x: 0.5,
anchor_y: 0.5,
tint: tints[i]
})
}
// Row 3: Filter test - nearest (small scaled up) vs linear (small scaled up)
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 125, y: 250},
width: 150,
height: 150,
anchor_x: 0.5,
anchor_y: 0.5,
filter: 'nearest'
})
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 375, y: 250},
width: 150,
height: 150,
anchor_x: 0.5,
anchor_y: 0.5,
filter: 'linear'
})
// Row 4: Flip test - normal, flip_x, flip_y, flip_both
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 75, y: 125},
width: 64,
height: 64,
anchor_x: 0.5,
anchor_y: 0.5,
flip: {x: false, y: false}
})
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 175, y: 125},
width: 64,
height: 64,
anchor_x: 0.5,
anchor_y: 0.5,
flip: {x: true, y: false}
})
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 275, y: 125},
width: 64,
height: 64,
anchor_x: 0.5,
anchor_y: 0.5,
flip: {x: false, y: true}
})
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 375, y: 125},
width: 64,
height: 64,
anchor_x: 0.5,
anchor_y: 0.5,
flip: {x: true, y: true}
})
// Row 5: UV scroll test - animated texture offset
sprites[] = sprite({
plane: 'main',
layer: 0,
image: 'examples/bunny',
pos: {x: 450, y: 125},
width: 64,
height: 64,
anchor_x: 0.5,
anchor_y: 0.5,
uv: {offset: {x: 0, y: 0}, scale: {x: 1, y: 1}, rotate: 0}
})
// Animated opacity sprite
sprites[] = sprite({
plane: 'main',
layer: 1,
image: 'examples/bunny',
pos: {x: 250, y: 50},
width: 80,
height: 80,
anchor_x: 0.5,
anchor_y: 0.5,
opacity: 1
})
log.console("test_sprite initialized with " + text(length(sprites)) + " sprites")
}
function update(dt) {
t += dt
// Animate opacity on the last sprite (pulsing)
var animated_opacity_sprite = sprites[length(sprites) - 1]
animated_opacity_sprite.opacity = 0.5 + 0.5 * math.sine(t * 2)
// Animate UV scroll on the UV test sprite
var uv_sprite = sprites[length(sprites) - 2]
uv_sprite.uv.offset.x = (t * 0.5) % 1
uv_sprite.uv.offset.y = (t * 0.3) % 1
// Animate tint on first tint sprite (cycling hue)
var tint_sprite = sprites[5]
tint_sprite.tint.r = 0.5 + 0.5 * math.sine(t * 1.5)
tint_sprite.tint.g = 0.5 + 0.5 * math.sine(t * 1.5 + 2.094)
tint_sprite.tint.b = 0.5 + 0.5 * math.sine(t * 1.5 + 4.188)
}
function render() {
var plan = compositor.compile(compositor_config)
return compositor.execute(plan)
}
init()
core.start({
width: 500,
height: 500,
title: "Test Sprite Features",
framerate: 60,
update: update,
render: render
})