Files
prosperon/film2d.cm
2026-01-08 17:55:50 -06:00

331 lines
9.6 KiB
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var film2d = {}
var next_id = 1
var registry = {} // id -> drawable
var group_index = {} // group_name -> [id, id, ...]
var plane_index = {} // plane_name -> [id, id, ...]
film2d.register = function(drawable) {
var id = text(next_id++)
drawable._id = id
registry[id] = drawable
// Index by plane
var plane = drawable.plane || 'default'
if (!plane_index[plane]) plane_index[plane] = []
plane_index[plane].push(id)
// Index by groups (effect routing only)
var groups = drawable.groups || []
for (var i = 0; i < groups.length; i++) {
var g = groups[i]
if (!group_index[g]) group_index[g] = []
group_index[g].push(id)
}
return id
}
film2d.unregister = function(id) {
var id_str = text(id)
var drawable = registry[id_str]
if (!drawable) return
// Remove from plane index
var plane = drawable.plane || 'default'
if (plane_index[plane]) {
var idx = plane_index[plane].indexOf(id_str)
if (idx >= 0) plane_index[plane].splice(idx, 1)
}
// Remove from group indices
var groups = drawable.groups || []
for (var i = 0; i < groups.length; i++) {
var g = groups[i]
if (group_index[g]) {
var idx = group_index[g].indexOf(id_str)
if (idx >= 0) group_index[g].splice(idx, 1)
}
}
delete registry[id_str]
}
film2d.index_group = function(id, group) {
if (!group_index[group]) group_index[group] = []
if (group_index[group].indexOf(text(id)) < 0)
group_index[group].push(text(id))
}
film2d.unindex_group = function(id, group) {
if (!group_index[group]) return
var idx = group_index[group].indexOf(text(id))
if (idx >= 0) group_index[group].splice(idx, 1)
}
film2d.reindex = function(id, old_groups, new_groups) {
for (var i = 0; i < old_groups.length; i++)
film2d.unindex_group(id, old_groups[i])
for (var i = 0; i < new_groups.length; i++)
film2d.index_group(id, new_groups[i])
}
film2d.get = function(id) {
return registry[text(id)]
}
// Query by plane and/or group - returns array of drawables
film2d.query = function(selector) {
var result = []
// Query by plane (primary selection)
if (selector.plane) {
var ids = plane_index[selector.plane] || []
for (var i = 0; i < ids.length; i++) {
var d = registry[ids[i]]
if (d && d.visible != false) {
// If also filtering by group, check membership
if (selector.group) {
var groups = d.groups || []
if (groups.indexOf(selector.group) >= 0) result.push(d)
} else {
result.push(d)
}
}
}
return result
}
// Query by group only (for effect routing)
if (selector.group) {
var ids = group_index[selector.group] || []
for (var i = 0; i < ids.length; i++) {
var d = registry[ids[i]]
if (d && d.visible != false) result.push(d)
}
return result
}
if (selector.groups) {
var seen = {}
for (var g = 0; g < selector.groups.length; g++) {
var ids = group_index[selector.groups[g]] || []
for (var i = 0; i < ids.length; i++) {
if (!seen[ids[i]]) {
seen[ids[i]] = true
var d = registry[ids[i]]
if (d && d.visible != false) result.push(d)
}
}
}
return result
}
// All drawables
for (var id in registry) {
var d = registry[id]
if (d && d.visible != false) result.push(d)
}
return result
}
// Get all groups a drawable belongs to
film2d.get_groups = function(id) {
var d = registry[text(id)]
return d ? (d.groups || []) : []
}
// List all known groups
film2d.all_groups = function() {
var groups = []
for (var g in group_index)
if (group_index[g].length > 0) groups.push(g)
return groups
}
// Render function - takes drawables directly, no tree traversal
film2d.render = function(params, backend) {
var drawables = params.drawables || []
var camera = params.camera
var target = params.target
var target_size = params.target_size
var clear_color = params.clear
var layer_sort = params.layer_sort || {} // layer -> 'y' or 'explicit'
if (drawables.length == 0) return {commands: []}
function _y_sort_key(d) {
if (!d || !d.pos) return 0
var y = d.pos.y || 0
var h = d.height || 0
var ay = d.anchor_y
if (ay == null) ay = 0.5
// Convert "pos.y at anchor" -> "feet y"
return y + h * (1 - ay)
}
// Sort by layer, then optionally by Y based on layer_sort policy
drawables.sort(function(a, b) {
var al = a.layer || 0
var bl = b.layer || 0
var dl = al - bl
if (dl != 0) return dl
var sort_mode = layer_sort[text(al)] || 'explicit'
if (sort_mode == 'y') {
var ay = _y_sort_key(a)
var by = _y_sort_key(b)
// Make this explicit instead of guessing
var y_down = camera && camera.y_down == true
// If y_down: bigger y is lower on screen => should draw later (on top)
// If y_up: smaller y is lower on screen => should draw later (on top)
if (ay != by) return y_down ? (ay - by) : (by - ay)
}
var aid = a._id || 0
var bid = b._id || 0
return aid < bid ? -1 : 1
})
var commands = []
commands.push({cmd: 'begin_render', target: target, clear: clear_color})
commands.push({cmd: 'set_camera', camera: camera})
var batches = _batch_drawables(drawables)
for (var i = 0; i < batches.length; i++) {
var batch = batches[i]
if (batch.type == 'sprite_batch')
commands.push({cmd: 'draw_batch', batch_type: 'sprites', geometry: {sprites: batch.sprites}, texture: batch.texture, material: batch.material})
else if (batch.type == 'text')
commands.push({cmd: 'draw_text', drawable: batch.drawable})
else if (batch.type == 'texture_ref')
commands.push({cmd: 'draw_texture_ref', drawable: batch.drawable})
else if (batch.type == 'shape')
commands.push({cmd: 'draw_shape', drawable: batch.drawable})
}
commands.push({cmd: 'end_render'})
return {commands: commands}
}
function _batch_drawables(drawables) {
var batches = []
var current = null
var default_mat = {blend: 'alpha', sampler: 'nearest'}
for (var i = 0; i < drawables.length; i++) {
var d = drawables[i]
if (d.type == 'sprite') {
var tex = d.texture || d.image
var mat = d.material || {blend: 'alpha', sampler: d.filter || 'nearest'}
if (current && current.type == 'sprite_batch' && current.texture == tex && _mat_eq(current.material, mat)) {
current.sprites.push(d)
} else {
if (current) batches.push(current)
current = {type: 'sprite_batch', texture: tex, material: mat, sprites: [d]}
}
} else if (d.type == 'particles') {
// Convert particles to sprites
var tex = d.texture || d.image
var mat = d.material || default_mat
var particles = d.particles || []
var emitter_opacity = d.opacity != null ? d.opacity : 1
var emitter_tint = d.tint || {r: 1, g: 1, b: 1, a: 1}
for (var p = 0; p < particles.length; p++) {
var part = particles[p]
var pc = part.color || {r: 1, g: 1, b: 1, a: 1}
var sprite = {
type: 'sprite',
pos: part.pos,
width: (d.width || 16) * (part.scale || 1),
height: (d.height || 16) * (part.scale || 1),
anchor_x: 0.5,
anchor_y: 0.5,
color: pc,
opacity: emitter_opacity,
tint: emitter_tint
}
if (current && current.type == 'sprite_batch' && current.texture == tex && _mat_eq(current.material, mat)) {
current.sprites.push(sprite)
} else {
if (current) batches.push(current)
current = {type: 'sprite_batch', texture: tex, material: mat, sprites: [sprite]}
}
}
} else if (d.type == 'tilemap') {
// Expand tilemap to sprites
var tiles = d.tiles || []
var tile_w = d.tile_width || 1
var tile_h = d.tile_height || 1
var off_x = d.offset_x || 0
var off_y = d.offset_y || 0
var tilemap_opacity = d.opacity != null ? d.opacity : 1
var tilemap_tint = d.tint || {r: 1, g: 1, b: 1, a: 1}
for (var x = 0; x < tiles.length; x++) {
if (!tiles[x]) continue
for (var y = 0; y < tiles[x].length; y++) {
var img = tiles[x][y]
if (!img) continue
var wx = (x + off_x) * tile_w
var wy = (y + off_y) * tile_h
// Center anchor for sprite
var sprite = {
type: 'sprite',
image: img,
pos: {x: wx + tile_w/2, y: wy + tile_h/2},
width: tile_w,
height: tile_h,
anchor_x: 0.5,
anchor_y: 0.5,
color: {r: 1, g: 1, b: 1, a: 1},
opacity: tilemap_opacity,
tint: tilemap_tint
}
// Batching
var tex = img
var mat = default_mat
if (current && current.type == 'sprite_batch' && current.texture == tex && _mat_eq(current.material, mat)) {
current.sprites.push(sprite)
} else {
if (current) batches.push(current)
current = {type: 'sprite_batch', texture: tex, material: mat, sprites: [sprite]}
}
}
}
} else if (d.type == 'shape') {
// Shapes are rendered individually (each has unique SDF params)
if (current) {
batches.push(current)
current = null
}
batches.push({type: 'shape', drawable: d})
} else {
if (current) {
batches.push(current)
current = null
}
batches.push({type: d.type, drawable: d})
}
}
if (current) batches.push(current)
return batches
}
function _mat_eq(a, b) {
if (!a || !b) return a == b
return a.blend == b.blend && a.sampler == b.sampler
}
return film2d