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prosperon/shaders/post.vert.hlsl
2025-11-22 09:43:51 -06:00

21 lines
281 B
HLSL

#include "common/common.hlsl"
struct input
{
float2 pos : pos;
float2 uv : uv;
};
struct output
{
float4 pos : SV_Position;
float2 uv : TEXCOORD0;
};
output main(input i)
{
output o;
o.pos = mul(world_to_projection, float4(i.pos, 0, 1));
o.uv = i.uv;
return o;
}