Files
prosperon/graphics.cm
2026-01-21 09:05:02 -06:00

453 lines
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var graphics = {}
var io = use('cellfs')
var time = use('time')
var res = use('resources')
var json = use('json')
var os = use('os')
var staef = use('staef')
var qoi = use('image/qoi')
var png = use('image/png')
var gif = use('image/gif')
var aseprite = use('image/aseprite')
var LASTUSE = "graphics:lastuse"
var LOADING = "graphics:loading"
var cache = {}
// cpu is the surface
graphics.Image = function(surfaceData) {
var img = {}
img.cpu = surfaceData || null;
img.texture = 0;
img.surface = img.cpu;
img.width = surfaceData?.width || 0;
img.height = surfaceData?.height || 0;
img.rect = {x:0, y:0, width:img.width, height:img.height};
img[LOADING] = false;
img[LASTUSE] = time.number();
return img
}
function calc_image_size(img) {
if (!img.rect) return
if (img.texture) {
return [img.texture.width * img.rect.width, img.texture.height * img.rect.height]
} else if (img.cpu) {
return [img.cpu.width * img.rect.width, img.cpu.height * img.rect.height]
}
return [0, 0]
}
function decorate_rect_px(img) {
// default UV rect is the whole image if none supplied
img.rect ??= {x:0, y:0, width:1, height:1} // [u0,v0,uw,vh] in 0-1
var width = 0, height = 0;
if (img.texture) {
width = img.texture.width;
height = img.texture.height;
} else if (img.cpu) {
width = img.cpu.width;
height = img.cpu.height;
} else {
return;
}
// store pixel-space version: [x, y, w, h] in texels
img.rect_px = {
x:round(img.rect.x * width),
y:round(img.rect.y * height),
width:round(img.rect.width * width),
height:round(img.rect.height * height)
}
}
function make_handle(obj)
{
var img = graphics.Image(obj);
decorate_rect_px(img);
return img;
}
function wrapSurface(surf, maybeRect){
def h = make_handle(surf);
if(maybeRect) h.rect = maybeRect; /* honour frame sub-rect */
return h;
}
function wrapFrames(arr){ /* [{surface,time,rect}, …] → [{image,time}] */
return array(arr, f => {
// Handle both surface objects and objects with surface property
var surf = f.surface || f;
return {
image: wrapSurface(surf),
time: f.time || 0,
rect: f.rect /* keep for reference */
}
});
}
function makeAnim(frames, loop=true){
return { frames, loop }
}
function decode_image(bytes, ext)
{
switch(ext) {
case 'gif': return decode_gif(gif.decode(bytes))
case 'ase':
case 'aseprite': return decode_aseprite(aseprite.decode(bytes))
case 'qoi': return qoi.decode(bytes) // returns single surface
case 'png': return png.decode(bytes) // returns single surface
case 'jpg':
case 'jpeg': return png.decode(bytes) // png.decode handles jpg too via stb_image
case 'bmp': return png.decode(bytes) // png.decode handles bmp too via stb_image
default:
// Try QOI first since it's fast to check
var qoi_result = qoi.decode(bytes)
if (qoi_result) return qoi_result
// Fall back to png decoder for other formats (uses stb_image)
return png.decode(bytes)
}
}
// Convert gif.decode output to graphics.cm format
function decode_gif(decoded) {
if (!decoded || !decoded.frames) return null
// Single frame - return just the surface
if (decoded.frame_count == 1) {
return decoded.frames[0]
}
// Multiple frames - return array with time property
return array(decoded.frames, frame => {
return {
surface: frame,
time: (frame.duration || 100) / 1000.0 // convert ms to seconds
}
})
}
// Convert aseprite.decode output to graphics.cm format
function decode_aseprite(decoded) {
if (!decoded) return null
// Single frame - return just the surface
if (decoded.frame_count == 1) {
return { surface: decoded.frames[0] }
}
// Multiple frames without tags - return as single animation
return {
frames: array(decoded.frames, frame => {
return {
surface: frame,
time: (frame.duration || 100) / 1000.0 // convert ms to seconds
}
}),
loop: true
}
}
function create_image(path){
try{
def bytes = io.slurp(path);
var ext = pop(array(path, '.'))
var raw = decode_image(bytes, ext);
/* ── Case A: single surface (from make_texture) ────────────── */
if(raw && raw.width && raw.pixels && !is_array(raw)) {
return graphics.Image(raw)
}
/* ── Case B: array of surfaces (from make_gif) ────────────── */
if(is_array(raw)) {
// Single frame GIF returns array with one surface
if(length(raw) == 1 && !raw[0].time) {
return graphics.Image(raw[0])
}
// Multiple frames - create animation
return makeAnim(wrapFrames(raw), true);
}
if(is_object(raw) && !raw.width) {
if(raw.surface)
return graphics.Image(raw.surface)
if(raw.frames && is_array(raw.frames) && raw.loop != null)
return makeAnim(wrapFrames(raw.frames), !!raw.loop);
def anims = {};
var keys = array(raw)
arrfor(keys, function(name) {
var anim = raw[name]
if(anim && is_array(anim.frames))
anims[name] = makeAnim(wrapFrames(anim.frames), !!anim.loop);
else if(anim && anim.surface)
anims[name] = graphics.Image(anim.surface);
})
if(length(array(anims))) return anims;
}
throw Error('Unsupported image structure from decoder');
}catch(e){
log.error(`Error loading image ${path}: ${e.message}`);
throw e;
}
}
var image = {}
image.dimensions = function() {
var width = 0, height = 0;
if (this.texture) {
width = this.texture.width;
height = this.texture.height;
} else if (this.cpu) {
width = this.cpu.width;
height = this.cpu.height;
}
return [width, height].scale([this.rect[2], this.rect[3]])
}
var spritesheet
var sheet_frames = []
var sheetsize = 1024
/**
Pack multiple images into a single texture sheet for efficiency.
Currently unimplemented (returns immediately).
*/
function pack_into_sheet(images) {
return
// This code is currently disabled with an immediate return.
// Implementation details commented out below.
}
graphics.is_image = function(obj) {
if (obj.texture && obj.rect) return true
}
graphics.texture_from_data = function(data)
{
if (!is_blob(data)) return null
var image = graphics.make_texture(data);
var img = make_handle(image)
if (renderer_actor) img.gpu;
return img;
}
graphics.from_surface = function(surf)
{
return make_handle(surf)
}
graphics.from = function(id, data)
{
if (!is_text(id))
throw Error('Expected a string ID')
if (is_blob(data))
return graphics.texture_from_data(data)
}
graphics.texture = function texture(path) {
if (is_proto(path, graphics.Image)) return path
if (!is_text(path))
throw Error('need a string for graphics.texture')
var parts = array(path, ':')
var id = parts[0]
var animName = parts[1]
var frameIndex = parts[2]
// Handle the case where animName is actually a frame index (e.g., "gears:0")
if (animName != null && frameIndex == null && !is_null(number(animName))) {
frameIndex = number(animName)
animName = null
}
if (!cache[id]) {
var ipath = res.find_image(id)
if (!ipath) {
// If still not found, return notex
return graphics.texture('notex')
}
var result = create_image(ipath)
cache[id] = result
}
var cached = cache[id]
// No further path specifiers and no frame index - return the whole thing
if (!animName && frameIndex == null) return cached
// Handle frame index without animation name (e.g., "gears:0")
if (!animName && frameIndex != null) {
// If cached is a single animation (has .frames property)
if (cached.frames && is_array(cached.frames)) {
var idx = number(frameIndex)
if (idx == null) return cached
// Wrap the index
idx = idx % length(cached.frames)
return cached.frames[idx].image
}
// If cached is a single Image, any frame index just returns the image
if (is_proto(cached, graphics.Image)) {
return cached
}
}
// If cached is a single Image, treat it as a single-frame animation
if (is_proto(cached, graphics.Image)) {
if (frameIndex != null) {
// For single images, any frame index just returns the image
return cached
}
// animName without frameIndex for single image - return as single-frame array
return [cached]
}
// If cached is a single animation (has .frames property)
if (cached.frames && is_array(cached.frames)) {
if (frameIndex != null) {
var idx = number(frameIndex)
if (isNaN(idx)) return cached
// Wrap the index
idx = idx % length(cached.frames)
return cached.frames[idx].image
}
// Just animation name for single animation - return the animation
return cached
}
// If cached is an object of multiple animations
if (is_object(cached) && !cached.frames) {
var anim = cached[animName]
if (!anim)
throw Error(`animation ${animName} not found in ${id}`)
if (frameIndex != null) {
var idx = number(frameIndex)
if (isNaN(idx)) return anim
if (is_proto(anim, graphics.Image)) {
// Single image animation - any frame index returns the image
return anim
} else if (anim.frames && is_array(anim.frames)) {
// Multi-frame animation - wrap the index
idx = idx % length(anim.frames)
return anim.frames[idx].image
}
}
// Just animation name - return the animation
return anim
}
return cached
}
graphics.tex_hotreload = function tex_hotreload(file) {
var basename = array(pop(array(file, '/')), '.')[0]
// Check if this basename exists in our cache
if (!(basename in cache)) return
// Find the full path for this image
var fullpath = res.find_image(basename)
if (!fullpath) return
var img = create_image(fullpath)
var oldimg = cache[basename]
// Preserve the GPU texture ID if it exists
var oldGPU = oldimg.gpu
// Update the CPU surface data
oldimg.cpu = img.cpu
oldimg.surface = img.cpu
// Clear GPU texture to force reload
oldimg.gpu = 0
oldimg.texture = 0
oldimg[LOADING] = false
// Update dimensions
if (img.cpu) {
oldimg.width = img.cpu.width
oldimg.height = img.cpu.height
oldimg.rect = {x:0, y:0, width:img.cpu.width, height:img.cpu.height}
decorate_rect_px(oldimg)
}
}
/**
Merges specific properties from nv into ov, using an array of property names.
*/
function merge_objects(ov, nv, arr) {
arrfor(arr, x => ov[x] = nv[x])
}
/**
Unimplemented function for creating a spritesheet out of multiple images.
*/
function make_spritesheet(paths, width, height) {
return
}
/**
Stores previously loaded fonts. Keyed by e.g. "path.ttf.16" -> fontObject.
*/
var fontcache = {}
var datas = []
graphics.get_font = function get_font(path) {
if (is_object(path)) return path
if (!is_text(path))
throw Error(`Can't find font with path: ${path}`)
var parts = array(path, '.')
var size = 16 // default size
parts[1] = number(parts[1])
if (parts[1]) {
path = parts[0]
size = parts[1]
}
var fullpath = res.find_font(path)
if (!fullpath) throw Error(`Cannot load font ${path}`)
var fontstr = `${fullpath}.${size}`
if (fontcache[fontstr]) return fontcache[fontstr]
var data = io.slurp(fullpath)
var font = staef.font(data, size)
fontcache[fontstr] = font
return font
}
graphics.queue_sprite_mesh = function(queue) {
var sprites = filter(queue, x => x.type == 'sprite')
if (length(sprites) == 0) return []
var mesh = graphics.make_sprite_mesh(sprites)
for (var i = 0; i < length(sprites); i++) {
sprites[i].mesh = mesh
sprites[i].first_index = i*6
sprites[i].num_indices = 6
}
return [mesh.pos, mesh.uv, mesh.color, mesh.indices]
}
return graphics