From 6df0338c842cb394289f4a53c24292db10e4966a Mon Sep 17 00:00:00 2001 From: John Alanbrook Date: Fri, 23 Jan 2026 15:07:00 -0600 Subject: [PATCH] new --- sdl.cm | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/sdl.cm b/sdl.cm index 0f6b3cc..628ceff 100644 --- a/sdl.cm +++ b/sdl.cm @@ -25,13 +25,13 @@ function init(opts) { _resolution_w = opts.width || 640 _resolution_h = opts.height || 480 - _window = new video.window({ + _window = video.window({ title: opts.title || "lance3d", width: _resolution_w, height: _resolution_h }) - _gpu = new gpu_mod.gpu({ debug: true, shaders_msl: true }) + _gpu =gpu_mod.gpu({ debug: true, shaders_msl: true }) _gpu.claim_window(_window) var vert_code = io.slurp("shaders/retro3d.vert.msl") @@ -42,7 +42,7 @@ function init(opts) { return false } - _vert_shader = new gpu_mod.shader(_gpu, { + _vert_shader =gpu_mod.shader(_gpu, { code: vert_code, stage: "vertex", format: "msl", @@ -50,7 +50,7 @@ function init(opts) { num_uniform_buffers: 2 }) - _frag_shader = new gpu_mod.shader(_gpu, { + _frag_shader =gpu_mod.shader(_gpu, { code: frag_code, stage: "fragment", format: "msl", @@ -63,7 +63,7 @@ function init(opts) { var skinned_vert_code = io.slurp("shaders/retro3d_skinned.vert.msl") if (skinned_vert_code) { - _skinned_vert_shader = new gpu_mod.shader(_gpu, { + _skinned_vert_shader =gpu_mod.shader(_gpu, { code: skinned_vert_code, stage: "vertex", format: "msl", @@ -76,21 +76,21 @@ function init(opts) { get_pipeline(false, "opaque", "back") get_pipeline(true, "opaque", "back") - _sampler_nearest = new gpu_mod.sampler(_gpu, { + _sampler_nearest =gpu_mod.sampler(_gpu, { min_filter: "nearest", mag_filter: "nearest", u: "repeat", v: "repeat" }) - _sampler_linear = new gpu_mod.sampler(_gpu, { + _sampler_linear =gpu_mod.sampler(_gpu, { min_filter: "linear", mag_filter: "linear", u: "repeat", v: "repeat" }) - _depth_texture = new gpu_mod.texture(_gpu, { + _depth_texture =gpu_mod.texture(_gpu, { width: _resolution_w, height: _resolution_h, format: "d32 float s8", @@ -168,7 +168,7 @@ function get_pipeline(skinned, alpha_mode, cull) { vertex_attrs.push({ location: 5, buffer_slot: 0, format: "float4", offset: 64 }) } - var pipeline = new gpu_mod.graphics_pipeline(_gpu, { + var pipeline =gpu_mod.graphics_pipeline(_gpu, { vertex: vert_shader, fragment: _frag_shader, primitive: "triangle", @@ -197,7 +197,7 @@ function get_pipeline(skinned, alpha_mode, cull) { } function create_texture(w, h, pixels) { - var tex = new gpu_mod.texture(_gpu, { + var tex =gpu_mod.texture(_gpu, { width: w, height: h, format: "rgba8", @@ -208,7 +208,7 @@ function create_texture(w, h, pixels) { }) var size = w * h * 4 - var transfer = new gpu_mod.transfer_buffer(_gpu, { + var transfer =gpu_mod.transfer_buffer(_gpu, { size: size, usage: "upload" }) @@ -232,12 +232,12 @@ function create_texture(w, h, pixels) { function create_vertex_buffer(data) { var size = length(data) / 8 - var buffer = new gpu_mod.buffer(_gpu, { + var buffer =gpu_mod.buffer(_gpu, { size: size, vertex: true }) - var transfer = new gpu_mod.transfer_buffer(_gpu, { + var transfer =gpu_mod.transfer_buffer(_gpu, { size: size, usage: "upload" }) @@ -259,12 +259,12 @@ function create_vertex_buffer(data) { function create_index_buffer(data) { var size = length(data) / 8 - var buffer = new gpu_mod.buffer(_gpu, { + var buffer =gpu_mod.buffer(_gpu, { size: size, index: true }) - var transfer = new gpu_mod.transfer_buffer(_gpu, { + var transfer =gpu_mod.transfer_buffer(_gpu, { size: size, usage: "upload" })